1. Patch 1.2.0 - A Ton of Fixes
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  3. Hi Parasites!
  4. It's been a while since the last patch and we've been receiving plenty of feedback from everyone in our amazing community of pathogens. A big thanks to you all for playing Pathogenic, sending us your findings, and waiting so patiently for our updates. Today we have a new patch covering a long list of fixes and a few more QoL+balancing changes to improve your infection experience and address a good chunk of the reported issues.
  5. That said, we got a little too focused on the fixes, and the pathogens were left growing on their own in the Petri dish. Their numbers are multiplying so we gotta go now and get the situation under control. See you in the next Steam post! (and don't forget to follow our socials for more Pathogenic news!)
  6. Discord, YouTube, Twitter, TikTok
  7. Patch Notes
  8. Balance
  9. Lung enemies (alveolar macrophages, bacteria, fungal spores) have 10% less HP
  10. Lungworm ultimate laser attack slightly nerfed
  11. Quality of life
  12. Amoeba body rebuilds in the organelle editor are much faster
  13. Switching Fullscreen to Windowed now gives you a proper window instead of a screen-sized one with the title bar off-screen
  14. Linux build now runs on older distributions
  15. Fixes
  16. Screen shakes now fade with distance, so off-screen hits no longer throw the camera around
  17. The Intestine hub only pulls you into its fight when you're actually standing in it, so a leftover enemy there no longer locks the whole floor in combat
  18. Solo Diatom no longer loses control after alt-tab or a click in the editor
  19. Double-clicking a pathogen no longer starts the run before the loadout screen shows
  20. Gamepad: Details press no longer also fires actives or opens the plasmid menu; editor cursor no longer steals focus from the pause menu; antibiotics menu and loadout screen now work when opened with the mouse
  21. Excitable weapons no longer stay stuck active after evolving, and uncharged ones keep their binding icon
  22. Rotary Extruder now fires as soon as it shows as charged
  23. Vesicle overcharged by another Vesicle now passes the charge on
  24. Chemoreceptor Antenna and Respiratory Burst now count Recuperative Mitochondria
  25. Attractor, Gyrosome and sibling infusers now apply in the right order on one-shot bolts
  26. Mitotic Nidus + Actin Whip no longer merge into one glitchy beam
  27. Staurolobber laser visuals now match where they actually hit
  28. Vancomycin now converts the heart bosses' shots
  29. Frozen dendritic cells no longer keep healing and shielding their neighbours
  30. Wall spider's laser no longer fires after it dies mid-charge
  31. Enemies can no longer become unkillable from extreme damage values
  32. Mutation cards can no longer be picked before they finish loading, and two combined Bifurcators no longer turn the whole tooltip red
  33. Save/resume: cleared rooms no longer re-arm wall spikes, the heal room no longer re-grants max HP, Tachycardia loadouts keep Eternal Sinoatrial Node, and intestine DNA no longer despawns during level-up
  34. Plutomania: blood deals and heal rooms no longer break the heart-to-orb economy
  35. Killing the boss from the death screen now correctly counts as a win
  36. Fixed the secret code overlay not opening
  37. Many crash fixes: wall rebuilds on level transitions, startup videos, physics, and more
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