- Update v1.0.13.1:
- Misc.
- Reserve storage buildings must now be emptied before they can be deleted.
- Mods
- The blend file with example models that we shared some time ago is now included in the game's StreamingAssets directory and will be automatically imported by the Modding Tools' assets import feature.
- Bug fixes
- Made further tweaks to the water simulation to prevent excessive sloshing.
- The Earth Recultivator’s construction site can now be correctly selected when placed on Impermeable Floor.
- Flow Sensors are now more precise and no longer claim that zero does not equal zero.
- Workers of Flag buildings no longer try to gather resources blocked by a closed Gate.
- Farmers and foresters no longer try to plant and harvest in areas blocked by a closed Gate.
- Fixed a crash that sometimes occurred after deleting a District Center.
- Update v20260420:
- Misc.
- On Steam Deck, the game now initializes with increased UI scale to make it more legible.
- Obtaining the Master Builder achievements should now be easier. The game now remembers all built structures, rather than only checking what’s currently on the map.
- Average well-being is now calculated as a true average, rounded to the nearest whole number, instead of floored. Reaching max well-being for your beavers is now a little easier.
- Replaced the Fill Valve’s algorithm with one that is better at reaching the desired level.
- Added some wave dampening to Dams and Floodgates. This should significantly reduce sloshing.
- Bug fixes
- Fixed the water pump exploit - hopefully, this time for good.
- Extra Folktails’ kits are no longer born as you load a game with a bunch of sleeping beavers. Breeding Pods are acceptable in this world, but little beavers appearing out of thin air? Nah, that breaks the immersion.
- Building particles shouldn't affect the position of status icons anymore.
- Fixed the Gate’s blurred status icon.
- In Polish, Russian, Thai, and Ukrainian, replaced previous abbreviations for “thousands†and “millions†with “k†and “mâ€, respectively. Previous ones were too long and broke the UI.
- Changed Vertical Power Shaft’s localization in Polish.
- Update v20260409:
- Bug fixes
- We reverted changes related to water pump exploit, as it made impossible to play on some maps.
- Update v20260407:
- Misc.
- The "Books" need is now part of the "Fun" category after the "Knowledge" category was removed.
- Slightly reorganized beaver needs categories in the UI panel.
- Reduced memory usage by not loading some unnecessary assets.
- Placing tunnels and terrain blocks is now more consistent across different camera angles.
- Added a dam-related tip to the Droughts tutorial path.
- Made further improvements to the consistency of physical and mathematical units across in-game text.
- The construction progress panel was moved to the bottom, so the interactive elements in the selected building’s window no longer change position after that building is finished and the construction progress panel disappears.
- Selecting buildings is now more precise when using the Demolish and Priority tools.
- Bug fixes
- Fill Valve's target height should now be correctly rounded in the building panel.
- Fixed the incorrect label for bots' durability.
- Water pumps water exploit was greatly reduced.
- Breeding Pods will now correctly show their progress on the panel.
- Contamination no longer leaks through Throttling Valves.
- Fixed water flowing through a Floodgate when placed atop a Valve.
- The capacity numbers for goods no longer include storage marked for emptying.
- Fixed an issue with paths being displayed as not connected for a single frame, right after being placed.
- Removed that extra "Nothing" appearing in the top bar when a good with zero quantity was present. Nothing to see here, move along.
- Fixed Ctrl, Shift, and Alt input bindings not working. This, sadly, brings back the issue of reacting to keys pressed during the game load.
- The Windows key is no longer available to bind as a modifier key (Win + other key combinations). This fixes some common problems with input blocking when gaining or losing focus.
- Status icons for buildings shouldn't appear below them anymore.
- Added a few missing flavor texts.
- Restored the correct layout for the Zipline tooltip.
- Updated the Resource Counter’s description to match the new names for its toggles.
- Fixed the Wood Fence’s misleading description.
- Fixed the Valve’s incorrect synchronization texts.
- Removed an unnecessary hate dot from the Polish localization.
- Fixed Mechanical Pump description in Simplified Chinese.
- Fixed a few semantics issues in the Korean localization.
- Slightly polished the Polish tutorial: "Folkogony potrzebujÄ… dwóch dorosÅ‚ych i pustego miejsca na dom." -> “Folkogony potrzebujÄ… pustego miejsca w domu dla dziecka.â€.
- Swimming pool is now Swimming Pool. That was a capital mistake.
- Fixed a crash caused by loading a save file with incompatible buildings.
- Fixed a crash related to the in-game intro.
- Fixed a rare crash related to the Indicator’s light color.
- Update v20260323:
- Bug fixes
- The layer tool no longer hides plane pilots if you click them first.
- Fixed the indicator's color customization showing up upon disabling color replication.
- Fixed the duplication tool overwriting the color replicated by the Indicator.
- Buildings that are stopped by automation no longer have their inputs carried out.
- Fixed a rare crash occurring while disabling the Steam overlay.
- Fixed reacting to keys pressed during the game load (for example, changing the game speed or selecting an object after a save loads).
- Beavers no longer drop goods if their workplace is paused and there is no other place to deliver them.
- Birch's occupation was lowered to 2 tiles to match the height of its model.
- Update v20260313:
- Bug fixes
- We squeezed that rare pesky bug, and the game should no longer crash randomly when placing a building preview.