1. Update v1.0.8:
  2. New Features & Improvements
  3. Koby Tutorial Overhaul: Improved Koby’s shooting and tools introduction for a more intuitive learning curve.
  4. Noise Diverter Upgrade: Now consistently attracts enemies to the point of impact, rather than the shooter’s origin if previously alerted.
  5. Enhanced Glitch Blast Stealth: Enemies will now take longer to trace Glitch Blast origin unless fired directly in their line of sight.
  6. Increased Koby Stun Damage: Koby’s standard shots now apply more stun in Story and Standard difficulties.
  7. Time Overclock Expansion: Can now be used during Koby Flight sequences.
  8. Aerial Aiming: Aiming and slow-time aiming are now available while double-jumping.
  9. Tool Wheel Reordering: Koby’s tool selection wheel now mirrors the order found in the skill menu for better consistency.
  10. Improved Health Tutorial: Players now receive a Health Boost in the first level with a better onboarding experience. This skill is now called Essential Energy and will be automatically applied to existing save games.
  11. Automatic Recovery: Zoe now heals and enemy respawns reset automatically when reaching a S4VI Point.
  12. Checkpoint Enhancements: Added new and more frequent checkpoints for improved flow and accessibility.
  13. Accessibility Option: New setting to disable the Low Health Red Frame effect.
  14. Final Encounter Prompt: Added contextual command tip for the special interaction in the last section of the Robot Assembly area.
  15.  
  16. Bug Fixes
  17. Ledge Climb Teleportation: Fixed an issue where pressing jump repeatedly on a corner ledge could teleport Zoe to another ledge.
  18. Audio Pitch Glitch: Resolved a bug where returning to the last checkpoint during slow motion distorted audio pitch until the next slow motion event.
  19. Power Node Navigation: Adjusted level design to improve player guidance.
  20.  
  21. Minor Fixes:
  22. Tutorial text corrections
  23. Collision polishing
  24. Visual dress-up adjustments
  25. Background music tweaks
  26. Translation consistency improvements
  27.  
  28. Update v1.0.7:
  29. New Features & Improvements
  30. Glitch Rewards Added
  31. Receive Glitch rewards after delivering Shards to S4VI.
  32. Receive Glitch rewards after delivering Encrypted Logs to Shamyr.
  33. Combat Experience Enhancements
  34. Increased Field of View during combat for improved situational awareness.
  35. Reworked enemy UI for easier readability.
  36. Added VFX effects on stunned enemies to better highlight downed targets.
  37. Enemies now deal reduced damage in Standard and Hard difficulties.
  38. Navigation & Gameplay Improvements
  39. Extended discovery area for certain S4VI Points to trigger checkpoints more consistently.
  40. Elevators in the Hive section can now also be used to go back.
  41. Achievements based on subquests now unlock upon completing the corresponding main quest, if not triggered earlier.
  42.  
  43. Photo Mode Tweaks
  44. Reduced camera aperture when using Portrait lenses for better depth-of-field control.
  45.  
  46.  Bug Fixes
  47. Fixed: Glitch counter not displaying collected Glitch during Koby Flight.
  48. Fixed: Glitch counter displaying incorrect values after collecting Glitch in Koby Flight.
  49. Fixed: Glitch counter disappearing after using Photo Mode.
  50. Fixed: Piano achievements not unlockable when using a Keyboard.
  51. Fixed: 100% level completion possible without collecting T1F Drones.
  52. Fixed: Some voice-overs remained in default language after switching language and reloading.
  53. Fixed: Occasional crash when equipping Bee Battlesuit for Zoe in the S4VI HUB.
  54. Fixed: Hive elevators not working on second attempt.
  55. Fixed: Hacked enemies in scripted combat either attacking Zoe or not acting at all.
  56. Fixed: Scripted enemy encounter could be skipped by jumping through its trigger.
  57. Various collision fixes.
  58. Various level streaming fixes.
  59. Minor optimization and lighting improvements.
  60. Minor cinematic and dress-up adjustments.
  61.  
  62. Update v1.0.6:
  63. Language Support Expansion
  64. We’re thrilled to announce that Steel Seed is now available in Czech and Turkish! Thank you to our communities in those regions for your patience. We hope this helps more players enjoy the game in their native language. If you encounter any translation inconsistencies, don’t hesitate to let us know via Steam Discussions or our official Discord.
  65.  
  66. New Features & Improvements
  67. Improved mission flow in the "Chained Towers" section.
  68. Adjusted damage values for Koby and Zoe’s base attacks.
  69. Fall damage is now disabled in Easy Mode.
  70. Koby’s flight input mapping now opens the selection wheel by default (LB/L1/R key) for both Zoe and Koby.
  71. You can now perform execution attacks on stunned enemies even if their HP is above 30%.
  72. Camera movement during dodging is now smoother around enemies.
  73. Certain in-game dialogues can now be skipped.
  74. The first dialogue now starts after the first cinematic.
  75. Challenges requiring consecutive kills without entering combat now display an in-game counter and persist across fast travel or game closures.
  76. Added a text prompt to clarify the cover button must be held.
  77. Updated visual design of Loot Stations for easier recognition.
  78. Combat VFX optimizations.
  79. Shadow optimizations in the Excavation Node.
  80.  
  81. Bug Fixes
  82. Fixed size, noise, and occlusion issues for interactable icons.
  83. Fixed an exploit allowing players to jump outside the path in the Assembly Node.
  84. Fixed a stuck point near an encrypted log in the Hive.
  85. Fixed cover collision issues in the Power Node.
  86. Fixed a climbing ledge in the Excavation Node.
  87. Fixed missing kill volumes in the Power Node's launch station.
  88. Addressed blood decal and animation glitches.
  89. Fixed an energy overflow from Loot Stations.
  90. Resolved sound trigger bugs in the Cenote puzzle.
  91. Fixed ghost dialogue prompts in the S4VI Hub.
  92. Corrected Zoe occasionally speaking in the wrong language in the Assembly Node.
  93. Fixed sound issues in the save/load menus.
  94. Minor audio fixes across the board.
  95.  
  96. Update v1.0.5:
  97. New Features & Improvements
  98. Implemented a Field of View Offset setting, now available under the Graphics settings menu.
  99. Ultrawide support improved – wide screens now extend the horizontal view instead of cropping vertically.
  100. Added full support for PlayStation button glyphs, which can be enabled via the Accessibility settings.
  101.  
  102. Bug Fixes
  103. Fixed a crash when reloading levels that contain ragdolls.
  104. Fixed a crash occurring after using the rapid scan in certain scenarios.
  105. Fixed the puzzle in the Excavation Node becoming unresponsive after player death.
  106. Corrected the chessboard model visual issue.
  107. Fixed incorrect S4VI Point assignment for a T1F Drone in “Titan’s Core” (previously linked to “The Depth”).
  108. Resolved an issue causing excessive delay between in-game dialogue lines.
  109. Fixed cut-off Russian voice-over lines during certain dialogue sequences.
  110. Applied minor translation fixes across several languages.