- Update v100.19.17020:
- Stability & Performance
- Fixed a crash that could occur in some rare situations while updating unit AI.
- Fixed a crash that could occur as a result of another player responding to your invite request in some rare situations.
- Fixed a crash that could occur while updating units that temporarily don’t have a valid ProtoUnit in some rare situations.
- Fixed a crash that could occur while loading Destruction or Blood and Bones DLC VFX, Decals, or other attributes. This occurred after the data failed to load. If this data fails to load, the game will no longer treat it as an unrecoverable problem (e.g., if the data has been incorrectly modded). Instead, you will not see these effects in-game, and your mythlog.txt will show an event indicating a failure to load.
- Fixed a crash that could occur after loading a scenario that has Bonus Unit Spawning with units included that are no longer present. E.g., if you saved a game with mods enabled and that dependency is no longer present when loading the saved game at a later time. The selection of the unit to spawn is now skipped if the ProtoUnit doesn’t exist.
- Fixed a crash that could occur when movement flags are set up for a squad where a unit has died or just been removed in some rare situations.
- Fixed a variety of different crashes that could occur while viewing the Compendium, Tech Tree, Minor God selection, and other places where Minor Gods could be seen in some rare situations.
- Graphics
- Fixed a bug that caused physics-controlled destruction to show incorrectly for most units that use physics-based destruction. This issue was most prominent whenever any rotation had been applied to the unit.
- Developer Note: You may still see cases where objects are rotated incorrectly, such as attached objects that appear in the main visual. The fix is applying an override to all units with destruction that have a max velocity greater than 0. Moving a unit with destruction systems that has an initial max velocity of 0 or less through other means may result in odd positioning of pieces that have fallen off during damage. This should not come up in normal gameplay, but may be the case for custom maps and mods.
- Fixes
- Fixed a bug that prevented Tonalli collection with the Arrow Canoe, Tepoztli Canoe, and Atlatl Siege Canoe.
- Fixed a bug that prevented Repair commands from functioning on targets that had a valid Devotion type action for the Villager. The default interaction remains Devotion; however, the logic now correctly prioritizes repair if you have specifically issued a Repair action.
- Fixed a bug that prevented Asura’s dependent fireball units from being affected by some effects.
- Asura’s fireball attacks now grant Bushido XP while playing as Susanoo.
- The Crushing Waves (Susanoo) technology now includes applying its +1 Divine Damage to Asura’s fireball attacks.
- The Ivory Netsuke (Inari Okami) technology now grants gold from Asura’s fireball attacks.
- Developer Note: Ballistics still won’t apply to Asura’s fireball attacks for now due to Asura’s ability to attack while moving.
- Fixed a bug that caused Scorpion Man’s ability to deal less damage when manually cast compared to when it is automatically cast.
- Developer Note: This fix is more general than just Scorpion Man. The problem was that the check for whether the ability could be cast was checked during each damage event triggered from the animation data. The way this works now is that it checks once, at the start of the attack, whether the ability can be used to ensure it executes to completion. The Scorpion Man has 3 attack events as part of its attack, and when manually cast, not all of these were triggering. Other units that may also be impacted by this change include: Tzitzimitl, Baihu, Kamaitachi, and ChiYou.
- Hymn of the Wildwood can now be researched in the Temple of Demeter that is used in Demeter’s Mythical Battle: Silent Sanctuary.
- Update v100.19.16764:
- Stability & Performance
- Minor general stability improvements.
- Fixed an Out-of-Sync that could occur related to Stealth. Damaging and killing trees was the most prevalent cause of this issue. Knocking down trees could, in some cases, only trigger the stealth removal for the player who killed the tree.
- Fixed some crashes that could occur when loading into scenarios that depend on modded Major Gods or Cultures, while those dependent Gods are not loaded or invalid.
- Fixed a crash that could occur when performing a Drain Resurrection unit action against a target that deals reflect damage.
- Fixed a crash that could occur related to the free look camera in some situations when shutting down the world.
- Fixed a crash that could occur while trying to update the game window position in some rare situations.
- Fixed a crash that could occur in some rare situations when an ability timer is removed.
- Fixed a crash that could occur when the Tempest God Power attacked a unit that no longer had unit AI (e.g, maybe a dead unit). This more specifically fixes the ProgFreezeROF OnHitEffect, which is used by the TempestStrike unit.
- Fixed a crash that could occur in some rare situations while spawning Eidolons for the Underworld Invasion God Power.
- Fixed a crash that could occur while determining tactics that can be performed while updating stance positions for units that have a devotion-type action and currently have no target unit.
- Fixed a crash that could occur when loading into maps during asset preloading if a ProtoUnit had no tactics defined.
- Fixed a crash that could occur when music was not loaded or had failed to load when entering Arena of the Gods or Gauntlet.
- Fixed a crash that could occur when trying to open the God Power Controller Radial menu when there is currently no world.
- Fixed a crash that could occur while updating or adding blocked or muted players.
- Fixed a bug that prevented the fonts BAR file from loading, which would have caused fonts to show incorrectly for some players.
- Localization
- Updates to some translations to improve translation quality.
- Fixed the Olympian Weapons technology tooltip for the German language, which incorrectly stated that it applies to Harpies (other languages were updated in the last patch).
- Graphics
- Fixed a bug that prevented some types of visuals from updating right after technologies were applied. For example, Minions were not updating to show the Eclipse VFX until they were moved due to the structure of their visual data.
- The Dryad can now show Eclipse VFX if owned by the player who casts Eclipse.
- Fixed the Display Range circle for Oracle Hero units. The range circle bug was purely visual and had no impact on gameplay.
- Obsidian Shards spawned by Tezcatlipoca’s Major God bonus now animate similarly to the larger Obsidian Obelisk. This change should make it much easier to see when the Obsidian Shards have been destroyed.
- Audio
- Normalized the volume of all Localized VO Audio to bring the volume closer to the English audio level. Excludes English and Greek (Greek audio launched with this fix applied in the previous patch).
- Hotkeys
- Added a new Hotkey “Send livestock to this location.†This new Hotkey is unbound by default and can be found under the Commands section.
- Fixed some Hotkeys failing to work correctly when the Combined Ability and Combined Building menu options are disabled. Non-myth units were treated as if they wouldn’t have abilities in this situation and were ignoring Grid Hotkey actions. Players who prefer to play with both of these options disabled can now use abilities on Human, Hero, and other non-Myth unit types via Hotkeys.
- UI
- Fixed the Hosting of Custom Scenario Multiplayer Saved Games. Saved Games created during Multiplayer sessions can now be found on the Load screen when setting up a Hosted match and in the Multiplayer Lobby.
- Added a new “Web View†button when viewing Mods. This links to the web page version of the mod. Once signed in on the web page, you can browse and comment on the mod. This change is intended to make it a little easier for players to engage with commenting on the web.
- The Jaguar Rider now shows the Stealth passive to explain that it can enter stealth.
- Fixed the costs shown in Hades’ Tech Tree to match the cost changes applied during the last patch. Medium Archers, Heavy Archers, and Champion Archers now show the correct values.
- The Leviathan’s unit icon will now show player colors.
- Update v100.19.16313:
- Stability & Performance
- Minor general improvements to stability.
- Fixed a crash that could occur during pathfinding.
- Frame Throttling will no longer go above the Frame Rate Limit while the game window is out of focus.
- Improved performance while processing some systems related to the Devotion mechanic.
- Improved performance of unit type lookups during many frequently called functions.
- Improved stability of some unit type lookups that could become incorrect in some modding situations.
- Minor improvement to performance through the removal of deprecated audio code.
- Fixed a crash that could occur when reading encrypted profile data with corrupted file contents.
- Improved performance while starting matches on some Giant-sized maps (such as Temple of the Jaguar Moon).
- Deprecated loading of an old match history file that was not used for Age of Mythology: Retold, as it would sometimes cause crashes if the file became corrupted.
- Fixed some situations that could cause crashes while playing with modded Civilizations or when trying to load files that depend on Civilizations that are no longer loaded.
- Localization
- Updates to some translations to improve translation quality.
- Fixed the Chu Ko Nu’s Medium, Heavy, and Champion names in Spanish.
- Graphics
- The Inferno God Power will no longer apply a burn shader effect to Eidolon units. This change fixes Eidolon units losing their unique visual appearance when the burn is applied.
- Agave Bloom VFX now changes depending on the remaining resource amount.
- Adjusted the windup animation to be 0.5 seconds long for the Ayotochtli unit’s Wreckling Ball animation to fix stuttering at the beginning and end of the animation.
- Fixed an inconsistency in which some animals had Minimap Colors forced to show as Brown. This was preventing players from modifying the color they appear in when using the Color Blind accessibility settings. Changes were applied to these animals: Black Bear, Golden Pheasant, Red Crowned Crane, Spotted Deer, Deer Shrine Of The Hunt, Green Pheasant, and Spotted Deer SPC.
- Fixed the 66% to 99% stage of the Aztec Temple’s construction to show the Major God Statue scaffolding in the correct position.
- Fixed Perspective Camera orientation for the following units:
- Arrow Canoe – all versions.
- Camel Rider – all versions.
- Jormun Elver
- Mercenary Cavalry
- Sea Snake
- Tepoztli Canoe – all versions.
- Egyptian Titan
- Aztec Transport Ship
- War Elephant – all versions.
- Fixed some cases where walls or other unit types could pop in while the camera moves. This fixes cases where walls would sometimes pop in during cinematics. This issue would occur when units changed their visual size to become larger as a result of a technology upgrade (e.g., from a Wooden Wall to a fully upgraded Wall). Technology upgrades now force a visual bounding box recalculation to ensure visual culling is handled correctly for the object’s current sizes.
- Audio
- Fixed multiple God Power sounds that would not play correctly if multiple of the same powers were active simultaneously. This issue occurred because the tracking used a common state for sounds managed by powers.
- The Turkey will no longer make Chicken noises when spawning or moving. Instead, it will play Turkey sounds.
- Dragon Typhoon’s SFX will now follow the visual to maintain consistent audio behavior and to prevent it from cutting out early.
- Fixes for God Power sounds to ensure they fade in and out correctly
- Fixed Lightning Storm’s birth and existence sounds not fading in and out.
- Fixed Thunder Burst’s birth and existence sounds not fading in and out.
- Fixed Lullaby’s birth sound not fading in and out.
- Fixed Tempest’s birth and existence sounds not fading in and out.
- Fixed Rain’s birth and existence sounds not fading in and out.
- Fixed Blazing Prairie’s birth sound not fading in and out.
- Fixed Kusanagi’s birth sound not fading in and out.
- Spatializer (Attenuate) is now used for God Power birth events.
- Spatializer (Attenuate) is now used for SpiderLairAttack.
- Removed max instance limits on God Power birth and existence event sounds to ensure they play.
- Adjusted the Inferno God Power’s buildup sound to improve its behavior.
- Adjusted the speed of fading sounds.
- Adjusted the audible distance of all sound events to a baseline setting.
- Removed some duplicate and placeholder unused English VO files.
- Added a limit to the volume and audio instance count for the Agave Bloom existence sound.
- Adjusted some FMOD event structures to better align with the folder structures.
- Adjusted Titan Cerberus’s Bored Roar sound by -5 dB to ensure it isn’t significantly louder than other similar sounds.
- Adjusted Gain effects to ensure they function for sounds where they were not behaving correctly.
- Added a laugh to all non-English audio that was missing for one of Gargaresis’ lines in Fall of the Trident 09.
- Resampled some audio that was exceeding 48 kHz.
- Hotkeys
- Towers selected with the Craft Workshop Calpulli or a Machine Workshop will no longer hide tower technologies. This applies to situations such as using the “Find All Towers†hotkey. Abstract Towers are now treated as a special case where the combined production menu mode should not apply.
- Fixed Hotkeys not working correctly when using multi-build for the Combined Train menus when bound to anything other than Shift.
- Fixed some inconsistent behavior of Combined Ability and Train Hotkeys when bound to anything other than Shift.
- When in Idol form, Chaneques are no longer selectable with Select Idle Military.
- Fixed a bug where using a Hotkey could activate multiple different actions in some situations. E.g., triggering auto-scout and building a sentry tower. The Warrior Priest now uses a different input context. The Warrior Priest now also activates both the MilitaryAccel and WarriorPriestAccel contexts to ensure access to available actions.
- UI
- Custom scenario lobbies in single-player and multiplayer now allow you to modify player slots to switch their state between AI and player. This change also allows customization of each AI’s difficulty and personality. This change brings a mod’s functionality into the base game as a quality-of-life improvement, so players don’t need multiple versions of custom scenarios to support varying player counts.
- Bushido Tier changes can now be viewed on the Post Game Timeline! You can toggle these on and off, similar to other event types.
- Fixed various missing cursors that would not show while playing on Xbox with a Keyboard and Mouse. Cursors include: bolster, bolster forbidden, build forbidden, garrison great temple, gather shrine, gather shrine forbidden, stealth, and unboard forbidden.
- The Stealth cursor will now show using the same radius that units use to hide themselves (minus a small buffer) to more accurately reflect their stealth range.
- God Powers granted by Campaign triggers no longer incorrectly claim to have come from their normally associated Minor Gods.
- Adjusted the tooltip text for Hymn of the Wildwood to clarify its behavior.
- Fixes for the Compendium:
- The Cavalry Compendium page now includes the Chariot Archer.
- Added the missing Buildings page under Gameplay Concepts.
- Added the missing Siege Weapons page under Gameplay Concepts.
- The Learn tab videos will now show a tooltip when a DLC is required to view the content.
- Fixed a bug that caused some God Powers to show an incorrect number of charges in the UI. For example, Sacred Gate could show an incorrect number of free charges in some situations. The number of charges available for powers should show correctly in all situations.
- Updated the Personality icon images to use higher-quality compression, ensuring they look better at higher resolutions.
- Celestial Remnants and Seasons-type World Twists now have icons.
- Removed Theft of Fire from Gaia’s Tech Tree UI, as this is not available while playing as Gaia.
- Added a new setting at the end of the UI settings that lets players disable the pop-up that tells them their rank for the Daily Celestial Challenge. When this setting is enabled, the notification will always go into the notifications list instead of as a pop-up you need to dismiss. This setting is disabled by default.
- While the Celestial Remnants type World Twists are active, they will now show an objective in the top right of the UI similar to other World Twists.
- Fixed a bug where 1 of 10 Celestial Remnants variations was referencing the wrong string for a different type of Remnants.
- A “?†map image will now show as the fallback image for scenarios in the lobby when an image isn’t set, instead of appearing blank.
- A “?†image will now show instead of a blank image for any open or AI slots while browsing selected matches on the Multiplayer browse screen’s player list.
- The Favor gathering tooltip for Quetzalcoatl players will now show information about active Bloodletting in addition to Devoted units.
- Fixed the missing “Divine Blood†technology that was hidden in the Village Center. “Golden Apples†has been shifted to match its position in the Town Center, so it no longer conflicts with “Divine Bloodâ€.
- Fixed a bug that was preventing Xbox game builds from showing the loading screen with a spinner in some situations. This change ensures that all players can view the new game startup loading screens at each launch, rather than a black screen.
- Fixed some Bushido Tier icons appearing lower quality in some situations.
- Fixed subgraph captures used by things such as the Bushido Tier icons so that they rescale their generated results with a suitable visual scale instead of using a smaller scale in all situations.
- Fixed the controller UI to add the black background behind the Bushido Tier and Combat XP icon to make it consistent with the Mouse and Keyboard UI.
- Fixed a bug that allowed parts of some Skirmish Loading Screens to become focusable with specific inputs.
- Controller
- The Diplomacy menu is now hidden in situations where it would have been hidden for Mouse and Keyboard players. It had been possible to modify Diplomacy in certain situations (such as during the Campaigns) to gain unintended advantages.
- The Crenellations technology will now appear on the first page of the Tower radial menu for Aztec players once it is available to research. This technology has some differences for Aztec players, so it was not being picked up to be shown in the correct place.
- Gameplay
- Fixes
- Fixed an unintended way to bypass Underworld Invasion’s restrictions. Underworld Invasion was not canceling foundations that had never been touched by a builder, and foundations that were partially built were counted toward the count for boosting the Underworld Invasion power’s spawn multiplier. The following fixes were applied:
- Untouched foundations are now cleared and refunded.
- Touched partially built foundations are now destroyed and refunded.
- The initial destruction VFX now plays on both the Untouched and Touched foundations.
- Curse (and persistent curse VFX) does not apply to Untouched and partially built foundations. Curse only applies to settlements that had fully built Town Centers owned by the casting player.
- Town Centers that are not fully built no longer count toward the Eidolon spawn count.
- Greek Favor curve reduction will now only occur once Villagers are actively praying at a Temple. This means Villagers who are tasked with praying at a Temple and have not reached it yet will not reduce your Favor generation while moving.
- Fixed a bug that caused units to sometimes become idle while moving or attack-moving if another command is queued as they approach their destination of the previous command.
- Fixed a bug that caused attacking units to sometimes walk to their targets’ previous position first if the target had moved.
- Fixed a bug that caused units in a squad to forget to return to their path after they were interrupted partway through. This change fixes situations such as queuing movement for a Citizen while promoting them to become an upgraded Hero Citizen.
- Fixed some cases where changing formations during an attack move could cancel the attack action.
- Fixed a bug that caused the attack move action to ignore some targets or choose incorrect targets.
- Fixed some cases where units could stutter while chasing other units.
- Fixed some cases where Box Formation could cause units to behave erratically for some unit compositions due to incorrect calculations for line placement positions in subgroups.
- Queued movement commands for Temples will now assume you may be dropping off a Relic to fix waypoints not working when waypoints after the Temple drop off were queued before a Relic was picked up.
- Adjusted queued waypoints to consider units that may become Devoted.
- Patrol commands will no longer sometimes stop working when an enemy unit enters their Line of Sight.
- Removing trees with gathering or other means will now reveal units that are stealthed near trees if there are no more valid trees in range.
- Fixed a bug that could occur when loading saved games with Warrior Priests that were actively Bloodletting. The Warrior Priest Devotion data for trickle rate is now correctly serialized and initialized when saving and loading saved games.
- Using Blood Pact on an Automaton will no longer cause them to be permanently affected by the bonuses after dying.
- Pioneers can now use Sky Lanterns for scouting during Ceasefire.
- Setting the gather point for the Calpulli and its variations will no longer appear as a Military gather point, indicating it isn’t used to send military units to those locations.
- Healing actions will now end if the target is healed to max Hitpoints and then falls below max Hitpoints on the next update, and this continues over time. Initially, this period is 0.5 seconds by default and rises to 2 seconds if the target was recently healed by another heal action. Ending the healing action means a new healing target can be selected. This change ensures that units trying to heal other units, such as Warrior Priests that have a continuous drain applied, won’t become fixated on healing just one single target.
- HandAttack-type actions can no longer target units abducted by Harpy units. This prevents most melee units from damaging abducted units when they should be out of range of attacking flying units.
- Sudden Death will now end when the victory condition is met by destroying the last enemy Citadel. The order of checks had an issue: victory or defeat was only applied the next time a unit was damaged or destroyed.
- Taowu’s Charge attack will no longer move significantly faster than intended in some situations. The speed bonus is now applied as +9.6 speed instead of being multiplied by 4.0.
- The Hero Oracle now has access to military unit commands, making it consistent with other military units.
- Cherry Blossom trees spawned by the Japanese Shrines will no longer become invisible after conversion in some situations.
- Gaining queued Shades while a player has no Temple to spawn them from will now cap at a max of 50. This change prevents reaching absurd numbers, such as 800+ Shades, that would have rapidly spawned after building a Temple, following a long period without one.
- Fixed the Spring phase of the Seasons type World Twists, sometimes preventing units from being trainable. This would occur because the training time was reduced below 0. The Data Effect for this World Twist now applies as a Percent instead of a BasePercent.
- Fixed the Data Effects applied to enemy AI Set players in Arena of the Gods in situations where they were incorrectly configured. Set AI will now train archer-type units 5% faster.
- Fixed a bug that prevented the downside of Hel’s Mythic Frenzy World Twist from working correctly. Myth units now take twice as long to train while the Hel’s Mythic Frenzy World Twist is active.
- Lykaon Villager is now modified by the Hel’s Mythic Frenzy World Twist. A previous change removed the Myth unit type from the Lykaon Villager, causing it to no longer be affected by the World Twist. The Lykaon Villager benefits from the Favor cost reduction and now takes longer to train after the above fix. The health change for Myth units has not been applied to the Lykaon Villager to help preserve their hidden state as a villager. They gain the expected health bonus when swapped to their Lykaon Wolf form.
- Fixed Goshinboku not working for Demeter’s unique Myth units. These units were missing the LogicalTypeTrainableMythUnit unit type. This change was applied to the units: Harpy, Lykaon Villager, Lykaon Wolf, Hamadryad, and the Siren. Hamadryads that die in their tree form are not eligible for this effect to prevent issues because of their immobility.
- Fixed some interactions between Vortex and Shifting Sands when combined with Earth Monster. Units in certain states will no longer be affected by either of these powers, preventing them from ending up in a bugged state. Units that were affected by both a teleport and being eaten by an Earth Monster state could become permanently unresponsive.
- The Olympian Weapons technology no longer affects Harpy units because it is not available to Demeter players.
- Fixed Stealth used by the Chinese God Powers and Prosperous Seeds to behave with more stealthiness so that they can’t be revealed by scouts, like how the Aztec stealth can be revealed.
- Fixed the Lykaon Wolf’s selection circle to better fit its visual size.
- Fixed the order of calculation used for Devotion and work rates to ensure that technologies that modify work rates apply to Aztec Favor gains. This results in a small increase in Aztec Favor gains compared to before.