1. Subliminal: Episode 1 | Patch Notes v1.0.3.4 (Demo v1.5.3.4)
  2.  
  3. 🛠️ Changes
  4. Added a new "SFX Volume" option in "Audio" settings for improved configurability.
  5.  
  6. Added a new "Crosshair Scale" setting in "Immersion".
  7.  
  8. Additional scaling options are in the works for the upcoming v1.1 patch -- stay tuned!
  9.  
  10. Added initial support for "Colorblind Mode" as a new "General" setting.
  11.  
  12. This option was initially built for launch but removed due to issues in its design and functionality.
  13.  
  14. We will be evaluating feedback on this option, while development continues on the v1.1 patch.
  15.  
  16. Re-added the Dark Playplace puzzle originally removed in the original v1.0.3 patch.
  17.  
  18. This area has also been altered for Colorblind support and for some additional detailing.
  19.  
  20. Improved the Shader Compilation screen to trigger if the GPU is changed or updated.
  21.  
  22. Users launching this patch for the first time will see this screen again, due to save file changes related to this change.
  23.  
  24. Misc. build size and performance improvements.
  25.  
  26. Misc. system preparations for some features in the upcoming v1.1 patch.
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  28.  
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  30. 🔧 Fixes
  31. (HOTFIX) Fixed "Shadow Quality" Medium and High having an incorrect flag set, causing lighting and shadow issues compared to v1.0.3.3
  32.  
  33. (HOTFIX) Fixed the player not being teleported during the Waterworks breakroom sequence.
  34.  
  35. Fixed many additional issues of object clipping and being able to see out of bounds in certain areas.
  36.  
  37. Fixed an issue causing the Watching Clock, Memory Meter, Collectable, and Combination Lock tutorial hints to become stuck, if the option was changed while these were displayed.
  38.  
  39. Fixed an animation issue that could occur when closing fence gates.
  40.  
  41. Fixed an animation issue that could cause a visual de-sync when approaching Erase Switches.
  42.  
  43. Fixed an incorrectly placed light near the Playplace Erase Switch.
  44.  
  45. Fixed incorrect lighting settings during one of the Memory Loop sequences.
  46.  
  47. Fixed a potential issue that could cause some achievements to not be properly awarded.
  48.  
  49. Fixed an issue allowing the player to still interact with the Title Screen whilst ejecting or during certain animations.
  50.  
  51. Fixed an issue causing the player to be pushed away from certain doors unintentionally during certain sequences.
  52.  
  53. Fixed an issue causing the player camera to become displaced when interacting with Foam Cannons in Playplace and Spray Cannons in Waterworks.
  54.  
  55. Fixed an issue causing Interaction Outlines to still be present when controlling Foam Cannons in Playplace and Spray Cannons in Waterworks.
  56.  
  57. Fixed an issue causing the player to rarely move in the wrong initial direction when using Squeeze Paths.
  58.  
  59. Fixed an issue causing the player to rarely be placed at the opposite end of a Squeeze Path when using it.
  60.  
  61. Fixed an issue causing the "Foley Volume" setting to effect more sound effects than intended.
  62.  
  63. As mentioned above, a new "SFX Volume" setting has been added to improve audio control.
  64.  
  65. Fixed an issue causing several UI-related sound effects to only be affected by the "Master Volume" setting.
  66.  
  67. Fixed an issue causing certain objects to not be erased from the final Erase Switch before the Erase Ending.
  68.  
  69. Fixed an issue causing certain levels in the Playplace to remain loaded when failing the first portion of the chase sequence.
  70.  
  71. Fixed an issue causing the Subliminal logo to disappear on the title screen, when clicking RESET in Memory Load, then clicking BEGIN on the next screen.
  72.  
  73. Fixed a regression causing the broken Memory Meter to not be usable after being collected.
  74.  
  75. Fixed an issue causing parts of the Shader Compilation screen to flicker, mainly the progress bar and tasks completed areas.
  76.  
  77. Fixed an issue causing the player to be able to move early during a Memory Disposal sequence, causing visual issues.
  78.  
  79. Fixed a potential softlock during the final puzzle area before Memory Disposal.
  80.  
  81. Fixed an issue causing the player's crosshair to become invisible in certain scenarios when falling in Memory Disposal.
  82.  
  83. Fixed a potential softlock during the Playplace Maintenance Halls puzzle.
  84.  
  85. Fixed a potential softlock when completing the Basement challenge prior to the ROT ending.
  86.  
  87. Fixed a potential issue causing incorrect lighting in the Waterworks.
  88.  
  89. Fixed an issue causing the VHS Tape collectible to not have an Interaction Outline, if enabled.
  90.  
  91. Fixed an oversight allowing the player to zoom in and out during certain sequences.
  92.  
  93. Fixed an issue causing the "Shadows Quality" setting to be overridden by the "Lumen Quality" setting.
  94.  
  95. Fixed an issue causing the High "Textures Quality" setting to use the incorrect material quality level.
  96.  
  97. Fixed a visual issue that could occur when entering the Bounce House levels from the Childhood Memories Memory Loop.
  98.  
  99. Fixed the player not un-crouching when taking the slide down from the aforementioned Memory Loop into the Bounce House levels.
  100.  
  101. Fixed various cases of missing Footstep SFX when walking on certain props across various levels.
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  103.  
  104.  
  105. ⚠️ Known Issues
  106. Crashing on launch or during gameplay for some players.
  107.  
  108. If you encounter this, please send in a crash report to our team.
  109.  
  110. Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
  111.