- Subliminal: Episode 1 | Patch Notes v1.0.3.4 (Demo v1.5.3.4)
- ðŸ› ï¸ Changes
- Added a new "SFX Volume" option in "Audio" settings for improved configurability.
- Added a new "Crosshair Scale" setting in "Immersion".
- Additional scaling options are in the works for the upcoming v1.1 patch -- stay tuned!
- Added initial support for "Colorblind Mode" as a new "General" setting.
- This option was initially built for launch but removed due to issues in its design and functionality.
- We will be evaluating feedback on this option, while development continues on the v1.1 patch.
- Re-added the Dark Playplace puzzle originally removed in the original v1.0.3 patch.
- This area has also been altered for Colorblind support and for some additional detailing.
- Improved the Shader Compilation screen to trigger if the GPU is changed or updated.
- Users launching this patch for the first time will see this screen again, due to save file changes related to this change.
- Misc. build size and performance improvements.
- Misc. system preparations for some features in the upcoming v1.1 patch.
- 🔧 Fixes
- (HOTFIX) Fixed "Shadow Quality" Medium and High having an incorrect flag set, causing lighting and shadow issues compared to v1.0.3.3
- (HOTFIX) Fixed the player not being teleported during the Waterworks breakroom sequence.
- Fixed many additional issues of object clipping and being able to see out of bounds in certain areas.
- Fixed an issue causing the Watching Clock, Memory Meter, Collectable, and Combination Lock tutorial hints to become stuck, if the option was changed while these were displayed.
- Fixed an animation issue that could occur when closing fence gates.
- Fixed an animation issue that could cause a visual de-sync when approaching Erase Switches.
- Fixed an incorrectly placed light near the Playplace Erase Switch.
- Fixed incorrect lighting settings during one of the Memory Loop sequences.
- Fixed a potential issue that could cause some achievements to not be properly awarded.
- Fixed an issue allowing the player to still interact with the Title Screen whilst ejecting or during certain animations.
- Fixed an issue causing the player to be pushed away from certain doors unintentionally during certain sequences.
- Fixed an issue causing the player camera to become displaced when interacting with Foam Cannons in Playplace and Spray Cannons in Waterworks.
- Fixed an issue causing Interaction Outlines to still be present when controlling Foam Cannons in Playplace and Spray Cannons in Waterworks.
- Fixed an issue causing the player to rarely move in the wrong initial direction when using Squeeze Paths.
- Fixed an issue causing the player to rarely be placed at the opposite end of a Squeeze Path when using it.
- Fixed an issue causing the "Foley Volume" setting to effect more sound effects than intended.
- As mentioned above, a new "SFX Volume" setting has been added to improve audio control.
- Fixed an issue causing several UI-related sound effects to only be affected by the "Master Volume" setting.
- Fixed an issue causing certain objects to not be erased from the final Erase Switch before the Erase Ending.
- Fixed an issue causing certain levels in the Playplace to remain loaded when failing the first portion of the chase sequence.
- Fixed an issue causing the Subliminal logo to disappear on the title screen, when clicking RESET in Memory Load, then clicking BEGIN on the next screen.
- Fixed a regression causing the broken Memory Meter to not be usable after being collected.
- Fixed an issue causing parts of the Shader Compilation screen to flicker, mainly the progress bar and tasks completed areas.
- Fixed an issue causing the player to be able to move early during a Memory Disposal sequence, causing visual issues.
- Fixed a potential softlock during the final puzzle area before Memory Disposal.
- Fixed an issue causing the player's crosshair to become invisible in certain scenarios when falling in Memory Disposal.
- Fixed a potential softlock during the Playplace Maintenance Halls puzzle.
- Fixed a potential softlock when completing the Basement challenge prior to the ROT ending.
- Fixed a potential issue causing incorrect lighting in the Waterworks.
- Fixed an issue causing the VHS Tape collectible to not have an Interaction Outline, if enabled.
- Fixed an oversight allowing the player to zoom in and out during certain sequences.
- Fixed an issue causing the "Shadows Quality" setting to be overridden by the "Lumen Quality" setting.
- Fixed an issue causing the High "Textures Quality" setting to use the incorrect material quality level.
- Fixed a visual issue that could occur when entering the Bounce House levels from the Childhood Memories Memory Loop.
- Fixed the player not un-crouching when taking the slide down from the aforementioned Memory Loop into the Bounce House levels.
- Fixed various cases of missing Footstep SFX when walking on certain props across various levels.
- âš ï¸ Known Issues
- Crashing on launch or during gameplay for some players.
- If you encounter this, please send in a crash report to our team.
- Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).