1. Version 1.0.7 Update & Upcoming Schedule
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  3. Hello Break Artists!
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  5. We have finished preparing two types of prizes for the contest, and the winners for each award have been finalized.
  6. We are now getting ready to announce the results, so please just a bit longer!
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  8. ver1.0.7 Updates
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  10. [New Additions]
  11. - Added contest prizes in the game.
  12.  - *The prizes will be distributed soon.
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  14. [Adjustments & Changes]
  15. - Adjusted the "GOLDEN OVERRIDE" OR plugin material to look more gold-ish.
  16. - Fixed visual glitches when using certain plugins.
  17. - Adjusted bullet size scaling based on power to reduce excessive growth.
  18. - Adjusted three types of Homing Shot so that they lose guidance if the target moves behind them at close range
  19.  - Allows players to evade Homing Shots more easily.
  20. - Slightly reduced the explosion range for Missile Shot.
  21. - Adjusted Homing Shot so that it no longer loses guidance over time.
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  23. [Fixes]
  24. - Fixed a bug where emitter generation load was not reset at the start of a match.
  25. - [MACHINE DESIGNER] Fixed a bug where description text remained when moving the cursor after selecting a frame or plugin.
  26. - [MACHINE DESIGNER] Fixed a bug where the Close button did not work during data saves/loads.
  27. - [MACHINE DESIGNER] Fixed a bug where modules could be attached in Action Check Mode when Help was opened.
  28. - [MACHINE DESIGNER] Fixed a bug where Test Mode could be entered even if the unit did not meet module limits.
  29. - Fixed a bug where units could clip through the ground when colliding at high speed.
  30. - Fixed a bug where stun did not reset upon unit destruction.
  31. - Fixed a bug where charge type shots could not be unlocked properly if the player reached rank 10 before they were unlocked.
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  33. Since the launch of BA3, we have received a lot of feedback from many players.
  34. These changes will require more than just minor adjustments and as a result, we have decided to roll out major updates in multiple phases.
  35. Here are our current plans:
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  37. Version 1.1 – Mid-December
  38. - Updates to in-match UI for player unit info and lock-on markers
  39. - Add EX difficulty, with three new Grand Prix
  40. - Updates to the Shield System
  41. - Ease movement speed limits for units
  42. - Various bug fixes, balance adjustments, and quality-of-life improvements
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  44. Version 1.2 – March–April 2026
  45. - Adjust course designs, including wider track lanes
  46. - Improve overall handling in races
  47. - Allow units that exceed module limits to be used in matches
  48. - Add more conditions for Articulating Joints
  49. - Add workshop support for machines and dioramas
  50. Note: In order to keep the studio running, MercuryStudio will continue to run side gigs, so the update will take a little longer to release. We appreciate your support and patience.
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  52. Version 1.3 – Mid-2026
  53. - Add team battles for multiplayer
  54. - Add limited-time events and rewards
  55. - More features to be announced
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  57. We will temporarily pause minor updates to focus on the progress of Version 1.1.
  58. Thank you for your understanding.
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