- Version 1.0.7 Update & Upcoming Schedule
- Hello Break Artists!
- We have finished preparing two types of prizes for the contest, and the winners for each award have been finalized.
- We are now getting ready to announce the results, so please just a bit longer!
- ver1.0.7 Updates
- [New Additions]
- - Added contest prizes in the game.
-  - *The prizes will be distributed soon.
- [Adjustments & Changes]
- - Adjusted the "GOLDEN OVERRIDE" OR plugin material to look more gold-ish.
- - Fixed visual glitches when using certain plugins.
- - Adjusted bullet size scaling based on power to reduce excessive growth.
- - Adjusted three types of Homing Shot so that they lose guidance if the target moves behind them at close range
-  - Allows players to evade Homing Shots more easily.
- - Slightly reduced the explosion range for Missile Shot.
- - Adjusted Homing Shot so that it no longer loses guidance over time.
- [Fixes]
- - Fixed a bug where emitter generation load was not reset at the start of a match.
- - [MACHINE DESIGNER] Fixed a bug where description text remained when moving the cursor after selecting a frame or plugin.
- - [MACHINE DESIGNER] Fixed a bug where the Close button did not work during data saves/loads.
- - [MACHINE DESIGNER] Fixed a bug where modules could be attached in Action Check Mode when Help was opened.
- - [MACHINE DESIGNER] Fixed a bug where Test Mode could be entered even if the unit did not meet module limits.
- - Fixed a bug where units could clip through the ground when colliding at high speed.
- - Fixed a bug where stun did not reset upon unit destruction.
- - Fixed a bug where charge type shots could not be unlocked properly if the player reached rank 10 before they were unlocked.
- Since the launch of BA3, we have received a lot of feedback from many players.
- These changes will require more than just minor adjustments and as a result, we have decided to roll out major updates in multiple phases.
- Here are our current plans:
- Version 1.1 – Mid-December
- - Updates to in-match UI for player unit info and lock-on markers
- - Add EX difficulty, with three new Grand Prix
- - Updates to the Shield System
- - Ease movement speed limits for units
- - Various bug fixes, balance adjustments, and quality-of-life improvements
- Version 1.2 – March–April 2026
- - Adjust course designs, including wider track lanes
- - Improve overall handling in races
- - Allow units that exceed module limits to be used in matches
- - Add more conditions for Articulating Joints
- - Add workshop support for machines and dioramas
- Note: In order to keep the studio running, MercuryStudio will continue to run side gigs, so the update will take a little longer to release. We appreciate your support and patience.
- Version 1.3 – Mid-2026
- - Add team battles for multiplayer
- - Add limited-time events and rewards
- - More features to be announced
- We will temporarily pause minor updates to focus on the progress of Version 1.1.
- Thank you for your understanding.