- Update v1.4.8:
- no changelog was posted.
- Update v1.4.1:
- General
- Fixed a random crash related to texture creation.
- Conditional Blocks
- A fix has been included in Chapter 2 (Southern Hiss City, north of Citadel) where control of Aran and the camera was lost in the arena.
- A fix has been included to prevent a progression block when forcefully closing the application during the scene where Glinda repairs the Karamuth's wing in Chapter 2.
- A fix has been included to prevent a progression block when forcefully closing the application while travelling from the Dhyrias’ Forge to the Citadel of Tharas-Munda.
- UI/UX
- The markers are now numbered on the compass.
- Gameplay and Design
- Now, if an enemy kills another enemy that carries a gem, that gem is given to the player.
- Update v1.4.0:
- UI/UX
- Added the option to change the language from the main menu (EPIC ONLY).
- Added the option to change the colour of enemy outlines.
- Adjustments and improvements to the settings menu.
- Improvements to enemy health bars when they recover health.
- Hidden HUD in some game cameras.
- Publishing credits translated into Spanish.
- General text corrections (all languages).
- General improvements and corrections to the Travel Book.
- General improvements and corrections to the HUD and HUD alerts.
- General improvements and corrections to the Forge menus.
- Gameplay and Design
- General improvements to the ‘mission objectives’ system.
- The display of the ‘Show next objective’ option in the settings menu has been changed.
- Smooth camera movements have been added to certain enemies.
- Balance adjustments to Cavimo Rex's respawn.
- The ability to select steels to preview more statistics without needing the materials to forge them has been added.
- Queleas have been added as a reward during the first encounter with Aecides.
- Fixed a bug related to a door not opening after the sand trap event.
- Fixed a bug related to the sound and visual effects of one of King Ashkhanar's attacks.
- General improvements have been made to the mutilation cameras to prevent undesirable synchronisations.
- General corrections have been made to combat cameras.
- General corrections have been made to cinematic scenes.
- General corrections have been made to animations.
- General corrections have been made to enemy spawning.
- General corrections have been made to enemy outlines.
- Some random application crashes have been fixed.
- Level Design
- Several no-return areas have been corrected.
- General corrections to several collisions on the map.
- General corrections to vegetation overlap.
- Several corrections to terrain joints.
- Several corrections to the LOD (level).
- Numerous camera collisions have been added.
- General polishing.
- SFX & VFX
- General fixes to the music system.
- General fixes.
- General polishing.