1. Update v1.4.8:
  2. no changelog was posted.
  3.  
  4. Update v1.4.1:
  5. General
  6. Fixed a random crash related to texture creation.
  7.  
  8. Conditional Blocks
  9. A fix has been included in Chapter 2 (Southern Hiss City, north of Citadel) where control of Aran and the camera was lost in the arena.
  10. A fix has been included to prevent a progression block when forcefully closing the application during the scene where Glinda repairs the Karamuth's wing in Chapter 2.
  11. A fix has been included to prevent a progression block when forcefully closing the application while travelling from the Dhyrias’ Forge to the Citadel of Tharas-Munda.
  12.  
  13. UI/UX
  14. The markers are now numbered on the compass.
  15.  
  16. Gameplay and Design
  17. Now, if an enemy kills another enemy that carries a gem, that gem is given to the player.
  18.  
  19. Update v1.4.0:
  20. UI/UX
  21. Added the option to change the language from the main menu (EPIC ONLY).
  22. Added the option to change the colour of enemy outlines.
  23. Adjustments and improvements to the settings menu.
  24. Improvements to enemy health bars when they recover health.
  25. Hidden HUD in some game cameras.
  26. Publishing credits translated into Spanish.
  27. General text corrections (all languages).
  28. General improvements and corrections to the Travel Book.
  29. General improvements and corrections to the HUD and HUD alerts.
  30. General improvements and corrections to the Forge menus.
  31.  
  32. Gameplay and Design
  33. General improvements to the ‘mission objectives’ system.
  34. The display of the ‘Show next objective’ option in the settings menu has been changed.
  35. Smooth camera movements have been added to certain enemies.
  36. Balance adjustments to Cavimo Rex's respawn.
  37. The ability to select steels to preview more statistics without needing the materials to forge them has been added.
  38. Queleas have been added as a reward during the first encounter with Aecides.
  39. Fixed a bug related to a door not opening after the sand trap event.
  40. Fixed a bug related to the sound and visual effects of one of King Ashkhanar's attacks.
  41. General improvements have been made to the mutilation cameras to prevent undesirable synchronisations.
  42. General corrections have been made to combat cameras.
  43. General corrections have been made to cinematic scenes.
  44. General corrections have been made to animations.
  45. General corrections have been made to enemy spawning.
  46. General corrections have been made to enemy outlines.
  47. Some random application crashes have been fixed.
  48.  
  49. Level Design
  50. Several no-return areas have been corrected.
  51. General corrections to several collisions on the map.
  52. General corrections to vegetation overlap.
  53. Several corrections to terrain joints.
  54. Several corrections to the LOD (level).
  55. Numerous camera collisions have been added.
  56. General polishing.
  57.  
  58. SFX & VFX
  59. General fixes to the music system.
  60. General fixes.
  61. General polishing.