- Update v1.0.1.8:
- Player & Equipment
- ​Canceling at the end of placing an Explosive Charge now leaves the charge placed, instead of canceling the whole placement.
- Fixed an issue where the player could lose their Pulse Gun when dropping down the hole in the tutorial.
- Aiming while equipping a weapon no longer breaks the aim.
- Security Rifle:
- Improved aiming so it’s less easily interrupted by obstructing geometry.
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- ​Balancing
- ​Fixed some enemy types not dropping Fragments, including the Armored Husk and the Guard Husk with shield.
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- ​Enemies & Bosses
- Centipede
- Shortened the invulnerability time when it enters its second attack phase.
- Improved hitboxes and damage on melee attacks.
- ​Centipede 2
- Can now be targeted with the Security Rifle.
- ​Security Sentinel
- EMP and Explosive Charge damage now trigger heavier hit reactions.
- ​Head Crawler
- Fixed a crash when using the Grappling Hook on a Head Crawler attached to the body.
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- Map
- Fixed the map sometimes opening in Global View instead of the default Local View.
- Fixed additional scanned doors sometimes losing their scanned state on the map.
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- Progression Fixes
- Lower Levels
- Fixed a door in the Server Area (left of the Energy Node Door) that didn’t save as unlocked and had to be unlocked again.
- ​Vault Chests
- Fixed an issue where dying while opening a vault chest meant you didn’t get the Suit Mod. Players who lost the Mod should get it the next time they load the game.
- ​​Crates
- Fixed crates becoming indestructible on some save files. Players stuck in this state should now be unblocked.
- ​​Doors
- Fixed the Vault door getting stuck half-open when moving back and forth at the edge of its culling distance.
- Fixed proximity doors that could stop updating and get stuck half-open or half-closed when moving back and forth at the edge of their culling distance.
- ​​Radio Messages
- Interrupted radio messages no longer replay when you respawn.
- Progress tied to radio messages still updates your current objective when you respawn.
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- General
- PC: Potential fix for the game freezing on a black screen at startup.
- Additional bug fixes and improvements.
- Update v1.0.1.7:
- Player & Equipment
- ​Fixed an issue where repeatedly trying to place an Explosive Charge on an invalid surface could leave you in a broken equip state.
- Security Rifle:
- Added sound for Focused Aim.
- Improved Focused Aim targeting. The laser sight now fades out as you Focus Aim to make aiming clearer.
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- Achievements
- ​Xbox: Fixed the Focused achievement not unlocking.
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- Balancing
- ​Fragment drops are increased when you’re low on Fragments (under 200)
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- ​Enemies & Bosses
- Drowned Husk
- Fixed the player getting thrown out of the boss room by the grab attack.
- Acid Damage
- Fixed overlapping acid areas dealing double damage.
- Map
- Mainframe Data Shard holders now update the map when a DSU is unlocked from another level.
- Searched dead bodies are now checked off on the map, even if you didn’t scan them first.
- Fixed some doors showing as “Locked†instead of “Locked from other side†on scan and on the map.
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- Progression Fixes
- Containment Sector
- Fixed the Containment Service Key and Storage Room Key not showing inventory info when picked up.
- Ventilation Tunnels
- Fixed Complex Alloy disappearing from the Grapple Hatch if you died after opening it.
- Fixed a Fragment chunk duplication exploit.
- Waterworks
- Added call buttons to the SCU room elevator to prevent a progression block.
- Reactor
- Fixed the player falling when arriving on the elevator to Reactor’s lower levels.
- Infirmary
- Added a lever on the other side of a locked door so players who fell through the floor into B2 can’t get trapped.
- Improved collision to help prevent falling through the floor into B1.
- Communication Center
- Fixed lightning effects not appearing when the Beacon is activated.
- Factory
- Energy node doors now show “Requires Power†until the Reactor Core is turned on.
- Text & Localization
- Updated the Grenade and Explosive Charge descriptions.
- Added description for the Sewer Workshop Key.
- Level transition ladders now show “Climb to [area]†as their interaction text.
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- General
- Crates and explosive containers now respawn when you use a Save Station, not just when a level loads.
- Dormant enemies are no longer moved by shockwaves from explosions, which could push the enemy out of the world.
- Additional bug fixes and improvements.
- Update v1.0.1.6:
- Player & Equipment
- ​Fixed an issue where swapping equipment from the inventory menu could leave you holding the same weapon in both slots.
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- Achievements
- Weapon upgrade achievements should now unlock correctly.
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- Balancing
- Crates can now drop Fragments at random, on top of the existing drops.
- Crafting costs have been lowered for ammo and items.
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- Elevators
- Fixed bug with Central Elevator and the Radiated to Reactor elevators.
- Elevators between levels should now work reliably after saving, loading or teleporting.
- Potential fix for issue causing players could fall through elevators.
- Fixed a missing elevator button in the Server Area that could block progress.
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- Map
- Fixed broken map when using a save file that was created in the demo and then upgraded to the full game.
- If continuing on your Demo save, the map will now show every area where you've activated a Map Station.
- Rooms will need to be revisited to show you have been there.
- Items scanned (Doors, Chests, etc.) may need to be scanned again to properly update. We are sorry for the inconvenience.
- Fixed an issue in Ventilation where Map completion could get stuck below 100% if you died directly after defeating the Brood Keeper.​
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- Progression Fixes
- Maintenance
- Fixed an issue that prevented players from getting the Laser Eye upgrade.
- Players stuck with retracted bridges for the encounter in F1 should now have the bridges extended.
- Containment
- Fixed an issue that prevented players from picking up the Containment Service Key.
- Fixed a missing code in Sector B1 after you destroy the structure. Players with the code missing should be able to recover it by destroying the structure again.
- The Corroded Statue blocking an interaction can now be destroyed.
- Reactor
- Fixed the vent not opening during the encounter before the Security Doors.
- Fixed a progression block after defeating the Centipede when Power Cell 3 hadn't been activated. Players stuck in this state should now automatically unlock the Power Cell 3 upon loading the game, and be able to progress.
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- General
- Additional bug fixes and improvements.
- Update v1.0.1.4:
- Map
- Door map icons now update when the door is unlocked by story progression made in another level
- Vent covers and hatches now appear on the map once scanned
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- Maintenance
- Fixed bug that could block access to optional weapon upgrade
- Bridges now stay extended so players can access after dying (players currently in this state should be unblocked in patch 1.015)​
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- Radiation Host
- Bugs that fall off the Radiation Host now die properly and no longer damage the player after boss is defeated
- The Radiation Host is now easier to scan when covered in bugs
- Focused Grapple targets now are easier to see rather than greyed out
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- Security Sentinel
- Fixed the Security Sentinel sometimes getting stuck mid-movement
- Fixed the Security Sentinel sometimes getting stuck in its movement state after death
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- Logbook
- Fixed issue so all unique enemies are now added to your Logbook automatically upon defeat
- If previously defeated it should show up in your Logbook the next time you load that save
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- General
- Fixed multiple bridges in bad state if player dies while interacting with them
- Partial progress from one save file no longer carries over when you start a new one
- Improved lockdown encounters​
- Additional bug fixes and polish