1. Update v1.0.1.8:
  2. Player & Equipment
  3.  
  4. ​Canceling at the end of placing an Explosive Charge now leaves the charge placed, instead of canceling the whole placement.
  5.  
  6. Fixed an issue where the player could lose their Pulse Gun when dropping down the hole in the tutorial.
  7.  
  8. Aiming while equipping a weapon no longer breaks the aim.
  9.  
  10. Security Rifle:
  11.  
  12. Improved aiming so it’s less easily interrupted by obstructing geometry.
  13.  
  14. ​
  15.  
  16. ​Balancing
  17.  
  18. ​Fixed some enemy types not dropping Fragments, including the Armored Husk and the Guard Husk with shield.
  19.  
  20. ​
  21.  
  22. ​Enemies & Bosses
  23.  
  24. Centipede
  25.  
  26. Shortened the invulnerability time when it enters its second attack phase.
  27.  
  28. Improved hitboxes and damage on melee attacks.
  29.  
  30. ​Centipede 2
  31.  
  32. Can now be targeted with the Security Rifle.
  33.  
  34. ​Security Sentinel
  35.  
  36. EMP and Explosive Charge damage now trigger heavier hit reactions.
  37.  
  38. ​Head Crawler
  39.  
  40. Fixed a crash when using the Grappling Hook on a Head Crawler attached to the body.
  41.  
  42. ​
  43.  
  44. Map
  45.  
  46. Fixed the map sometimes opening in Global View instead of the default Local View.
  47.  
  48. Fixed additional scanned doors sometimes losing their scanned state on the map.
  49.  
  50. ​
  51.  
  52. Progression Fixes
  53.  
  54. Lower Levels
  55.  
  56. Fixed a door in the Server Area (left of the Energy Node Door) that didn’t save as unlocked and had to be unlocked again.
  57.  
  58. ​Vault Chests
  59.  
  60. Fixed an issue where dying while opening a vault chest meant you didn’t get the Suit Mod. Players who lost the Mod should get it the next time they load the game.
  61.  
  62. ​​Crates
  63.  
  64. Fixed crates becoming indestructible on some save files. Players stuck in this state should now be unblocked.
  65.  
  66. ​​Doors
  67.  
  68. Fixed the Vault door getting stuck half-open when moving back and forth at the edge of its culling distance.
  69.  
  70. Fixed proximity doors that could stop updating and get stuck half-open or half-closed when moving back and forth at the edge of their culling distance.
  71.  
  72. ​​Radio Messages
  73.  
  74. Interrupted radio messages no longer replay when you respawn.
  75.  
  76. Progress tied to radio messages still updates your current objective when you respawn.
  77.  
  78. ​
  79.  
  80. General
  81.  
  82. PC: Potential fix for the game freezing on a black screen at startup.
  83.  
  84. Additional bug fixes and improvements.
  85.  
  86. Update v1.0.1.7:
  87. Player & Equipment
  88.  
  89. ​Fixed an issue where repeatedly trying to place an Explosive Charge on an invalid surface could leave you in a broken equip state.
  90.  
  91. Security Rifle:
  92.  
  93. Added sound for Focused Aim.
  94.  
  95. Improved Focused Aim targeting. The laser sight now fades out as you Focus Aim to make aiming clearer.
  96.  
  97. ​
  98.  
  99. Achievements
  100.  
  101. ​Xbox: Fixed the Focused achievement not unlocking.
  102.  
  103. ​
  104.  
  105. Balancing
  106.  
  107. ​Fragment drops are increased when you’re low on Fragments (under 200)
  108.  
  109. ​
  110.  
  111. ​Enemies & Bosses
  112.  
  113. Drowned Husk
  114.  
  115. Fixed the player getting thrown out of the boss room by the grab attack.
  116.  
  117. Acid Damage
  118.  
  119. Fixed overlapping acid areas dealing double damage.
  120.  
  121.  
  122.  
  123. Map
  124.  
  125. Mainframe Data Shard holders now update the map when a DSU is unlocked from another level.
  126.  
  127. Searched dead bodies are now checked off on the map, even if you didn’t scan them first.
  128.  
  129. Fixed some doors showing as “Locked” instead of “Locked from other side” on scan and on the map.
  130.  
  131. ​
  132.  
  133. Progression Fixes
  134.  
  135. Containment Sector
  136.  
  137. Fixed the Containment Service Key and Storage Room Key not showing inventory info when picked up.
  138.  
  139. Ventilation Tunnels
  140.  
  141. Fixed Complex Alloy disappearing from the Grapple Hatch if you died after opening it.
  142.  
  143. Fixed a Fragment chunk duplication exploit.
  144.  
  145. Waterworks
  146.  
  147. Added call buttons to the SCU room elevator to prevent a progression block.
  148.  
  149. Reactor
  150.  
  151. Fixed the player falling when arriving on the elevator to Reactor’s lower levels.
  152.  
  153. Infirmary
  154.  
  155. Added a lever on the other side of a locked door so players who fell through the floor into B2 can’t get trapped.
  156.  
  157. Improved collision to help prevent falling through the floor into B1.
  158.  
  159. Communication Center
  160.  
  161. Fixed lightning effects not appearing when the Beacon is activated.
  162.  
  163. Factory
  164.  
  165. Energy node doors now show “Requires Power” until the Reactor Core is turned on.
  166.  
  167.  
  168.  
  169. Text & Localization
  170.  
  171. Updated the Grenade and Explosive Charge descriptions.
  172.  
  173. Added description for the Sewer Workshop Key.
  174.  
  175. Level transition ladders now show “Climb to [area]” as their interaction text.
  176.  
  177. ​
  178.  
  179. General
  180.  
  181. Crates and explosive containers now respawn when you use a Save Station, not just when a level loads.
  182.  
  183. Dormant enemies are no longer moved by shockwaves from explosions, which could push the enemy out of the world.
  184.  
  185. Additional bug fixes and improvements.
  186.  
  187. Update v1.0.1.6:
  188. Player & Equipment
  189.  
  190. ​Fixed an issue where swapping equipment from the inventory menu could leave you holding the same weapon in both slots.
  191.  
  192. ​
  193.  
  194. Achievements
  195.  
  196. Weapon upgrade achievements should now unlock correctly.
  197.  
  198. ​​
  199.  
  200. Balancing
  201.  
  202. Crates can now drop Fragments at random, on top of the existing drops.
  203.  
  204. Crafting costs have been lowered for ammo and items.
  205.  
  206. ​
  207.  
  208. Elevators
  209.  
  210. Fixed bug with Central Elevator and the Radiated to Reactor elevators.
  211.  
  212. Elevators between levels should now work reliably after saving, loading or teleporting.
  213.  
  214. Potential fix for issue causing players could fall through elevators.
  215.  
  216. Fixed a missing elevator button in the Server Area that could block progress.
  217.  
  218. ​
  219.  
  220. Map
  221.  
  222. Fixed broken map when using a save file that was created in the demo and then upgraded to the full game.
  223.  
  224. If continuing on your Demo save, the map will now show every area where you've activated a Map Station.
  225.  
  226. Rooms will need to be revisited to show you have been there.
  227.  
  228. Items scanned (Doors, Chests, etc.) may need to be scanned again to properly update. We are sorry for the inconvenience.
  229.  
  230. Fixed an issue in Ventilation where Map completion could get stuck below 100% if you died directly after defeating the Brood Keeper.​
  231.  
  232. ​​
  233.  
  234. Progression Fixes
  235. Maintenance
  236.  
  237. Fixed an issue that prevented players from getting the Laser Eye upgrade.
  238.  
  239. Players stuck with retracted bridges for the encounter in F1 should now have the bridges extended.
  240.  
  241. Containment
  242.  
  243. Fixed an issue that prevented players from picking up the Containment Service Key.
  244.  
  245. Fixed a missing code in Sector B1 after you destroy the structure. Players with the code missing should be able to recover it by destroying the structure again.
  246.  
  247. The Corroded Statue blocking an interaction can now be destroyed.
  248.  
  249. Reactor
  250.  
  251. Fixed the vent not opening during the encounter before the Security Doors.
  252.  
  253. Fixed a progression block after defeating the Centipede when Power Cell 3 hadn't been activated. Players stuck in this state should now automatically unlock the Power Cell 3 upon loading the game, and be able to progress.
  254.  
  255. ​
  256.  
  257. General
  258.  
  259. Additional bug fixes and improvements.
  260.  
  261. Update v1.0.1.4:
  262. Map
  263.  
  264. Door map icons now update when the door is unlocked by story progression made in another level
  265.  
  266. Vent covers and hatches now appear on the map once scanned
  267.  
  268. ​​
  269.  
  270. Maintenance
  271.  
  272. Fixed bug that could block access to optional weapon upgrade
  273.  
  274. Bridges now stay extended so players can access after dying (players currently in this state should be unblocked in patch 1.015)​
  275.  
  276. ​​
  277.  
  278. Radiation Host
  279.  
  280. Bugs that fall off the Radiation Host now die properly and no longer damage the player after boss is defeated
  281.  
  282. The Radiation Host is now easier to scan when covered in bugs
  283.  
  284. Focused Grapple targets now are easier to see rather than greyed out
  285.  
  286. ​​
  287.  
  288. Security Sentinel
  289.  
  290. Fixed the Security Sentinel sometimes getting stuck mid-movement
  291.  
  292. Fixed the Security Sentinel sometimes getting stuck in its movement state after death
  293.  
  294. ​
  295.  
  296. Logbook
  297.  
  298. Fixed issue so all unique enemies are now added to your Logbook automatically upon defeat
  299.  
  300. If previously defeated it should show up in your Logbook the next time you load that save
  301.  
  302. ​
  303.  
  304. General
  305.  
  306. Fixed multiple bridges in bad state if player dies while interacting with them
  307.  
  308. Partial progress from one save file no longer carries over when you start a new one
  309.  
  310. Improved lockdown encounters​
  311.  
  312. Additional bug fixes and polish