1. Update v1.1.85:
  2. Fixed the softlock caused by encountering a locked chest and the party not having any lockpicks.
  3. Fixed the subsequent softlock caused by continuing a save game that encountered the lockpick softlock.
  4. Fixed an issue where being Protected was not preventing status effects from non-damage attacks.
  5. Fixed Evade Down not removing the 5% back row evasion boost on enemies/players that were afflicted with Evade Down.
  6.  
  7. Hotfix #1.1.84
  8. We have a Hotfix landing today that features some key fixes for the latest release, check out the notes below and reach out to us as always via Steam Forums or Discord to let us know if you run into any issues!
  9. Fixed issue with Ready Button becoming unresponsive when Customize Menu is open
  10. Fixed issue with Randomizing character causing softlock when spammed
  11. Fixed issue with missing meshes on Lucky Suit
  12. Fixed issue with Save files getting corrupted when using default hat
  13.  
  14. Patch #1.1.83
  15. This update focuses on tackling key bugs that we’ve identified to be causing a high number of
  16. reports and impacting overall gameplay stability. In addition to these higher volume issues,
  17. we’ve also fixed a handful of smaller issues, such as missing VFX, followers no longer being
  18. healed with Party Heal, and final bosses dropping loot rather than only Lore.
  19. We’re also excited to add two new seasonal cosmetics to the Lore Store for Easter and April
  20. Fool’s Day. Starting today the Bunny Ears and the fan-favourite, Merling Skin, are available in
  21. the Lore Store for free. Alongside the seasonal additions, cosmetic skins now have the option to
  22. change their colour tone. Go forth my Purple Gobbo!
  23. We hope this patch finds you well! Read on for full details:
  24. Softlock Fixes
  25. Fixed an issue where Bosses could softlock during their phase transition. This was most
  26. frequently reported for the Bandit King fight, but could happen during any boss fight if
  27. their idle animation lined up with their phase transition.
  28. Fixed an issue where the game would softlock or desync during a combat revive.
  29. Fixed a softlock/desync that could occur when fleeing from combat after canceling out of
  30. the bomb action menu.
  31. Fixed a softlock/desync that could occur during focus use on flee from combat.
  32. Fixed a softlock/desync that was occurring in combat when consuming Focus and using
  33. spacebar to commit the attack.
  34. Fixed a softlock that could occur when being ambushed while sailing the ocean.
  35. Fixed a softlock/desync that could occur in certain situations when giving inventory items
  36. to another player.
  37. Fixed a softlock/desync that could occur when rapidly clicking while using a scroll.
  38. Fixed a softlock during the Kraken fight if the last player was revived by a Sanctum.
  39. Fixed a softlock that could occur when sailing into certain towns and having additional
  40. boat deeds in the player inventory.
  41. Combat
  42. Fixed the issue that was preventing player boats from taking damage during the Kraken
  43. fight.
  44. Fixed the visual FX for the Scarecrow’s Decoy ability and the death FX for the Healing
  45. Sheep and the Kraken.
  46. Fixed the issue that was causing each act’s final boss to hand out loot rather than only
  47. Lore Points.
  48. UX/UI
  49. Added a visual cue for Focus Refund.
  50. General improvements to the Focus Refund flow.
  51. Fixed the issue where the right stat wasn’t always being displayed during dungeon trap
  52. encounters.
  53. Fixed various UI “flashes” when traversing through dungeon rooms.
  54. Fixed a visual issue where a follower would stay on the enemy hex after fleeing from
  55. combat.
  56. Lastly, and for some, most importantly...
  57. Lore Store
  58. Added colour tinting to the Skelly, Goblin and Merling cosmetics.
  59.  
  60. Patch #1.1.79
  61. This patch addresses a variety of issues that players have been seeing in online games and addresses a handful of softlocks that are in both single and multiplayer. This update also includes the seasonal cosmetic for St. Patrick’s Day, the Lucky Suit!
  62.  
  63. We also revised how we will be releasing seasonal cosmetics based off of community feedback. During seasonal events the specific content will be a free purchase from the Lore Store. When cosmetics are “off season” they can still be purchased for a set Lore amount. This will allow anyone to be able to get the cosmetics no matter the year.
  64. Online Fixes
  65. Fixed an issue where using bombs online could lead to a softlock.
  66. Fixed an online desync that could occur when loading into Overworld.
  67. Fixed an online desync that could occur when double-clicking for movement.
  68. Fixed an online desync that could occur on certain focus usage in combat.
  69. Fixed an online desync when using a vision scroll and revealing POIs.
  70. Fixed an online desync that could occur when loading continuing a game in a dungeon.
  71. Combat
  72. Fixed the softlock caused by Shattered Mirror summoning a clone of a player that has the Eager trait equipped.
  73. Fixed the softlock caused by Bandit King summoning minions (and other bosses).
  74. Updated certain ability schedules to prevent instances where fights get in annoying stun lock situations. (We’re looking at you, spiders!)
  75. Fixed the issue where Guard was not being applied on subsequent waves in Siege battles.
  76. Fixed the issue where Bosses could flee from combat.
  77. Fixed the Kraken from showing up in random fights for some players.
  78. Fixed an issue where certain enemies wouldn’t play their correct death animation when dying from Thorn or Reflect damage.
  79. Fixed Daze so that it correctly affects abilities when players are Dazed (ie. Taunt, Equip).
  80. Dungeons
  81. Fixed an issue where reviving a player after a trap death the character model wouldn’t appear until the next combat.
  82. Overworld
  83. Fixed the softlock that was occurring when randomly entering towns.
  84. UX/UI
  85. Updated the companion HUD windows to better show their abilities.
  86. Fixed an issue with certain tooltips overlapping when playing in Korean.
  87. Fixed an issue where the Kraken’s HP wouldn’t update on a kill blow.
  88.  
  89. Hotfix #1.1.74
  90. Resolved the softlock caused by using a Tinder Pouch in a dungeon when there is a dead follower in the party.
  91. Resolved a softlock that occurs when attempting to revive a player in combat but cancelling out of the player select menu.
  92. Fixed an issue where navigation (hex overlays) were being hidden due to overzealous clicking during certain dialogue sequences.
  93. Added the textures back to the stone map props in the Burning Forest biome.
  94.  
  95. Hotfix #1.1.72
  96. This hotfix will work toward fixing a substantial desync error players encountered post-1.1.6 update. This hotfix will also patch the softlocks occurring with Justice triggering in combat.
  97. Bug Fixes
  98. Fixed Justice triggering softlock on backrow targets.
  99. Online
  100. Fixed a significant multiplayer desync in combat.
  101.  
  102. Hotfix #1.1.70
  103. Fixed AI having infinite focus in combat.
  104. Fixed Softlock relating to Dead Adventure ambush.
  105. Fixed The ‘Lucky’ Scourge remaining active after being sealed.
  106. Fixed Softlock using Shattered Mirror in Boss fight.
  107. Fixed an issue with the 'Adventurers Assemble' Achievement not unlocking after watching the post-credits cutscene during a Multiplayer session.
  108.  
  109. Hotfix #1.1.69
  110. Bug Fixes
  111. Fixed softlock in combat when canceling a revive in combat
  112. Fixed issue with Summoned Allies not having a primary action on their first turn
  113. Fixed issue with Kraken softlocking game on death
  114. Fixed issue with Kraken spawning at the incorrect level
  115. Fixed infinite AP glitch when refunding focus on an encounter
  116. Online
  117. Fixed issue with Online Adventure Selection using wrong stats
  118.  
  119. Update 1.1.6
  120. We’re excited to bring forth this update as our Q1 Quality of Life update. The main focus of this update was to level up the current set of characters skill sets and kits and make certain characters a bit more fun to play. We also have a whole host of global changes - Find skills can now activate on vehicles, we’ve made some changes to how Taunt works, and the dreaded misclick on the overworld costing you focus can now be refunded!
  121. We’ve also made broad changes to the in-game encyclopedia, reworked tooltips to provide more pertinent information, added a few new settings, squashed a bunch of bugs and smoothed out a few areas of the game. We are once again asking the Kraken to drop more loot.
  122. Global Changes
  123. Passive Skills
  124. We initially wanted passive skills to activate only on land, while traveling on foot. This was to help promote exploration and curtail any overreliance on vehicles. This ended up being a feel bad so we’ve removed that condition and “Find” skills can now proc on vehicles. We’ve also improved their chances of proccing in certain conditions and to bolster that they’ll now scale slightly higher with certain stats. This change should go a long way in making characters feel much more alive in playthroughs, as well as help address combat balance. Be sure to check out the in-game Encyclopedia to learn more about each of the skills and their improvements as we now provide more context on how or when they can proc.
  125. Find Alcohol, Find Herb, Find Scroll all now scale with Luck.
  126. Find Potion has been renamed to the more appropriate Craft Bomb. Functionally it is still a “Find” skill that can be activated on vehicles and scales with Luck.
  127. Nice Day similar to “Find” skills will activate on vehicles and scales with Luck.
  128. Refocus similar to “Find” skills will activate on vehicles and scales with Intelligence.
  129. Taunt
  130. We’ve had frequent feedback that Taunt is less viable in For The King 2 than it was in For The King. We want to improve Taunt while also preventing it from becoming a must-have strategy in every fight. As a result we’ve switched Taunt to consume a Secondary Action rather than Primary, this will allow tanks to taunt as well as get an attack off during their round.
  131. Focus Refund
  132. Have you ever been on the overworld, clicked focus and then said to yourself “Oops! Now how do I get my Focus back?” If you have, then good news! Focus Refund is now an option and players won’t be penalized for consuming Focus when not intended. In situations where Focus is refundable, the icon will look half empty. Be cautious though, if you consume Focus and do a major action, such as move, then it is no longer refundable.
  133. Adventure Balance
  134. We’ve adjusted the pace of the world level in  to remove some of the pressure that makes the mission feel more aggressive than it should have been.
  135. Character Skill Changes
  136. Woodcutter
  137. With For The King 2’s combat involving more enemies, and longer battles we wanted to bring the Woodcutter more inline with his expectation of being a damage dealer. With this in mind we’ve improved the area of attack for Justice. The Woodcutter is now also flexing his woodcutting skills as they now convert Tinder Pouch Safe Camps to a Log Cabin.
  138. Justice now delivers wave damage and causes 100% attack damage to the target, the target's flanks, and 50% attack damage to the tiles directly behind the target and flanks.
  139. Log Cabin offers the party a chance to Rest, Meditate, or the new ability - Relax. Relax will fully replenish your health and focus, but will also give you the Lethargy curse. Don’t get too comfortable!
  140. Elite Door Bash has been returned to the Woodcutter’s kit.
  141. Hunter
  142. The Hunter has long been a fan favourite so we wanted to keep their identity intact. There has been lots of discussion around Called Shot and Focus. This hasn’t changed - Called Shot is the Hunter’s way of boasting his abilities and we didn’t want to stray from that. That being said, we wanted to bring Hunter up to the task of having to deal with more complex battles. Called Shot will now do double damage and can trigger on bows, handbows, and guns, while also being able to trigger on a wider set of abilities.
  143. Called Shot will now do double the damage output versus the previous 15% boost.
  144. Called Shot can now trigger on guns and handbows, previously it would only trigger on bows.
  145. Called Shot can now trigger on a wider set of combat abilities.
  146. Shepherd
  147. Since FTK2 launched the Shepherd has been a polarizing character in the community. The effectiveness, or ineffectiveness, of her Sheep has controlled the conversation. To remedy that we’ve updated Herd and the flock associated with the ability. We’ve upgraded the base sheep with a Taunt ability, added a secondary sheep that provides a Healing bomb, and increased the chances of the Big Bad Wolf appearing.
  148. Sheep now has the Annoying ability which will Taunt until the end of their turn.
  149. The Healing Sheep also casts Annoying and will provide 20% healing to it’s neighbours when it explodes.
  150. Increased the chance of the Big Bad Wolf appearing.
  151. Big Bad Wolf can now cast Attack Up and Defense Up to go along with two different attacks.
  152. Hobo
  153. The point of the Hobo is to have nothing. This is something we want to stay relatively close to but we’re also aware that we need to make the Hobo more interesting and fun to play. Given the Hobo’s travels across Fahrul and their general lifestyle, we’ve given them a new ability called Scrounge.
  154. Scrounge allows the Hobo to Find almost any item in Fahrul.
  155. Often the Hobo will find a little bit of gold, herb, or scroll, but there is a chance they will find new weapons or attire as well.
  156. Friar
  157. The Friar being a new class to For The King we didn’t really know how people were going to take to them. From what we’ve seen they’ve been a big hit with many players, but with Cheers causing confuse to spread other party members, we understand many have been reluctant to take the Friar along on their journeys. With this update we’re doubling down on Cheers and making it so Iron Belly will also apply to allies, preventing confusion. With the improvement to Find Alcohol this should make for some pretty fun battles involving the Friar but may also open up avenues for Cheers being too powerful. We’re going to be watching out for how everyone takes to this change.
  158. Cheers now propagates Iron Belly when activated.
  159. Blacksmith
  160. The Blacksmith has been a favorite since For The King, and For The King 2 has been no different. With that in mind we didn’t want to get too crazy with their skillset, but we wanted to enhance the class’ ability to Tank—while also bringing something new to the table. With the changes to Taunt, tweaks to Steadfast to be more clutch, and their brand new skill, Mend, we hope the Blacksmith fills out their role a little better.
  161. Mend will prevent a breakable weapon from breaking for any party member.
  162. Steadfast now scales slightly with Vitality, Luck, Armor, and Resistance.
  163. Steadfast now has a higher chance to proc when the Blacksmith has lower HP.
  164. Pathfinder
  165. Another new character introduced with For The King 2, Pathfinder is either a staple for your party, or never in consideration. Their skill update will take place over two updates. Survey is often seen as a must-have skill but can be a bit nonsensical in how it activates so we’ve tightened up the requirements to make it a more contextually meaningful skill. Scout now scales with Awareness but remains largely untouched for this update. We have big plans for Dungeons in the upcoming months that will bring new changes to Scout. Pathfinder mains stay tuned!
  166. Survey will now find encounters from the current biome within a radius of 8 hexes. Previously, Survey could find POIs from much further away. This change was made to allow them to find more meaningful locations to the party’s current location.
  167. Scourge Haunts can now be discovered with Survey.
  168. Survey now scales slightly with Awareness and Luck.
  169. Scout now scales slightly with Awareness.
  170. Stablehand
  171. Stablehand has been a popular addition to For The King 2. Lots of players have been able to exploit Hardwork so our goal was to keep it fun, while maintaining what makes Hardwork a great skill. Hardwork will now chain with decreasing frequency during the same turn. This will make it less exploitable and more of a feel good when chaining multiple Hardworks together.
  172. Hardwork will always activate on its first attempt on last focus use.
  173. Subsequent activations become less likely with each activation in a given turn.
  174. Hardwork now scales slightly with luck.
  175. Farmer
  176. The Farmer has been one of the more polarizing characters in For The King 2. Early feedback was that the Farmer was a huge fan favorite and everyone (except the poor sheep) was loving the Scarecrow. Over time the conversation shifted a bit and the Farmer and Scarecrow fell a bit out of favor due to the rigidness of the Scarecrows placement. To alleviate that feedback we’ve moved Construct Scarecrow into a new ability called Last Straw. Last Straw will allow the player to choose where to place their Scarecrow. Now that the Scarecrow can live in the front and back row we’ve given him a new ability called Decoy. Decoy will have the Scarecrow absorb an attack that is targeted to a character to its left or right.
  177. Construct Scarecrow has been renamed to Last Straw.
  178. Last Straw will now activate at the start of the turn and allow the Farmer to place the Scarecrow in the front row or back row.
  179. Decoy will intercept a hit from an attack on a party member in an adjacent tile.
  180. Last Straw slightly scales with Strength, Vitality, Awareness, and Luck.
  181. Alchemist
  182. Alchemist being another new playable character in For The King 2 we were really excited to see how players were able to get this chaotic class into their party formation. However, most of the Alchemist conversation was centered around the activation chances for Find Potion, now renamed to the more meaningful Craft Bomb. To improve their kit we’ve slightly increased how often the Alchemist finds bombs, so we’re going to let them cook some more and see what everyone thinks of their viability now that they'll be much more crafty.
  183. Greater chance of Crafting Bombs in more scenarios.
  184. Herbalist
  185. I think it’s safe to say that the Herbalist is sitting pretty high up in the tier list. Starting with Party Heal and Find Herb is a pretty strong combination. The Herbalist may not be perfect, but with the global changes to Find Skills we want to see how they perform before making any drastic changes.
  186. Find Herb now scales slightly with Luck.
  187. Scholar
  188. Similar to the Herbalist, the Scholar is pretty strong out of the gates. With the Scholar’s Find Scroll benefiting from the global changes to Find Skills we’ve pretty much left the Scholar as is.
  189. Find Scroll now scales slightly with Luck.
  190. Gameplay Changes
  191. Overworld
  192. Ambush encounters on the Overworld will no longer reveal the enemy map prop while the player is walking to the ambush location.
  193. Fixed an issue when using the Treasure Map the camera would pan but the clouds wouldn’t open to reveal the chest location.
  194. Improved walking animations when leaving a town with a follower, ending a turn on a hex with a full party, walking from a boat to land, and improved companion walking animations.
  195. Fixed the issue with non-thematic enemies spawning on water.
  196. Combat
  197. The combat timeline now includes more status effects, and not just tick damage based icons.
  198. Dungeons
  199. Tinder Pouches can now be used at any rest phase. Previously they could only be used at the end of a floor on multi-floor dungeons.
  200. Kraken
  201. Fixed the issue where killing the Kraken with a damage over time status was preventing the achievement from unlocking.
  202. Defeating the Kraken, by killing its head, will drop good loot. Defeating a tentacle will now drop a random herb.
  203. Improved visuals for Kraken fight.
  204. Online
  205. We continue to work and improve the overall network stability, primarily around disconnecting. We are currently working on a broader change to online that we hope to share details on soon. With this update we’ve resolved a handful of desync and sotflock issues, added Hong Kong as a region to the available servers, and from a UX perspective off-turn players will now see encounter roles and outcomes.
  206. UX/UI
  207. To improve readability and game information we’ve made broad changes to our tooltips as well as our popcorn text. In-game tooltips, and the in-game Encyclopedia, now contain much more detailed information aimed at providing more context on various aspects of the game. Popcorn text now contains the matching icon to the text. This change is to improve the visual consistency as well as better inform players on what’s happening in real-time. The combat timeline will now also show more status icons for any active statuses. Previously the timeline only showed status icons for statuses that provided tick damage.
  208. Popcorn text now shows matching icons.
  209. Most tooltips have been fully rewritten to provide more context. These can be seen during an adventure and in the encyclopedia.
  210. Item Card Blur - In Gameplay settings we’ve added an option for Item Card Blur. This blurs out the scene when looking at an item card to improve the focus of what is being looked at.
  211. Fixed a bug where removing a character while Class Info is open leaves the Class Info box behind.
  212. Fixed an issue where devoting to sanctums would have the popcorn text appear twice.
  213. Fixed one of the issues in combat where the screen could go black.
  214. Fixed an issue in combat where visual fx wouldn’t appear on subsequent uses.
  215. Encyclopedia Changes
  216. With all of the character improvements the Encyclopedia saw a big improvement under Special Abilities. The changes to abilities and tooltips required a big change to the Special Abilities > Skills section in the Encyclopedia. Each skill has its own detailed breakdown of what stat it can scale with, effects, activation requirements, and conditions that may prevent activation.
  217. Achievements
  218. Fixed the issue where watching the ending cinematic wasn’t always triggering the achievement.
  219. Controller
  220. As we work on our console version of FTK2 we will be doing ongoing work to improve the controller experience.
  221. Removed diagonal pathways in combat to improve the north/south and east/west traversals when selecting tiles on the battle grid.
  222. Improved the controller button press cooldowns to improve the controller experience.
  223. Fixed an issue on controller where the player was unable to regain control after dismissing a tutorial during a scourge event.
  224. Fixed the issue where controller couldn’t select rewards in certain situations.
  225. Fixed the issue where controller couldn’t use repair or reclaim services in ports.
  226.  
  227. Hotfix #1.1.44
  228. Just a quick hotfix for you to address some minor text errors caused by our latest patch.
  229. * Hotfix to address certain non-English strings of text showing unlocalized names/file names.
  230.  
  231. Patch #1.1.42
  232. Seasonal Cosmetics
  233. Lunar New Year - Available to unlock from the Lore Store from February 7th - February 27th.
  234. Valentine’s Day - Available to unlock from the Lore Store from February 13th - February 27th.
  235. Online
  236. Resolved a Desync that resulted when a non-host player was quitting the game after having their character assigned to someone else.
  237. Fixed the issue with End Turn still being an option when using a Scroll in Multiplayer that would lead to a softlock and desync.
  238. Improved the layout in the multiplayer menu.
  239. Fixed the issue where sometimes the first player's name was being filtered in the online chat window.
  240. Performance
  241. Fixed an issue where performance would drop considerably if Depth of Field settings was changed.
  242. UX/UI
  243. Improved Esc key functionality. Pressing escape in key windows (inventory, market, etc) will now close the expected window rather than open settings.
  244. Fixed an issue with the Hobo missing their dialogue portrait.
  245. Fixed an issue with expiring quest POIs remaining highlighted on the overworld.
  246. Weapons & Attire
  247. Fixed an issue with the Knowledge Pipe awarding extra XP on top of its buff.
  248. The Grimoire of Water Purify AOE ability will now clear immunities as expected.
  249. Combat
  250. Added Evasive icon (green feather) back to the Compact Combat Huds.
  251. Fixed the issue where Companions would occupy the same tile as an adventurer during the start of a Mimic battle.
  252. Corrected the Tooltip info for Resist Death not displaying the accurate duration of the effect.
  253. Overworld
  254. Fixed a softlock that was occurring when a Town Quest objective was the same as a main Quest objective.
  255. Fixed the issue with Safety Stone decreasing an additional -1 on each usage. Previously the Safety Stone was reducing all stats by 2, then 3, etc. This has been corrected and the first usage of Safety Stone will reduce stats by 1, then 2, etc.
  256. Fixed an issue with XP popcorn text not being displayed in the correct order when the player had an XP modifier equipped. This is also fixed in combat and encounters.
  257. Controller
  258. Fixed an issue where the Market menu is left open and non-interactable after the user buys an item that has more than 1 quantity available.
  259. Fixed an issue where the Market menu can be left without closing it.
  260. Dungeons
  261. Fixed an issue where the second character would always be first to act in the Goblin Merchant.
  262.  
  263. Patch #1.1.27
  264. Online Fixes
  265. Fixed a common desync that was happening during town quest message prompts.
  266. Fixed an issue that was occasionally resulting in summons causing a desync.
  267. Improved online connections across regions.
  268. Shattered Mirror will no longer cause a desync or softlock when Host and Client are playing in different languages.
  269. Fixed an error where players were unable to find “best region”.
  270. Improved multiplayer savegame uploading and connection time with the server.
  271. Fixed an issue where players were unable to buy from the Goblin Merchant unless all players had enough gold.
  272. Visual improvement where off turn players could move the highlight away from the enemy that is being attacked.
  273. Tutorial
  274. During the combat tutorial the belt highlighting now uses a box rather than a misaligned circle.
  275. Optimization & Performance
  276. Improved memory handling across the game.
  277. Improved post processing.
  278. Improved framerate stability.
  279. Characters
  280. Fixed an issue where the Sheep model would clip into a player when summoned in a dungeon rest phase.
  281. Fixed an issue where Merling Armor was clipping through Blacksmith.
  282. Combat
  283. Fixed the issue where Bosses could flee from combat if they were confused.
  284. Fixed a softlock if an unloaded gun was destroyed in combat. (ie. If the gun were chomped by a Mimic)
  285. Fixed the issue where proccing Stablehand’s Hardwork ability at certain boss phases ended the fight early.
  286. When fighting Mimics players will now start on their preferred tile rather than all players in back row.
  287. Made Plants a bit smaller so they block less of the Battle Grid.
  288. Removed the camera pause on critical hits to provide a better camera experience.
  289. Fixed the issue where poison applied to enemies was not reducing their stats correctly.
  290. Bandit Raider level 1 was using the incorrect weapon, they are now equipped with the Blade Militia Light.
  291. Adjusted the Equip Menu in combat so that it no longer opens in an offset position.
  292. Bombs will now work with “Shift More Info”.
  293. Fixed a softlock when triggering a Boss or Scourge phase (ie. low health) with a bomb attack.
  294. Improved certain combat physics on ragdolls.
  295. Fixed an issue where Scarecrows were throwing jelly particles when hit.
  296. Fixed an issue where boat travel audio wasn’t always playing.
  297. Trolls and other larger than life enemies will now fit better in their combat timeline portrait.
  298. Removed secondary attack abilities (ie. Taunt) when using Bombs in combat.
  299. Improved the tooltip wording for Reflect.
  300. Confused characters will no longer apply Focus to non-focusable abilities.
  301. Plant Bite Attack is now correctly set as a melee attack. Previously it was being considered a ranged attack.
  302. Immunities Balance
  303. Removed all immunities from Witch.
  304. Removed Stun and Daze immunities from MindBender.
  305. Removed Fire, Ice, Shock immunities from Hags.
  306. Removed Water immunity from Golems.
  307. Removed all immunities from Druids.
  308. Removed Shock immunity from Armored Terror.
  309. Removed Water immunity from Chaos Hound.
  310. Removed Poison immunity from Garter Snakes, Green Snakes, Brown, and Red Snakes.
  311. Removed Poison and Curse immunity from low level Spiders.
  312. Added a new icon to highlight when an immunity has been disabled by Wet status.
  313. Inventory
  314. Removed the “Max Gold” button and Give Gold now defaults to the maximum amount. For specific gold amount sharing the slider and text field are still available.
  315. Fixed an issue where giving zero gold would change to 1 gold despite not actually giving that 1 gold.
  316. Improved the market and inventory flow when buying items. Both market and inventory will remain open when buying or trading.
  317. Overworld
  318. Fixed an issue with the screen flashing black momentarily in The Royal Mines adventure.
  319. Fixed the issue where Find Distance was not always working correctly.
  320. Fixed an issue in The Hangman’s Noose adventure where one of the sea caves was showing a black screen on completion.
  321. Fixed the issue where Haunts weren’t being hidden correctly on the map.
  322. Fixed an issue where getting revived on the Overworld could lead to the revived player getting two turns in a row.
  323. Fixed an issue where failing the Tall Grass encounter would not remove Tinder Pouch from the player.
  324. Vision Scrolls can no longer be used to select tiles that would only reveal mountains.
  325. Fixed an issue where item cards weren’t showing their hover state during trap phase.
  326. Town Quests should no longer display duplicate quests in Towns.
  327. Dungeons
  328. Fixed the issue where the red outline would travel from room to room after equipping new attire in loot phase or rest phase.
  329. Fixed an issue that was causing a white flash when entering a room with a Healing Fountain
  330. Acid Traps will no longer softlock on player characters when trying to melt an equipped item when nothing is equipped. Acid Traps will also no longer melt player skills.
  331. Adventure Specific - Possible Spoilers
  332. The Resistance
  333. Improved the loot drops in The Tavern to prevent duplicate items.
  334. Fixed an issue where the chaos pool description was not being called immediately after completing the Guardhouse.
  335. The Royal Mines
  336. Fixed the issue where Treasure carts were not granting loot when destroyed.
  337. The Hangman’s Noose
  338. Rescuing Pinecone now has appropriate level enemies in the Tavern fight.
  339. UI
  340. Added the chance of Perfecting a roll to the combat damage window. Players will now be able to see the percent change of rolling perfect.
  341. Item Cards with Move abilities are now displaying the correct icon. Previously they were showing Armor Up.
  342. Fixed an issue where the popcorn text (+xp, +hp) were using the wrong typeface in certain situations.
  343. Fixed Focus pips not decrementing in real-time when applied during an encounter. The correct focus was being applied but the Focus visuals were not being updated until after the encounter resolved.
  344. Removed Multiplayer Menu buttons from single player menus.
  345. Settings
  346. Added high resolution texture pack. Select the Dream Preset or switch Texture Quality to High to enjoy. Please note this high resolution texture pack will significantly increase the size of the game on disk.
  347. Optimizations and more Customization across the board to rendering. Everything should in general look better and be slightly more performant. You may need to adjust your Quality Settings depending on which presets you had selected previously.
  348. Added a Very Low settings to Graphics to improve performance across a broader range of machines.
  349. Depth of Field, Ambient Occlusion, and Bloom can now be set to none/low/medium/high rather than on/off.
  350. Opening settings will now lightly dim the rest of the screen to give focus to the Settings menu.
  351. Added a slider for mouse scroll sensitivity.
  352. Fixed an issue where the slider point could be pulled outside of its slider.
  353. Improved the Super Ultrawide support for local sessions by improving certain environments. Additionally footer and header elements have been anchored to reduce mouse travel time.
  354. Controller
  355. Added variable sensitivity when zooming in and out with the triggers.
  356. Improved the analog and d-pad navigation on Overworld.
  357. Added trigger button tab functionality to inventory, loadout, and settings. This tab functionality is also now present for keyboard and is bindable.
  358. Achievements
  359. Improved the Steam Achievement data syncing. This should improve achievement tracking for achievements that aggregate.
  360. Adventure Challenges
  361. Revised The Royal Mines adventure challenge from “Destroy 3 Queen’s Treasure Carts” to “Destroy 1 Queen’s Treasure Cart”
  362. Corrected the wording on the Adventure Challenge in The Primordial Oak.
  363. Corrected an issue where players were unable to complete an Adventure Challenge and receive the unlock gem, but still unlock the reward from the Lore Store. Any players that were having this issue will automatically receive a notification upon entering the main menu that they completed the Adventure Challenge as well as any corresponding Lore Store unlocks.
  364. Made all Adventure Challenges visible in Adventure Select. This is to provide better clarity for the challenges within each adventure.
  365. Online players will see their own Adventure Challenge gems rather than the amalgamated group unlocks.
  366. For online adventures, Adventure Challenges for finding hidden characters will now appear in game if any player has NOT completed the challenge.
  367. Added an in-game notification for when an Adventure Challenge has been completed.
  368.  
  369. Hotfix #1.1.12
  370. This patch contains a desync fix, translation error on statuses and corrects some odd behaviors with the Kraken fight
  371. Hello Adventurers,
  372. This patch contains desync fixes, a translation error fix on statuses, and corrects a couple of odd behaviours with the Kraken fight.
  373. Online Fixes
  374. Fixed an issue where specific actions could trigger a desync when using a bomb in combat.
  375. Added a cool down to the Map Marker ping system as spamming ping was sometimes leading to a softlock or a desync.
  376. Fixed a desync that could have happened in scourge fights related to the camera
  377. Fixed an issue with off turn players seeing incorrect slot roles when active turn player was using bombs in combat.
  378. Global Fixes
  379. Fixed an issue that was causing the “running man” bug where the party member would run on the overworld hex causing the game to softlock. This was also causing desyncs in online sessions.
  380. Fixed an issue that was causing softlocks when passing treasure chests after finishing an overworld combat.
  381. Smoothed out the camera transitions in the scourge Haunt fights.
  382. Kraken
  383. Added the boat health HUD back to Kraken fights.
  384. Fixed the issue where the Kraken would move through the boat if it had been afflicted by certain statuses.
  385. Translation
  386. Corrected a translation issue in French and Spanish that was giving incorrect information on the Immune to Stun/Daze tooltip.
  387.  
  388. Hotfix #1.1.07
  389. Fixed the issue where summoned followers or enemies cause a softlock in dungeons and at the end of combat encounters.
  390. Fixed the issues with Tactics and Scarecrow not procing as intended.
  391.  
  392. Update 1.1
  393. Softlock and Desync Fixes
  394. Fixed a softlock that was happening on save game load/continue after a follower had fled combat.
  395. Fixed a softlock in The Royal Mines adventure when accessing the secret room with all 8 battle grid slots occupied by mercs and/or followers.
  396. Fixed an online desync that could have been triggered by using lockpicks in dungeons.
  397. Fixed a softlock that was caused by Shattered Mirror allies attempting to change weapons when confused.
  398. Fixed a softlock caused by invoking the Settings Menu while certain attack animations are in progress.
  399. Tutorials
  400. We’ve added tutorials on online sessions.Updated the combat timeline tutorial to better identify that the combat timeline portraits can be pressed to highlight enemies.
  401. Tooltips
  402. Added tooltips to the combat battle grid to better identify statuses and combat info.
  403. Improved the position of tooltips to better display information and reduce instances of obstruction.
  404. Combat
  405. New and improved slot roll icons that better reflect the ability that is being used to attack.
  406. Using the Shattered Mirror will now summon in allies with better suited HP values.
  407. Fixed an issue with enemies falling through the floor in the Mines Dungeon.
  408. Fixed an issue with reviving a player that would sometimes lead to “reviving” the current alive player rather than the dead party member.
  409. Using Godsbeard from your toolbelt during rest phase will now trigger Party Heal.
  410. Party Heal in rest phase will now correctly trigger equipped pipe abilities.
  411. Consuming Precious Pearl in combat will no longer end turn.
  412. Fixed an issue with Elite Ambush and Elite Sneak skills reducing the incorrect skill roll.
  413. The Kraken will no longer spawn inside the players boat.
  414. Improved the placement on Curse and Protect FX.
  415. Improved the placement on the Poison ground FX.
  416. Improved the Guard status shield FX .
  417. Improved Cannon FX.
  418. Updated the elemental strikes & attacks.
  419. Animation
  420. Improved various enemy combat animations including Boss fights, Kraken, Jelly Cubes, and the Nibbler families.
  421. Corrected certain bows from using animations from different arrow types.
  422. Global Balance
  423. Reduced the frequency of how often it rains.
  424. Removed the rain penalty from travelling in the Swamp biome.
  425. We’ve added roads to certain swamp biomes to improve travel functionality while still keeping swamps swampy.
  426. Improved treasure chest loot. Players will now receive higher quality loot at more appropriate events and times. (ie. In The Resistance adventure, clearing the Guardhouse will drop more & better gear suited to the higher level Grasslands).
  427. Vehicles now use the best Find Distance value.
  428. The Kraken will now drop improved loot when defeated including a Precious Pearl and Lore.
  429. The Jeremy Sword now provides +1 primary action, +15 crit chance, -5 luck.
  430. Improved player crit chance.
  431. Reduced cave bat and wolf pierce attacks.
  432. Combat Balance
  433. Tweaked the ragdolls.
  434. Bogdrinker will no longer heal after his health is reduced below 50%.
  435. Reduced crit percentage across enemy sets.
  436. Summon Abilities now roll 3 slots rather than 1.
  437. Cannons now roll 3 slots rather than 1.
  438. Adventure Balance
  439. The Resistance
  440. Queensguard Chaos Waves
  441. We lengthened the difficulty ramp of the Queensguard Chaos Waves so that the first two chaos waves are a bit easier.
  442. Queensguard Chaos Waves will now drop a small amount of XP and loot.
  443. Fixed an issue where the Queensguard Chaos Wave dialogue box wasn’t invoking.
  444. Portal Scrolls
  445. We’ve added Portal Scrolls at key moments to encourage more travel and discovery.
  446. Prison Cart Fight
  447. Reduced the difficulty of the Prison Cart fight.
  448. Hildebrant’s Wagon quest line is now easier to find across most seeds.
  449. Boogie’s Crypt has been shortened to reduce the difficulty of this dungeon.
  450. The Royal Mines
  451. Appropriate level enemies will now spawn after visiting all three Resistance members.
  452. Added a directional arrow effect to the Mine Carts to better indicate their travel direction to allow for more strategic removal.
  453. Overworld
  454. Map Pings have an updated icon and flourish.
  455. Map Pings now have an off screen indicator.
  456. The Dolphin Encounter has had a visual glow up.
  457. Improved the Message in a Bottle Encounter visuals.
  458. Characters
  459. Disciple Cosmetic can now update secondary colour.
  460. Removed the “Steal” ability from player character weapons.
  461. Character texture improvements.
  462. UX/UI
  463. Overworld Zoom will no longer reset in between turns.
  464. Resistance (purple) stat has a different icon to better differentiate from armor.
  465. Dungeon choice menu now has better spacing.
  466. Improved the quest objectives overlapping on Large Scaling in The Hangman’s Noose adventure.
  467. Max level characters will no longer show 0 XP popcorn text.
  468. Losing an item/equipment to an Acid Barrel trap will now show popcorn text on which item/equipment.
  469. Fixed an issue with controller where certain hexes were not selectable when in a vehicle.
  470. Settings
  471. Added a setting for players to be able to skip the intro cinematic.
  472. Audio
  473. Dungeon surface SFX improvements.
  474. Online
  475. Fixed the issue that was causing Client players from not retaining earned Lore when the Host disconnected.
  476. When controlling more than two characters the inventory will now always open to the active character.
  477. Fixed an issue that was causing the “Has Joined the Adventure” notification to persist.
  478. Changing the region in the games list will no longer auto close the menu.
  479. Updated the Party Management window to display all elements in the player’s selected language.
  480. Art
  481. Lighting improvements across all dungeons.
  482. Dungeon Mine paint improvements.
  483. New icon sets for bombs to better identify them on the player toolbelt.
  484. Improved clipping on certain enemies and armor sets.
  485. Improved elemental enemies & weapons and Animated Armor FX.
  486. Better aligned portraits on certain enemy sets.
  487. Polished the Plate Gauntlet item card.
  488. Polished the Black Cat item card.
  489. Polished the Rum bottle label.
  490. Polished the Bag of Gold icon in Loadout.
  491. Armor Sets
  492. Added Three full Merling Armor sets.
  493. Added the Forest Mystic Armor set.
  494. Added the Queen’s Apprentice Mage Armor set.
  495. Added the Bisontaur Armor set.
  496. Added the Mindbender Armor set.
  497. Weapons
  498. We’ve added a variety of new elemental weapons.
  499. Whips
  500. Boomerangs
  501. New Enemies
  502. Added Magpies, Seagulls, and Pirate Cannoneers.
  503. Summary of all the other updates since launch:
  504. Technical Issues
  505. Fixed an issue where the game would softlock during loading.
  506. Fixed an issue causing specific CPU chipsets to crash during loading.
  507. Fixed an issue that was causing a black screen on launch for certain users.
  508. Multiplayer & Instability
  509. Fixed Town Market & Services softlocking in multiplayer sessions.
  510. Game UI can become unresponsive in multiplayer and single player, players are unable to move characters in the overworld.
  511. Fixed an issue where a server region was not automatically selected when creating a multiplayer room, causing a server timeout.
  512. Fixed an issue resulting in endless loading when trying to join a multiplayer session.
  513. Fixed a multiplayer issue where a player leaving during party management softlocked the game.
  514. Fixed one of the issues causing players to receive the ‘Adventure not found’ error message, improving multiplayer room connectivity.
  515. Fixed an issue that caused the Lobby UI to lock when accepting a Steam invite.
  516. Fixed an issue in multiplayer where the map is not interactable after using the party management window.
  517. Fixed Town Market & Services softlocking in multiplayer sessions.
  518. Improved the Goblin Merchant inventory flow to allow inventory to open for current active/selected players.
  519. Fixed issue with Character HUDs not updating in real time during online sessions.
  520. Improved the online inventory flow. Players will now open their inventory regardless of being the active, or off turn, player.
  521. Off turn players can now view the Night Market.
  522. Balance
  523. Jelly side quest has been reduced from 3 Jellies to 2.
  524. Softened Apprentice difficulty on all adventures.
  525. Improved difficulty scaling for parties with less than 4 characters.
  526. Adjusted the challenge to loot ratio in town quests.
  527. Fixed an issue where players were able to buy items in the Lore Store multiple times resulting in a negative balance.
  528. Fixed an issue with the ‘Came Out Clean On The Other Side’ Achievement unlocking via completing the cellar.
  529. Fixed Bogdrinker's healing ability. He will not heal for 200+ HP anymore.
  530. Improved optimization for dungeons and the Eerie Mist encounter.
  531. The Resistance
  532. Provided more rounds for players to complete the initial quests.
  533. Increased the number of rounds from 5 to 6 before chaos advances on the timeline.
  534. Increased the number of rounds from 4 to 5 before Queensguard waves attack.
  535. Added Chaos Reduce and Life Pool in each Resistance Camp.
  536. Fixed an issue in The Resistance in which Boney Boogey's Crypt was spawning in inaccessible locations.
  537. UI/UX
  538. Fixed an issue where the password entry and lobby search entry was losing focus and words couldn’t be entered.
  539. Added tooltips for passive abilities and skills in Party Management and Player Summary/Inventory.
  540. Added a preview window on the adventure selection screen so players can review save game progress before they continue.
  541. Improved the UI on trap phases in dungeons for multiplayer.
  542. UI fix that prevents negative timers from appearing on the map.
  543. Added skill descriptions to the back of item cards when using the shift/right stick to flip for more information.
  544. Updated how we present total Lore Points in single and multiplayer. Total Lore will now be presented across any type of session, rather than visually resetting to zero when beginning a multiplayer game.
  545. Starting an Adventure will now show Round 0 at the beginning, rather than showing round 1 for consecutive rounds.
  546. Adjusted the lighting in the Cellar dungeons.
  547. Fixed a dialogue string in Simplified Chinese for a mini-boss fight in The Primordial Oak.
  548. Improved weapon ability descriptions to better show when a weapon is targeting more than “Single. This is shown in combat and on the back of the item card.
  549. Fixed the wrong UI being highlighted during the tutorial.
  550. Fixed non-unique artefact items not having related colour on the item card.
  551. Various improvements for certain menus when playing with large scaling enabled.
  552. Fixed overflowing text on weapon description in affected languages.
  553. Fixed the issue where pressing B in combat may open the abilities menu during an attack animation.
  554. Adjusted the controller default nav speed in settings as it was too fast.
  555. Improved controller navigation across the chapters during adventure selection.
  556. Adjusted the weapon item cards to prevent icon overlap in certain languages.
  557. Adjusted the loot phase UI to prevent text overlap in certain languages.
  558. On end-of-game adventure summary, resolved the issue with certain languages not wrapping text.
  559. On large scaling, adjusted the town quest item compare cards to prevent overlapping in certain languages.
  560. Resolved an issue where certain languages were displaying quotation marks incorrectly.
  561. Fixed the issue where some players were having the inventory or giving gold menus opening up at the top of the screen.
  562. Players can now switch inventories more fluidly when shopping the Goblin Merchant.
  563. Improved the loading screen helpful tip text wrapping in languages that were overflowing.
  564. When players lose an encounter that results in loss of equipped item, belt item, or backpack item, the character HUD will update dynamically.
  565. Fixed an issue with certain weapon item cards showing blank when one of its abilities contained a zero-damage ability (ie. Makeshift Mace).
  566. Fixed an issue where a redundant “Continue” box was present on the Adventure screen that was created under certain steps.
  567. Fixed issue with Inventory Action Menu (ie. Give Gold, Equip) opening out of bounds.
  568. Visual & Performance
  569. Improved Kraken grab attack animation.
  570. Updated the Stone Hero generic pose.
  571. Fixed the visual issue where the enemy/dungeon level was quickly flashing to level 0 when entering a combat/dungeon.
  572. Improved performance with Scourge haunts and elemental arrows.
  573. Improved online connectivity in all regions.
  574. Improved the performance and load speed going into and out of combat.
  575. Fixed an issue that was causing a memory leak.
  576. Improved frame rate on the end-of-game Player Summary screen.
  577. Solved an overly bright reflection probe firing when entering certain indoor environments in certain conditions.
  578. Combat Camera
  579. We made some changes to the overall camera feel in combat. Smoothed out certain camera transitions, adjusted vignette & depth of field, and made some adjustments to the different levels of action camera shake.
  580. Audio
  581. The final combat in the last adventure now plays the correct music.
  582. Solved main menu music being interrupted when the overworld is loaded.
  583. Removed the footstep sound when travelling the ocean on a boat.
  584. Stopped the new location audio from playing twice on new adventure unlock.
  585. Fixed an issue with certain audio events that were looping under specific situations.
  586. In the dungeon rest phase players will no longer hear a continuous running/rustling sound.
  587. Combat & Overworld
  588. Fixed the issue where two enemies were loading onto the same tile in combat.
  589. Fixed the issue where using Identify Scrolls caused softlocks in online games.
  590. Fixed an issue where Kragar Blackstone's Powder Keg summoning will cause a softlock when the players battle grid is already full.
  591. Fixed an issue where the War Rang “Pull” attack can cause a softlock.
  592. Fixed an issue with the spider entangle attack causing a softlock.
  593. Fixed an issue with the Spider Queen fight locking on a summoning wave.
  594. Fixed the issue with character models doubling up on the second floor of a dungeon.
  595. Fixed an issue where Lucky was stealing your Lore and quest items.
  596. Fixed the issue in which Steal Immunity and Scare Immunity were not working as intended.
  597. Fixed the issue that was resetting navigation when using “Randomize” in character customization.
  598. Corrected the unlock criteria for the Adventure Challenges in the last chapter.
  599. Fixed the softlock when reclaiming a landboat when a Follower was involved.
  600. Dungeon choice rooms will now better show which players voted in which direction.
  601. Fixed the issue where dungeon choices were moving to the unlocked room despite votes being for the locked room.
  602. Pathfinder’s skill “Scout” will now reveal the next dungeon room when it procs.
  603. Friar now “fits” into cosmetics. Yes, that one.
  604. Character cards in the Lore Store now have a card back that details their skills.
  605. Resolved the issue with online sessions being disconnected due to mismatched loot.
  606. Selecting “Buy” on a deed from a landport and then selecting “No” will no longer lead to a softlock.
  607. Fixed the combat softlock that was seen when attacking certain enemies (ie. Bandit King) that had Reflect applied.
  608. Corrected the bomb softlock caused by selecting the bomb twice and then attacking the enemy.
  609. Followers will now flee combat when their corresponding party member dies in a dungeon.
  610. 2x2 enemies (ie Golems, Trolls) will now have statuses applied when selecting any of their four tiles.
  611. When players enter a portal on a Landboat they will now disembark and teleport, rather than teleporting the entire party.
  612. Pressing “I” for inventory will now take the player directly to inventory, “T” is now mapped to the toolbelt. 
  613. Summoning in the Bogling favour into the final dungeon no longer causes a softlock if the player party is full.
  614. Group/Party Rush can no longer get into a situation where it casts infinite party rush.
  615. Resolved the bug where the side quests turn counter/timer wasn’t updating on overworld.
  616. Fixed the softlock that would happen if multiple scourge notifications were set to notify during a town market refresh notification.
  617. Improved the encounter spawn behaviour to prevent certain events from spawning beside each other.
  618. Improved the text size in the combat damage window across all languages.
  619. Improved the critical hit animation speed across various weapons to prevent the slow-down feel that was being reported.
  620. Improved the overworld party heal Godsbeard overlay flow when un-selecting Godsbeard.
  621. Safety Stone will now display the last visited town in bold gold.
  622. Fixed the softlock that was caused by certain combats that had a large amount of participants and the Interrupt ability was used.
  623. Fixed the issue where certain merchants were appearing and disappearing when discovered as an ambush/surprise encounter.
  624. Improved cloud wrapping on the screen border.
  625. Fixed the issue in combat where Heroes could walk to the enemy side when Move/Equip Weapon were used in a certain pattern.
  626. Improved Slippery Pirate and Silver Snake spawn patterns in specific adventures.
  627. Improved the Blood Column ability.
  628. Precious Pearl will no longer remove positive buffs.
  629. The Friar’s Cheers ability will no longer apply to dead Heroes in combat.
  630. Characters with Confuse status will no longer softlock the game when trying to equip a weapon.
  631. Fixed the softlock in Siege battles that was caused by the last enemy dying to damage over time (ie. Fire, Bleed).
  632. Fixed the softlock caused by selecting two different bombs then cancelling before attacking.
  633. Fixed weapon abilities not always using the correct amount of skill rolls in combat.
  634. Fixed an issue where certain actions would cause the Ability Menu to remain open during the character’s attack.
  635. Fixed issue with enemy targeting inconsistencies.
  636. Graveborne will no longer resurrect Mercs or Bosses.
  637. Fixed an issue with the Healing Fountain encounter’s Full Heal ability restoring Focus.
  638. Primordial Oak
  639. Increased the number of rounds from 5 to 6 before chaos advances on the timeline.
  640. Added Chaos Reduce quests to the Siege Towns.
  641. Siege towns will now start at level 3 and will level up as the adventure continues. This will allow players to receive appropriate gear and XP to the world state.
  642. Special town quests will no longer appear in multiple towns in one run.
  643. Control Input & Controllers
  644. Starting an Adventure will now show Round 0 at the beginning, rather than showing round 1 for consecutive rounds.
  645. Updated the “Click to Continue” to reflect controller schemas when playing with controller or Steam Deck.
  646. Improved the Steam Deck/controller flow when using teleport or vision scrolls.
  647. Accepting Town Quests will no longer lock out the rest of the controller UI.
  648. Steam Deck
  649. When travelling through a portal the controller state now comes through the portal with you.
  650. Improved various menus where the font size was too small.
  651.  
  652. Hotfix #1.0.33
  653. We have released a hotfix to resolve a minor backend issue.
  654.  
  655. Patch #1.0.32
  656. Combat and Overworld
  657. Characters with Confuse status will no longer softlock the game when trying to equip a weapon.
  658. Fixed the softlock in Siege battles that was caused by the last enemy dying to damage over time (ie. Fire, Bleed).
  659. Fixed the softlock caused by selecting two different bombs then canceling before attacking.
  660. Fixed weapon abilities not always using the correct amount of skill rolls in combat.
  661. Fixed an issue where certain actions would cause the Ability Menu to remain open during the character’s attack.
  662. Fixed issue with enemy targeting inconsistencies.
  663. Graveborne will no longer resurrect Mercs or Bosses.
  664. Fixed an issue with the Healing Fountain encounter’s Full Heal ability restoring Focus.
  665. Online Multiplayer
  666. Fixed issue with Character HUDs not updating in real time during online sessions.
  667. Improved the online inventory flow. Players will now open their inventory regardless of being the active, or off turn, player.
  668. Off turn players can now view the Night Market.
  669. Characters
  670. Pathfinder’s skill “Scout” will now reveal the next dungeon room when it procs.
  671. Friar now “fits” into cosmetics. Yes, that one.
  672. Character cards in the Lore Store now have a card back that details their skills.
  673. Adventures
  674. The Primordial Oak.
  675. Special town quests will no longer appear in multiple towns in one run.
  676. Combat Camera
  677. We made some changes to the overall camera feel in combat. Smoothed out certain camera transitions, adjusted vignette & depth of field, and made some adjustments to the different levels of action camera shake.
  678. UX/UI
  679. Fixed issue with Inventory Action Menu (ie. Give Gold, Equip) opening out of bounds.
  680. Controller
  681. Accepting Town Quests will no longer lock out the rest of the controller UI.
  682.  
  683. Hotfix #1.0.28
  684. We have pushed a quick fix to solve an overly bright reflection probe firing when entering certain indoor environments in certain conditions.
  685.  
  686. Patch #1.0.27
  687. Performance
  688. Improved online connectivity in all regions.
  689. Improved the performance and load speed going into and out of combat.
  690. Fixed an issue that was causing a memory leak.
  691. Improved frame rate on the end-of-game Player Summary screen.
  692. Adventure Balance
  693. The Primordial Oak.
  694. Siege towns will now start at level 3 and will level up as the adventure continues. This will allow players to receive appropriate gear and XP to the world state.
  695. Combat and Overworld
  696. Fixed the softlock that was caused by certain combats that had a large amount of participants and the Interrupt ability was used.
  697. Fixed the issue where certain merchants were appearing and disappearing when discovered as an ambush/surprise encounter.
  698. Improved cloud wrapping on the screen border.
  699. Fixed the issue in combat where Heroes could walk to the enemy side when Move/Equip Weapon were used in a certain pattern.
  700. Improved Slippery Pirate and Silver Snake spawn patterns in specific adventures.
  701. Improved the Blood Column ability.
  702. Precious Pearl will no longer remove positive buffs.
  703. The Friar’s Cheers ability will no longer apply to dead Heroes in combat.
  704. Audio
  705. Fixed an issue with certain audio events that were looping under specific situations.
  706. In dungeon rest phase players will no longer here a continuous running/rustling sound.
  707. UX/UI
  708. Fixed the issue where some players were having the inventory or give gold menus opening up at the top of the screen.
  709. Players can now switch inventories more fluidly when shopping the Goblin Merchant.
  710. Improved the loading screen helpful tip text wrapping in languages that were overflowing.
  711. When players lose an encounter that results in loss of equipped item, belt item, or backpack item, the character HUD will update dynamically.
  712. Fixed an issue with certain weapon item cards showing blank when one of its abilities contained a zero-damage ability (ie. Makeshift Mace).
  713. Fixed an issue where a redundant “Continue” box was present on the Adventure screen that was created under certain steps.
  714. Improved the Steam Deck/controller flow when using teleport or vision scrolls.
  715.  
  716. Patch #1.0.25
  717. Black Screen and Save Game Corruption
  718. This update includes a fix for black screens caused by incorrect FTK2 folder structure, save game and/or user file corruption.
  719. Corrupted game runs will now be removed and inaccessible from Continue or the Load Game browser.
  720.  
  721.  
  722. Combat and Overworld
  723. Pressing “I” for inventory will now take the player directly to inventory, “T” is now mapped to the toolbelt. 
  724. Summoning in the Bogling favor into the final dungeon no longer causes a softlock if the player party is full.
  725. Group/Party Rush can no longer get into a situation where it casts infinite party rush.
  726. Resolved the bug where the side quests turn counter/timer wasn’t updating on overworld.
  727. Fixed the softlock that would happen if multiple scourge notifications were set to notify during a town market refresh notification.
  728. Improved the encounter spawn behavior to prevent certain events from spawning beside each other.
  729. Improved the text size in the combat damage window across all languages.
  730. Improved the critical hit animation speed across various weapons to prevent the slow-down feel that was being reported.
  731. Improved the overworld party heal Godsbeard overlay flow when un-selecting Godsbeard.
  732. Safety Stone will now display the last visited town in bold gold.
  733. Steam Deck
  734. When traveling through a portal the controller state now comes through the portal with you.
  735. Improved various menus where the font size was too small.
  736. Audio
  737. Stopped the new location audio from playing twice on new adventure unlock.
  738. UX/UI
  739. Improved controller navigation across the chapters during adventure selection.
  740. Adjusted the weapon item cards to prevent icon overlap in certain languages.
  741. Adjusted the loot phase UI to prevent text overlap in certain languages.
  742. On end-of-game adventure summary, resolved the issue with certain languages not wrapping text.
  743. On large scaling, adjusted the town quest item compare cards to prevent overlapping in certain languages.
  744. Resolved an issue where certain languages were displaying quotation marks incorrectly.
  745.  
  746. Patch #1.0.22
  747. Combat and Overworld
  748. Resolved the issue with online sessions being disconnected due to mismatched loot.
  749. Selecting “Buy” on a deed from a landport and then selecting “No” will no longer lead to a softlock.
  750. Fixed the combat softlock that was seen when attacking certain enemies (ie. Bandit King) that had Reflect applied.
  751. Corrected the bomb softlock caused by selecting the bomb twice and then attacking the enemy.
  752. Followers will now flee combat when their corresponding party member dies in a dungeon.
  753. 2x2 enemies (ie Golems, Trolls) will now have statuses applied when selecting any of their four tiles.
  754. When players enter a portal on a Landboat they will now disembark and teleport, rather than teleporting the entire party.
  755. Dungeon Choice Rooms
  756. Dungeon choice rooms will now better show which players voted in which direction.
  757. Fixed the issue where dungeon choices were moving to the unlocked room despite votes being for the locked room.
  758. UX/UI
  759. Fixed a dialogue string in Simplified Chinese for a mini-boss fight in The Primordial Oak.
  760. Improved weapon ability descriptions to better show when a weapon is targeting more than “Single. This is shown in combat and on the back of the item card.
  761. Fixed the wrong UI being highlighted during the tutorial.
  762. Fixed non-unique artifact items not having related colour on the item card.
  763. Various improvements for certain menus when playing with Large scaling enabled.
  764. Fixed overflowing text on weapon description in affected languages.
  765. Fixed the issue where pressing B in combat may open the abilities menu during an attack animation.
  766. Adjusted the controller default nav speed in settings as it was too fast.
  767. Audio
  768. The final combat in the last adventure now plays the correct music.
  769. Solved main menu music being interrupted when the overworld is loaded.
  770. Removed the footstep sound when traveling the ocean on a boat.
  771.  
  772. Patch #1.0.21
  773. Fixed the softlock when reclaiming a landboat when a Follower was involved.
  774. Improved optimization for dungeons and the Eerie Mist encounter.
  775. Improved the Goblin Merchant inventory flow to allow inventory to open for current active/selected player.
  776. Fixed an issue with Arachnophobia not being respected in certain situations.
  777. Updated the “Click to Continue” to reflect controller schemas when playing with controller or Steam Deck.
  778. Improved Kraken grab attack animation.
  779.  
  780. Hotfix #1.0.19
  781. Fixed the issue in which Steal Immunity and Scare Immunity were not working as intended.
  782. Fixed the issue that was resetting navigation when using “Randomize” in character customization.
  783. Added skill descriptions to the back of item cards when using the shift/right stick to flip for more information.
  784. Updated how we present total Lore Points in single and multiplayer. Total Lore will now be presented across any type of session, rather than visually resetting to zero when beginning a multiplayer game.
  785. Fixed the visual issue where the enemy/dungeon level was quickly flashing to level 0 when entering a combat/dungeon.
  786. Corrected the unlock criteria for the Adventure Challenges on the last chapter.
  787. Starting an Adventure will now show Round 0 at the beginning, rather than showing round 1 for consecutive rounds.
  788. Adjusted the lighting in the Cellar dungeons.
  789. Updated the Stone Hero generic pose.
  790. Fixed the Input Binding flow when using Escape key to back out.
  791.  
  792. Hotfix #1.0.18
  793. Fixed Bogdrinker's healing ability. He will not heal for 200+ HP anymore.
  794. Fixed Town Market & Services softlocking in multiplayer sessions.
  795. Fixed an issue where save games could be corrupted if a follower dies in certain ways.
  796. Improved the UI on trap phases in dungeons for multiplayer.
  797. Fixed the issue with character models doubling up on the second floor of a dungeon.
  798. Fixed an issue where Lucky was stealing your Lore and quest items.
  799. Improved performance with Scourge haunts and elemental arrows.
  800. UI fix that prevents negative timers from appearing on the map.
  801.  
  802. HOTFIX 1.0.16
  803. Fixed an issue where Kragar Blackstone's Powder Keg summoning will cause a softlock when the players battle grid is already full.
  804. Fixed an issue where the War Rang “Pull” attack can cause a softlock.
  805. Fixed an issue with the spider entangle attack causing a softlock.
  806. Fixed an issue with the Spider Queen fight locking on a summoning wave.
  807. Fixed an issue in multiplayer where the map is not interactable after using the party management window.
  808. Fixed an issue in The Resistance in which Boney Boogey's Crypt was spawning in inaccessible locations.
  809. Added a preview window on the adventure selection screen so players can review save game progress before they continue.
  810.  
  811. HOTFIX 1.0.15
  812. This hotfix addresses balance and difficulty in a number of areas across the campaign whilst also improving adventure specific issues.
  813. This also includes more fixes for common multiplayer connectivity and instability issues.
  814. MULTIPLAYER & INSTABILITY
  815. Fixed one of the issues causing players to receive the ‘Adventure not found’ error message, improving multiplayer room connectivity.
  816. Fixed an issue that caused the Lobby UI to lock when accepting a Steam invite.
  817. BALANCE
  818. Jelly side quest has been reduced from 3 Jellies to 2.
  819. Softened Apprentice difficulty on all adventures.
  820. Improved difficulty scaling for parties with less than 4 characters.
  821. Adjusted the challenge to loot ratio in town quests.
  822. Fixed an issue where players were able to buy items in the Lore Store multiple times resulting in a negative balance.
  823. Fixed an issue with the ‘Came Out Clean On The Other Side’ Achievement unlocking via completing the cellar.
  824. The Resistance
  825. Provided more rounds for players to complete the initial quests.
  826. Increased the number of rounds from 5 to 6 before chaos advances on the timeline.
  827. Increased the number of rounds from 4 to 5 before Queensguard waves attack.
  828. Added Chaos Reduce and Life Pool in each Resistance Camp.
  829. Primordial Oak
  830. Increased the number of rounds from 5 to 6 before chaos advances on the timeline.
  831. Added Chaos Reduce quests to the Siege Towns.
  832.  
  833. HOTFIX 1.0.13
  834. *Includes multiple fixes and improvements to multiplayer and UI.
  835. Fixed a multiplayer issue where a player leaving during party management softlocked the game.
  836. Fixed the issue where using Identify Scrolls caused softlocks in online games.
  837. Fixed an issue where the password entry and lobby search entry was losing focus and words couldn’t be entered.
  838. Fixed an issue that was causing a black screen on launch for certain users
  839. Fixed the issue where two enemies were loading onto the same tile in combat.
  840. Added tooltips for passives abilities and skills in Party Management and Player Summary/Inventory.
  841.  
  842. HOTFIX 1.0.12
  843. Fixed an issue resulting in endless loading when trying to join a multiplayer session
  844.  
  845. HOTFIX 1.0.11
  846. Fixed an issue where a server region was not automatically selected when creating a multiplayer room, causing a server timeout.
  847.  
  848. HOTFIX 1.0.10
  849. Fixed an issue causing specific CPU chipsets to crash during loading.
  850.  
  851. HOTFIX 1.0.09
  852. We have identified two major issues that are affecting players. This hotfix addresses most occurrences of these issues.
  853. Game UI can become unresponsive in multiplayer and single player, players are unable to move characters in the overworld.
  854. Game locks when loading.
  855.