1. Update v1.1.0.2:
  2. ADDED
  3. New feature - Third Person Perspective.
  4. The sorting of fields.
  5. Key binds for changing camera perspective.
  6. The possibility to sit on benches and stools owned by the player.
  7. The possibility to zoom out of a building while putting up a ghost.
  8. Scroll control setting added for toggling between camera zoom and quick slots.
  9. Current game customization menu added to game menu - Possibility to change gameplay settings without starting new game.
  10. In the management for NPC details, building or animal it is now possible to get to the details of assigned workplace, relative etc.
  11. New decorative items: Wooden badger, bear, bird, rabbit, and wolf figurines.
  12. Sambor can become a vendor and will sell his figurines after completing his story quest (if he or Racimir dies before completing it, the figures will still be available for purchase).
  13. Possibility to change camera using scroll - scroll intensity changes with consecutive scrolls
  14. New sounds for filling a bucket with water.
  15. Sounds of filling a waterskin.
  16. All new sounds to a torch.
  17. All new sounds for a shovel.
  18.  
  19. FIXED
  20. Loading a save which had been saved outside the in-game work hours, the NPCs still can be found in their working dress.
  21. Mounts are rarely able to sprint backwards.
  22. Player camera getting stuck in an odd position, unable to rotate up and down if the mounting animation was cancelled.
  23. Reduced the cases where some NPCs were sitting in the wrong place.
  24. Several hunters can skin the same dead animal.
  25. Toddlers don't have animations when talking to another toddler.
  26. Sometimes the night guard holds a torch during the day.
  27. Sometimes NPCs from the player's village don't work properly on optimization.
  28. NPCs rotate to other NPCs during conversations only when the player gets close.
  29. Sometimes after skipping a season the NPCs woke up on benches and other odd places.
  30. A performance drop when the player started talking to the NPC.
  31. Some furniture animates for a while if the NPCs finishes their work at the end of the day.
  32. Inspector mode signatures sometimes stay permanently.
  33. While looking up and aiming with a hand throwing rocks no longer covers up the screen.
  34. Player's inventory, journal etc. in some cases can be opened while skipping the season.
  35. In some cases, chests can be opened while skipping a season.
  36. Points for hitting the archery target are calculated as if an NPC hits it.
  37. Camera shakes and the breathing option do not apply correctly after loading the game.
  38. Input stuck in management if the player banishes NPC while inspecting his/her details through dialogue.
  39. If an eatable item returns a container that is sorted before that item sometimes the selected item index mixes up.
  40. Cursor visible during crafting.
  41. Some story and chapter quests' objectives can be done in incorrect order after reloading game.
  42. Some inventory items have wrong stats in the description.
  43. Selection input for right left is not visible in key binds menu.
  44. Resetting key binds always makes right key bind active.
  45. Hiding two handed tool due to equipping torch doesn't update color of currently selected tool in HUD.
  46. In various cases dark mode during item assignment can get stuck.
  47. Going to the NPC management through dialogue results in bad inputs displayed.
  48. Dead oxen had a collision with player after dying.
  49. Fists removed small stones on hit.
  50. Building on corners of the map outside the player's available area.
  51. Player being able to skin husbandry animals while mounted on a horse.
  52. The player crouching motion animations.
  53. Gates spinning out of control when hit by an arrow or spear.
  54. Forge tongs staying in players hand after using the anvil for crafting.
  55. Player can sell mount he is sitting on resulting in bug.
  56. Hair color not updating for player when wearing a hat.
  57. If you talk to an NPC when he is about to sit on a bench in a tavern, he will sit in the air.
  58. When cutting one of the birch tree type the logs of that tree would appear in one another.
  59. Neigh mount animation can be started before the previous one has finished playing, interrupting it midway .
  60. Player is using wrong animation when mount plays neigh animation and player is holding forward/backward key.
  61. After assigning house to animal from animal's details player needs to reopen this details to assign once again.
  62. After accepting or canceling changes made on field inputs are not refreshed .
  63. No background blur during custom name pop-up.
  64.  
  65. UPDATED
  66. Reduced size of the game saves.
  67. Visual enhancement of distant trees.
  68. Numerous adjustments to the distribution of rocks and plant.
  69. The cases where the NPC is unable to enter a building are reduced.
  70. Toddlers can walk to random points in the village.
  71. Player's NPCs can walk to random points in the village.
  72. Changed the NPCs avoidance system.
  73. Water reacts to animals.
  74. Player’s sprint animation.
  75. Player’s jump animation.
  76. Added the wooden shovel to handcrafting items.
  77. Wooden shovel no longer requires buying a scheme.
  78. Removed technology requirements for the scarecrow.
  79. Sorting buildings by name now also checks for custom name.
  80. It is now possible to restore the default settings for gameplay, sound and graphics.
  81. Swapped the talent "force of nature" with "master of destruction".
  82. Time to autosave is now 15 min by default.
  83. The cauldrons boil animation should now play when the workbench is waiting for next crafting session.
  84. When flailing the player should play flailing animation earlier.
  85. Adjusted the turning speed on mounts to make it feel more responsive.
  86. Prevented the horse from jumping while going backwards or walking slowly.
  87. A shovel no longer requires the player to look at the ground to dig.
  88. Dead bandits disappear after season change.
  89. Horse reins no longer collide with NPCs.
  90. Hungarian updated.
  91. German updated.
  92. Italian updated.
  93. Chinese updated.
  94. Ukrainian updated.
  95. Polish updated.
  96. Russian updated.
  97. Spanish updated.
  98. Swedish updated.
  99. Dutch updated.
  100.  
  101. Update v1.0.1.1:
  102. ADDED
  103. Scarecrow as a new piece of decorative furniture
  104. New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
  105. Clicking in inventory on armor slot changes item selection to that item
  106. Clicking in inventory on quick slot changes item selection to that item
  107. Added "priority" parameter in consumption for "people needs UI"
  108. Drag and drop in inventory from item to quick slot
  109. Drag and drop to change item quick slot index from one to another
  110. Drag and drop items on character portrait makes character equip it
  111. Drag and drop items on mount portrait makes mount equip it
  112. Drag and drop item on armor slot to equip it
  113. Drag and drop items out of inventory to remove them from the inventory
  114. Drag and drop items works with trading and transferring
  115. Consuming items by drag and dropping it on the character's portrait
  116. Sorting in management "buildings" tab
  117. Sorting in management "people" tab
  118. Sorting for inhabitants and buildings in assignment UIs
  119.  
  120. FIXED
  121. Achievement with interaction on a field larger than 6x6
  122. Several flying plants
  123. Sometimes some NPCs don't go to work after loading the game
  124. Sometimes some NPCs hang in the air after loading the game
  125. Sometimes NPC may start working at the same workbench the player is working at
  126. Clicking on "Free Up Workstation" and moving the NPC will block the workbench
  127. Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
  128. Pressing space while crouching did not stop player from crouching
  129. Horizontal sensitivity value no longer affects the turning speed of mount
  130. Character stands perpendicular to the ground after dismounting on sloped terrain
  131. Sometimes character appears far from mount and then move quickly near mount when dismounting
  132. Possibility to open inventory while moving for interaction or performing interaction with animal
  133. Camera FoV not resetting when getting on a mount while aiming
  134. Camera moving too far back when looking up with head bobbing disabled
  135. Interacting with cauldron in kitchen did not lighting up the grate
  136. Simple sack interact animation
  137. Crafting a waterskin with water at well adds another empty waterskin
  138. Crafting wine from juice makes an extra empty wine bottle
  139. No notification about removed items during crafting
  140. Selection changing too fast if other input was held
  141. Double colon in "New field" quest
  142. When inventory is sorted by condition, removing an item of a set condition causes the next item with the same name to be selected, not the next item in the list
  143. Pressing button for starting game 2 times in a row results in bugged background
  144. Looking at the cauldron in the kitchen sometimes showed grate interaction instead
  145. Mothers holding invisible infants
  146. Changing tool while aiming with the bow would keep right hand in aiming state for short time
  147. Washing in washtub consumed stamina
  148. Horses weight isn't displaying in coloured numbers when using the open saddlebags and being overloaded, but is when checking by pressing H in players inventory
  149. NPCs that leave the player's village don't disappear when a season or day is skipped
  150. Bandits don't react when the player shoots them with a bow or crossbow from a distance
  151. NPC jerking when walking
  152. Reduced stuttering when turning the mount
  153. Other village husbandry animal that bled out far away from player didn't decrease his dynasty reputation on death
  154. Position of planer in woodshed for male NPCs
  155.  
  156. UPDATED
  157. Rendering optimizations
  158. Added Broadleaf Plantain to starting inventory
  159. Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
  160. Sowing animation now doesn't cancel after interacting with field chunk
  161. Filling waterskin, bucket or lighting a campfire no longer consumes stamina
  162. Reduced jittering of knees/legs for horse and donkey when standing still
  163. Updated the way game counts selling stolen items towards achievement
  164. Replaced waterskin with wine bottle in barrel crafting animations
  165. Polish updated
  166. German updated
  167. Dutch updated
  168. Swedish updated
  169. Upgrading a building with the ""Master of Destruction"" skill returns 50% of resources