- Update v1.1.0.2:
- ADDED
- New feature - Third Person Perspective.
- The sorting of fields.
- Key binds for changing camera perspective.
- The possibility to sit on benches and stools owned by the player.
- The possibility to zoom out of a building while putting up a ghost.
- Scroll control setting added for toggling between camera zoom and quick slots.
- Current game customization menu added to game menu - Possibility to change gameplay settings without starting new game.
- In the management for NPC details, building or animal it is now possible to get to the details of assigned workplace, relative etc.
- New decorative items: Wooden badger, bear, bird, rabbit, and wolf figurines.
- Sambor can become a vendor and will sell his figurines after completing his story quest (if he or Racimir dies before completing it, the figures will still be available for purchase).
- Possibility to change camera using scroll - scroll intensity changes with consecutive scrolls
- New sounds for filling a bucket with water.
- Sounds of filling a waterskin.
- All new sounds to a torch.
- All new sounds for a shovel.
- FIXED
- Loading a save which had been saved outside the in-game work hours, the NPCs still can be found in their working dress.
- Mounts are rarely able to sprint backwards.
- Player camera getting stuck in an odd position, unable to rotate up and down if the mounting animation was cancelled.
- Reduced the cases where some NPCs were sitting in the wrong place.
- Several hunters can skin the same dead animal.
- Toddlers don't have animations when talking to another toddler.
- Sometimes the night guard holds a torch during the day.
- Sometimes NPCs from the player's village don't work properly on optimization.
- NPCs rotate to other NPCs during conversations only when the player gets close.
- Sometimes after skipping a season the NPCs woke up on benches and other odd places.
- A performance drop when the player started talking to the NPC.
- Some furniture animates for a while if the NPCs finishes their work at the end of the day.
- Inspector mode signatures sometimes stay permanently.
- While looking up and aiming with a hand throwing rocks no longer covers up the screen.
- Player's inventory, journal etc. in some cases can be opened while skipping the season.
- In some cases, chests can be opened while skipping a season.
- Points for hitting the archery target are calculated as if an NPC hits it.
- Camera shakes and the breathing option do not apply correctly after loading the game.
- Input stuck in management if the player banishes NPC while inspecting his/her details through dialogue.
- If an eatable item returns a container that is sorted before that item sometimes the selected item index mixes up.
- Cursor visible during crafting.
- Some story and chapter quests' objectives can be done in incorrect order after reloading game.
- Some inventory items have wrong stats in the description.
- Selection input for right left is not visible in key binds menu.
- Resetting key binds always makes right key bind active.
- Hiding two handed tool due to equipping torch doesn't update color of currently selected tool in HUD.
- In various cases dark mode during item assignment can get stuck.
- Going to the NPC management through dialogue results in bad inputs displayed.
- Dead oxen had a collision with player after dying.
- Fists removed small stones on hit.
- Building on corners of the map outside the player's available area.
- Player being able to skin husbandry animals while mounted on a horse.
- The player crouching motion animations.
- Gates spinning out of control when hit by an arrow or spear.
- Forge tongs staying in players hand after using the anvil for crafting.
- Player can sell mount he is sitting on resulting in bug.
- Hair color not updating for player when wearing a hat.
- If you talk to an NPC when he is about to sit on a bench in a tavern, he will sit in the air.
- When cutting one of the birch tree type the logs of that tree would appear in one another.
- Neigh mount animation can be started before the previous one has finished playing, interrupting it midway .
- Player is using wrong animation when mount plays neigh animation and player is holding forward/backward key.
- After assigning house to animal from animal's details player needs to reopen this details to assign once again.
- After accepting or canceling changes made on field inputs are not refreshed .
- No background blur during custom name pop-up.
- UPDATED
- Reduced size of the game saves.
- Visual enhancement of distant trees.
- Numerous adjustments to the distribution of rocks and plant.
- The cases where the NPC is unable to enter a building are reduced.
- Toddlers can walk to random points in the village.
- Player's NPCs can walk to random points in the village.
- Changed the NPCs avoidance system.
- Water reacts to animals.
- Player’s sprint animation.
- Player’s jump animation.
- Added the wooden shovel to handcrafting items.
- Wooden shovel no longer requires buying a scheme.
- Removed technology requirements for the scarecrow.
- Sorting buildings by name now also checks for custom name.
- It is now possible to restore the default settings for gameplay, sound and graphics.
- Swapped the talent "force of nature" with "master of destruction".
- Time to autosave is now 15 min by default.
- The cauldrons boil animation should now play when the workbench is waiting for next crafting session.
- When flailing the player should play flailing animation earlier.
- Adjusted the turning speed on mounts to make it feel more responsive.
- Prevented the horse from jumping while going backwards or walking slowly.
- A shovel no longer requires the player to look at the ground to dig.
- Dead bandits disappear after season change.
- Horse reins no longer collide with NPCs.
- Hungarian updated.
- German updated.
- Italian updated.
- Chinese updated.
- Ukrainian updated.
- Polish updated.
- Russian updated.
- Spanish updated.
- Swedish updated.
- Dutch updated.
- Update v1.0.1.1:
- ADDED
- Scarecrow as a new piece of decorative furniture
- New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
- Clicking in inventory on armor slot changes item selection to that item
- Clicking in inventory on quick slot changes item selection to that item
- Added "priority" parameter in consumption for "people needs UI"
- Drag and drop in inventory from item to quick slot
- Drag and drop to change item quick slot index from one to another
- Drag and drop items on character portrait makes character equip it
- Drag and drop items on mount portrait makes mount equip it
- Drag and drop item on armor slot to equip it
- Drag and drop items out of inventory to remove them from the inventory
- Drag and drop items works with trading and transferring
- Consuming items by drag and dropping it on the character's portrait
- Sorting in management "buildings" tab
- Sorting in management "people" tab
- Sorting for inhabitants and buildings in assignment UIs
- FIXED
- Achievement with interaction on a field larger than 6x6
- Several flying plants
- Sometimes some NPCs don't go to work after loading the game
- Sometimes some NPCs hang in the air after loading the game
- Sometimes NPC may start working at the same workbench the player is working at
- Clicking on "Free Up Workstation" and moving the NPC will block the workbench
- Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
- Pressing space while crouching did not stop player from crouching
- Horizontal sensitivity value no longer affects the turning speed of mount
- Character stands perpendicular to the ground after dismounting on sloped terrain
- Sometimes character appears far from mount and then move quickly near mount when dismounting
- Possibility to open inventory while moving for interaction or performing interaction with animal
- Camera FoV not resetting when getting on a mount while aiming
- Camera moving too far back when looking up with head bobbing disabled
- Interacting with cauldron in kitchen did not lighting up the grate
- Simple sack interact animation
- Crafting a waterskin with water at well adds another empty waterskin
- Crafting wine from juice makes an extra empty wine bottle
- No notification about removed items during crafting
- Selection changing too fast if other input was held
- Double colon in "New field" quest
- When inventory is sorted by condition, removing an item of a set condition causes the next item with the same name to be selected, not the next item in the list
- Pressing button for starting game 2 times in a row results in bugged background
- Looking at the cauldron in the kitchen sometimes showed grate interaction instead
- Mothers holding invisible infants
- Changing tool while aiming with the bow would keep right hand in aiming state for short time
- Washing in washtub consumed stamina
- Horses weight isn't displaying in coloured numbers when using the open saddlebags and being overloaded, but is when checking by pressing H in players inventory
- NPCs that leave the player's village don't disappear when a season or day is skipped
- Bandits don't react when the player shoots them with a bow or crossbow from a distance
- NPC jerking when walking
- Reduced stuttering when turning the mount
- Other village husbandry animal that bled out far away from player didn't decrease his dynasty reputation on death
- Position of planer in woodshed for male NPCs
- UPDATED
- Rendering optimizations
- Added Broadleaf Plantain to starting inventory
- Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
- Sowing animation now doesn't cancel after interacting with field chunk
- Filling waterskin, bucket or lighting a campfire no longer consumes stamina
- Reduced jittering of knees/legs for horse and donkey when standing still
- Updated the way game counts selling stolen items towards achievement
- Replaced waterskin with wine bottle in barrel crafting animations
- Polish updated
- German updated
- Dutch updated
- Swedish updated
- Upgrading a building with the ""Master of Destruction"" skill returns 50% of resources