1. Update v1.3 b9:
  2. Changed
  3. Optimized bag and inventory updates for remote players
  4. Fixed
  5. Lit molotov illuminating way too much area
  6. Error with filtered language when Trader Rekt announces closing soon
  7. Laser dot visibility issues in MP
  8. Laser dot position when reloading
  9.  
  10. Update v1.2 b27:
  11. Added
  12. Cross platform block lists
  13. Implemented console Performance/Quality graphics modes, selectable through the video options UI.
  14. New vulture model
  15. New rabbit model
  16. New chicken model
  17. Biome spawner delays have a 10% random variation
  18. CRT TV emergency broadcast sound (*enables with light)
  19. Sleeper volumes reset the available spawn points when finding one if they have all been used
  20. Deco manager tree grouping with async loading and work spread out more evenly
  21. Additional flame prefabs to burning Zombies
  22. SFX for nerd outfit extra crafting skill point perk
  23. Missing spark textures for mines
  24. Blood moon party maximum active enemy count with increased game stage scaling based on the full count
  25. Changed
  26. Revised first person rendering to use a single camera
  27. Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms
  28. Enable RWG menu items for console
  29. Allow opening of chat window when communication blocked
  30. Implement show user profile for PS5
  31. Optimized entity effect groups by removing duplicate setters from ancestors
  32. Improved biome entity spawners to run timers independently of counts and better track counts so they can't spawn over the limit
  33. Re-balanced biome entity spawner counts and delays
  34. Removed sleeper spawning at farthest position ground check if using min script
  35. Improved active sleeper despawning rules to allow more distance and time
  36. Optimized material cleanup
  37. Optimized object pooling and containers
  38. Optimized chunk wall volume containers
  39. Video brightness setting darkens interiors and night when set below 50%
  40. Decreased darkest range of moon light slightly
  41. Helmet light mod to have less range
  42. Optimized FindInChildren
  43. Optimized entity spawning model type lookup
  44. Updated Screamer sounds
  45. Solar Cells can no longer be scrapped
  46. Grace is no longer zombie food
  47. Optimized vehicles to not use a container object
  48. Increased blood moon party distance to add players
  49. Re-enabled Game Version display in server browser for console clients
  50. Fixed
  51. Iron Gut does not apply on login
  52. Xbox/PS5 Friends not working in Server Browser
  53. RWG previewer not removing some of the button handlers on close
  54. Server doesn't log chat sender names
  55. NRE and loss of controls when sign or storage crate is destroyed while writing in it
  56. Copy+paste kills tabs/linebreaks
  57. Error loading prefabs with ExcludePOICulling=true due to outdated ins files
  58. Effect groups do not extend from ancestors in the correct order in entityclasses xml
  59. Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id
  60. A biome zombie type spawner could have a permanently disabled timer if they aged out before a player ever killed one (old data is removed and they will start spawning again)
  61. Biome spawners could conflict and use the same status data
  62. Arrow LOD issue zooming in and out while bow is pulled back
  63. No respawn on min script sleeper volumes if entity despawned
  64. Player drop time delay was affected by frame rate
  65. Simple prefabs like part_streetlight_single generated an empty imposter mesh
  66. Chunks being copied to Unity could rarely have the wrong object and block all copying
  67. Primitive outfit has a read/write issue
  68. Occasional Exception and NRE when exiting to Main Menu
  69. Wall volumes were added to chunks they did not overlap and had unneeded padding
  70. Sleeper and trigger volumes were added to chunks they did not overlap
  71. Battery and solar banks beep when relogging
  72. Player placed torches had a duplicate Audio Player
  73. Audio sources with doppler could make squeaks or dropouts on player teleport or world origin shifts
  74. Audio manager would still track many sounds after they were destroyed
  75. Loot abundance settings below 100% would give less loot than it should
  76. Hordestone Twitch Event should not auto respawn.
  77. Tactical Assault Rifle missing reflex sight model
  78. Headgear morphs won't spawn in when in first person view now.
  79. Drone inventory can roll back as client while using drone healing mod
  80. Drone can't heal player while on vehicle
  81. First time the drone heals the player after a debuff has been healed, it fails to heal the player
  82. Moving animals appear almost invisible with certain FSR settings
  83. Invisible character when being transported out of trader on vehicle
  84. Vehicle camera position glitches when origin shift happens
  85. EntityFactory GetEntityType warnings from missing types
  86. Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
  87. HUD markers flickering positions
  88. Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
  89. Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
  90. Added fallback particle removals for bleeding and shock particles in status check player buff
  91. Prevent NRE when spam clicking a trader to open the quest turn-in window as a client