- Bugfixes, Demo, Assist Mode, and What's Next
- First of all thank you everyone for enjoying Arco, and reporting all the bugs!
- If you played Arco but haven't left a reivew yet, please do, it helps 💕
- Patch summary
- Lots of crash and bug fixes. Let us know if you find anything we missed.
- Demo! Some people asked so we brought the free demo back! It's important to notice that the demo is the first 2-3 hours of the game and that the saves carry over to the final, if you choose to buy, so it is the best way to see if you like the game!
- Assist mode in settings for players who care about the story but are struggling with combat. You can use it to blow stuff up, skip combat and turn off ghosts. We recommend experiencing the game without it, but we want to make sure everyone can get the most fun out of the game.
- Option to skip Act I when replaying the game. To make Obelisk hunting and looking for alternate paths a more pleasant process.
- Holding space previews bullet paths. Thanks for the suggestion.
- What's next
- Localisation. Arco will be translated into 6 languages:
- - Spanish - LATAM
- - German
- - Simplified Chinese
- - Russian
- - Japanese
- - Portuguese - BR
- The translations are planned to release before end of the month on Steam.
- Switch patches. We realise Switch version of the game runs worse than PC and has additional bugs. There's a Patch on the way addressing the main issues. As we can't instantly push new changes to Switch, the fixes there will lag behind the ones here. Hope you understand. We hope that the upcoming Switch patch will be accepted by Nintendo in the following week.
- More and more fixes. Hopefully, most of the issues are now resolved, but we'll keep an eye out for more bug reports and tackle them asap.
- Changelog
- - Fixed 2x Mana Buff sometimes not working in combat
- - Assist Mode
- - Added Act 1 skip when replaying the game.
- - Fixed some Achievements not triggering.
- - Changed scenario summary presentation a little
- - Patched accidentally leaving Zoka behind
- - Typo fixes
- - Increased draw scale for the pre-fight UI in encounter for comfortable reading on Switch/Deck
- - Fixed use button visible for one frame if it shouldn't be on opening inventory
- - Fixed crash in boss_moth
- - Rattler mission hints
- - Fixed lizard egg softlock
- - Patched items that do damage when consumed so they don't break the game if used in pre-battle
- - Fixed Chali trader shop crash
- - Fixed wrong-size overlay with funny res
- - Less blinding crash screen
- - Reworked Sprite Caching
- - Fixed infinite money loop (one of em at least)
- - Bunch of skill description fixes
- - Fixed Revive Corpse crash
- - Added missing 'worm ghost' description
- - Fixed being able to take Zoka past the forest
- - Fixed train wormhole
- - Fixed archeology minigame crash
- - Added missing mana pickup description
- - Fixed kid ball mission not finishing
- - Added bullet paths visible when holding space
- First person to find another crash on Steam and ask gets a key for their friend >:)