1. Bugfixes, Demo, Assist Mode, and What's Next
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  3. First of all thank you everyone for enjoying Arco, and reporting all the bugs!
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  5. If you played Arco but haven't left a reivew yet, please do, it helps 💕
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  7. Patch summary
  8. Lots of crash and bug fixes. Let us know if you find anything we missed.
  9. Demo! Some people asked so we brought the free demo back! It's important to notice that the demo is the first 2-3 hours of the game and that the saves carry over to the final, if you choose to buy, so it is the best way to see if you like the game!
  10. Assist mode in settings for players who care about the story but are struggling with combat. You can use it to blow stuff up, skip combat and turn off ghosts. We recommend experiencing the game without it, but we want to make sure everyone can get the most fun out of the game.
  11. Option to skip Act I when replaying the game. To make Obelisk hunting and looking for alternate paths a more pleasant process.
  12. Holding space previews bullet paths. Thanks for the suggestion.
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  15. What's next
  16. Localisation. Arco will be translated into 6 languages:
  17. - Spanish - LATAM
  18. - German
  19. - Simplified Chinese
  20. - Russian
  21. - Japanese
  22. - Portuguese - BR
  23. The translations are planned to release before end of the month on Steam.
  24. Switch patches. We realise Switch version of the game runs worse than PC and has additional bugs. There's a Patch on the way addressing the main issues. As we can't instantly push new changes to Switch, the fixes there will lag behind the ones here. Hope you understand. We hope that the upcoming Switch patch will be accepted by Nintendo in the following week.
  25. More and more fixes. Hopefully, most of the issues are now resolved, but we'll keep an eye out for more bug reports and tackle them asap.
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  28. Changelog
  29. - Fixed 2x Mana Buff sometimes not working in combat
  30. - Assist Mode
  31. - Added Act 1 skip when replaying the game.
  32. - Fixed some Achievements not triggering.
  33. - Changed scenario summary presentation a little
  34. - Patched accidentally leaving Zoka behind
  35. - Typo fixes
  36. - Increased draw scale for the pre-fight UI in encounter for comfortable reading on Switch/Deck
  37. - Fixed use button visible for one frame if it shouldn't be on opening inventory
  38. - Fixed crash in boss_moth
  39. - Rattler mission hints
  40. - Fixed lizard egg softlock
  41. - Patched items that do damage when consumed so they don't break the game if used in pre-battle
  42. - Fixed Chali trader shop crash
  43. - Fixed wrong-size overlay with funny res
  44. - Less blinding crash screen
  45. - Reworked Sprite Caching
  46. - Fixed infinite money loop (one of em at least)
  47. - Bunch of skill description fixes
  48. - Fixed Revive Corpse crash
  49. - Added missing 'worm ghost' description
  50. - Fixed being able to take Zoka past the forest
  51. - Fixed train wormhole
  52. - Fixed archeology minigame crash
  53. - Added missing mana pickup description
  54. - Fixed kid ball mission not finishing
  55. - Added bullet paths visible when holding space
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  57. First person to find another crash on Steam and ask gets a key for their friend >:)
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