1. Update v232837:
  2. New Content/Features
  3. Rogue Angel:
  4. The crucible gets ever more fearsome as new challenges enter the fray:
  5.  
  6. 10 additional arenas have been added to the pool
  7.  
  8. One additional Boss, "Anak The Soulbinder" has been added to the pool.
  9.  
  10. Items:
  11. Demon Blood
  12. A strange artifact bursting with the blood of demons. Use this item to unleash three vials and seize one to harness the power of demonic essence. Empowered, your attacks will strike with doubled brutality, each kill siphoning a small surge of stolen life back into your veins.
  13.  
  14. Power this raw was never meant for mortals.
  15.  
  16. Holy Orb Turret
  17. Behold: the Holy Orb Turret, a floating sphere cloaked in the tortured faces of the judged. When activated, the Orb's celestial wrath stirs to life, and searing white beams erupt forth in a merciless rotation. Anything caught within its radiant sweep will be annihilated.
  18.  
  19. Additionally:
  20. Added a visual progress bar to character revivals.
  21.  
  22. Added a push-to-talk voice chat option.
  23.  
  24. Added 'Screen Space Shadows' setting to the graphics settings.
  25.  
  26. Metal as Hell - Premium DLC
  27. New Champion Skins:
  28. Shred through the unholy in our new Metal as Hell DLC. Wrapped in leather, bristling with spikes and ready to amplify the carnage, each playable character receives a unique skin forged from legend and tuned for maximum stage presence.
  29.  
  30. Punk Paladin (Ink)
  31.  
  32. Furious Four-String (Roch)
  33.  
  34. Black Swan (Sol)
  35.  
  36. Spectral Riff (Void)
  37.  
  38. New Weapon Skins - Silver Requiem:
  39. Forged from purest silver, these weapons are ready to leave their mark on undead flesh. Turn up the slaughter and play loud with the Silver Requiem weapon skins for Painkiller.
  40.  
  41. Electrodriver:
  42.  
  43. Revolver:
  44.  
  45. Rocket Launcher:
  46.  
  47. Shotgun:
  48.  
  49. SMG:
  50.  
  51. Stakegun:
  52.  
  53. The "Metal as Hell" skin pack includes both Champion and weapon skins and is available as part of the Painkiller Season Pass or as a separate purchase through the storefront.
  54.  
  55. Improvements
  56. Painkiller weapon improvements:
  57.  
  58. Improvements in the way "hook" points are displayed.
  59.  
  60. Improvements to weapon sound and visual effects.
  61.  
  62. Fixed issues with weapon swapping.
  63.  
  64. Fixed an issue where player input could be blocked after switching to/from the shredder.
  65.  
  66. Network optimizations.
  67.  
  68. Other minor bug fixes.
  69.  
  70. Stakegun weapon improvements:
  71.  
  72. Improved weapon visual effects.
  73.  
  74. Improved Unholy Frag & Sticky Grenade visual effects.
  75.  
  76. Fixed an issue where the Sticky Grenade may not stick correctly.
  77.  
  78. Other minor bug fixes.
  79.  
  80. Improved the collision behaviour of thrown objects, such as explosive barrels and Blood Tanks.
  81.  
  82. Improved gore effects on enemies.
  83.  
  84. Weapon masteries for unlocked weapons can now be progressed through Rogue Angel Mode.
  85.  
  86. Improved the Combo Panel: each subsequent kill of a certain type will now also reflect how many times that kill type has been performed within the combo.
  87.  
  88. Added an option in Settings to turn off narrative voice-overs.
  89.  
  90. All button prompts now have the option to be activated by mouse click.
  91.  
  92. Added common monitor refresh rates:
  93.  
  94. 30Hz ((Steam Deck)
  95.  
  96. 40Hz (Steam Deck)
  97.  
  98. 75Hz
  99.  
  100. 100Hz
  101.  
  102. 144Hz
  103.  
  104. 175Hz
  105.  
  106. 180Hz
  107.  
  108. 200Hz
  109.  
  110. 360Hz
  111.  
  112. 480Hz
  113.  
  114. Resolved Issues
  115. Fixed an issue where achievements could not be tracked properly if the game was force-quit.
  116.  
  117. Fixed an issue where players selecting Quick Play could encounter an error.
  118.  
  119. Fixed various issues that may occur if the player was attempting to join or re-join matches of either raids or Rogue Angel mode.
  120.  
  121. Fixed an issue where Roch couldn't be revived in the Prologue level.
  122.  
  123. Fixed an issue with French language localization in the Prologue level. tutorial
  124.  
  125. Fixed an issue where the Blood Tank could fall beneath the terrain.
  126.  
  127. Fixed an issue where bots could get stuck in a secret area within the Death Quarry level.
  128.  
  129. Fixed an issue where there was missing ambient audio in the Winding Canyons level.
  130.  
  131. Fixed an issue where enemies could assume the default model skeleton pose (A-Pose) upon death.
  132.  
  133. Fixed an issue where players could appear to have duplicate characters after loading into a raid.
  134.  
  135. Fixed an issue where the player may be unable to change their weapon properly upon defeating an Elite enemy.
  136.  
  137. Fixed an issue where the codex entries for Roch, Sol, and Runner would not unlock correctly.
  138.  
  139. Fixed multiple collision issues on boss and elite enemy models.
  140.  
  141. General performance improvements.
  142.  
  143. Update v227993:
  144. New Features
  145. Leaderboards
  146. Track your path through Purgatory. Each location now has its own leaderboard, ranked by the score earned during a raid.
  147.  
  148. Accessible directly from the Lobby.
  149.  
  150. Leaderboards are platform-specific.
  151.  
  152. Improvements
  153.  
  154. Controls:
  155.  
  156. The communication wheel mouse navigation has been reduced to improve feel.
  157.  
  158. Dialogue:
  159.  
  160. Reduced the frequency of in-mission voice lines.
  161.  
  162. Dialogue timing adjusted to occur less often during combat.
  163.  
  164. Certain voice-over variants now have a much lower chance to play.
  165.  
  166. Display Options:
  167.  
  168. Added a setting to switch the active display monitor.
  169.  
  170. Lobby Enhancements:
  171.  
  172. Added sound effects for reward windows.
  173.  
  174. Tarot Cards:
  175.  
  176. "Hunter’s Due" and "Hellborn’s Gift" descriptions now properly reflect their in-game functionality.
  177.  
  178. UI Improvements:
  179.  
  180. Added more accurate error messages when experiencing issues joining raids.
  181.  
  182. Resolved Issues
  183.  
  184. Achievements
  185.  
  186. Fixed an issue where the "Shred on Arrival" achievement would not progress correctly.
  187.  
  188. Crashes:
  189.  
  190. Fixed several of the most common crashes.
  191.  
  192. Gameplay Fixes
  193.  
  194. Fixed incorrect enemy spawns, missing enviro collisions, and movement bugs
  195.  
  196. Fixed an issue where Orion of the Bloodswarm's (first boss) collider would not despawn properly.
  197.  
  198. Fixed an issue where Blood Tanks had incorrect collision.
  199.  
  200. Fixed an issue where Static Blood Tanks could have incorrect inactive tank markers.
  201.  
  202. Fixed an issue where Soul Cages could behave incorrectly when being held during fast player movement.
  203.  
  204. Fixed an issue where bots could spawn outside the arena on Winding Canyons.
  205.  
  206. Fixed an issue with bot possession after player death in Rogue Angel mode.
  207.  
  208. Localization
  209.  
  210. Fixed missing French localizations of tutorial elements in the Prologue.
  211.  
  212. Offline Mode
  213.  
  214. Fixed an issue where Ancient Soul rewards could be counted incorrectly upon successful completion of a raid.
  215.  
  216. UI Fixes
  217.  
  218. Fixed an issue where the Sharpness option was missing a description.
  219.  
  220. Fixed an issue with player markers displaying incorrectly.
  221.  
  222. Fixed an issue where the Raid Summary screen incorrectly displayed character visuals.
  223.  
  224. User Experience
  225.  
  226. Fixed an issue where quickly pressing the middle mouse button during the tagging tutorial could block the alt-shot input.
  227.  
  228. Voice Chat
  229.  
  230. Fixed an issue where communication settings would not save unless the game was restarted.
  231.  
  232. Visuals & Effects
  233.  
  234. Fixed an issue where the Electrodriver’s alt-fire electricity effect was missing in the Prologue.
  235.  
  236. Fixed an issue where unintended world effects and visual interference could appear on the Character and Weapon selection screens.
  237.  
  238. Fixed an issue where the pressure plate platform in Canyons would visually twitch or glitch.