1. Update v1.013.005.116296:
  2.  Crash Fixes & Hangs
  3.  
  4. Fixed a crash that could occur when attempting to start the Dethroned Lost Soul Quest
  5.  
  6. Fixed a crash that could occur when interacting with a Lost Soul due to it being unable to find a valid Quest Target
  7.  
  8.  
  9. General
  10.  
  11. Sword & Whip “Whip Lash”
  12.  
  13. Reduced Cooldown from 2 to 1
  14.  
  15. Increased base damage from 20 to 30
  16.  
  17. Fixed an issue where the Careless flaw didn’t reduce Defense & Resistance
  18.  
  19. Fixed an issue where Tome of Transmutation and Tome of the Golden Realm did not unlock their Ascension Trait
  20.  
  21.  
  22. Art
  23.  
  24. Improved performance of the Raiders of the Deep and Thorned Skeletons VFX
  25.  
  26. Fixed an issue with the Fey Fissure explore Event Background
  27.  
  28.  
  29. Faction Customization
  30.  
  31. More fixes for Army Armor Color not propagating properly to the World Map
  32.  
  33. Fixed a Duplicate Armor Color selector being present for Giant Kings
  34.  
  35. Fixed an issue where Masks were placed too high for Female Ogrekin Hybrid Vampires
  36.  
  37. Fixed an issue where the arm would appear disconnected from the body with the Rose Dress Outfit
  38.  
  39. Fixed an issue where the Vampire Hunter & Rogue Hood Helmet Customization Items would clip on the wide Human Face
  40.  
  41.  
  42. Units & Models
  43.  
  44. Fixed an issue where the Dragoon’s Cape would be in front of the unit when using Bear Mounts
  45.  
  46. Fixed an issue where Julia’s Staff would not be visible
  47.  
  48. Fixed an issue where a Tiny Flag would appear when Rulers were holding a Staff weapon with a Flag
  49.  
  50. Fixed an issue where the Geomancer would not follow Race Skin Color
  51.  
  52. Fixed an issue where Geomancers had double faces
  53.  
  54. Fixed an issue where the Dragon Idle Animation would be separated in the Faction Creation and World Map
  55.  
  56. Fixed an issue where the Doombat did not fit in its Panel Icon and Unit Panel
  57.  
  58. Fixed an issue where Hybrid Vampires with a Sword & Crossbow would hold both weapons in the same hand.
  59.  
  60. Fixed an issue where the Dark Outrider Cape would clip through the Shoulder piece
  61.  
  62.  
  63. Multiplayer
  64.  
  65. Fixed an Out of Sync that could occur on game start due to a Ancient Wonder having more than 6 Inhabitants
  66.  
  67. Fixed an Out of Sync that could occur when updating Hero Relations after changing Alignment or acquiring a new Tome.
  68.  
  69.  
  70. World Map
  71.  
  72. Improved performance of the Inspiration Tracker
  73.  
  74. Fixed an issue where Vision Range would be able to overflow
  75.  
  76. Fixed an issue where Vision from too many items would not be able to be tracked
  77.  
  78. Fixed an issue where you could no longer Declare War by moving onto an opponent's Province Improvement.
  79.  
  80. Fixed an issue where Fated Region armies would wander outside of the Fated Region.
  81.  
  82. Update v1.013.004.115848:
  83. Crash Fixes & Hangs
  84.  
  85. Fixed a crash that would occur after meeting Edward in Empires & Ashes 2
  86.  
  87. Fixed a crash that would occur when opening the Pause Menu during the Hero Embrace
  88.  
  89.  
  90. Combat Maps
  91.  
  92. Fixed an issue where Exploding Obstacles would not have an effect
  93.  
  94.  
  95. Culture
  96.  
  97. Fixed an issue where Materium Monument: Sanctum & Monument: Apex would double and triple Defense Values instead of adding 1 and 2.
  98.  
  99.  
  100. Events
  101.  
  102. Fixed an issue where Fair Lady’s Lament would generate additional Armies during the Aftermath.
  103.  
  104. Fixed an issue in Bloodletter Tennents where Blood Maggots would spawn regularly and berserk at the same time.
  105.  
  106.  
  107. World Map
  108.  
  109. Fixed an issue where the Crystal Dwelling could receive a Vampire Upgrade Set
  110.  
  111. Update v1.013.003.115745:
  112. Corpse Eating from Ritualist Cannibals can now be used while standing on top of the corpse
  113.  
  114. Opened up the requirements for the Vision of Promise Flavor Events & Quests
  115.  
  116.  
  117.  
  118. Dark
  119.  
  120. City Structure “Collector” - No longer replaces the Tier 1 Gold Structure “Vendor”, now replaces the Tier 2 Gold Structure “Market”
  121.  
  122. City Structure “Shadowtrade Quarter” - No longer replaces the Tier 2 Gold Structure “Market”, now replaces the Tier 3 Gold Structure “Mint”
  123.  
  124. Combat Spell “Death Waltz” - Improved AI Targeting Evaluations
  125.  
  126. Industrious
  127.  
  128. Unit “Bastion” - Defensive Sweep now has the Base Tag
  129.  
  130.  
  131.  
  132. Fixed an Out of Sync that could occur when processing the Free City tutorial
  133.  
  134. Fixed an Out of Sync that could occur due to Vision from a Free City being granted through a Hostage
  135.  
  136. Fixed an Out of Sync that could occur for other players when defeating a Crusader Host Infestation when multiple players have a relation with them
  137.  
  138. Fixed an issue where the Lost Soul Event for interacting without a Hero would show to all players in a Multiplayer Session.
  139.  
  140.  
  141.  
  142. Active Ability Infusion “Pierce Shot”
  143.  
  144. Now have the Base tag
  145.  
  146. Damage now scales with the damage of the weapon
  147.  
  148. Changed from a Full Action to a Single Action
  149.  
  150. Active Ability Infusion “Pull Shot”
  151.  
  152. Now have the Base tag
  153.  
  154. Damage now scales with the damage of the weapon
  155.  
  156. Changed from a Full Action (Continue) to a Leave One Action
  157.  
  158.  
  159.  
  160. Blood & Courtship
  161.  
  162. Changed Objective of the Emperor Quest to be more clear
  163.  
  164. Inserted hyperlinks to lore concepts, where those were missing
  165.  
  166. Added a crucial quotation mark that was missing in the Princess Mavelith Quest
  167.  
  168.  
  169.  
  170. Tome of Torment
  171.  
  172. Unit Enchantment “Tormenting Projectiles”:
  173.  
  174. Tormenting Projectiles now has a 90% chance (120% single) to apply Tormented
  175.  
  176. Tome of the Crimson Reign
  177.  
  178. Unit “Blood Exarch”
  179.  
  180. Blood Pull
  181.  
  182. Now leaves one action point instead of being free
  183.  
  184. Has a 90% chance to pull the unit
  185.  
  186. Has a 2 turn cooldown
  187.  
  188. Grant Blood of the Exarch no longer works on Blood Exarchs or heroes
  189.  
  190.  
  191.  
  192. Crash Fixes & Hangs
  193.  
  194. Fixed a crash that could occur when opening the Heroes Side Panel when 2 or more Heroes were captured by Rulers/Free Cities
  195.  
  196. Fixed a crash that could occur when opening/closing the Hero or Unit Panel
  197.  
  198. Fixed a crash that could occur when interacting with a Quest Stack that had moved from the original interaction location
  199.  
  200. Fixed a crash that could occur when interacting with a Fated Region objective due to the Combat data set being set incorrectly
  201.  
  202. Fixed a crash that could occur when entering & exiting the Menu while having the Notification for a Story Event selected
  203.  
  204. Fixed a crash that could occur when moving through the Faction Creation Flow/Godir Origin Selection screen
  205.  
  206. Fixed a crash that could occur when building Migrate Options for cities due to Outposts not having a race associated with them
  207.  
  208. Fixed a crash that could occur in the Multiplayer Lobby by readying while the Lobby was refreshing. The Ready button is now blocked during refreshes of the Multiplayer Lobby.
  209.  
  210. Fixed a crash that could occur in Multiplayer when observing combat and opening a cast Spell Notification
  211.  
  212. Fixed a crash that could occur when engaging a combat with Inhabitants
  213.  
  214. Fixed a crash that could occur due to having the Combat Overview open during the AI Turn
  215.  
  216. Fixed a crash that could occur in Multiplayer when resolving Combat
  217.  
  218. Fixed a crash that could occur due to Reduced Healing overflowing and killing units instead
  219.  
  220. Fixed a crash that could occur due to Spawned Infestations from Regenerating Infestations not having an Infestation Domain.
  221.  
  222. Fixed a crash that could occur on start up due to disabled mods
  223.  
  224. Fixed a crash that could occur when opening the Call to War declined Notification
  225.  
  226. Fixed a hang that could occur during combat when the AI would lose due to an Auto Spell during the End Turn flow.
  227.  
  228. Fixed a hang that could occur due to the AI attempting to attack a City without first Sieging it
  229.  
  230. Fixed an Hang that could occur when two different Rulers would attempt to Excavate two different province from the same location
  231.  
  232.  
  233. Achievements
  234.  
  235. Fixed an issue where “Magnum Opus” would not unlock if another player had already built a Monument Apex in the session.
  236.  
  237. Fixed an issue where “Vampire Hunter” would not unlock if defeating the empire would also end the game
  238.  
  239.  
  240. Art
  241.  
  242. Animations
  243.  
  244. Fixed an issue where Heroes equipped with Ranged weapons would experience a vertex explosion.
  245.  
  246. Fixed an issue where Ranger Rulers/Heroes using casting abilities would experience a vertex explosion
  247.  
  248. Fixed an issue where Melee Units on Mounts had a delay in their animation
  249.  
  250. Fixed an issue where Spell Casting Units on Chariots had broken attack animations
  251.  
  252. Fixed an issue where Dragon Rulers had desynchronization in their Idle Animation due to a feathering issue.
  253.  
  254. Fixed an issue where the Vampiric Flight had animation issues with the Staff of the Wanderer, Sword & Crossbow, Sword & Whip and various Cloaks.
  255.  
  256.  
  257. Customization
  258.  
  259. Fixed an issue where various Colours applied incorrectly to Outfits
  260.  
  261. Fixed an issue where High Culture Helmets were not available for the Ancient Form
  262.  
  263. Fixed an issue where Dwarf Beards would be removed when using Architect Helmets
  264.  
  265. Fixed an issue where the chosen Race Skin Colour would not be propagated to various Tome Units
  266.  
  267. Fixed an issue where the chosen Armor Colour would not propagate to the game world
  268.  
  269.  
  270. Units & Models
  271.  
  272. Fixed an issue where the Turned Vampire Gradient caused invisible Legs
  273.  
  274. Fixed an issue where Fur Elements on Capes would be transparent on Heroes with Turned Vampire
  275.  
  276. Fixed an issue where the Blood Staff was held incorrectly on Heroes with Gloomstrider
  277.  
  278. Fixed an issue where the White Witch unit had missing parts when riding a Chariot
  279.  
  280. Fixed an issue where Ranged Heroes would float above their flying mounts
  281.  
  282. Fixed an issue where the Painbringer had an extra set of Legs when effect by Reveler’s Heart
  283.  
  284. Fixed an issue where Cultivators with the Reveler’s Heart Transformation had double legs
  285.  
  286. Fixed an issue where the Horns from the Draconian Transformation would not be present on Heroes/Units
  287.  
  288. Fixed an issue where casting Retaliating Growths on Titans would result in massive head tentacles.
  289.  
  290. Fixed an issue where the Trees in Sunless Maps did not have the correct Damaged State
  291.  
  292.  
  293. Combat
  294.  
  295. Fixed an issue where Resurgence Effects could allow a player to keep converted units
  296.  
  297.  
  298. Culture
  299.  
  300. Fixed an issue where “All-Seeing” would still grant knowledge for Defeated Free Cities
  301.  
  302. Fixed an issue where a defeated Ruler’s Hostages were not transferred to newly vassalized Cities.
  303.  
  304. Fixed an issue where no or the wrong Whispering Stone would be returned when taking a Hostage
  305.  
  306.  
  307. Events
  308.  
  309. Fixed an issue where the Retreat Icon was missing for the Retreat option in the Contained Constructs Event
  310.  
  311. Fixed an issue where Bloodletter’s Tenets would offer to replace an existing Blood Cultist
  312.  
  313. Fixed an issue where the Banshee Queen from the Rose Chocked Palace would not carry over properly to the aftermath
  314.  
  315. Fixed an issue where the Broken Wizard Tower Adventure “Forlorn Puppeteer” did not reward the stated unit
  316.  
  317. Fixed an issue where the Astral Option for the Archon Observatory Adventure “A Death Foretold” would no longer trigger
  318.  
  319. Fixed an issue where encountering the Headless Horseman multiple times would add them to the Crypt without a Name
  320.  
  321.  
  322. Factions
  323.  
  324. Fixed an issue where Apex Predators did not have a Faction Biography text linked
  325.  
  326.  
  327. Heroes
  328.  
  329. Ambitions
  330.  
  331. Fixed an issue with the Shepherd Ambition where it would trigger early on Feudal Units that reached Legendary Rank but did not Promote yet.
  332.  
  333.  
  334. Vampires
  335.  
  336. Fixed an issue where the Rosebound Noble Signature Skill would not provide Elder Vampire's Gift
  337.  
  338. Fixed an issue with Mesmerizing Bite not applying Domination for the entire remainder of the Combat.
  339.  
  340. Fixed an issue where the “Rose Guardian” Ability would summon the Rose Knight on Water
  341.  
  342. Fixed an issue where Gravemarch would only trigger for 1 player when combat involved multiple Vampires using Gravemarch
  343.  
  344. Fixed an issue where Grabemarch was able to resurrect Heroes
  345.  
  346.  
  347. Hero Skills
  348.  
  349. Fixed an issue where the Ritualists “Spreading Wildgrowth” would not apply its effects in the additional hexes.
  350.  
  351. Fixed an issue where the Warlock “Claim Soul” ability would allow you to keep claimed units if you managed to provide them with resurgence
  352.  
  353.  
  354. Interface
  355.  
  356. Fixed an issue where Ruler Information would be cleared when entering Advanced Faction Settings, making a new Hero and returning to the Appearance Screen
  357.  
  358. Fixed an issue where the Devour Screen would not automatically scale to fit all heroes properly
  359.  
  360. Fixed an issue where the “You have been denounced/insulted/complimented" didn't actually enable/disable that notification.
  361.  
  362.  
  363. Text
  364.  
  365. Fixed an issue the Shrieking Bat wouldn’t show a name in when available in the Beast Wrangler
  366.  
  367. Fixed a missing income value in the Age of Death description
  368.  
  369.  
  370. Item Forge
  371.  
  372. Fixed an issue where the Stunning Flash Infusion was not available for Staff Weapons.
  373.  
  374. Fixed an issue where the “Tools of Torment” Sword & Whip weapon would inflict Torment on the user. It now has a 120% chance to inflict Torment and both Despairing & Torment can be applied from the Melee Strike and the Whip Lash.
  375.  
  376.  
  377. Pantheon
  378.  
  379. Fixed an issue where the Overcharge Cast ability from the Pantheon could be refreshed
  380.  
  381.  
  382. Story Realms
  383.  
  384. Fixed an issue where Sunless Lands would appear with Wonders on various Story Realms. Sunless Lands are allowed on Crimson Caldera, Eternal Court, Grexolis and Tharru’Cath.
  385.  
  386. Fixed an issue in Arcalot where the Player Race would gain Umbral Flesh
  387.  
  388. Fixed an issue where choosing Diablerie in the Blood of Consorts event would not grant additional XP
  389.  
  390. Fixed an issue where the Crimson Fane Region containing the Crypt of the Deathless God could not be annexed
  391.  
  392. Fixed an issue where the Map could generate with impassible Underground Passages
  393.  
  394. Units
  395.  
  396. Fixed Blood Cultist’s Champion Scarlet Plague to display the correct name for the ability and display the correct amount of stacks of Blood Parasite it applies
  397.  
  398. Fixed Blood Parasite now dealing the correct amount of damage as it stacks and it should now show its name on the combatlog.
  399.  
  400. Fixed an issue where the Tyrant Knight’s Trample didn’t cancel Defense Mode or Retalliations.
  401.  
  402.  
  403. World Map
  404.  
  405. Fixed an issue where the Unit Placer could place Units on top of Player Owned Structures after a combat
  406.  
  407. Fixed an issue where active Operations would delay Raze/Migrate/Absorb Operations on conquered cities.
  408.  
  409. Fixed an issue where the “Thrall Sacrifice” option of the Crimson Fane would not actually require 10 Thralls.
  410.  
  411. Fixed an issue where an Outposts Work Camp Province would not convert to a Province for new Cities
  412.  
  413. Fixed an issue where the “In-Sunlight” weakness would still apply in the Umbral Abyss
  414.  
  415. Fixed an issue where instability from Sunless lands would not be negated by the Rose Chocked Palace or gaining the Heartless property
  416.  
  417. Update v1.013.002.115151:
  418. Culture “High” - Removed the +10 Positive Alignment
  419.  
  420. The Enchantments Flameburst Weapons and Supreme Magic no longer destroy the corpses of killed units.
  421.  
  422. World Map Spell “Fight for Power” - Added Skalds & Inferno Hounds as units that can be summoned.
  423.  
  424.  
  425.  
  426.  
  427. Elder Vampire
  428.  
  429. Signature Skill “Hemomancer” - Replaced unlocked Affinity Skill “Purging Strikes” with “Searing Strikes”
  430.  
  431. Signature Skill "Vampiric Rage” - Clarified that the effect gives a max 50% Damage increase at 1 HP
  432.  
  433. Signature Skill “Exsanguinate” - Now counts as a Base Ability
  434.  
  435. Signature Skill “Festering Spine” - Now counts as a Base Ability
  436.  
  437.  
  438.  
  439.  
  440. Fixed an Out of Sync that could occur on Turn 1 due to a Base Game Ruler with a DLC Class Hero.
  441.  
  442.  
  443.  
  444.  
  445. Blocked the following Realm Quests when playing a Presence Ruler as a Human:
  446.  
  447. Pretender Kings
  448.  
  449. Ashen War
  450.  
  451. Updated “Primal Dispute” to reveal the trait when triggered regardless of playing as one of the rulers or not.
  452.  
  453.  
  454.  
  455.  
  456.  
  457.  
  458. Crash Fixes & Hangs
  459.  
  460. Fixed a crash that could occur when generating a Lost Souls Quest
  461.  
  462. Fixed a crash that could occur due to AI incorrectly processing stacks with no behaviour
  463.  
  464. Fixed a crash on existing Item Forge Blueprints having an increased cost exceeding maximum cost. Invalid Blueprints are now automatically cleared from the Blueprints list.
  465.  
  466. Fixed a number of crashes related to windows being forced closed without a client being active.
  467.  
  468. Fixed a crash that could occur when selecting a Ruler type with a controller too quickly.
  469.  
  470. Fixed a crash involving Sunless terrain that could occur during Map Generation.
  471.  
  472. Fixed a crash that could occur by continuing an active game with Tutorials enabled and building an outpost
  473.  
  474. Art
  475.  
  476. Fixed an issue where the "Cultivator's" ability animations skip some frames when performing them while mounted
  477.  
  478. Fixed an issue where Zombies and Decaying Zombies would get a bow when having Naga or Gloom Strider transformations applied.
  479.  
  480. Fixed an issue where Decaying Zombie with Angelic Transformation would have face issues
  481.  
  482. Fixed an issue where Units with Gloomstrider Transformation are not fully visible in Story Events
  483.  
  484. Fixed an issue where Vampire Rulers with Vampiric Flight and a Charge Strike weapon would not exit the Animation normally.
  485.  
  486. Fixed an issue where the casting animation of class and misc magic abilities with "Floating Daggers" was wrong.
  487.  
  488. Fixed an issue where the placement was wrong of the cape during the embrace animation of a Vampire Hero
  489.  
  490. Fixed an issue where the whip from the "Sword and Whip" weapon type stretches and wraps around the wielder when performing the "Siphon Blood" animation
  491.  
  492. Fixed an issue where the Monk did not have a beard when using Dwarf Form.
  493.  
  494. Fixed an issue where two Dark Cult of Tyranny outfit showed the same visuals
  495.  
  496. Fixed an issue where the "Cultivator" and "Shademaker" are missing underwear in certain death poses
  497.  
  498. Fixed an issue where the Feudal Greatsword no longer had a texture
  499.  
  500. Fixed an issue where the Trainer Ogre Greatsword no longer had a texture
  501.  
  502. Fixed an issue where armor colors would not propagate correctly in-game
  503.  
  504. Fixed an issue where the Vampire Ear Slider would not adjust Ear Size
  505.  
  506. Fixed an issue where Eyes would not adjust with Head Size
  507.  
  508. Fixed an issue where the Head Position was incorrect in the Default Pose for Vampires with Orb Weapons
  509.  
  510. Fixed an issue where Vampire Reaver Heroes would not have legs
  511.  
  512.  
  513. Culture
  514.  
  515. Fixed an issue where the Echo Infusion Conversion was 20% of the Required XP instead of 200%
  516.  
  517. Fixed an issue where Architect T3 and T4 monuments would not provide the Affinity Resistances
  518.  
  519. Events
  520.  
  521. Fixed an issue where the War Hound unit was incorrectly showing up on the Angelic Envoy pick up.
  522.  
  523. Fixed an issue where the “Cloak of the Vampire” Lost Soul Quest did not add the Hero to the Recruitment Pool
  524.  
  525. Fixed an issue where a new Army Surrender Event for Exotic Animals was not allowed to appear outside of Debug Mode.
  526.  
  527. Fated Regions
  528.  
  529. Fixed an issue where there was a duplicate Army Spawn Marker in the Mount Godkeep Fated Region.
  530.  
  531. Interface
  532.  
  533. Fixed an issue where Enable/Disable for Combat Spells did not have Controller Prompts
  534.  
  535. Fixed an issue where the Devour screen did not have Controller Prompts.
  536.  
  537. Fixed an issue where Vampire & Giant King Rulers would be hustled in the Culture Filters in Advanced Setup.
  538.  
  539. Fixed an issue where the player’s Ruler was mentioned in a Diplomatic Notification that they were not involved in.
  540.  
  541. Text
  542.  
  543. Cleaned up the description of the Static Shield spell from the Tome of Warding
  544.  
  545. Fixed the casting instructions on "Rite of Life Leeching" from "Target Enemy Unit" to "Target Friendly Unit"
  546.  
  547. Item Forge
  548.  
  549. Fixed an issue where the new Ring Infusions were added to Misc. Items
  550.  
  551. Story Realm
  552.  
  553. Cliffs of Sordunn
  554.  
  555. Fixed an issue where Merlin would be resurrected in the wrong way, resulting in a possible crash.
  556.  
  557. Fixed an issue where the Endailon Aspect Quest would not update from 0/1 to 1/1 when the quest was resolved.
  558.  
  559. Fixed an issue where there was an unintended uninhabitable province.
  560.  
  561. Blood & Courtship
  562.  
  563. Fixed an issue where the Skeletons spawned by the Deathless God would not have a race assigned
  564.  
  565. Fixed an issue where the "Enemy of My Enemy" quest could not be accepted if the player met and Declared War to one of the quest targets before the quest triggered
  566.  
  567. Fixed an issue where it was still possible to receive the Get Rose Quest from either Mavelith or Wtorakh after already giving it away.
  568.  
  569. Fixed issues of Hero and City names not appearing as translated in non-English languages
  570.  
  571. Fixed an issue where Score Victory was not disabled for this realm.
  572.  
  573. Units
  574.  
  575. Fleshlings now correctly trigger Decaying Dissolution when they explode (same for other units that self-explode as well)
  576.  
  577. Fixed an issue where the Pyre Templar had received the additional +5 Polearm HP Bonus, reducing their HP from 115 to 110.
  578.  
  579. Fixed an issue where the Thorned Skeleton Militia had not received the additional +5 Polearm HP Bonus, increasing their HP from 55 to 60.
  580.  
  581.  
  582.  
  583. World Map
  584.  
  585. Fixed an issue where Free Cities would accidentally take over Infestations when expanding their domain.
  586.  
  587. Fixed an issue where not all diggable earth would be removed after excavating.