- Update v1.8.2:
- New Cards
- We announced the winner of our design contest at the end of last month, and are releasing the fully playable cards today. These cards become automatically available and require no additional unlocking. Congratulations, Alex!
- New Talents
- You may not have noticed, but Sharra and Aurora have been behind on talents compared to the rest of the heroes. With today’s update, each hero will be brought to the same total of 12 possible talents each.
- Sharra
- Bravado
- Sharra gains 1 Power for each stack of Courage she has.
- Berserking
- At the end of each turn, gain 2 Block for each stack of Courage Sharra has.
- Threefold Rhythm
- The third card Sharra plays each turn gains 3 Power.
- Aurora
- Breeder
- The first time you summon Frogs each turn, summon 3 more.
- These talents will be available on all future runs.
- Adjustments and Bug Fixes:
- Added further optimizations to game performance
- Added controller support for hero selection
- Chosen hero skins are now displayed for all characters in the hero selection panel
- Fixed a bug where voice lines were disabled on the first start up of the game
- Fixed several issues with displaying tooltips during battle
- Fixed issues involving Unstable Capacitor
- Characters should no longer randomly become completely white
- When disabled, flash gems are no longer completely greyed out
- Disintegrate now draws itself at the start of each battle, consistent with Binding Topaz behavior.
- Stopped Naddim from flying into the sky when the player has a Magic Carpet
- Fixed edge cases which allowed players to skip unlocking Seifer by using a Wind Gate
- Fixed several typos and localization issues
- Fixed some issues with the tutorial system
- Sharra now says the correct voice line when picking up her 3rd Faeria orb
- Update v1.7.4:
- Fixed the Achievement for purchasing all Rank 1 Embellishments.
- Multiple instances of the same room should no longer appear in Gem Mines.
- Players should no longer automatically move at the beginning of each chapter.
- Fixed the animation for gaining Faeria during battle.
- Update v1.7:
- New Features and Content:
- Flash Gems
- Flash Gems can now be found in the game. These are very powerful gems that shatter after being played only once. They can be acquired as loot randomly from battles.
- Flash Gems can be unlocked as an Embellishment toward the top of the Embellishment tree. If you’re a veteran player, make sure to unlock the Embellishment before you begin your next run.
- You may carry up to 3 Flash gems at a time.
- Battle Socketing
- Of course, Flash Gems might not be very useful if you’re unable to craft them into cards during battle. Therefore, we have introduced Battle Socketing.
- You now have the ability to socket gems into cards during battle, whether they are Flash Gems or not. This ability is not linked to any new Embellishment, and will be available now in all battles.
- You may have noticed with this update that we have also decreased the total amount of inventory slots for gems to 6. Of those 6 slots, up to 3 may be Flash Gems. If you loot a gem when your pack is full, it will simply drop to the ground nearby for you to pick up later. This works for end of chapter bosses as well. (The gem simply follows you to the next Chapter, and lies at your feet)
- New Enemies
- We have added a new enemy encounter for each chapter.
- Chapter 1: Zephir Vulpine
- Chapter 2: Frogtosser
- Chapter 3: Unstable Forgeling
- New Narratives
- Tarum, the Forest World
- Looking up, it as if a mountain is moving. Birds and more are stirred from massive branches, filling the air with all manner of woodland detritus.
- A voice booms forth as if the earth speaks, and it becomes clear this is no lifeless mound.
- “Come,” it resonates, “The times are dark. Your bark is soft. I have plenty to spare, as you see.”
- If the thing could smile, there was no way of knowing.
- Tarum will grant you your choice of defensive blessings.
- Wind Gate
- The wind picks up, and sand fills the air. A strange tower raises out of the desert here, banners flapping noisily in the gale.
- A high pitched tone resonates from the top of the structure, where it seems shaped to harness the flow of the wind in a very precise manner. There is an energy about it. The air feels charged like a battery.
- A caretaker speaks from its marbled steps. “Grains of sand. Do you fly forward, or back?”
- Wind Gates will allow you to skip to the next chapter, or visit another narrative.
- Chrysalis
- A strange green casing dangles from a nearby tree. A chrysalis perhaps, but one so large?
- Something pulses from within. As they watch, a moth lands on its skin. Slowly and silently, it disappears within.
- What danger will be birthed from such a womb?
- You may choose to destroy the Chrysalis, or carry it along with you at a cost. Maybe it will hatch into something good?
- Flash Wind
- A figure is seen in the desert, moving extremely fast. He stops briefly in front of the heroes, and introduces himself as a student of Khalim.
- “Greetings, stone feet. Would you race?”
- The Flash Wind encounter will add a special swapping card to your deck, or double your speed on the world map.
- Quality of Life changes and improvements:
- Inks and consumables will now drop to the ground when your inventory is full, as well as gems.
- There are now card selection hotkeys
- You may now disable and reenable Embellishments at will, once purchased.
- Added an achievement for beating the new final boss “Twin Chaos”
- Balancing
- Our data has shown that the newest boss, Twin Chaos, is a bit too easy compared to the other bosses. We’ve given him a slight boost in power to be more of a challenge relative to his counterparts.
- On another note, the addition of Flash Gems and Battle Socketing is a general upgrade for player power level across the board. We hope they give players a few more options in those tough battles where they need just a little boost to pull it off.
- Bug fixes
- Fixed many miscellaneous crashes.
- New sound balancing + various sound fixes
- Autofocus should behave more intuitively when selecting a card from hand
- Multiple voice lines can no longer be played at the same time
- Adamant Blood now properly increases Seifer's life by 10
- 0 cost Defends should now properly swap
- Epilogue 15+ entries in run summary are now consistent
- Tooltips should no longer linger when choosing rewards in narratives
- Fixed a special case when playing Spirit Spice as your last card in hand
- The intro can no longer be skipped when launching the game for the first time
- Fixed gold auto pickup in the Greed is Good Epilogue
- Radiant Heart tooltips should no longer become stuck on screen
- Fixed an issue where you couldn't use a directional ink without inputting a direction on the controller
- Referenced card and tooltips should no longer remain after exiting compendium
- Fixed an issue where you could press Drop Run twice on a slower machine
- Fixed an issue where the Epilogue tutorial could be skipped