1. Update v1.1A:
  2. Fixed issue with death losing backpack on certain settings
  3.  
  4. Fixed missing death location on map
  5.  
  6. Fix for riding the horse with party members on dedicated servers
  7.  
  8. Fixed log node manager bug for server logs
  9.  
  10. Update v1.1:
  11. New Additions
  12.  
  13. NPC Recruitment (Single Player and Hosted Multiplayer Only)
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  15. As we mentioned back on 4 February 2025, NPC recruitment coming to HumanitZ would only be for single and hosted local multiplayer. This decision was crafted with other players on servers taking the place of NPCs in mind. That being said, for those of you who feel a bit lonely, out in the world you will come across random NPCs who you may want to recruit to your base. They will be able to perform various actions such as following to assist you when on runs, conduct actions at the base, provide security, and you can send them out on tasks. Be warned! When recruiting, pay attention to the traits they bring along with them. Some will not reveal themselves until after a bit of time in the community or via a triggerpoint. Not everyone may be as friendly as they appear! Remember, recruiting NPCs is not mandatory to enjoy the game, just something extra.
  16.  
  17. Completion of the Radio Tower quest is needed to begin recruitment of NPCs. You will be able to create up to 2 additional outposts, which you can upgrade to allow more Survivors, and even exchange them between locations. They will communicate their needs, wants, and grievances, so it will be your responsibility to ensure morale of the community is high, less you incur catastrophic consequences!
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  21. New Mode: For those of you wanting a little more of a challenge, we have introduced Headshot Only Mode! In this mode, “zeeks can be stopped by removing the head or destroying the brain. I will repeat that: by removing the head or destroying the brain”. You can either select the default mode of play which is how we envision it to be, or you can select it as a setting either when setting up your session or turning it on in currently running saves for your own customizable experience. (This is also a server setting for server owners)
  22.  
  23. Player Turns Into a Zeek: Congrats, you died to a horde of zeeks or to the infection. Now you’ll have to find your former self to retrieve your belongings. This is dependent on your “on drop” settings. For example: if you have drop settings set to “Nothing”, your character zeek will still appear, but have nothing on it as your items will be retained on your person.
  24.  
  25. Walkie-Talkie: You can now converse with your teammates across the world of HumanitZ without having to utilize VoIP or outside applications. Once you find walkie talkies, set up your frequencies to match between your party/clanmates and you’ll be in instant contact; however, be careful what you say, someone may be monitoring your channel…
  26.  
  27. Weapons and Clothing
  28. - New Lever-Action rifle and Nail Gun
  29. - New and revised clothing (pants, jackets, shirts, scarfs, ponchos, and the balaclava)
  30.  
  31. - New lootable large toolbox added
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  33.  
  34. Halloween Themed Updates
  35. Halloween cosmetics, quests, weapons and world props. If you stumble across a scarecrow, go say hello…you might be rewarded with something, you might not…
  36.  
  37. Changes/Quality of Life Updates
  38.  
  39. - Increased camera FOV
  40.  
  41. - Zombies, Bandits, animals, vehicle mesh and world asset geometry have been reduced to increase overall performance
  42. - Party members, clan members and escorting NPCs can now ride a horse with you
  43. - NPCs can now enter vehicles with you (ex: Doc, Dan, Tommy, etc.)
  44. - Added AoE ring to generator when in build mode
  45. - Generator range now shows when placing assets requiring power in build mode
  46. - Added more lootable cars which you can find parts in the engine compartment
  47. - Must have Dog Companion SIT to access inventory to prevent getting in the way/accidental opening
  48. - Added close to 300 more items for dismantling around the map (honorable mention: more hoses)
  49. - Small increase to tire durability/less degradation over time
  50.  
  51. - Adjusted Zeek/Animal detection and attacking issues (like attacking the rabbit)
  52.  
  53. - ZM7 ammunition can now be crafted at the gun bench
  54.  
  55. - Sharpening Stone repair value increased
  56.  
  57. - Added no build zone to Lab Bunker and Power Substation
  58.  
  59. - Drastically reduced XP gain from killing NPCs
  60. - Changes to AI human movement, combat and crouching added
  61. - Added vaulting checks from lower to higher terrain so you don’t get stuck any longer
  62. - Adjusted door interaction points
  63. - Dropped backpacks now clean up via server timer check
  64. - Adjusted climbing from crouched positions through windows and over fences to remain crouched
  65. - Added more keybinds for controller to aid in pie menu and emote/commands usage (please review keybinds)
  66. - Increased Trivar Asteroid fuel tank access interface
  67. - Added Weapon Durability slider option to settings
  68. - CB called Traders no longer hang around your base indefinitely
  69. - Adjusted sound attenuation on pitfall traps
  70. - Edited Caesar’s end dialogue so it’s easier to understand his questline is finished and where to go next
  71. - Removed MnK and gamepad UI keybinds to only show what is currently used
  72. - Server settings updated: Weapon durability, headshot mode, car recycle days, backpack cleanup
  73.  
  74. Fixes
  75. - Adjusted Async Save System which caused loss of server-side game progress and local saves
  76. - Fixed multiple issues in SP/HMP causing “Must Be Owner” or “You Don’t Own This” when building or adding locks
  77. - Animals and bandits now avoid going into bodies of water
  78. - Fixed AI events to prevent spawning on water and ponts
  79. - Fixed clients not being able to use power relay for generators in Hosted Multiplayer
  80. - Fixed scrap vehicles from respawning within respawn point covered areas
  81.  
  82. - Keybind Issue with Num4 tool button not working
  83.  
  84. - Hardcoded Keybind Issue Num6
  85.  
  86. - Scarfs no longer delete beards
  87.  
  88. - Large Gate when upgraded with sheet metal causing damage to players as if it had barbed wire affixed when PvP is not enabled
  89.  
  90. - Controller not allowing multiple items to be selected for quest turn-in
  91.  
  92. - Creating a new game with the same name as old importing old character data instead of new character
  93.  
  94. - Fixed not being able to repair fishing rod with duct tape
  95.  
  96. - Horse inventory can no longer be accessed by random players in PvE
  97. - Fixed weapons spawning double mesh images
  98. - Fixed not being able to split items in containers
  99. - Fixed exploiting trader inventory to acquire all items
  100. - Pie menu on controller no longer stroking out when trying to issue NPC commands or Emotes
  101. - Split Stack UI should no longer remain on screen when splitting things to traders and walking away
  102. - Fixed various quest issues not visually replicating for both host and client (ex. Big Mac’s farm plot quest)
  103. - Fixed crafting bench residual UI icons from appearing on other crafting benches (Ex: bear pelt showing up in firepit UI)
  104. - Highlighting of multiple items for quest turn-in fixed
  105. - Fixed exploit allowing people to steal other owned vehicles by clipping into them
  106. - Fixed fuel can not changing to empty fuel can in certain circumstances
  107. - Fixed decayed base resources remaining
  108. - Fixed placed/dropped backpacks cleanup
  109. - Fixed icepick tooltip
  110. - Fixed flashlight placement on ZM7 and G-Loc
  111. - Fixed Mr. Money UI overlay issue
  112. - Fixed picking up dismantled items upon exiting build UI
  113. - Fixed Companion UI overlay when in build mode
  114. - Characters should no longer get stuck in terrain when vaulting from lower to higher terrain
  115. - Fixed torch particle effects not showing
  116. - Fixed HAZMAT explosion location desync issue
  117. - Improved Trader pathing when near barbed wire
  118. - Fixed controller sliding blueprint or placed item functionality
  119. - Trader window UI no longer shows both controller and MnK icons
  120. - Can now click the ESC button in trader inventories to exit menu
  121. - Fixed Radio Receiver spawn placement in Music Store
  122. - Fixed some items from having/not having snow decal on them when appropriate
  123. - Fixed Hosted Multiplayer replication of fuel UI and interactions
  124. - Reported map and terrain related issues fixed
  125. - Fixed various duplication of items exploits
  126.  
  127. - Fixed automatic unclaim of vehicles after 14 days of inactivity
  128.  
  129. - Decayed base assets no longer drop materials
  130.  
  131. - Compost Bin no longer allows unlimited water usage from one use
  132.  
  133. - Fixed various corpses and hats from being seen on the second floor while Survivor is on first floor
  134.  
  135. - Replaced female tattoo graphics appearing on male model choices (missing textures due to bra straps)
  136.  
  137. - Fixed flamethrower challenge from only completing when letting the zeek burn out
  138. - Fixed chainsaw challenge from not completing
  139.  
  140. - Removed dismantle prompt from PC towers
  141.  
  142. - Fixed vaulting into lootable Survivor SUVs
  143.  
  144. - Fixed various Guard Towers from being damaged, leaving left over items and causing server instability
  145.  
  146. - Player crafted door no longer flips 180 degrees when built
  147.  
  148. - Nukebuilding command now removes awning, shed, stable, explodable barrels and traps
  149.  
  150. - Profession tree level and skill point requirements fixed
  151.  
  152. - Zombies now respond to fireworks appropriately and within an appropriate radius
  153.  
  154. - Adjusted weapons crate final build placement to match blueprint
  155.  
  156. - Fixed car dismantling noise carrying over to hitting other things
  157.  
  158. - Fixed shotgun trap activation sound radius so you don’t hear it across the map any longer
  159.  
  160. - Items will now stack in the Improvised Fridge
  161.  
  162. - Fixed Bear Coat not counting towards the Wild Armor Challenge
  163.  
  164. - Fixed the equipped HAZMAT hood rendering characters bald
  165.  
  166. - Characters no longer get stuck when dismantling a crafting station while another player is using it
  167.  
  168. - Fixed eggs not respawning in chicken coops (still need a chicken in the vicinity to spawn them)
  169.  
  170. - Cleaning old or spoiled fish no longer gives fresh meat
  171. - Fixed Fatal Error issue caused by non-splittable items
  172. - Fixed half-roof pieces turning translucent instead of invisible as intended
  173. - Fixed electric fence panels and barbed wire traps not doing damage to zeek dogs
  174. - Fixed Unit 91 Skill showing placeholder description text
  175. - Can now close Trader Selection window when tabbing out and back in again
  176. - Raider dogs now correctly take damage from explosives
  177. - Fixed Dan and Tommy escort missions (they now follow you)
  178. - Fixed light emissive remaining after exiting a bunker while wearing NVGs
  179. - Fixed various reported map, terrain, and spawner issues