- Update v1.2.1.2:
- Legendary Sakura Set
- A flurry of petals dances on the wind. Let their fleeting beauty follow the arc of your blade!
- Villager Levels
- Your villagers are no longer just going through the motions. As they carry out their daily duties, they now grow alongside your settlement, gaining experience and leveling up over time. This can happen quicker if you make sure they are happy!
- Their efficiency increases with their levels. Higher-level workers have increased workload capacity, handle additional fields, and produce more recipes, helping your village prosper.
- Note that if you’re playing with a late-game save, you may have some workers already capped at the maximum level of 100. This is due to the experience being applied retroactively.
- Worker specialization
- Your villagers are starting to find their calling. Some take to certain kinds of work better than others, and when they’re in the right place, it shows. Matching a worker’s specialization with their role grants a boost to both XP gain and production!
- In older saves, you can still come across villagers without a clear specialization, but new arrivals will be more likely to bring their own strengths.
- In addition to that...
- A new weapon type - Otsuchi.
- A new outfit - Craftsman clothes.
- Light Samurai set
- SAKURA DLC
- This cosmetic DLC brings even more Japanese spring flavor, so grab it if you want to really lean into the festivities and support us further.
- It contains:
- New legendary weapon set: Porcelain (including Kanabo, Longbow, Yari, Tanto, Katana, Naginata, and Otsuchi).
- Unique Menpo masks: White Bloodbath, Green Fire, Red Water.
- New outfit: Light Samurai Clothing.
- Decorative Banners (village structures with decorations):
- 2 banner stand sizes (large and small).
- 4 stand ornaments (each coming in 2 sizes and 2 color variants).
- 2 banner shapes - rectangular and square (each coming in 2 sizes).
- 32 unique banner variants with different colors and symbols.
- How does the DLC work?
- Access to DLC content is host-centric, meaning that in co-op sessions, the item crafting and structure recipes will be:
- Available to all players if the host owns the DLC.
- Unavailable to clients if the host doesn’t own the DLC (even if the client owns the DLC).
- Update v1.2.0.3:
- Gameplay
- Fixed client sometimes losing attack input after performing a sprint attack
- Fixed an issue where inputs could be lost when moving during axe use
- Fixed Hachiman and Tenjin icons and costs
- Fixed an issue where Sakura weapon recipes were available in villager workplaces and when using the “all recipes unlocked†setting
- Fixed an issue where loading a save could reset the resource counter for the next bell tower upgrade
- Fixed Iron Ore Mining Post Special Project losing its SP definition
- Fixed an issue where items could be incorrectly assigned as tools in production slots. For existing saves, setting up production anew will apply the fix.
- Fixed missing notification when a bell tower upgrade fails due to radius overlap
- Fixed bell tower upgrade ghost appearing after save/load without player interaction
- Fixed tower bells after tier 1 not loading due to villagers not existing yet
- Fix edge case when Road to Renewal is not visible in Completed Quests tab
- NPCs
- Fixed an issue where NPC traders at Trade Village Structures had a visual gap in their feet mesh
- Fixed an issue where female bounty hunter clothing could appear invisible
- Fixed an issue where NPC clothing could reset for clients
- Fixed an issue where NPCs could fall through sloped terrain after player teleportation
- Buildings
- Fixed an issue where animal spawners could overlap with player villages
- Fixed an issue where NPCs or animals could spawn on top of some Special Projects and Large Wells
- Fixed an issue where the wrong statue was required when rebuilding ruined Tenjin and Hachiman shrines on the Archipelago
- Fixed an issue with the position of SP signposts
- Visuals & Environment
- Fixed an issue where enemies could appear without visible weapons after teleporting behind them
- Fixed issues with snow appearing incorrectly on several buildings
- Fixed an issue with furniture grid alignment in the workshop
- Fixed issues with exterior door setup
- Fixed missing physics on Legendary Hammer threads
- Fixed an issue where the Erythryna Variegata model changed after being cut
- Fixed seasonal effects (including snow) appearing on Archipelago plants
- Fixed duplicated Yuzu trees
- Fixed issues with abatis set meshes
- Fixed incorrect materials on barrels in neutral villages
- Fixed misplaced decorations on Watchtowers in Iwasaki
- Fixed an issue where caged animals were missing in some Random Encounters, which could cause animals to spawn inside player villages
- Removed the option to change materials for empty exterior build previews
- Combat
- Fixed incorrect NPC root motion prediction for clients
- Fixed advanced dash root motion
- Fixed bear hit animations
- Fixed an issue where raiders could spawn outside the playable area near the Archipelago Pier
- UI
- Fixed an issue where player nicknames were not visible for clients
- Fixed an issue where rename popup buttons didn’t gray out during the delay
- Fixed issues with gamepad navigation in the fast travel list
- Others
- Disable tense winter music on archipelago
- Fixed an issue where enemies could stop reacting to clients when the host teleports multiple times quickly
- Fixed multiple minor localization issues
- Fixed out-of-memory crashes on Xbox Series S
- Fixed crashes caused by old input system mapping