- Update v1.5.3:
- CLASS & SKILL UPDATES
- Sentinel Skills
- Radiant Lance
- Indirect casts caused by reliquaries are now able to echo if Radiant Lance is converted to void.
- When a direct cast of Radiant Lance creates a reliquary, echoes of that direct cast will cast Radiant Lance instead of creating another reliquary.
- Void Knight Skills
- Void Knight Passive Tree
- The mastery bonus and other nodes which modify echo chance have been clarified to state that only direct uses of skills can inherently trigger echoes. This is only a description change.
- BUG FIXES
- Campaign
- Fixed an issue with Rage of Morditas not spawning in some Campaign scenes.
- Fixed an issue that prevented Apophis side quest progression.
- Fixed missing visuals on Dreadnought’s Deck.
- Fixed a visual issue with grass in the Jagged Outskirts.
- The Crystal Cove: Fixed an issue with the scene transition object where it could not be interacted with using a keyboard bound button instead requiring a mouse click.
- Enemies
- Fixed an issue with Vinecrawlers in Chapter 10 where they would animate improperly when killed.
- Resolved an issue where the Dusk Spiders were appearing underneath the ground.
- Monoliths
- Fixed an issue where different players in the same party could load the same zone with different visual effects.
- Fixed an issue with the Fall of Ledria quest marker not being disabled after interacting with it.
- Fixed an issue with incorrect Echo Chain info on the portal within Traveler’s Rest.
- Fixed an issue in some scenes where the camera would be obstructed by environmental objects.
- Fixed an issue that allowed rewards to be obtained by repeating the same Woven Echo after the boss has been defeated.
- Dungeons
- Fixed an issue with the “Spend Keys to Retry†button being active before it was intended to be while in a party.
- Factions
- Circle of Fortune
- Fixed a bug where prophecy rewards were not giftable to players in your party.
- Fixed idol altar prophecies always dropping without corrupted mods.
- Merchant's Guild
- Fixed the affix picker search in the Bazaar not applying when changing tabs.
- Fixed the Bazaar sometimes defaulting to sorting by newest first instead of by cheapest first.
- Items
- Resonances should now properly resonate to a party member when looted.
- Previously Resonances could sometimes fail to resonate with another player, leading it to state “User Not Found.†Unfortunately, these prior affected resonances could not be recovered, as the gift player wasn’t correctly recorded by the game. We apologize for the error.
- Items earned from the Rage of Morditas Ritual window can now be gifted to party members.
- General
- Fixed a bug where attempting to craft an item with a T8 primordial affix in the Thaumaturgy Device in Rune Prison Complex would prevent the crafting device from functioning.
- Fixed an issue where enemies spawned from Omen Windows would not provide Weaver’s Will progress.
- Death Dance
- Fixed a bug where Death Dance could not trigger an ability that had been previously specialized, locked by loss of passive points, then unlocked again by spending passive points.
- Fixed a bug where Death Dance would not update equipped combo abilities when the ability was originally not a combo ability, and had been turned into one by an effect such as a skill tree node.
- Fixed a bug where Death Dance could trigger abilities that were specialized, but otherwise unavailable to the player, such as mastery-locked abilities after switching to a new mastery.
- Fixed a bug where abilities that were not originally combo abilities, then changed into a combo ability by an acquired effect, would still be able to be triggered by Death Dance without being equipped on the action bar.
- Combo abilities that are made to no longer have a combo by effects such as skill trees and unique items will no longer be required to be on the action bar to be triggered by Death Dance while those effects are active.
- Non-combo abilities which are made to be combo abilities by effects such as skill trees and unique items will now be required to be on the action bar to be triggered by Death Dance while those effects are active.
- The following abilities will no longer be considered as a combo ability for the purpose of being triggered by Death Dance:
- Swipe
- Gathering Storm
- Runebolt, when all bolts would otherwise be converted to the same element, such as when allocating both the Lightning Spear and Jolting Spark nodes.
- Harbinger of Stars
- Fixed a bug where the Meteor cast of Harbinger of Stars could be triggered by Meteor and the shrapnel from its Shattering Star node.
- Unsated Rage
- Fixed a bug where the Shattering Rage effect was not tracking hits against individual enemies, instead triggering its explosion after any 5 minion hits, regardless of target.
- The explosion from Shattering Rage no longer counts as a hit for the number of hits needed to trigger the next explosion from Shattering Rage.
- Wranglers Keepsake
- Fixed a bug where the Aspect of the Panther node from the Swipe tree would not count as a Unique Aspect for lowering the cooldown of companion abilities.
- Fixed a bug where the Aspect of the Storm node from the Tornado tree would not count as a Unique Aspect for lowering the cooldown of companion abilities.
- Yrun’s Penance
- Fixed Fury Leap and Mana Strike's Mana Arc not counting as cold when converted to cold by Yrun's Penance.
- Skills & Passives
- General
- Fixed returning projectiles disappearing too early.
- Fixed a bug where some particularly fast projectiles, like the bow version of Puncture, could pass through enemies without hitting them.
- Acolyte
- Aura of Decay: Fixed a bug where the increased health regeneration of the Respite node would not always apply when the aura is deactivated.
- Bone Curse: Fixed an issue where the visual effects did not match the effective area.
- Bone Curse: Fixed an issue where Bone Curse Aura Mode wasn't moving smoothly with the player in online mode.
- Wandering Spirits: Fixed an issue where cosmetics would not affect the projectiles from the Spectral Putrescence node.
- Lich Passive Tree: Corrected the text of Lich Passive tree nodes Dance with Death and Corrupted Form to say "low health" instead of "low life".
- Mage
- Lightning Blast: Fixed a bug where the Final Spark node, while the Convergence node was also allocated, could only immediately detonate Spark Charges on the first hit of the chain, and only if those charges were applied by Lightning Blast.
- Enchant Weapon: Fixed an issue where enchant visuals would persist between usages after changing levels and causing perf and visual issues.
- Primalist
- Summon Tide Elemental: Fixed an issue where the totem version of the skill could block other visuals including enemy attack indicators.
- Rogue
- Detonating Arrow: Fixed an issue where the explosion would appear away from where the arrow struck an object.
- Shuriken: Fixed an issue where Shuriken Chakrams don't display correctly in online mode.
- Shuriken: Fixed an issue where Cherry Blossom Shurikens didn't display correctly when they Ricochet.
- Shuriken: Fixed an issue where the Shuriken Ricochet didn't display correctly when using the Chakrams.
- Sentinel
- Multistrike: Fixed an issue where it was hard to see in darker scenes.
- Ring of Shields: Fixed an issue where Ring of Shields could end up far away from the player after an era change in Temporal Sanctum.
- Radiant Lance: Radiant Lance echoes caused by reliquaries no longer consume Volatile Reversal's guaranteed echo and are no longer repeated by its repeat echo nodes.
- Shield Bash: Fixed an issue where Shield Bash with Wall of Shields and Power Rush could place the shields in the air above the target.
- Shield Bash: Fixed an issue where Shield Bash’s Kindling bonuses could incorrectly apply to Warpath’s hit.
- User Interface
- Fixed player-defined stash tab order not always being preserved.
- Fixed a controller navigation edge case in the loot filter rule editor where focus could sometimes be lost.
- Fixed some set bonuses not showing alt text.
- Fixed the online play unavailable error popup not being dismissible with controller.
- Improved controller navigation in the loot filter rule editor options.
- Fixed the loot filter UI becoming unresponsive when saving a loot filter rule with both an affix condition and an empty class condition.
- Fixed an issue where the player healthbar would be removed upon death.
- Miscellaneous
- Fixed an issue where, when playing in offline mode without an internet connection, Monolith echo portals could fail.
- Fixed an issue where, when playing in offline mode without an internet connection, Rage of Morditas rewards could be inaccessible.
- Fixed an issue with Crimson Lance not rendering correctly.
- Fixed several instances of hideable props appearing pink.
- Update v1.5.2.1:
- Bug Fixes
- Arena
- Fixed an issue where players could not navigate up the stairs in Champions Gate.
- Skills
- Summon Tide Elemental
- Fixed an issue where visual effects from the minion could hide the other visual effects including enemy attack indicators.
- Dreamslash
- Fixed a bug where triggering Dreamslash from the Portentous Rage buff would still allow players to be moved by Dreamslash. This and similar effects will now instead create a Dreamslash that independently moves its maximum range, similar to those created by the Nightmare Steel node.
- While the Nightmare Steel node is allocated, Dreamslash will no longer attempt to prioritize targeting enemies near the player when they are not hovering directly over an enemy.
- Items
- Fixed a bug where corrupting Unsated Rage could sometimes result in the item losing its variant modifier.
- Fixed a bug where corrupting Frostbound Solitude could sometimes result in the item losing its variant modifier.
- Fixed a bug where corrupting Withstand the Elements could sometimes result in the item losing its variant modifiers.
- Update v1.5.2:
- Rage of Morditas
- The Bloodrage buff, Revitalizing Rage, will no longer be applied to characters that have effects that grant ward per missing health.
- Skills
- Lightning Blast will no longer chain to breakable objects, unless the total number of chains exceeds the number of non-breakable targets.
- Merchant’s Guild
- The minimum amount for automatic price lowering in the Bazaar is now 1g, down from 500g.
- Quality of Life
- UI
- Updated success and error notification icons.
- Updated Rage of Morditas button sprites.
- Added harbinger available icon in Nexus UI for each timeline.
- Audio
- Updated SFX for Nexus UI.
- Bug Fixes
- General
- Fixed some movement skills not being castable when you target Lagon tentacles.
- Gathering Storm Shrine: Fixed an issue where the cold conversion spikes would spawn in the air.
- Acolyte Skills
- Bone Curse
- Clarified the Bone Curse skill tree descriptions for Defile Defenses and Crippling Anguish so they say when their effects apply.
- Summon Wraiths
- Fixed an issue where Summon Wraith minions spawned at the cursor location by default instead of near the player.
- Chthonic Fissure
- Fixed an issue with the Chthonic Passage node where the Acolyte looked like she animates in place and then moves.
- Harvest
- Fixed a bug where rapid casts of Harvest via high attack speeds or in party play would occasionally cause its scythe visuals to increase over time.
- Drain Life
- Fixed a bug where the Malignant Discharge node would have no effect unless the Virulence node was also allocated.
- Rogue Skills
- Dreamslash
- While using the Nightmare Steel node, shadows that copy Dreamslash will now aim towards the player's cursor, rather than the end point of the player's Dreamslash.
- Dive Bomb
- Fixed a bug where the visuals for Dive Bomb would occur faster than intended after multiple casts with the Rushing Wings node allocated.
- Detonating Arrow
- Fixed an issue where Detonating Arrow wasn't updating correctly when Jelkhor's Blast Knife was being equipped / unequipped.
- Primalist Skills
- Entangling Roots
- Fixed a bug where the visuals for the Rooted condition would persist longer than intended after multiple casts with the Entrapped node allocated.
- Summon Tide Elemental
- Fixed an issue with the description of the Lightning conversion node where it didn't mention that it would not take effect if the wind conversion node had already been taken.
- Upheaval
- Fixed a bug in offline mode at certain frame rates where casting Upheaval would cause it to be stuck in place.
- Sentinel Skills
- Shield Bash
- Fixed an issue where Kindling effects were not applied to indirectly triggered Shield Bash casts.
- Shield Rush
- Fixed an issue where Shield Rush could fail to restore mana when used repeatedly with Mana Memory.
- Void Cleave
- Fixed Void Cleave showing a physical damage icon in the skills panel.
- Radiant Lance
- Radiant Lance reliquaries now share a single minion icon with a counter instead of each showing a separate icon with a health bar.
- Smelter’s Wrath
- Fixed an issue where the Circle conversion node would allow you to move the decal when spinning.
- Mage
- Runic Invocation
- Fixed a bug with Runic Invocation's Plasma Orb (Fire, Lightning, Fire) where visuals weren't matching the damage location.
- Flame Rush
- Breath of Fire now requires a point in Guidance of Flames before it can be allocated.
- Items
- Fixed a bug where the "chance to apply Marked for Death on block" corruption affix could trigger on hits that were not blocked, and could in some cases apply Marked for Death to the player.
- Chorus of the Anurok: Fixed an issue where in offline Anuroks would fail to spawn until you summoned another minion.
- Fixed an issue where Harbinger Needles would continue filling the slot they were in after consumed until the player moved to a new scene.
- Fixed the Increased Mana and Mana Regen affix showing a number instead of its name in the forge.
- Fixed a bug where the "1% more damage with Entangling Roots per 2% increased area for area skills" modifier on Caretaker's Regrowth was not affected by sources of increased area within Entangling Roots's tree.
- Fixed a recently introduced bug where Stygian Coal did not display a value for its "increased Stygian Beam frequency per point of intelligence" effect.
- Unsated Rage: Fixed an issue where Bloodrage buffs displayed a tier listing.
- Campaign
- Fixed freeze effect while riding the chain elevator.
- Fixed transition in Liath's Tower.
- Monolith
- Fixed Demigod's Ascendance showing a leaver penalty in the echo tooltip (this is just a UI change, it was never applying a penalty).
- Fixed a minor rendering issue with the void egg props in Forsaken Hamlet when at low screen space reflection settings.
- Fixed an issue that would cause portal visuals to be duplicated after entering an Echo.
- Dungeons
- Fixed an issue where using a dungeon ability while having a cooldown skill in the left-most skill slot would trigger its cooldown.
- Random Encounters
- Fixed an issue where the Bloodrage ability Ice Shards wasn't displaying correctly in online mode.
- Potions spawned by Revitalizing Rage and mines spawned by Coalescing Rage are now properly spawning within reach.
- Fixed an issue where Weavers Will items would not gain progress by killing enemies in the gauntlet phase of Rage of Morditas events.
- Fix cases where Rage of Morditas encounters could spawn far from the player spawn in offline mode.
- Merchant’s Guild
- Fixed swapping stall type via the dropdown when there was also an item in the listing container.
- Fixed the mouse scroll wheel inconsistently scrolling the filter UI.
- Enemies
- Fixed issue with Baroness Boss where she would T Pose during death or when attacking.
- Fixed Lightning Elemental bug where his body would not disappear after dying.
- Fixed an issue where some of Rahyeh, the Black Sun's attacks would linger after death.
- Fixed numerous bugs where boss enemies had summons and damaging abilities unintentionally persist after their death.
- Fixed Swollen Corpse Champion to display its rightful name: Lord of Entrails.
- Lightning Elemental: Fixed a visual issue with their death animation.
- Omens: Fixed an issue where they would move while lasering if you walked away from them.
- Scalebane Swarmkeeper: Fixed a visual issue with its circle swarm attack.
- Gorilla Enemies: Fixed an issue where the timing of their ground pound attacks was not lined up with their animation.
- UI
- Fixed an issue where the Passives menu would always default to the base class tree when opening instead of remembering the last tree you had open.
- Duplicate notifications are no longer displayed (e.g. if you proc the same prophecy back to back rapidly).
- Removed prophecy charge gained notification (the HUD tracker handles this better with less visual noise).
- Fixed the "Side Panels Offset (Widescreen Only)" setting missing icons in its buttons.
- Merchant’s Guild: Fixed price lowering summary not formatting as currency (missing commas).
- Merchant’s Guild: Added tax and price lowering summaries to the list item confirmation modal.
- Merchant's Guild: Fixed an issue where "Clear All" didn't clear text field input in the Bazaar Affix Picker UI.
- Circle of Fortune: Fixed prophecy rewards displaying a shadow where the item drop count text is displayed even when the text isn't displayed (i.e. for reward types that drop a single item).
- Controller: Fixed an issue where pressing and releasing the interaction button too quickly could trigger a double interaction in the Stash or Echo Web.
- Fix party overview background color to match party minimap arrow icon color.
- Fixed a bug where you couldn't pick a reason to report a player using gamepad.
- Fixed an issue where Nexus panel could've been opened accidentally using gamepad.
- Removed incorrect tooltip on the weaver tree point icon in the Nexus panel.
- Fixed empty boxes appearing in the German Weaver Idol Enchanter help text.
- Fixed shard and blessing tooltips sometimes showing the corrupted or ruined border of a previously hovered item.
- Rage of Morditas: Controller: Fixed an issue where opening the Radial Menu did not close the Ritual Rewards interface.
- Stopped item labels movement being delayed slightly, giving the appearance of them wiggling as you move around.
- Updated the controller B / Circle cancel flow to reuse the existing logic, allowing players to return to the Harbinger roster instead of exiting to gameplay.
- Fixed an issue where affix shard quantities were no longer visible in the crafting materials window.
- Fixed Rage of Morditas notification that had text overflowing its borders.
- Fixed an incorrect size for the information modal for the Passives Panel.
- Fixed incorrect size scaling for Rage of Morditas bloodrage charges progress HUD.
- Fixed Rage of Morditas item tooltips not appearing immediately after performing Bloodrage actions on gamepad.
- Other
- Made a variety of adjustments to text in non-english languages.
- Fixed an issue where Acolytes would hold staffs and spears incorrectly on the character select screen.
- Fixed an issue where pressing Start/Options on a gamepad during loading screens could trigger the menu’s focus highlight.
- Fixed issue causing some stereo assets to playback as mono.
- Increased projectile smoothness in offline.
- Update v1.5.1:
- Bug Fixes
- Skills & Passives
- Dreamslash: Fixed an issue where it was possible for the player to end up within the hitbox of Yrun, Champion of Morditas using Dreamslash.
- Fixed an issue where casting cooldown abilities while too close to 0 mana could lead to them going in cooldown without being casted.
- Campaign
- Fixed an issue where in the time rift campaign scenes you could miss the waypoint of the previous region and would need to walk back.
- Monolith
- Pinnacle Morditas can now be challenged by Legacy and Offline characters.
- Demigod's Ascendance: Fixed an issue with a flickering light when first entering the scene.
- Factions
- Circle of Fortune
- Fixed and adjusted the Lens of Tyranny. Previously it gave around 1.5x base charge rate if you had no banked favor, but the exact amount was inconsistent, and if you had favor banked it would consume it at 100% of the rate of favor gained to result in 2x base charge rate. Now it gives 2x base charge rate if you have no banked favor, and if you have favor banked it will consume it at 10% of the rate of favor gained to result in 2.1x base charge rate.
- The description has also been fixed to accurately reflect its functionality.
- Fixed the Circle of Fortune Rank 3 bonus creating regular idols instead of omen idols when it procced on an omen idol drop.
- Merchant's Guild
- Fixed the price suggestion info button missing an icon.
- Fixed the price lowering inputs being difficult to type in with gamepad.
- UI
- Fixed an issue where hitting the escape key no longer closed all open panels.
- Fixed an issue with Bonus Stability appearing wrong when a player exited and
- then re-entered an echo.
- Fixed an issue where clicking on a quest would not change the map's focus to the target location.
- Other
- Fixed an issue with the Monstrous Rage bloodrage buff where the minion explosion wasn't always occuring when it should.
- Rage of Morditas rewards and corrupted items created by the "Portents of Blood" weaver tree node can no longer appear as already ruined.
- Added a new age rating screen for Korean audience.
- Updated the Icons for:
- Moltenplume Veneer
- Frostborn Vengeance
- Updated the preview videos for:
- Ashheart Summon Sabertooth
- Cosmic Ballista
- Frostborn Swipe
- Frostborn Vengeance