1. Update v1.1.0:
  2. New fixes:
  3.  
  4. Fixed an issue that could cause input delays when controlling the game with a controller.
  5.  
  6. Improved memory cleanup when loading levels.
  7.  
  8. Fixed an issue where holding a movement direction could allow heavy attacks to be performed repeatedly without a pause.
  9.  
  10. Added a video to the Help panel with information about armored enemies.
  11.  
  12. Fixed an issue where, in some cases, the game could crash while moving on elevators in the Biological level.
  13.  
  14.  
  15. New Combat Update
  16. Redesigned the melee combat system
  17.  
  18. Added a new Light Attack, increasing the maximum combo chain to five hits
  19.  
  20. Expanded combat combinations with the ability to integrate unique Heavy Attacks into Light Attack chains
  21.  
  22. Introduced two new strategic attacks to stun or push enemies away
  23.  
  24. Replaced the Heavy Combo with a devastating multi-charge Heavy Attack
  25.  
  26. Push-back functionality removed from Light Attacks and now limited to charged Heavy Attacks and end-of-combo Heavy Attacks
  27.  
  28. Reworked enemy encounters with updated enemy placement and aggressiveness
  29.  
  30. Complete rebalance of Zoe’s combat progression
  31.  
  32. Enemy aggressiveness now scales according to selected difficulty level
  33.  
  34. Implemented Strafe Mode while locking onto enemies
  35.  
  36. Added dodge support for Strafe Mode
  37.  
  38. Perfect Dodge can now be executed during rolls
  39.  
  40. Adjusted enemy health and stun values according to progression
  41.  
  42. Enemies now reward different amounts of Glitch depending on game progression
  43.  
  44. Enemies now correctly switch to search state if Zoe falls outside the map during combat
  45.  
  46. Introduced armored enemy types
  47.  
  48. Additional Combat & AI Improvements
  49. Updated NPC task distribution system to reduce downtime between attacks
  50.  
  51. Improved attack permission logic for enemies unable to attack
  52.  
  53. QTE difficulty now scales with selected difficulty level
  54.  
  55. Reduced the number of active QTE button prompts
  56.  
  57. Zoe can now knock weakened enemies off ledges using charged Heavy Attacks
  58.  
  59. Enemies immediately enter combat if Zoe rushes toward them
  60.  
  61. Ranged enemies now attempt to maintain greater distance from Zoe
  62.  
  63. Improved retreat pathfinding stability in complex combat scenarios (work in progress)
  64.  
  65. Enemies may now counterattack after receiving rapid consecutive hits
  66.  
  67. Improved target prioritization toward Zoe over Koby
  68.  
  69. Enhanced enemy navigation stability in complex areas
  70.  
  71. Renewed Skill Tree
  72. Added Combat Mastery upgrades
  73.  
  74. Reworked skill dependencies; unlocking skills now reveals their upgrades
  75.  
  76. Removed Damage+ upgrade and replaced it with Combat Mastery 1 & 2 for existing players
  77.  
  78. Split Koby Stun into separate Koby Stun and Koby Stun+ upgrades
  79.  
  80. Updated several Bullet Up, Ammo Up, Energy Up, and Tool challenges
  81.  
  82. Replaced all time-based challenges with UI-assisted counter challenges
  83.  
  84. Rebalanced skill costs
  85.  
  86. Skins
  87. Introduced free Battlesuits for Zoe and Koby
  88.  
  89. Added Blade Skins unlocked through Combat Mastery upgrades
  90.  
  91. Bug Fixes
  92. Fixed HDR black rectangle issue affecting Battlesuit previews
  93.  
  94. Fixed incorrect language display for Skin names in notifications
  95.  
  96. Fixed unnecessary Health Boost unlock notification
  97.  
  98. Fixed Logs menu opening before Shamyr completed dialogue
  99.  
  100. Fixed rare animation issues with Zoe’s legs after landing
  101.  
  102. Fixed Zoe occasionally becoming stuck in flying mode after respawning
  103.  
  104. Fixed gliding during Turret stealth kill animations
  105.  
  106. Fixed Photo Mode activation during cinematic skipping
  107.  
  108. Fixed stun damage not applying in Old Construction Chamber
  109.  
  110. Fixed missing bonus damage on certain headshots
  111.  
  112. Fixed Koby projectiles missing Turrets despite accurate aim
  113.  
  114. Fixed Power Node scripted sequence retriggering multiple times
  115.  
  116. Fixed Shield enemy attack interruptions and aggressiveness issues
  117.  
  118. Fixed enemy pathfinding recalculation loop near Zoe
  119.  
  120. Fixed rare close-range combat crashes
  121.  
  122. Fixed rare crashes related to explosive barrels
  123.  
  124. Fixed squad assignment conflicts that could lead to crashes
  125.  
  126. Improved slow-motion mode stability
  127.  
  128. Reduced risk of freezes and crashes after slow motion
  129.  
  130. Fixed scene transition issues while slow motion was active
  131.  
  132. Removed missing asset loading errors
  133.  
  134. Fixed invalid difficulty assignment crash
  135.  
  136. Improved synchronization between gamepad and keyboard/mouse controls
  137.  
  138. Other Improvements
  139. Added “!” indicators for newly discovered skills, documents, and Battlesuits
  140.  
  141. Reworked enemy hit reaction animations
  142.  
  143. Improved placement of Zoe’s blade decals
  144.  
  145. Enhanced camera guidance during climbing sections
  146.  
  147. Replaced gamma tuning image with “S4VI” text
  148.  
  149. Light rework in the Oil Refinery Tower
  150.  
  151. Added sound feedback for Turret animations
  152.  
  153. Minor ending cinematic improvements
  154.  
  155. Minor checkpoint fixes
  156.  
  157. Minor dress-up fixes and enrichments
  158.  
  159. Minor collision fixes
  160.  
  161. Minor NavMesh fixes
  162.  
  163. Minor cinematic fixes
  164.  
  165. Minor text updates