- Update v1.1.0:
- New fixes:
- Fixed an issue that could cause input delays when controlling the game with a controller.
- Improved memory cleanup when loading levels.
- Fixed an issue where holding a movement direction could allow heavy attacks to be performed repeatedly without a pause.
- Added a video to the Help panel with information about armored enemies.
- Fixed an issue where, in some cases, the game could crash while moving on elevators in the Biological level.
- New Combat Update
- Redesigned the melee combat system
- Added a new Light Attack, increasing the maximum combo chain to five hits
- Expanded combat combinations with the ability to integrate unique Heavy Attacks into Light Attack chains
- Introduced two new strategic attacks to stun or push enemies away
- Replaced the Heavy Combo with a devastating multi-charge Heavy Attack
- Push-back functionality removed from Light Attacks and now limited to charged Heavy Attacks and end-of-combo Heavy Attacks
- Reworked enemy encounters with updated enemy placement and aggressiveness
- Complete rebalance of Zoe’s combat progression
- Enemy aggressiveness now scales according to selected difficulty level
- Implemented Strafe Mode while locking onto enemies
- Added dodge support for Strafe Mode
- Perfect Dodge can now be executed during rolls
- Adjusted enemy health and stun values according to progression
- Enemies now reward different amounts of Glitch depending on game progression
- Enemies now correctly switch to search state if Zoe falls outside the map during combat
- Introduced armored enemy types
- Additional Combat & AI Improvements
- Updated NPC task distribution system to reduce downtime between attacks
- Improved attack permission logic for enemies unable to attack
- QTE difficulty now scales with selected difficulty level
- Reduced the number of active QTE button prompts
- Zoe can now knock weakened enemies off ledges using charged Heavy Attacks
- Enemies immediately enter combat if Zoe rushes toward them
- Ranged enemies now attempt to maintain greater distance from Zoe
- Improved retreat pathfinding stability in complex combat scenarios (work in progress)
- Enemies may now counterattack after receiving rapid consecutive hits
- Improved target prioritization toward Zoe over Koby
- Enhanced enemy navigation stability in complex areas
- Renewed Skill Tree
- Added Combat Mastery upgrades
- Reworked skill dependencies; unlocking skills now reveals their upgrades
- Removed Damage+ upgrade and replaced it with Combat Mastery 1 & 2 for existing players
- Split Koby Stun into separate Koby Stun and Koby Stun+ upgrades
- Updated several Bullet Up, Ammo Up, Energy Up, and Tool challenges
- Replaced all time-based challenges with UI-assisted counter challenges
- Rebalanced skill costs
- Skins
- Introduced free Battlesuits for Zoe and Koby
- Added Blade Skins unlocked through Combat Mastery upgrades
- Bug Fixes
- Fixed HDR black rectangle issue affecting Battlesuit previews
- Fixed incorrect language display for Skin names in notifications
- Fixed unnecessary Health Boost unlock notification
- Fixed Logs menu opening before Shamyr completed dialogue
- Fixed rare animation issues with Zoe’s legs after landing
- Fixed Zoe occasionally becoming stuck in flying mode after respawning
- Fixed gliding during Turret stealth kill animations
- Fixed Photo Mode activation during cinematic skipping
- Fixed stun damage not applying in Old Construction Chamber
- Fixed missing bonus damage on certain headshots
- Fixed Koby projectiles missing Turrets despite accurate aim
- Fixed Power Node scripted sequence retriggering multiple times
- Fixed Shield enemy attack interruptions and aggressiveness issues
- Fixed enemy pathfinding recalculation loop near Zoe
- Fixed rare close-range combat crashes
- Fixed rare crashes related to explosive barrels
- Fixed squad assignment conflicts that could lead to crashes
- Improved slow-motion mode stability
- Reduced risk of freezes and crashes after slow motion
- Fixed scene transition issues while slow motion was active
- Removed missing asset loading errors
- Fixed invalid difficulty assignment crash
- Improved synchronization between gamepad and keyboard/mouse controls
- Other Improvements
- Added “!†indicators for newly discovered skills, documents, and Battlesuits
- Reworked enemy hit reaction animations
- Improved placement of Zoe’s blade decals
- Enhanced camera guidance during climbing sections
- Replaced gamma tuning image with “S4VI†text
- Light rework in the Oil Refinery Tower
- Added sound feedback for Turret animations
- Minor ending cinematic improvements
- Minor checkpoint fixes
- Minor dress-up fixes and enrichments
- Minor collision fixes
- Minor NavMesh fixes
- Minor cinematic fixes
- Minor text updates