- Update 4.1:
- New missions are now available in Play.MindsEye - update your game and play now!
- Update 4.1 is a content update bringing new missions to Play.MindsEye for both the Standard and Deluxe Editions, available on PlayStation 5, Xbox Series X|S, and PC.
- To play, open the MindsEye Menu, select the Play tile, go to BARB Content, and search for one of the new missions.
- Standard Edition
- For Players with the Standard Edition of MindsEye, you will receive two new Missions; Race – Rough Riding and Drone Race – Highs and Lows.
- Race – Rough Riding
- Rough Riding is a time-trial road race that tears through Redrock City at twilight. The course is fast, unforgiving, and designed to test your control.
- Drone Race – Highs and Lows
- Take to the skies in this first-person drone race across the full expanse of Redrock City. Weave through skyscrapers and dive into alleyways in Highs and Lows.
- Deluxe Edition
- Deluxe Edition players receive the two Standard missions plus two additional challenges: Race – Riding the Storm and Survival Horde – Motel Hell.
- Race – Riding the Storm
- Face the elements in Riding the Storm, a high-speed time-trial. Rain-slick roads and tight corners demand precision, speed, and absolute control.
- Survival Horde - Motel Hell
- Set in the chaotic aftermath of the MindsEye Campaign, Motel Hell throws you into a relentless survival horde where the clock is your enemy and the robots never stop coming. The longer you last, the harder it gets. Rack up your score, hold your ground, and see how long you can survive.
- Update 4:
- IMPROVEMENTS
- Environment
- Trailer Tanks in Free Roam now explode when shot at
- Several improvements have been made to architecture and assets to help with performance
- Improved weather change when player leaves the Factory at the start of Robin Hood Mission
- Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets
- Visual Effects
- Cutscene VFX performance improvements
- Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
- Disabled ambient rubbish to improve performance
- NPC
- Small performance improvement on Robots
- NPCs that are aiming and in-cover now look more natural
- Art
- General performance improvements: shaders, assets, collisions
- UI
- Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
- Added the ability to skip cinematics
- Audio
- Audio Optimisation regarding Mass Vehicles
- Music adjustments throughout MindsEye missions
- Added Destruction SFX on Glass Bottle Props
- Missions
- Conditional dialogue now triggers with more natural pacing
- The companion drone torch is now automatically enabled when entering or starting in dark areas
- Animation
- Optimised the ambient and civilian animations.
- Exit/entry animations no longer play for driverless vehicles
- Gameplay
- Aim assist will focus on enemies in vehicle turrets over the driver
- BUG FIXES
- Various Mission flow bug fixes
- Fixed pixelated reflection in Rocket Transporter window
- Fixed Industrial vent asset to help with performance
- Resolved an issue where players transitioning from Meeting Marco Silva to Executive Paranoia could drive through objects and fall through the map
- Fixed ambient animation glitches in Welcome to Redrock City
- Fixed an issue where camera rotation was lost after cutscenes
- Several lighting LOD pop issues fixed in cutscenes
- Fixed a bug where burning vehicles wouldn’t transition to destroyed state
- Fixed several traversal issues in world where the player may get stuck
- Fixed an issue in The Ziggurat where a hole in wall allowed players to climb through and trap themselves
- Fixed an issue in Oh Lily! where players could get stuck in Morrison's Silo without a way to get back out
- Fixed collision on glass roof of Silva Factory
- Fixed a number of Character Model issues in cutscenes that made them look deformed and stretched for a few frames
- Resolved Silva’s teeth looking too bright on medium/ lower settings on PC
- NPCs no longer freeze when interacting with certain objects
- Weapon Wheel hover SFX is now triggered correctly, without delays
- PC only
- The character Red Sand Male 25 is now available for use in Build.MindsEye
- Fixed a UI issue where backing out of a submenu in 'Build' caused the second-last selected tile to remain highlighted
- Fixed a bug where the ‘effects’ tile would remain highlighted after returning to Build mode from Play mode
- Fixed an issue where the placement header text overlapped UI elements in the asset settings menu when playing in French
- Fixed a bug causing specific Korean characters to appear invisible in vehicle spawner labels
- Fixed a localization issue where the French translation of “Total PI†overlapped with the performance impact number in the top toolbar
- Replaced the incorrect icon used for the MindsEye menu button in Play/ Build with a proper menu icon
- [Min Spec Performance Improvement]: Disabled Nanite compute materials as it has a negative effect on GPU rendering time in our game, especially on older Nvidia Graphics Cards
- [Min Spec Performance Improvement]: Fixed an issue where our Nanite render pipeline always used the Hardware Rasterizer path rather than correctly splitting between Hardware Rasterizer and Software Rasterizer