- ã€Patch 1.0.4.0 - The Steam Workshop Update!
- Hello Rabbits!
- It's been a hot minute, but it's here! The Steam Workshop Update is now live to all players.
- You can make...
- Custom Items!!
- Character Skins!!
- (You could technically do this before, but now it's on Steam Workshop!)
- Custom Boss Fights!!
- ...And share them with the world!!
- To be honest, this took me a lot longer than I thought it would.
- Within the game, all of these are just data in spreadsheets, so I thought it would be as easy as letting you add your own spreadsheets.
- So I thought I could get it out by mid-September or so...
- ...But, I have been reminded that nothing is ever as easy as it seems when it comes to game development!
- Another note, people have also asked for a way to add custom character classes in the game.
- Unfortunately, the way the game is programmed, that would likely be significantly more difficult than Items, Skins and Bosses.
- Not impossible! But difficult and time-consuming. So it's not in.
- Perhaps I'll see how the game is doing post-DLC, and take it into consideration.
- In addition to Steam Workshop support, this patch also comes with some balance changes!
- The goal of these was mostly to make the "useless" gems a bit more pick-able.
- Without further ado, the patch notes!
- - There is now Steam Workshop support! I said that already!
- - The game is now available in French! Thank you to Longfr for their translation!
- - Toybox now additionally includes "Fight Settings", where you can play modded fights freely, as well as change other settings about Toybox fights
- - To have an item available in the Toybox, you now only need to have picked it from a treasure once, instead of winning a run with it.
- Especially since people are trying to test their mods out, it's probably time to relax the Toybox requirements.
- Note: Modded items will always be unlocked in the Toybox from the start; you don't have to find them in a run first.
- - Fairy Spear's damage bonus has been increased from 30% > 40%, and the time it stops you in place has been slightly reduced
- - Moon Pendant no longer starts battles on cooldown
- - Smoke Shield now starts battles on a 5 second cooldown (previous was a full 24 second cooldown)
- - Altair Dagger now only runs your GCD for 3 seconds on failure (previously was 4 seconds)
- - Rockdragon Mail now starts battles on a 5 second cooldown (previous was 15 seconds), now has a 45 second cooldown (previous was 60 seconds) and invulnerability duration was reduced to 2 seconds
- - Diamond Shield now has a new effect; it will lay down a field of invulnerability that lasts for 3 seconds. It now starts battle on a 5 second cooldown
- - Blue Rose will now, in addition to its healing effect, give you 100xp when it procs.
- - Lost Pendant's Decay damage has been buffed 20>30, and its duration has been increased 60s>99s
- - Blood Vial's Sap duration has been increased 60s>99s
- - Tiny Hourglass now has a new effect; it will deal 120 damage to all enemies every 12 seconds, with the amount increasing by 120 every activation. It cannot crit, and doesn't deal random damage.
- - Fire Potion's damage increased 800>1000
- - Darkness Potion's damage increased 1500>2500, and now hits all enemies.
- - Both of those potions can now hit for criitcal damage
- - Ruby Secondary > Radius increased 280 > 400; Cooldown decreased 5s > 4s
- - Ruby Special > Effect changed; now no longer randomly resets when you use your Primary; resets when you use your Defensive instead
- - Garnet Primary > Now gives you 10% boost to luck in general; rather than just boosting Defensive reset chance
- - Emerald Primary > Now gains Charge whenever you get a buff (in addition to not breaking Vanish)
- - Opal Secondary > Effect changed; now additionally activates whenever you use a cooldown/loot with a cooldown activates (it's previous effect of resetting Defensive at 7 seconds or less has been removed)
- - Emerald Secondary > Now hits as quickly as normal knives, instead of slowly
- - Base Special and all Special upgrades > Movement slow 0.2x > 0.8x (meaning you are a lot more mobile while using Special now)
- - Ruby Special > Has a countdown timer on your ability icon now, damage increased 250 > 300
- - Opal Special > Damage increased 300 > 340
- - Emerald Special > Backstab bonus increased 1.5x > 1.6x
- - Garnet Secondary > Now additionally erases bullets in a small radius and gives you *very* brief invulnerability
- - Opal Defensive > No longer slows down your movement on use (which was a bug), cooldown reduced 15s > 10s
- - Garnet Defensive > Now makes a visual effect when your character gains Super
- - Ruby Primary > Effect changed, now is an oGCD with a cooldown of 4s
- - Opal Secondary > Effect changed; now will ALWAYS reset Special if it's Charged
- - Garnet Secondary > Now only has a chance to reset Defensive if it's Charged
- - Opal Special > Cooldown reduced 4s > 3s, damage increased 350 > 400
- - Garnet Special > Damage increased 350 > 400
- - Ruby Defensive > Now additionally makes Warcry last longer (5s > 10s)
- - Garnet Primary > Effect changed; now has a 50% chance to deal damage to all enemies, and a 25% chance to deal damage to all enemies again (no longer gives Flash-Dex)
- - Emerald Primary > Damage increased 180 > 220
- - Garnet Special > Now hits ALL enemies, instead of exploding in a radius
- - Opal Secondary > Effect changed; Now will deal 80 damage and absorb Darkspell from any enemy you place any debuff on
- - Ruby Secondary > Effect changed; now deals 160 damage once, but deals 640 damage if you have 0 Darkspell (and restores 9 Darkspell)
- - Sapphire Secondary > Now will hit 4 additional times if you have less than 3 Darkspell, restores 7 Darkspell
- - Garnet Secondary > Damage buffed 100x2 > 140x2, Darkspell threshold for resetting Defensive is only 3 now (was previously 2), restores 7 Darkspell
- - Emerald Secondary > Cooldown increased 3s > 4s, now restores 9 Darkspell
- - Emerald Primary > Damage increased 600 > 750
- - Opal Secondary > Debuff damage increased 350 > 400
- - Garnet Secondary > Now has a 50% chance of instantly resetting itself
- - Ruby Special > Now has a *much* larger radius (now an explosive arrow that explodes like Druid Ruby Special), damage increased 200x2 > 280x2, cooldown increased 10s > 20s
- - Emerald Special > Now doesn't slow you down as much, or as for long
- - Opal Defensive > Now makes you move faster on use (previously slowed you down), has 2 uses per cooldown, damage increase reduced 30% > 20%
- - Emerald Defensive > "Tranquility" has been buffed; see below in "Other Adjustments"
- - Emerald Secondary > Effect changed; Is now an auto-activating ability with no GCD and a cooldown; can no longer be Charged, and permanently increases movement speed
- - Opal Special > Cooldown reduced 4s > 2s
- - Garnet Defensive > Now has a 30% chance to reset itself, damage decreased 250>200
- - Opal Defensive > Effect changed; now reduces all other cooldowns (including loot) by 3 seconds when used; can no longer be reset by loot effects
- - The amount of HP recovered by Matti when transitioning to Phase 2 of her fight has been decreased from 70% to 65%.
- - The "Tranquility" status effect no longer has a duration, and will stay on until you move too far. The amount you're able to move has also increased threefold.
- - Fire Potions and Darkness Potions no longer slow you down slightly when thrown.
- - A number of translation errors have been fixed across different languages.
- - Fixed issue where, if you had an ability or loot item that activated automatically, you could stop it from activating by pausing your game while playing online
- - Fixed issue where Heavyblade's Opal Special could randomly reset your Defensive if you had luck items
- - Fixed issue where Darkstorm Knife flashed twice every time it proc'd
- - Fixed issue where Shinsoku Katana could still run your GCD and make a lucky proc when used with an ability with no GCD
- - Fixed issue where AoEs could seem to disappear then re-appear for a moment when bosses like Twili transitioned to their second phase
- - Fixed issue where the visual effect for Line Spreads seemed incomplete if you moved all the way to one side of the arena
- - Fixed issue where the visual effect for Thorns wouldn't line up correctly between attached characters
- - Fixed issue where Thorns could turn red after they resolved if players immediately moved back to being close together
- - Fixed issue where, when playing for the first time, your default language wouldn't be properly set for certain languages
- Another few pieces of news to close out the post!
- First, Rabbit & Steel will be at MagFest 2025!!
- If I have the first stage of the DLC done by the event, I'll have it available to play.
- If I don't, then you'll just be able to play the base game with other congoers!
- Hope to see you there!
- Speaking of the DLC... uh, I still haven't really done much! My hands have been full with the Steam Workshop stuff.
- I do have a good idea of everything that will be in it, though.
- I'll take a small break after this update, and then get right to work on it. This update has been very programming-heavy, so I'm really looking forward to drawing up new rabbits and bosses.
- I'll have another dev blog about it when I have more to show! See you then!