- Version 1.0.14 Patch Notes
- Gameplay Changes
- Made a general change to the enemy AI that should prevent them from “spamming†attacks if you stun them briefly (from a dash for example) but haven’t hit them yet. Bosses should still be able to escape combos if stun-locked too much or if the combo drops but cases in which it feels like you didn’t get a chance to start a combo going will be minimized. This affects all enemies in the game but should be most noticeable during the later boss fights, and will allow you to be more active when engaging with the different bosses without getting hit in the face immediately.
- Pursuer Guardian: Note that the Pursuer Guardian (even before this patch) always drops the equivalent of 1 Essence Reward when defeated. Because this is enemy Essence, it is affected by your Essence Multiplier, so you can potentially get double the Essence you get from a single Essence reward or more.
- Additionally, defeating the Pursuer Guardian now also rewards 1 of each Sanctum Resource (Dormant Ember, Esoteric Scroll, Combat Rune).
- More balance changes can be found for this enemy in the next section.
- You can now do an “unboosted†wavedash from the get-go without having to unlock the skill. The Wavedash skill will make the Wavedashes reduce the Dash cooldown like before, allowing you to perform them more often.
- Implemented a change that prevents things like Dash damage or knockback-less projectiles (such as electricity from Voltaic Shards) from stopping an enemy’s knockback. While sometimes cool, this caused enemies to receive weird knockback or get spiked after you launched them in a different direction.
- General Balance Changes
- High Priestess: Health reduced from 15,500 to 14,000. Perennial Tactics variant of the boss Health reduced from 19,500 to 17,500 (phase 2 reduced from 18,500 to 15,500). The recent changes to the enemy AI together with the HP nerf should improve the experience of this fight, but we are still working on more possible changes we want to add to it. Damage from knocking the high priestess into the blast zone increased from 500 to 1,000.
- Pursuer Guardian: Dust dropped increased from 50 to 125. Health scaling reduced across the different regions. Adjusted attack pick-rate
- Heretic Warlock (Perennial Tactics): Reduced the amount of projectiles in the corrupted rain attack back to the same amount that exists without the Perennial Tactics effect, the vertical pillar explosion that was added to the attack remains.
- Defeating the Pursuer Guardian also rewards one of each Sanctum Resouce (Dorman Ember, Combat Rune, Esoteric Scroll).
- Pursuer Guardian: Big Beam Attack damage reduced from 50 to 45.
- Holy Dice in Celestial Exchange shop cost reduced from 100 to 75.
- Weapon Changes
- Sisterhood Gauntlets (Alternate Form): You can now change your throw direction after grabbing an enemy by changing your move input quickly after grabbing enemies. The second part of the launcher (throwing after grabbing) damage increased from 25 to 30. Knockback scaling on uncharged Side Launcher slightly reduced.
- Awakening Weapons: Combat Rune cost reduced from 3 to 2 .
- Unlocking Weapon Alternate Forms: Combat Rune cost reduced from 4 to 3.
- Blessings / Skills Balance Changes
- You can now Dash-Cancel out of the active frames of Moonscar, Flaming Leap, and Twister.
- Bubble Shield: Damage increased from 80/100/120 to 100/120/140.
- Flaming Leap: Damage increased from 80/100/120 to 100/125/150.
- Frozen Flame: Dormant Embers cost reduced from 3 to 1.
- Air Superiority: Dormant Embers cost reduced from 2 to 1.
- Overgrown Canopy: Dorman Embers cost reduced from 2 to 1.
- Consecrated Shuffle now gives 2 dice at the start of runs instead of 1.
- Bug Fixes
- Fixed Matchup Knowledge not appearing in the blessing pool.
- Fixed a bug that could trigger when quickly going through the Runesmith doorway, resulting in the character hidden from view.
- Fixed Holy Dice not being affected by the Double Dice Ordinance when purchased from the Celestial Exchange.
- Fixed a bug that allowed Fallbreak to activate without acquiring the skill.
- Fixed Frigid Veil enemies getting stuck in weird places during combat while navigating.
- Fixed: Selling launcher with the scythe allows you to create infinite scythe-heads
- Improved support to prevent save wipes when exiting the game during an auto-save in a case of a power outage etc.
- Minor bug fixes and visual tweaks.