1. Update v3.0.35.159586:
  2. New Content
  3. Spelunking mission rework
  4. Spelunking v2 reintroducing next iteration's quest frame
  5. Spelunking creation of caveworm and prospector corpse for scene setting
  6. Spelunking moved cave quest node so it's not completed automatically, removed higher tier ore mining requirement, fixed pod trying to fly back into the sky after finding hut
  7. Spelunking - reitemized the hut and changed layout for stylistic integrity
  8. new loot subquest section for the miner
  9. collapsed initial two travel steps into one
  10. restructured cave section so its layout is better
  11. hint tips for item collection and consuming food/drink
  12. retuned ingot collection requirement
  13. Spelunking help tips modified. Cave entrance quest location moved slightly so you encounter it later and should match when you see downed prospector. Building threshold is higher for completion of quest
  14. Spelunking fixing build with missing file for old spelunking (ws_cave). Added some salt voxels on surface, light folder cleanup
  15. Spelunking addition of salt voxels on the surface, no longer spawns titanium and platinum inside cave. Fix build break with resave of d_quests
  16. Spelunking changes
  17. Adding silica and sulfur nodes outside of cave so players won't be locked
  18. Fixing map icon and changing travel description
  19. Making Pod spawn early on close to the hut so it doesn't feel disjointed
  20. Fixing description around cave entrance and stone there
  21. Make hut unobtainable to protect it from weather
  22. Adding new dialogue events for updated spelunking, dialogue table additions
  23. Spelunking creation of new quest marker for the map icon to shift it from the ship. Move ship drop location so it doesn't damage hut. Clearing out DNT tags and fixing faction mission briefing page
  24. Spelunking - added new dialogue into quest steps. Increased light point on corpse so it's more noticeable, tuned timing of the finding prospector event
  25. Spelunking - removing some DNTs from caveworm and prospector highlight text, move map icon slightly again, fix script so prebuilt is made in standard way, set ignore all to spawning of voxels, reintroduced exotic voxel that was accidentally removed, and make building obtainable post quest
  26. Spelunking Fallen Prospector items update visibility when you loot them
  27. Small changes to Spelunking objective text and quest cleanup
  28. Swapping over quest to new Spelunking Mission
  29. Spelunking prospect list description fix to remove reference of granting workshop items and instead indicate prospector is guided to an existing hut
  30.  
  31. Fixed
  32. Fixed a few typos and corrected wording in quest text
  33. Edited item text for carbon fishing rod to make it less verbose
  34. Edited mission objective text in Styx cave research mission to advise the correct order to power up the analyzer
  35. Courier Quest text improvements to make jump-start stage more clear, fix some casing and punctuation issues
  36.  
  37. Update v3.0.34.159385:
  38. New Content
  39. Added border grow and fade animation to searched highlight button in tech tree.
  40. Re-enabled Field Guide/Tech Tree search highlight and focus always functionality.
  41. Re-enabled the Field Guide's missing show in tech tree button.
  42. Fixed not being able to use the Field Guide's show in tech tree button whilst in space
  43. Added turrets keyword so that it can be used to find them in the Field Guide
  44. Stair Railing deployables can now snap to all full sized Ramps, not just Stairs
  45.  
  46.  
  47. Fixed
  48. Adding unique fish tag to fish 20 (blinky) so it can be used as an ingrediant in the Fish Feast Recipe
  49. Description fix for Iron Cupboard stating its number of storage slots
  50. Updated flavor text for Interior Wood Cupboard, Small Wood Cupboard and Small Interior Wood Cupboard to show correct slot count. Updated icons for all cupboards and added icon scenes
  51. Adding GameplayTagsToApply from D_AutonomousSpawns to NPCs spawned by AISpawnBehaviour and to creatures spawned by autonomous nests and spawners through SpawnNewAI, so each autonomous spawn row decides whether its spawns count towards biome spawn density
  52. Fixing issue where autonomous spawns where preventing teather targets (players) from being selected when attempting natural ai spawning - in general Creatures that spawn from Dens will count toward biodiversity, but birds / floaters / bees etc will not, can now all be defined in datatable
  53. Removed logic and widget hierarchy in ItemPopup UMG that used to ensure DLC icons and title text didn't overlap, after the DLC icon content was moved elsewhere in the widget and resulted in long titles to be left-aligned unncessarily
  54. Crafting Sulfur Worm and Vesper Trophies now grants bestiary experience as intended. Same fix for future radiation flyers
  55. Adding extra validation to fix assert for when fire particles were already set to turn off
  56. Styx Quest Extermination: Chemical Enhancement now appropriately requires a medicine bench instead of kitchen and herbalism benches
  57. Fixed a number of typos and text errors across items, dialogue, and quest text
  58. Adding help tips and some clarification to Icestorm quest so it is more distinguished from Field Test, and some general description cleanup when directing players to the crafting menu
  59. Removing defunct interact option from the layered plating in Quest Research: Metal Plating
  60. Structure for the Elysium quest Lost will now cleanup if the server setting is enabled
  61. Fixed non-varying damage amounts displaying as a range when its not
  62. Sandwyrm Queen Bestiary points required from 1500 >>> 400. Exotic reward increased from 35-50 >>> 50-75. Biomass Reward Increased from 10-10 >>> 15-25
  63. Fixed subcategory index/detail view widgets being ignored.
  64. Standardizing world bosses to require the same amount of bestiary points. This means a reduction in number of kills required to max for the LavaHunter, Alpha Wolf Boss, and Landshark
  65. Increased Advanced Alteration Bench (T4) durability from 500 to 1500 and removed flammability trait. Increased Alteration Bench (T3) from 500 to 750 to better suit the tiers
  66. Bestiary progress for Landshark and Black Wolf Boss reverted to live values as they're encountered with higher frequency than other world bosses
  67. ELY - Masked out AI spawn map in E10, H10 and H11 Tundra lakes in order to prevent creatures spawning on tiny rocks and becoming stuck
  68.  
  69. Update v3.0.33.159137:
  70. New Content
  71. Unlocked Rifle Turret recipe/talents and removed addition of Platinum Sheaths from recipe.
  72. Tightened accuracy of precision rifle turret further.
  73. Fixed perception component applying additional 64cm offset, making them try to shoot through low lying objects blocking the muzzle, and attached component to muzzle for updated transforms when weapon moves.
  74. Removed reduction to ProjectileDamage.
  75. Added 200% CritDamage to Pistol Turret
  76. Updated name of turrets from 'Automated Defense System: X' to 'Auto-Turret: X' for improved readability. Tesla Coil is now simply titled that.
  77. Decreased cool down between shots on the Rifle turret from 4s to 3s to improve its DPS comparatively to the Pistol turret
  78.  
  79.  
  80. Fixed
  81. Fixed flavor text on Natural Oil Refiner saying 'crude in,' as that was being mistaken for Crude Oil
  82. Fixed edge red line artifact in several carcass/head icons
  83. Fixing some references to 'EXP' and 'LVL' in HUD and Settings menu that couldn't be localized
  84. Minor aesthetic fixes and alignment improvements for server browser
  85. Sanity and consistency pass across most creatures, updating transforms and settings on components, Gfur settings, fur material tweaks to reduce AO, updated new creatures with available meshes
  86. Fixed Items Delivered widget using Roboto font, added background blur and right side padding
  87. Fixed stat on Sandwyrm Lure
  88. Refined Elysium Biome map so that there are fewer unnecessary transitions, mostly in caves and around ledges
  89. Updated FT asset validation so that correct collision vs navigation settings are used. Updated flagged FTs to fix
  90. Devlocking Sniper Explosive Ammo so it doesn't show up erroneously in field guide
  91. Fixed head crit areas on mammoths being offset to the right incorrectly, resulting in inconsistent headshots
  92. Fish Paste Lure Alteration fixed description and added icon
  93. Turret/Spider - Fixed death anim playing for 1 frame on spawn breaking the position of the head crit collider causing the turret to try shoot its crit spot and hitting the floor.
  94.  
  95. Update v3.0.32.158743:
  96. New Content
  97. Adding New Items: Fish Paste, Dried Fish Chunks, Fish Chowder, Freshwater Tartare, Pickled Saltwater Fish, Fish & Chips, Fish Roll, Fish Fillet Sandwich, Coconut Curry, Fish Platter, Fish Feast and Fish Paste Lure
  98. Adding Alternate Recipes for Oil, Resin, Concrete, Limestone and Vitamins which use fish paste
  99. Unlocking Poultice Bandage
  100. Added descriptive text for new fish recipes and items
  101. Added New Fish recipes item icons.
  102. Replaced Pickled saltwater fish item icon.
  103. Removing Feature Level from Fish Bandage
  104. Added Bandage Poultice item icon.
  105. Adjusting Fish Paste Icon and Fish Paste and Oil Recipes
  106. Adjusting Fish Paste Stack Count and Weight
  107. Adjusting Fish Paste Description
  108. Fish Coziness Buff - Initial setup of comfort function library.
  109. Hook up fish coziness modifier icon
  110. Added Fish Coziness Buff Icon.
  111. Fish coziness buff correctly applies to objects
  112. Fish coziness tuning for aquariums and wall mounts
  113. Changing description for coziness plus percent stat and setting it to not replicate
  114. Fish Coziness buff for wall mounts and aquariums tuning, description fixes, and script cleanup
  115. Base coziness values of high tier aquariums tuned moderately down
  116. XL Aquarium (future content) inventory size increased
  117. Per fish quality bonus tuned so that a high quality rare fish can now get the max 50% bonus
  118. Fishing UI Widget visual pass.
  119. Adding a new custom world setting which can be used to disabled dens and creatures after the great hunt has been completed
  120.  
  121.  
  122. Fixed
  123. Updated the three T4 SMG skeletal meshes with the correct edge harness and updated their shared normal map with correct normal bake.
  124. Fire particle cleanup gets replicated more consistently, to fix cases where it would linger and removal would feel delayed for clients on a dedicated server
  125. Casing fixes in descriptions for Spelunking mission
  126. Music balance pass with updated tonality due to odd EQ behavior on master music bus
  127. OLY - changed DC_ErosionRockBlend and SandTransition decal FTs to align to normal, used reapply brush to fix their angles in blue+green quads
  128. Fine tunes to ambient ducking while music plays. Small reduction in music now that the eq is normalized
  129. Updated AtmoController to support newer atmosphere post processing. Only live change is desert in Elysium now correctly has the distant haze effect
  130. Updated Collision/Nav settings for multiple FTs which should prevent animals from attempting to walk through solid geometry foliage. Added stub validator which still needs variables exposed for proper validation use
  131. Fixed a couple of typos in item text
  132. Sandbox (Oly_Construction_Desert) fix to require Fabricator instead of Machining Bench, since the other 3 required items are built on the Fabricator. Cleaned up some descriptions so it's more clear the build needs to be inside the cave
  133. Updated Wooden Armor Stand physics asset to be a static box instead of per-bone because it didn't work well with all poses and can cause physics issues when updating. Added override camera setup when interacting
  134. Fixed Scoria Brick half wall upper piece icon
  135. Reduced mass of wild Kiwi from 500 to 100 to match tame and a more sensible value to prevent excessive knockback from hits
  136.  
  137. Update v3.0.31.158478:
  138. New Content
  139. Radiation area effect culling and updated VFX
  140. wip polish pass on radiation floor fog material
  141. polish pass on radiation area FX
  142. Radiation Area Effects - Fixed incorrect collision settings on SphereComponent preventing vis traces with the spline tool/s and swapped HISM component out for ISM as the original BP had.
  143. fixed double spawn particles on Radiation Area FX vertical rads
  144. Radiation Area Effects - Fixed inability to pickup items that were dropped within a radiation sphere's radius.
  145. Fixing issue where the radiaiton zone would not scale correctly when stacks of uranium where placed in chests, we where trying to lerp between 2 minium values, not a minium and maximum
  146.  
  147.  
  148. Fixed
  149. Localisation - tamed creatures bloodline stat bonuses 'every x level' is can now be properly translated
  150. Localization fix for 'LVL' in character screen
  151. Localization fix for 'Any Of The Following' for recipe tagged items
  152. ELY - fixed macros intersecting with cave in arctic, green quad
  153. ELY - various cliff fixes in arctic, green quad
  154. ELY - fixed lake plane in swamp, orange quad
  155. ELY - cliff fix in desert, yellow quad
  156. RIFT - Fixing issue where the defeat sandworm objectives would appear completed when they where not
  157. RIFT - Fixing issue where sometimes the sandworm wouldn't spawn - adding fallback case so if finding a spawn location fails we revert to using the quest marker
  158. Fix to Creature Deterrent not allowing spoiled plants in its inventory
  159. T4 Water Purifier: Fixed LOD screensize settings. Removed unused logic and variables in BP. Added supporting Lights (med spec+). Fixed DM not being defined. Updated resource network transforms. Optimized VFX on low spec. Perform material swap when processing and remove emissive setup from base material. Remove unused Glass textures
  160. Tweaked Uranium Converter LOD screensizes
  161. Updated collision on all crop meshes to use simple as complex to provide more consistent interaction vs harvesting. Tweaks to LOD screensizes and DF setups to optimize visuals and performance
  162. Added background blur to rewards delivered popup. Removed redundant 'rewards' text. Fixed Roboto font being used. Extended width from 300 to 320px and shrunk title font size 4pt
  163. Fixed issue where cows stop being able to be milked after being brought down from orbit. Removed debug logging
  164. Increased size box by 2px to remove unncessary scrollbar on ItemsOnDrop widget. Fixed OpenProspectWindow using Roboto font for Host text
  165. Fixing issue where kiwi's would try to eat nearby unreachable foilage when snared by a snare trap to reduce their hunger
  166. Small creature footstep adjustment based on velocity to better represent size
  167. Subtle spacializer adjustments to deployable spacializer to ensure they aren't playing over too long distance. Reduction in volume to rain reservoire. Subtle dog idle reductions
  168. Adjustment to spacializing and start of cleaning device
  169. Small reduction in spacial distancing of cre chew meat audio
  170. Adjustments to cleaning device audio so the start and stop is more subtle to help reduce it feeling too annoying when crafting mulitple items
  171. REducing glass crack sounds as you walk on them. Now triggered only rarely with sprint and land
  172. Small reduction in anvil t4 constant sound and deployable spacial update
  173. Small reduction in volume and distancing of T4 anvil - foundry animation audio to help keep it more subtle when crafting a lot.
  174. Small increase in fireplace distancing when up close
  175. Small reduction in low end and slight pitch up for gas fly horn to better match their size
  176. Adjustment to footstep crack audio. Less crack on sprinting on glass
  177. Small reduction in click sound for crafting mulitple items
  178. Small scatter voc adjustment to reduce constant idling
  179. Adjusting wolf idles to be consistent to reduce many breathing sounds when player has a few pets
  180. Reducing total max numbe of wolf idles and setting to virtualize
  181. Additional subtle distancing tweak for cre idle
  182. Small subtle tweak to creature footstep distancing
  183. Better footstep on sand balancing and adjustments to random pitching layer for better realism. Also adding other temp coastal atmosphere setup that better reflects the desired colour vibe of the atmosphere
  184. Further simpliification and fine tune to the footstep on sand event. Reducing amount of layers and keeping it feeling more consistent
  185. Adding the salted audio event to the salting station when an item gets salted
  186. Fixing issue where item rewards would duplicated if the previous item reward in the entry was invalid, the system now handles items being stripped out such as when feature levels are used
  187. Lowered the Sand-scuttles meat and bone drop as they where to high for the creatures size and difficulty
  188.  
  189. Update v3.0.30.158174:
  190. New Content
  191. FieldGuide categories - Added subcategories for Tools/Melee and Ranged categories. Fixed Tags on Firewhacker putting it into equipment category. Fixed Gauntlet tags being classified as Ranged instead of Melee, and inverse for CaptureGrenade. Added new FG specific queries for Grenades to include CaptureDevice and Bows to separate from Crossbows. Added placeholder icons
  192. Added subcategories for Ammo. Added assaultrifle and sniper ammo tags for FG separation. Changed DetailView UMGs to appropriate entries. Remove Ammo.Nail tags from Nails so they go back into the Resource category. Fixed various ammo tags. Added placeholder icons
  193. Added subcategories for Envirosuits and Modules. Added subcategories and tag queries for Attachments. Fixed flavor text and icon for Garganutan attachment
  194. Added subcategories for Workshop Items. Subdivide workshop package tags. Added Sawblades ammo subcat. Set Coal pack to use standardized Meshable
  195. FieldGuide - Ensure blacklisted items only show under Hidden category.
  196. Added subcategories for Equipment and Food. Fixed Flamethrower being classed as equipment instead of Ranged
  197. Added subcategories for Equipment and Deployables (partial). Removed unused Electric_Motor data which was superceded by Mission_Alternator. Added new icons for Settlement items
  198. Field guide: Creatures category, Buildings by piece type, subcategories for flat categories, tag/query fixes
  199. Pass on Field Guide Subcategories
  200. Updating and adding subcategories in the field guide
  201. Field guide: Ores become a subcategory of Resources
  202. Moved Dropship recall beacons to Ranged|Grenades category and removed Equipment|Throwables category and Tags. Setup Cobalt tags and FeatureLevels. Moved Fur Stacks out of Deployable|Stacks and into Resources|Crafted
  203. Adding Item Setup for Sandhorn horn and recipe to convert into organic resin
  204. Adjusting Sandhorn Horn Recipe 200->300 resin
  205. Added sandhorn horn art assets to the project and updated the mesh in the meshable DT
  206. Adding Sandhorn Horn Icon and adding to item rewards table at a 75% drop rate
  207. Hooked up audio blueprint for kitchen sinks interactable for filling containers and washing hands
  208. Adding the sound of a tap turning on and off and washing hands for the kitchen sink
  209.  
  210.  
  211. Fixed
  212. Switched wheat meshes to use simple as complex collision to fix interaction option flicker.
  213. Fixing issue so that harvesting spoiled strawberries crops functions again
  214. Fixed always-relevant actors in instanced levels never replicating to clients that finished loading the level before the server (affects some VFX, atmosphere, projectile cosmetics etc.)
  215. Reverted food troughs back to previous setup for filled/empty state.
  216. Rustic Food Trough: Fixed normals texture, improved roughness, improved collision, improved DF setup
  217. Fixing Bug where you could continually water crops fro XP, this would just consume water, play the sount and grant XP, you can now only complete the water action when the crops require it. No functionaility was changed in terms of crops watering, you just not longer lose water or grant xp when the crop is already in the watered state
  218. Fixed a number of typos, missing info, and text descriptions for items and quest steps
  219. Fixed up Stats DT data for new mining/felling stats
  220. Fix for repeatable watering of plants to amass XP. Buffed base XP values of water and fertilizing crops from 100 to 150
  221. Adjusting storm audio to come in at a slightly higher volume at lower levels to better match visuals
  222. Reducing impact audio of gauntlet by about 4db
  223. Further reduction to gauntlet motor impact type sound
  224. Slight reduction to gauntlet heavy smash
  225. Fixed ValidAmmo display name for Javelin Launcher ammo types
  226. Fixed subtitles text for Church dialog in nullsec mission
  227. Fixed flavor text on Alpha Hyena carcass
  228. Corrected cases of the word Favorite containing a U
  229. Updated LODs for DEP_Nuclear_Reactor
  230. Outpost 006 - Further reduced depth of lake above cave that was causing swimming/underwater post process to occur while inside cave
  231. Added missing flavour text for CRYSTAL mission on Prom
  232. ELY - fixed various misplaced cliffs in green+yellow quads
  233. Fixing radiation cough spamming when short radiation debuffs are added constantly to the player by delaying playback of event by 5 seconds before the cough loop starts
  234. Reverted Aluminium display text to UK spelling (Itemable, Quests, Talents, Accolades, ModifierStates). Row names, loc keys and asset paths untouched. Fixed alumnium typo in Iron Stairs description.
  235. Adjustments to all music tracks, finessing silence events to be consistent and removing double ups of audio within music track events to stop overuse of music tracks. volume balance etc
  236. Reducing the amount of creature idles that can play at once. Reduction in volume
  237. Fixing an issue in Livewire that wasn't cleaning up the structure as intended when quest ended
  238. Lost SMPL3 quest now has structure cleanup after its completed regardles of save setting
  239. Virtual Stat - CaughtFishWeight_PlusPercent returned BaseFishLength_Plus, now returns BaseCaughtFishWeight_PlusPercent
  240. Virtual Stat - ChanceToCatchRareFish_PlusPercent returned itself, now returns BaseChanceToCatchRareFish_PlusPercent
  241. Virtual Stat - ChanceToCatchUniqueFish_PlusPercent returned itself, now returns BaseChanceToCatchUniqueFish_PlusPercent
  242. Virtual Stat - DroneExtraDamage_PlusPercent returned itself, now returns BaseDroneExtraDamage_PlusPercent
  243. Virtual Stat - TamedCreatureLineageMutationChance_Percent depended on and returned itself, now uses BaseTamedCreatureLineageMutationChance_Percent
  244. Virtual Stat - SwampParasitesResistance_Percent read BaseSwampMovementSpeed_PlusPercent, now reads BaseSwampParasitesResistance_Percent
  245. Virtual Stat - DeepWoundResistance_Percent returned BaseWoundResistance_Percent, now returns BaseDeepWoundResistance_Percent
  246. Virtual Stat - DamageAgainstSpawners_PlusPercent read BaseSandScuttleExtraDamageResistance (copy-paste), now reads BaseDamageAgainstSpawners_PlusPercent
  247. Virtual Stat - ItemWear_PlusPercent Fire_Whacker row pointed at BaseBowItemWear, now BaseFirewhackerItemWear_PlusPercent
  248. Virtual Stat - WaterConsumption_PlusPercent addedn mounted, now addsMountedWaterConsumption_PlusPercent
  249. Virtual Stat - ColdResistance_Percent Arena_SwampApe row pointed at BaseSwampStaminaRegen, now BaseSwampColdResistance_PlusPercent
  250. Virtual Stat - HealthRegen_PlusPercent Arena_Gole, now Cave to match every other atmosphere table
  251. Virtual Stat - HealthRegen_PlusPercent Arena_IceMammoth row pointed at BaseArcticStaminaRegen, now BaseArcticHealthRegen
  252. Virtual Stat - HealthRegen_PlusPercent removed duplicate Volcanic and Grasslands entries from the dependency list
  253. Virtual Stat - ExplosiveDamage_Plus scaled by BaseExplosiveDamage_PlusPercent, now uses virtual ExplosiveDamage_PlusPercent which is its declared dependency and includes the grenade bonus
  254. Virtual Stat - HypothermiaResistance_Percent listed FrostbiteResistance_Percent as its only dependency so it never refreshed, now depends on BaseHypothermiaResistance_Percent
  255. Virtual Stat - TreeCollisionDamageResistance_Percent listed CollisionDamage_Percent as a dependency but reads CollisionDamageResistance_Percent, dependency corrected
  256. Virtual Stat - PhysicalDamageResistance_Percent sdid not list it as a dependency, added
  257. Fixed cases where weather events seemingly end abruptly due to a Curve that was ranged from 0.4 to 1.0 instead of 0.0 to 1.0, causing the action to hold 40% of the previous value on weather end. Fixed numerous cases where theweather action data was setup to modify values but the bool gate for those was not enabled. Fixed some cases where values did not line up from action to action. Added DT validation to pick up on this
  258. Fixing clear snow or sand audio event not triggering due to true or false surface check being incorrectly set to true instead of false
  259.  
  260. Update v3.0.29.157838:
  261. New Content
  262. Kiwi Tame balance: Increased peripheral perception, decreased audio perception range, remove hemorrhage from base stats. Fixed missing icon in Mounts DT and fixed filename. Fixed incorect bone list. Decreased Health and Damage by roughly half. Fixed preview camera settings
  263. Adding new Stats for Nighttime Bonuses for use with the Kiwi Talent Tree
  264. Kiwi Tame increase to base health, melee damage, and move speed. Addition of Nocturnal Nature talent to further increase night time melee damage and move speed. Placeholder for Night Yields aura to increase nearby player mining and felling yields
  265. Kiwi tame increased combat stats at night, now has standard pet resistance bonuses, increased mass, new icon for aura modifier
  266. Kiwi tame removing rebirth talent and replacing with standard physical reduction bonus
  267. Adding new Stats & Virtual Calculations so we can scale the FellingRewards_+% and MiningRewards_+% by their Nighttime only _+% stats
  268. Adding New Stats & Virtual Calculations for the AuraEffectiveness_% which increases and decreases the effectiveness of the granted effect of the aura
  269. Hooking up new Stats and Aura for the Kiwi Pet
  270. Field Guide - Added subcategory support.
  271.  
  272.  
  273. Fixed
  274. Prevent Ice being cooked when skinning a Rimetusk with an Obsidian Knife.
  275. Fixing issue where crafting with resources was not providing experiance, fixes cases such as the Polymeriser which would not provide any crafting experience when crafting items with oil
  276. Updated the slinker delux leather saddle skinning.
  277. Fixing issue with Cakes and Roasts so that the platter and garishes do not highlight when looked at
  278. Optimized collision on Lightning Rod meshes. Removed V1 unused assets. Fixed electrical connector transform on Platinum rod. Optimized Platinum rod textures. Fixed missing highlightable on rods
  279. Fixed proxy mesh used in T4 food trough being stretched/scaled, use proper mesh from filled version instead. Added grain active crafting VFX
  280. Fixed Salvage and Close text on Dropship Quest UI not being localized
  281. Added localization string for Gestation
  282. Adding a touch more randomization to carry shotgun event to help it feel less repetitive when jogging and sprinting
  283. Fixing distant water level not hitting -inf and spacializers not overriding fully
  284. Fixing Weight Reduction Granted Effect so it no longer saves to database - as a rule modifiers granted via auras should not save as otherwise their effects become permanent
  285. Kiwi fixing final tier of combat buff to only work at night as intended
  286. Aura Effectiveness can now be specified in the Granted Auras Table and a new stat has been added specificially for the kiwi's aura effectiveness
  287. Committing virtual states file so all of the new kiwi related stats will work as intended (night melee, night felling etc)
  288. Devlocked FG subcategory rows and removed DNTs
  289.  
  290. Update v3.0.28.157342:
  291. New Content
  292. Electric Seed Extractor - removing devlock from files and putting its unlock in a more appropriate place on the t4 tech tree
  293. Electric Seed Extractor parent logic hooked back up so it functions
  294.  
  295.  
  296. Fixed
  297. Vapor Condenser inventory size increased to stop it from blocking rewards in volcanic area in hard mode. Also added Take All option to the inventory to improve usability
  298. Juvenile Taming UX: Added localized text info to Taming Tooltip which coincides with requirement state icons, for improved UX. Removed Shelter requirement from Chew/Draven to make consistent with all other Juvenile tames. Cleaned up unnecessary UI spacer elements. Renamed UMG components and removed unused variables for clarity. Fixed icon MIPGen settings
  299. Test to adjust the mission required talent icon in the tech tree to change to a checkmark if the required mission has been completed
  300. Fixing issue with the strawberry plant, it can now be harvested and sickled from crop plots again
  301. Fixed Pig Trophy pointing to incorrect ItemsStatic row
  302. Fixed geothermal spider not getting correct vestige reward
  303. Blueback mount camera position moved back to give more appropriate angle when riding
  304. Removed unused Niagara system and widget location component from Lava Hunter Mine. Fixed highlightable setup. Removed overlap and shadows from small lights mesh. Fixed fade distance on lights. Fixed blacklist bones on friendly Lava Flyers and remove FG blacklist tag as this is a craftable item
  305. Fertility Serum audio bugfix: will now play audio even if it's the last serum in inventory
  306. Removed devlocked Skulk Tames row, which duplicates Orka row. Added missing Wet/Sleepy modifiers
  307. Removed leading whitespace on Exposure Resist Module itemable data
  308. Updated LODs on Raptor Specialized saddle and added unique physics asset to better suit mesh
  309. Adjusted collision setup for deploying Shroud lights and Exposed lights on ceilings, to allow them to be more easily placed
  310. Removed old Consumable data that was referenced on some water containers and displaying incorrect information that isn't actually utilized
  311. Typo fix for RadarStation used in a handful of scanning quests
  312. Updated item and quest text with small corrections
  313. Feature locked Workshop Salt ItemsStatic until its ready for release, to remove it from the Field Guide
  314. Fixed interaction widget location on VenomFly Nest. Optimized nests by toggling emerge light on/off as needed and set cull distance
  315. Increased main inventory slots window size by 20px to prevent unncessary scrollbar showing up with 7 rows. Shrunk item drop area by 20px
  316. Fixed Battered Lab deployables not animating on Clients. Fixed LOD Screensize settings
  317. Fixing highlightable descriptions for the Storca and Radboss corpses
  318. Increased Scree albedo to 4k to get closer to desired texel density on cavein meshes
  319. Improved texture quality of small cupboards. Fixed materials using BLD master instead of ITM
  320. Improved LOD Screensizes on BerryBush crops
  321. Pet Food Bowls Fixes: Moved DynMat creation to Construct instead of BeginPlay to potentially solve race condition issue with applying colors. Run IcarusBeginPlay parent logic which also includes duplicated inventory updates with optimizations. Removed empty function overrides. Centered options for Bowl colors UI
  322. Tooltip change for Inaris Flashlight and all other handheld devices to include that they can be charged with a powerbank
  323. Inaris Powerbank description update to remove alt fire reference and make it a bit more descriptive
  324. Adjustments to frag grenade explosion and adding reload to legendary launcher new anims
  325.  
  326. Update v3.0.27.157242:
  327. New Content
  328. Finishing Setup of Workshop Power Bank and Removing Dev Lock
  329. Added Epic Creature nameplates to Alpha creatures (Wolf, Snow Wolf, Hyena, Snow Leopard and Cougar) spawned during Horde mode waves (Vapor Condenser). This doesn't change the difficulty of the creature (except +15% chance for Hemorrhage if it wasn't already present) but is primarily there for the nameplate purpose
  330. Noxious Crust will now spoil (5 minutes per unit, 50x stack will take >4 hours to spoil)
  331. NPC Soldiers are now flammable and can catch fire
  332. Added unique background image for Tier5 tech tree. Added source files for all tiers
  333. Added new bedroll, sleeping bag and bed Health regen modifier icons.
  334.  
  335.  
  336. Fixed
  337. Fixed Tamed Conifer Wolf not retaining custom phenotypes or placing map marker due to base class of corpse
  338. Miasmic and Inaris "Night" Pickaxes tooltip improvements so mining yield isn't split into two different stats
  339. Updated Vapor Condenser UMG visuals to be consistent with other UIs. Added Emissive 'On' material swap setup for Condenser. Removed Niagara system that wasn't activated properly. Added accompanying high-only lights
  340. SIMPL3 Hidden Cache mission fixed edge case where spawned creatures would be stuck inside the box
  341. SIMPL3 Hidden Cache mission now has more appropriate creatures for different biomes. No more wolves in the Elysium Desert. Also random selection fixed so a variety of creatures can be selected from within the biome
  342. SIMPL3 Collect Quest now has appropriate creatures spawning in Tundra, Geothermal, and the Elysium Desert biomes, instead of defaulting to bear cubs
  343. Fixed load prospect UI issue.
  344. Alteration icon now hides when tool or weapon is slotted into alteration bench.
  345. Added new alteration icons for extended chamber, pistol accuracy, rifle accuracy that were missing.
  346. Localization - Fixed laser side arm attachments not having an attachment icon setup. Added logging to show its missing.
  347. Added laser pistol attachment icon.
  348. Localization - Fixed 'sawblades' being used by 'sawblade' now says Timber extraction unit
  349. Added additional RepNotify to Lithium Tool base class to handle effects toggling
  350. Fixed LOD screensize values on T4 Stove. Disable GenerateOverlapEvent on light meshes in BP. Fixed LOD Screensize on Dehumidifier mesh and Homestead fridge
  351. Swapping Stomper Skin with one that correctly fits the volcanic biome & removing bespoke volcanic BP's
  352. Adding Stomper_Coastal Creature and Corpse BP using the original colors
  353. Fixing Redirectors in AI Folder
  354. Added new bestiary image for the stomper with the new textures.
  355. Fixed Texture settings on numerous icons for optimization and image quality. Updated Texture Asset Validation to check textures in icon folder for correct settings
  356. Fixed MipGen settings for several icons
  357. Fixed icon asset validation and updated several icons
  358. Re-adding Exotic Noxious Crust but lowering recipe rate from 5x -> 3x
  359. Noxious Crusts down spoil into their base ores (so a iron crust will decay into 1 iron ore)