- Update v1.009.004.101162:
- Hero Class Updates
- We’ve overhauled the underlying Hero System once again to split up Loadouts i.e. Hero Background Traits into separate Hero Class and Hero Weapon. A lot of internal structures have been changed to make this possible. When you first launch the game on this version, all your Heroes will automatically be updated to the new Resource Setup.
- Separated Hero Class and Weapon loadouts. Class and Loadout can be picked individually based on the expected weapon restrictions.
- Added new Hero Class: Death Knight - A Hero Class that specializes in high damage Melee attacks, backed up by Debuffs and summoned Undead units.
- Can equip:
- Great Weapons
- One Handed Weapons
- Shields
- Fist Weapons
- Polearm Weapons
- Added new Hero Class: Spellblade - A Hero Class that uses both Melee and Magic attacks to deal magic damage from a distance and physical damage when the enemy gets close.
- Can equip:
- Great Weapons
- One Handed Weapons
- Shields
- Fist Weapons
- Polearm Weapons
- Added new Icons to Hero Classes
- Even More Skirmisher Weapons & Loadout Updates
- Added 3 new Skirmisher Weapons
- Javelin
- Melee Strike - 14 Base Damage +2 per Item Tier
- Javelin - 22 Base Damage +4 per Item Tier
- Cannot be Mounted
- Sword & Net
- Melee Strike - 14 Base Damage +2 per Item Tier
- Throw Net
- 18 Base Damage +4 per Item Tier
- 90% Base Chance to Immobilize
- Cannot be Mounted
- Sword & Throwing Dagger (Ways of War Only)
- Melee Strike - 14 Base Damage +2 per Item Tier
- Dagger Throw - 22 Base Damage +4 per Item Tier
- Cannot be Mounted
- Updated Culture Loadouts
- Barbarian
- Added Javelin Loadout
- Added Sword and Net Loadout
- Dark
- Added Sword and Net Loadout
- Feudal
- Added Javelin Loadout
- Added Sword and Net Loadout
- Industrious
- Added Sword and Net Loadout
- Reaver
- Added Sword and Net Loadout
- Added Fire Orb Loadout
- Added Reaver Staff Loadout
- Primal
- Added Javelin Loadout to all Primal Animals (except Spider)
- Added Sword and Net Loadout to Primal Spider
- Oathsworn
- Added Sword and Throwing Dagger Loadout
- Wizard Kings can now use Orbs & Staves of all Base Damage Types
- Hero Balance
- General
- Reduced Base Hero Stats
- Reduced HP from 90 to 80
- Reduced Defense from 3 to 2
- Reduced Resistance from 3 to 2
- The Command and Channeling Ritual abilities can no longer have their cooldowns reset
- Eldritch Sovereign: Enthralling Truth now correctly lasts until the end of combat
- Godir Origin: Dragon Lords
- Reduced Base Dragon Lord Stats
- Reduced Defense from 4 to 3
- Reduced Resistance from 4 to 3
- Reduced HP gain from Breath Transformation (Level 12) from 30 to 20 HP
- Reduced HP gain from Primal Transformation (Level 8) from 25 to 15 HP (Same as other transformations on its tier)
- Hero Skill “Exhilarating Roarâ€
- Renamed to Dragon’s Roar
- Allied Units in a 2-hex radius gains Stengthend
- Enemy Units in a 2-hex radius gains Weakened
- Dragon Lords are now allowed to change their Class & Dragon Claw after Ascension
- Hero Class: Warrior
- Distracting Charge and Reckless Charge are now mutually exclusive
- Reckless Rage and Critical Momentum are now mutually exclusive
- Unyielding - No longer grants +2 Resistance
- Graceful Charge - Reduced Grace granted from +2 to +1
- Willbreaker - Increased radius from adjacent enemies to 3 hexes
- Warseeker
- Now only works on enemy units
- Effect now lasts for 2 turns rather than until end of combat
- Reduced max stacks from 5 to 3
- Hero Class: Defender
- Graceful Defence - Reduced Grace granted from +2 to +1
- Tireless Retaliator - Now grants Tireless Retaliation while in Defense Mode
- Resistant Vanguard - Reduced Status Resistance granted from +2 to +1
- Fighting 1 - Reduced Damage increase to 10% instead of 15%
- Fighting 2
- Increased Damage increase to 20% instead of 15%
- Now mutually exclusive with Greater Vigor
- Renamed to "Greater Fighting"
- Hero Class: Mage
- Magecraft 1 - Replaced +10% accuracy with +10% damage
- Magecraft 2 - Replaced +10% accuracy with +10% damage
- Arcane Strength - Replaced +10% accuracy with +10% damage
- Lightning Evocation - Reduced Jumps from 3 to 2.
- Maximized Magic - Critical Hit Chance reduced from 30% to 20%
- Devastating Evocation - No longer incorrectly removes the chance to inflict burning from Fire Evocation
- Wildfire renamed to Wildfire Strikes, reworked to inflict damage and spread burning to adjacent targets with basic attacks.
- Displacement - Now only triggers from Melee attacks.
- Hero Class: Ritualist
- Astral Bond - Reduce Retaliation Attack bonus from +2 to +1 (This change also affects Mystic School of Summoning's Summoners)
- Hero Class: Ranger
- Melee Training and Skirmisher Training have swapped positions
- Invigorating Takedown - Reduced Strengthened granted from +2 to +1
- Go for the Kill - Changed from Applying to Melee & Physical Ranged attacks to All attacks.
- Scatter Shot
- Reduced Action Point cost reduced from 3 to 1
- Reduced Range from 6 to 4
- Signature Hero Skills
- Learning a Signature Skill now grants an extra skill point for the Hero
- Note that this is NOT retroactive! You will need to respec a hero and relearn signature skills to get the extra points.
- Souldraining Strikes - Now inflicts 2 remorse when attacking with a single action attack.
- Added Ways of War Ruler Lore Entries to the Encyclopedia
- Added a horizontal scrollbar to our scripting dialog
- Improved likelihood of AI casting Race Transformations
- The issue was that the Ai discount for research did not correctly apply.
- increase AI value for racial transformations. and adjusted the research for the AI.
- Combat AI
- AI is now much less likely to move before using a free ability
- AI understanding of the Command hero abilities has been improved
- AI understanding of the Astral Ward ability has been improved
- Melee units are now much less likely to move away from the frontline when using a ranged ability
- Reduced Threat Projection Range of Melee units from 4 to 3 hexes (so Ranged units don't feel like running as far away from them)
- Lowered the importance of threat by 70% when victory is certain (so units aren't as skittish while winning)
- Lowered the importance of threat by 90% when loss is certain (so ranged units don’t kite as much when they're going to lose anyway)
- Changed the On Target Killed effect exclusion from Non-Vital to Friendly Units, as a result enemy summons will again trigger the following:
- Empire Tree - Rite of Possession - Balor: Power from Slaughter
- Empire Tree - Knightly Order - Order of the Indomitable
- Unit Enchantment - Bloodfury Weapons
- Elder of Chaos - Fires of War
- Order Paragon Skill - Lead by Example
- Mage Hero Skill - Devouring Spell
- Ranger Hero Skill - Invigorating Take Down
- Ranger Hero Skill - Kill Shot
- Ranger/Warrior Hero Skill - Grim Executioner
- Warrior Hero Skill - Warseeker
- Warrior Hero Skill - Willbreaker
- Warrior Hero Skill - Killing Momentum
- Gold Golem - Strike Gold
- Ascended Warlord
- Buffs/Debuffs
- Grace - Now stacks only up to 3 times down from 5
- Vicious Killer
- Now does 4 more morale damage
- Now correctly affects units 3 hexes away
- Keepers Mark/Steadfast - Changed the way Out of Turn activation of the effect is handled
- Dark
- Unit ‘Warlockâ€
- Weakening Bolts - Increased Damage from 10 to 12
- High
- Unit “Awakenerâ€
- Spirit Bolts - Increased Damage from 12 to 14
- Mystic School of Potential
- Unit “Spellweaverâ€
- Rift Bolts - Increased Damage from 6/6 to 7/7
- Mystic School of Summoning
- Unit “Summonerâ€
- Astral Bond - Reduce Retaliation Attack bonus from +2 to +1
- Combat Spell “Conjure Summoning Riftâ€
- Now selects a valid empty hex in the province to be summoned on
- Updated description to specify it summons on an empty hex in the target province.
- Oathsworn
- Harmony no longer loses devotion when vowing to destroy a Umbral Dwelling
- Oathsworn Peacebringer
- Line Shot - No longer a base ability
- Line Shot - Increased damage from 20 to 24
- Line Shot - Reduced Range from 4 to 3
- Oathsworn Sealbearer
- Reduced HP from 65 to 55
- Reduced Defense from 2 to 1
- Reduced Resistance from 2 to 1
- Ambitions
- Prospector “Artisan Equipment†- Upkeep changed to Hero Upkeep +50 instead of 10 per unit.
- We have decided to keep the Ambition Hero Only
- Steward Minor Ambition - Now rewards 40 Renown for having a Positive City Stability for 5 Turns
- Rulers
- Changed Ambitions for rulers that can no longer have the Prospector Ambition. This will cover 5 rulers in total, over 3 DLCs:
- Blint now has the Delver Ambition
- Fangir now has the Explorer Ambition
- Aerelazaliar now has the Teacher Ambition
- Ydgaard now has the Collector Ambition
- Ryc'turi now has the Imperialist Ambition
- Society Traits
- Keepers of Knowledge - Reduced Knowledge Income from Open Borders Treaty from 20 to 10
- Cult of Personality
- Increased the Morale Penalty for Units not in an Army led by a Hero from -10 to -20
- Heroes gain +10 Gold upkeep per gained Renown level
- Removed Pantheon TML Tags on Society Traits
- Fatal Strikes no longer shows up in the Unit Panel, only as an Ability Modifier.
- Critical Skirmisher now shows up in the Unit Panel.
- Critical Second Wind now shows up in the Unit Panel.
- Knockback Retaliations now shows up in the Unit Panel.
- Evasive Strikes now shows up as an Ability Modifier.
- Added Oathsworn Equipment skins
- Sword and Pistol
- “Fire Magelock†- Reduced Base Damage from 20 to 16
- “Fire Magelock†- Now has a 1 Turn Cooldown
- Sword and Crossbow “Shoot Crossbow†- Reduced Base Damage from 22 to 20
- Fixed an issue where Combat would softlock after the Vassal Turn in Manual Combat if Control AI Allies was enabled.
- Fixed an OoS that could occur due to the same Unit Upgrade being provided from multiple places
- Astral
- Tome of Evocation
- Unit “Evokerâ€
- Lightning Bolts - Increased Damage from 10 to 12
- Tome of Scrying
- Unit “Watcher
- Lightning Bolts - Increased Damage from 12 to 14
- Chaos
- Tome of Pyromancy
- Unit “Pyromancerâ€
- Fire Bolts - Increased Damage from 8 to 10
- Materium
- Tome of Alchemy
- Combat Spell “Antimagic Tincture†- Now dispels 2 Negative Status Effects instead of all
- Special Province Improvement “Alchemist’s Lab†- Increased costs from 130 Production and 60 Gold to 250 Production and 100 Gold
- Tome of Transmutation
- Unit “Transmuterâ€
- Shift Bolts - Increased Damage from 12 to 14
- Order
- Tome of Cleansing Flame
- Unit “Pyre Templarâ€
- Defense - Reduced from 5 to 4
- Fire Cleave - Now correctly damages obstacles
- Fire Cleave - Now correctly indicates a 90% chance to inflict burning
- Fire Cleave - Now correctly has reduced effectiveness on secondary targets for enchantments, status effects etc.
- Shadow
- Tome of the Doomherald
- Unit “Bansheeâ€
- Cruel Bolts - Increased Damage from 12 to 14[/list
- Tome of Severing
- World Map Spell “Conjure Spellwardâ€
- Now selects a valid empty hex in the province to be summoned on
- Updated description to specify it summons on an empty hex in the target province.
- Tome of Corruption
- Unit “Umbral Mistress†- Base Movement speed reduced from 48 (Very fast) to 32 (Normal)
- Added a new property called “Cannot be Displacedâ€. This is given to the following units:
- Unit Type: Tower
- Unit Type: Siegecraft
- All T5 dragons
- All T4 Giants
- Godir Origin: Dragon Lord
- Horned God
- Earth Titan
- Bone Dragon
- Ironclad
- Karagh
- Displace Effects on Abilities sometimes worked against units with Large Target and sometimes did not. Now they consistently work on all units except units with Cannot be Displaced. This influences the following abilities:
- “Displace and Replace†modifier on many Charge Attacks and the Item Forge
- “Push Back†modifier on two Hero Skills and the Item Forge
- Equipment “Cloud in a Bottleâ€
- Water Spirit Ability “Tidal Waveâ€
- Wind Rager Ability “Whirlwindâ€
- Thunder Bird Ability “Thunderclap
- Mercenary Ability “Drive Backâ€
- Ironclad Ability “Direct Fireâ€
- Dragon Lord “Tail Bashâ€
- Dragon Ruler - Astral Elder “Stormcallâ€
- The following effects are reworded from Displaced to Teleported because they still work on all units:
- Direcaster Ability “Hysteria Stormâ€
- Siege Project “Sow Confusionâ€
- Wizard Tower/Astral Dew Combat Effect “Displacing Realityâ€
- Units
- Autumn Fairy
- Lightning Bolts - Increased Damage from 12 to 14
- Winter Fairy
- Frost Bolts - Increased Damage from 12 to 14
- Ghost Ship
- Wail of the Lost now applies 2 Remorse
- Unit Role: Mythic
- Increased Base Stats
- Increased Damage by 10%
- Increased HP by 10
- Increased Defense by 1
- Increased Resistance by 1
- Umbral Mistress and Scourges did not gain these Stat Increases
- Added a new Raze Operation for Umbral Seeds
- It is no longer possible to reduce the duration of pillage operations below 1 turn.
- Materium Empire Skill “Arcane Artisans†- Reduced Mana gain from Mines from 10 to 5
- AI
- Fixed a crash that could occur due to no Diplomatic state being found while processing if a stack would walk over a city district.
- Fixed a hang that could occur due to AI Razing a Umbral Seed that was not on the edge of the Umbral Domain
- Art
- Fixed an issue where Rulers did not face the opponent in the diplomacy screen
- Fixed an issue where Non-Scout units with Pegasus mounts hold their reigns and weapons at the same time
- Fixed an issue where Mount Masters paired with a Blessed Dragon mount increased the Model Count on your Ruler
- Fixed an issue where the hero is not centered in the "Hero Panel" while having the "Blessed Dragon" mount equipped
- Fixed an issue where the Pyre Templar’s Weapon was shown while embarked
- Fixes for multiple units that weren’t visually embarking when going into water
- Iron Golem, Accursed Ogre, Accursed Blade
- Fixed an issue where tails were not getting Ghost Effects in Events
- Animations
- Fixed a Vertex Explosion occurring when using Sprint on a Warbreed
- Fixed an issue where Units mounted on the "Blessed Dragon" had a weird animation when they performed an attack
- Fixed an issue where Units mounted on "Horned Bear" moved their legs when using range, support and eating abilities
- Fixed an issue where the Defender’s "Pushing Attack" ability has a wrong animation
- Fixed an issue where Ogrekin Sunderer throws Javelin in an odd way
- Fixed an issue "Sundering Sweep" ability had issues with its animation
- Faction Creation
- Fixed an issue where Eagle Mounts in Faction Creation and Oathsworn cultures caused one to lose their entire body
- Fixed an issue where the "Herald of Glory" outfit did not hide the hair over the male "Halflings" feet
- Fixed an issue where "Herald of Glory" helmet was not correctly attached on the male Simian and Ogrekin forms
- Fixed a missing hair color option for Simians
- Transformations
- Fixed an issue where Ascended Rulers with Angelic Transformation would not show their Wings
- Fixed an issue where Toadkin with Wightborn transformation had see through mouths
- Fixed an issue where Peacebringer with Naga transformation causes the portrait to only show part of a Naga tail
- Fixed an issue Insectoid units with helmet loses their eyes when applying certain Major Transformation
- Fixed an issue where "Simian" form legs disappear from the knees down when the "Astral Attunement" transformation spell is used
- Fixed an issue where The "Shield of Artica" has a very bright texture when the hero is affected by "Astral Attunement" transformation
- Fixed an issue where Gloomstrider's tentacles have a few puffed spikes
- Fixed an issue where Dragon Lord Order and Chaos' crown is placed around the neck
- Combat
- Fixed a crash that could occur when apply the Combat Results
- Fixed a crash that could occur on getting Unit Kill Rewards
- Fixed issues where Ghostfire did not properly count as burning for multiple effects, like Immolate (extra damage if target is burning) and Curse Eater
- Fixed an issue where Summon Auto Spells would run (infinitely) on Water Maps
- Fixed an issue where the "Astral Dew" magic material doesn't provide a combat enchantment during combat
- Culture
- Mystic School of Potential
- Fixed an issue where Arcane Inspiration picked spells that are already max inspiration
- Diplomacy
- Fixed an issue where the Demonic Warlord personality was allowed to respond to Improved Diplomatic State Events
- Economy
- Fixed an issue where the Bathhouse could be moved in front of the Tavern
- Fixed an issue where Master Masons discounted SPI’s
- Events
- Fixed the following events not unfogging the quest location
- Power Made Flesh
- Profound Desire for {Unit}
- Into the den of {Unit}
- Fixed an Exploit with Profound Desire
- The ranking up of the units now happens after the battle, upon quest completion (the units now actually have to fight in the battle to gain the additional experience)
- Arcalot
- Fixed an issue where Urrath's Grasp applied to Pantheon Heroes
- Happenings
- Cosmic
- Fixed the signature hero skill Shield of Faith lacking an identifier for counting as Faithful so that the Dawn of the Lodestar can correctly recognize the Hero.
- Fixed the signature hero skill Condemning Strikes lacking an identifier for counting as having Zeal so that the Dawn of the Lodestar can correctly recognize the Hero.
- Intrigue
- Added mana cost to "Short-Lived Regency"
- Fixed a crash that could occur when updating the Banner of a Intrigue Player
- Fixed a crash that could occur due to Intrigue Rulers with no names triggering Notifications for the Player
- Fixed the ending of the Prisoner Happening when you assassinated the hero, which could soft-lock the ruler from being defeated.
- Fixed an issue where an unintended Location button was present in the "Day of Judgement" event
- Fixed an issue in the final event of the Usurper Intrigue (Return of the VictimPlayerLeader): Ensured the correct cities were used in the event.
- Fixed an issue where the Reaper ruler that appears during the "Possession: Reaper" intrigue happening was not correctly centered in multiple screens
- Heroes
- Fixed an issues where not all Pantheon Heroes were eligible for Pantheon Recruitment
- Fixed an issue where Recruitable Heroes would change every turn/after shuffling
- Fixed an issue where “Consolidating Push†would damage or debuff the user
- Fixed an issue where “Still as Stone†did not work when engaged
- Fixed an issue where “Rustbreath†did not remove status effects
- Fixed an issue where “Restore (Overflowing)†granted 20 THP instead of 10 THP
- Fixed an issue where “Lead by Example†duplicated/repeated additional Effects of Support Abilities
- Ambitions
- Fixed an issue where completing an Ambition refreshed the City Income which completed the Ambition again.
- Interface
- Fixed a crash that could occur in the Faction Creation Screen
- Fixed an issue where the Ability Bar did not update when pressing the defence mode
- Fixed an issue where the Ways of War Ascension Skills had the wrong icon in the Skill Tree
- Customization Interfaces
- Fixed an issue where Panels with customization options remain displayed after switching to a different tab inside "Appearance" screen
- Fixed an issue where The "Outfit" image change to an image of the shader's head instead of the shader's body when changing the body type
- Fixed an issue where The "Halfling" shader images for the choices under the "Head" category are tiny
- Fixed an issue where some items in the hero editor would not properly update their visuals
- Fixed an issue where the picker would stay open when switching tabs in the appearance screen
- Fixed an issue where The first two "Molekin" beards are impossible to view on the shader inside the "Beard" window
- Controller
- Fixed an issue where the right stick button on controller would not react properly to presses
- Text & Descriptions
- Bounties for capturing cities now also mention that vassalizing the city is an option for completing the bounty.
- Forming Realm now mentions in its description that it disables free cities.
- Primal Dispute now mentions the victory condition in its description.
- Lightless Realm Unit property now correctly indicates -2 vision instead of -3.
- Fixed a debug text being present in the tooltip of the "Necrotic Spires" city structure
- Fixed incorrect description of Warrior’s Soul
- Fixed an issue where quest objectives that were set through scripting could not always get the correct description.
- Snow Spirits had Freeze Immunity but now it shows on their unit panel
- Elusive Form Trait passive now has the correct value
- Mistling Fey Trick now has the correct bleed chance value
- Fixed Keepers of Knowledge not mentioning all aspects it gives.
- Fixed description of Wizard Kings' Quickened Ritual
- Fixed Swift Restoration skill description to say "reduced" cooldown instead of no cooldown.
- Sundering Evocation fixed typo in sundered resistance string, now hyperlinks correctly.
- Cascading Evocation no longer mentions it gives Fire Evocation +5 damage, because it didn’t.
- Added the word “gain†to the Wildfire description.
- Sundering Evocation now correctly states that Lightning Evocation is now ‘also’ a Debuff ability instead of becoming a Debuff ability.
- Fixed a missing string insert in Willbreaker
- Fixed Blood Trail not mentioning it inflicts Marked
- Rulers
- Fixed an issue where several Rulers suddenly wore unintended capes
- Removed any headgear from O'neron (Eldritch Realms) to show his bold bald personality again.
- Fixed the loadout of Naz’ru (Eldritch Realms) so he correctly uses a barbarian weapon
- Fixed an issue where the Pronouns of Dragon Lords & Eldritch Sovereigns would reset
- Tomes
- Tome of the Reaper - Greater Reanimation now correctly works to keep enemy undead after combat.
- Tome of the Crucible - Meteor Arrows now correctly give +3 Damage instead of +4
- Tome of the God Emperor - Was wrongly stacking condemned, now can no longer stack
- Umbral Abyss
- Fixed an issue where Umbral Tyrants heroes don't have the Umbral Demon tag
- Fixed an issue where Free City AI with war coordination does not attack the Umbral Dwelling but instead roams around.
- Units
- Balor - Chaos Brand now correctly Berserks enemies until the end of combat
- World Map
- Fixed an issue where moving an army onto a city or province base of a friendly vassalized city would not be handled correctly.
- Fixed an issue where indirectly defeating an infestation, by attacking an army that is not on the infestation itself, would not complete bounties for clearing the infestation.
- Fixed a crash that could occur due to a unit temporarily gaining more vision and triggering a meet while re-activating post combat, before their relation modifiers had been reactivated.
- Fixed issues where Underground Terraforming did not work for several Spells
- Fixed issues with Primal Den Generation
- Fixed an issue where battles inside owned Ancient Wonder's borders retained their special combat enchantments
- Update v1.009.003.99786:
- General
- Fixed an issue where the Grammar Engine would not properly initialize on Consoles.
- Art
- Fixed an issue where a Spawnkin Transformed Simian would float when equipped with the Horned Bear Mount.
- Fixed an issue where unequipping the Cape while having the Ogre Mask/Guardian Helmet on would make the two handed melee weapon disappear.
- Fixed an issue where the Blessed Dragon riders legs in Faction Creation would sometimes out of sync their animation
- Fixed an Vertex Explosion that could occur during the Avenger attack animation when using a Form with the Tail Slider set to None
- Fixed an Vertex Snapping issue that could occur with Dark Culture when using a Form with the Tail Slider set to None
- Fixed an issue where mounted Hero units would hold the pistol in an unnatural position when using non-attacking abilities.
- Fixed an issue where the Reigns of mounted units would attach to the back of a Wizard King
- Fixed an issue where eyes were missing for Units when using Gaia’s Chosen.
- Fixed an issue where Wizard King Rulers had a duplicate Empty Cape option
- Fixed an issue where Simian Form Skeletons had the incorrect Legs
- Fixed an issue where a number of Capes no longer received the Primary Faction Color.
- Fixed an issue where the Arrow would disappear from the Crossbow while using a Melee Strike
- Fixed a clipping issue that would be present on Warlocks when using Transformations that remove Helmets
- Fixed an issue where Magelock Weapons no longer played the Charge & Firing PFX
- Fixed an issue where the Sword & Crossbow “Shoot Crossbow†ability would sound like a gun when mounted on a Spider Mount.
- Fixed an issue where the Spider Mount “Web†ability would sound like a Magelock when equipped with a Sword & Crossbow.
- Combat
- Fixed a crash that could occur due to Transformed Mind Controlled units losing track of their owner.
- Fixed an AI Hang that could occur due to a Unit not being able to complete their Movement because of a Spawned Unit on the Destination Hex.
- Culture
- Fixed an issue where Echo Casting could be used on the same Spell multiple times in a turn by aborting the spell priming.
- Fixed an issue where Oath of Harmony would lose devotion by Vowing to Destroy an Umbral Dwelling
- Fixed an issue where Primal Den Terraforming would no longer work for Dune Serpents and Tunneling Spiders.
- Diplomacy
- Fixed an issue where War/Allied States could potentially not resolve correctly for Vassal Free Cities
- Fixed an issue where Free City Diplomacy was not locked while being a Player Vassal.
- Empire
- Fixed an issue where the Rite of War Empire Skill could spawn Boats.
- Fixed issue where the Call of Chaos Empire Skill unintentionally boosted the power of rewards from Infestations and Ancient Wonders.
- Fixed an issue where Teleporter Special Province Improvements were not discounted by Provincial Architects.
- Events
- Fixed a crash that could occur when sending a Hero to the Prison or the Crypt during an Event.
- Fixed an empty effect in the event called "Captured Escapees"
- Fixed an issue where Heroes in the Gladiator Ancient Wonder event would not have any Weapons/Equipment.
- Faction Content
- Fixed issue where Reclaimers & Artifact Hoarders unintentionally boosted the power of rewards from infestations and ancient wonders.
- Fixed an issue where the Cheerful trait did not grant Bonus Morale
- Happenings
- Fixed an issue where the Usurper Intrigue could not continue due to a quest validation failing.
- Fixed an issue where the Calamity Dragon from the Possession: Calamity Intrigue Happening would not be fitted properly to several Portraits
- Interface
- Fixed an issue where Dynamic Text was missing in the Cooperation Tooltip.
- Fixed a crash that could occur when opening the Encyclopedia through the Unit Library Button Prompt
- Item Forge
- Fixed an issue where Eldritch Relics were not marked as Eldritch Sovereign Weapons.
- Multiplayer
- Added Safeguards for a crash that could occur when transitioning between Game Scenes
- Fixed an Out of Sync that could occur due to Vision refresh triggering in a different order resulting in First Meet with Free Cities occurring in different sequence/locations and potentially starting or not starting wars.
- World Map
- Fixed a crash that could occur due to a Lord Hero being assigned an Independent Side.
- Fixed a crash that could occur due to lost Terraforming Data when reverting Terraformed Provinces.
- Fixed a crash that could occur due to a Unit/Army not being removed from the Siege System properly after entering a Siege Zone manually but leaving through Auto-Explore.
- Update v1.009.002.99524:
- Readded the Tropical Realm to the Base Game
- We wanted to make the trait more interesting, so we added elements to it that are tied to Ways of War. We've changed the setup, but unfortunately if you don't have Ways of War some of the trait won't work as described in the realm trait.
- Increased the Color Intensity Settings of some Weapon Enchantments (Fire, Lightning) to increase visibility in combat
- Changed On Target Killed effects to no longer apply when the Target Killed is a Non-Vital unit. This effects the following:
- Shadow Transformation - Raise Zombies
- Elder of Chaos - Fires of War
- Empire Tree - Death Magic
- Empire Tree - Rite of Possession - Balor: Power from Slaughter
- Empire Tree - Knightly Order - Order of the Indomitable
- Unit Enchantment - Bloodfury Weapons
- Order Paragon Skill - Lead by Example
- Mage Hero Skill - Devouring Spell
- Ranger Hero Skill - Invigorating Take Down
- Ranger Hero Skill - Kill Shot
- Ranger/Warrior Hero Skill - Grim Executioner
- Warrior Hero Skill - Warseeker
- Warrior Hero Skill - Willbreaker
- Warrior Hero Skill - Killing Momentum (& Item Forge)
- Druid of the Cycle - Life from Death
- Gold Golem - Strike Gold
- Ascended Warlord
- Ascended Sorcerer - No longer blocks other abilities that try to unlock a second spell per turn
- Ambitions
- Heroic Leadership - Moved the unlock to Renown Lvl 2. This reduces the total Morale gained from the Trait from 20 to 15.
- Changed Prospector Ambition to Hero Only
- Prospector "Artisan Equipment" - Increased Unit Upkeep from +2 Gold to +10 Gold
- Godir Origins
- Mortal Champion "Decisive Command" - Changed from a Once per Battle to a 2 Turn Cooldown
- Wizard King “Quickened Ritual†- Changed from a Once per Battle to a 2 Turn Cooldown
- Dragon Lords
- Dragon Claws are now restricted by Hero Classes
- Order & Materium Dragons now start with Armored Claws
- Redid the priorities on the Dragon Visual Modularity
- Re-added the Magic tag to Dragon Breath so it can be modified again
- “Elder of {Affinity}†- Reduce Defense & Resistance on Elder Dragon Skills from 2 to 1
- Hero Classes
- Mage
- Adjust skill positions to clearly reflect what unlocks what.
- Ritualist
- Adjust skill positions to clearly reflect what unlocks what.
- Raise Undead - Changed from Once per Battle to a 3 Turn Cooldown.
- Warrior
- Sweeping Charge - No longer is affected by Extra Damage Modifiers
- Rebalanced Crossbow Damage Values
- Shoot Crossbow - 26 Base Damage +4 per Item Tier
- Rebalanced Sword & Crossbow Damage Values
- Melee Strike - 12 Base Damage +2 per Item Tier
- Shoot Crossbow - 22 Base Damage +4 per Item Tier
- Rebalanced Pistol & Sword Damage Values
- Melee Strike - 12 Base Damage +2 per Item Tier
- Fire Magelock - 20 Base Damage +4 per Item Tier
- Rebalanced Dragon Claws, War Claws & Armored Claws Damage Values
- Dragon Claws - 16 Base Damage +2 per Item Tier
- War Claws - 23 Base Damage +3 per Item Tier
- Armored Claws - 12 Base Damage +2 per Item Tier
- Dragon Claws can now gain Retaliation Damage Infusions
- Warclaws can now gain "Push and Displace" Infusions
- Rings can no longer gain the "Zeal" Infusion
- Rings can no longer gain the "Killing Momentum" Infusion
- Wands
- Reduced Infusion Point Cost to fix over 50% of them Summoning Spiders.
- Heal - Reduced Infusion Point Cost from 2 to 1
- Conjure Animal - Reduced Infusion Point Cost from 3 to 1
- Animate Flora - Reduced Infusion Point cost from 3 to 2
- Fixed an Out of Sync that could occur due to the City Automation Manager changing a Province Base without informing the Boost System
- Fixed an Out of Sync that could occur due to a missing Player Property based on Unit Rank
- Fixed an Out of Sync that could occur due to a missing Unit Property in the Unit Upgrade Manager
- Fixed an Out of Sync that could occur due to the AI running scripts outside of an action, and skipping a call to resolve the hex world.
- General
- Fixed a crash that could occur when generating a new Hero Selection
- Fixed a crash that could occur when loading a old Combat Save with a dead hero
- Fixed a crash that could occur when generating a map while having a Pantheon Hero with a removed/inaccessible Hero Skill
- Fixed a crash that could occur due to a missing Relation between Factions.
- Fixed Texture Streaming Artifacts in Item Forge, Empire Development & Hero Skill Trees
- Fixed End Game saves sometimes not being created
- Added a Safeguard for a Crash that could occur on exiting the Game
- Fixed a crash that could occur when loading old saves due to Units reordering while activating
- Art
- Fixed blue smoke coming from Character Eyes
- Fixed animation issues that could occur between Units with an Escape Passive & First Strike
- Fixed an issue where Spikes from Umbral Flesh would remain Visible if returning to before the Society Trait Choice
- Fixed an issue where defeated Rulers were missing bodies in the defeat Event.
- Fixed an issue where forged Cestus would turn Arms into sticks
- Fixed an issue where Mounted Heroes with the Sword & Crossbow Weapon did not perform an animation when using Twin Awakening.
- Fixed an issue where the Demonkin Wings would clip through the Insectoid Torso
- Fixed an issue where Wings would be static during certain animations performed with a Cestus
- Fixed an issue where the Reaper was no longer in the Icon Frame
- Fixed an issue where the Red Army Color was not applied to Weapons
- Fixed an issue where the Dark Knight had their Chestpiece covering their face
- Fixed rotation issues with Naga Transformed Ascended Rulers
- Fixed Supergrowth not being visible in the front-end on Ascended Rulers
- Fixed the Orb PFX being alive in the Defeat Screen
- Combat
- Fixed an issue where a Unit could get stuck after resurrection because it no longer tracked whether it had used a Movement Enhancing ability
- Fixed that a Unit could become unkillable if they slipped away and were damaged simultaneously
- Diplomacy
- Fixed an issue where Trades weren't getting validated correctly
- Factions
- Re-added Nykareth to the front-end Faction Selection
- Heroes
- Fixed an issue where Recruitable Heroes were changed every turn
- Fixed an issue where Heroes with Initiate of {Affinity} were not able to select their additionally available Signature Skills.
- Fixed removed Hero Skills being picked up by AI Rulers/Heroes
- Ambitions
- Fixed an issue where captured routed units did not count for the Fearmonger Ambition
- Fixed an issue where the Conqueror Ambition would not trigger if the attacked Stack was not on the Centre hex
- Godir Origins
- Fixed an issue where Ascended Mortal Champions could not get Command
- Fixed an issue where Primal Rulers did not receive the Mire Crocodile Disease Immunity
- Fixed an issue where Defensive Swipe would not put the Dragon Lord in Defensive Mode after use
- Fixed an issue where you were unable to pick a Lvl 8 Signature Skill if you had a higher Lvl Dormant Skill
- Hero Skills
- Fixed an issue where triggering the Mage Displacement out of turn would make them unable to act their next turn.
- Fixed that the Inferno Hound could spawn from the Call of the Wild Ability
- Fixed Snipers Focus excluding a required skill causing a glitch in certain Tooltips.
- Fixed an issue where Controlled Chaos did not work on other Heroes with Controlled Chaos
- Interface
- Fixed a crash that could occur when hovering over Hero Skill Tooltips that did not have a assigned Hero Skill Group
- Fixed a crash that could occur when editing a Ascended Rulers Mystic Culture
- Fixed an issue where Helmet & Cape Customization Menu's did not have a slider when editing a Hero in-game
- Fixed an issue where Unit Banners would not reappear on resurrected units due to a Hitpoint desync
- Fixed an issue where damage previews did not understand repeating disspells (Consume Chaos)
- Fixed an issue where selecting a Hero in the Hero Overview would reset the Scrollbar Position
- Fixed an issue where Society Traits were not remembered correctly when editing a Ruler
- Fixed an issue where changing appearance of a Hero and Randomizing could result in a crash
- Fixed a crash that could occur when clicking on a Astral Echo that spawned Adjacent to a City
- Fixed a crash that could occur when building Shield Picker Buttons
- Fixed a crash that could occur when editing the Hero Appearance
- Fixed a crash that could occur when exiting to menu while adjusting the Hero Appearance
- Fixed an issue where the Free City Panel could not be closed properly
- Text & Descriptions
- Fixed an issue where the Screen Name Modifiers for Morale effects from vision of Death & Infernal Might were missing
- Fixed a String Insert issue on Nature & Order Dragon Breaths
- Fixed an issue where Feudal Lords description still referred to the Old Lord Skills
- Fixed an issue where Rally was not a Countable property
- Controller
- Fixed an issue where scrolling the Faction Emblem
- Item Forge
- Fixed an issue where Retaliator Infusions were not Mutually Exclusive
- Fixed an issue where the Umbral Demon Slayer Infusion from the Umbral Bow Blueprint was marked as an Active Infusion
- Fixed an issue where the Infusions on the Slayer Sword Blueprint could be edited
- Modding
- Fixed a crash that could occur when opening the Resource Browser
- Fixed a crash that could occur when linking a Hero Property to a Culture
- Fixed a crash that could occur when the first Culture in the Encyclopedia contained a Sub-Culture
- Pantheon
- Fixed an issue where the Pantheon Recruitment Cap would reset on a Save/Load Cycle
- Fixed an issue where reloading Combat would reactivate all Transformation Visuals on an Ascended Ruler
- Fixed an issue where Governor Income from Ascended: Forgemaster was not applied
- Units
- Fixed an issue where the Flesh Abomination did not have the innate +2 Defense for Umbral Demons
- World Map
- Fixed an issue where Routed Units during a Water Combat would drown
- Fixed an issue where turns could hang due to Non-Vital units remaining in Ancient Wonders
- Fixed an issue where Dragon Claws/Eldritch Relics would appear in generated Reward Sets
- Fixed a crash that could occur when a Faction War argument would be despawned by standing on an infestation while moving to attack an infestation defender adjacent to the infestation