- Update v1.1.0:
- âš”ï¸ Combat and Control
- Keyboard controls completely rebuilt, now matching the fluidity of the gamepad.
- More precise overall character control.
- Smoother combat and movement.
- Parries are easier to perform.
- Easier turning during combat and jumps for more accurate strike direction.
- Each hit in a combo can now change direction independently.
- We can now hit enemies while they are jumping, preventing empty or missed hits.
- Faster guard raising and bow drawing.
- Smoother rolls.
- You can now turn while crouched using the bow or Kodama energy ball.
- You can now turn with the bow drawn to strike in the opposite direction, just like when guarding.
- Jump distance is now consistent and no longer depends on inertia.
- Adjusted stamina to reduce its impact during combat.
- Dynamic zoom effect: wider view with the bow, closer during sword combat.
- Smoother cat control.
- Improved slash visual effect, now more visible and easier to read during combat.
- 🧗 Movement and Exploration
- Improved corner climbing hooks.
- Fixed a bug in Dungeon hooks.
- Added a screen‑darkening effect when the character gets tired.
- Fixed an issue where some slopes stopped the player.
- 🤖 AI and Enemies
- Improved spider AI.
- Improved bird AI.
- Improved Undead AI.
- Undeads now rise faster when activated.
- The shielded undead no longer attacks while the player performs a finishing move.
- You can now hit the spider boss in the head with the sword.
- Spider boss rebalanced.
- In the “Well†(Samurai) and “Cave†(Kodama) levels, the arachnids can no longer pass through walls.
- In the Kodama’s ‘Cave’ level, the arachnids can no longer pass through the destructible columns.
- Adjusted bird difficulty in the Fortress.
- Fixed a bug in the cemetery where birds disappeared.
- Enemies now activate and attack when hit by a distant arrow.
- Bird boss no longer leaves the combat area.
- Minamoto boss can now damage you even when you’re crouched.
- Oni boss takes damage when hit during a jump, but impacts no longer interrupt its fall.
- 💾 Save System
- New save points added in the Dungeon.
- Fixed a bug in the save point before the Gashadokuro boss fight.
- 🎥 Camera and Presentation
- Fixed camera jumps when turning in certain situations.
- Fixed the Bird boss intro video.
- Fixed an issue where some cutscenes displayed the last frame of the previous video at the start.
- The camera now stays more centered while running.
- 🛒 Interface and Shop
- The default key to perform an offering at the altar is now ‘Q’.
- Improved UI: the Kodama’s energy bar now deactivates when it reaches the minimum.
- 🧿 Other Adjustments
- Kodama no longer takes damage while restoring a life.
- The Samurai now stops correctly when accessing the Well altar to deliver the sword.
- ESC now exits in‑game menus.
- Many additional small fixes and general improvements.