- Update v2.0.3d:
- CHANGED:
- * Temporarily removed the new Pregnant! notification because in certain situations it would prevent saving in 2-Player Multiplayer games.
- Update v2.0.3c:
- BUGS FIXED:
- * Multiplayer: Typing in chat is interrupted when a player joins or leaves the game.
- * Quest panel: The number in the circular countdown clock does not change.
- Update v2.0.3b:
- BUG FIXED:
- * In particular circumstances, game saving fails due to the new debug code for unlockable coats.
- Update v2.0.3a:
- NEW:
- * Campfire Coats: Five new wolf coats in Wolf Customization -- not based on real-world wolves, just some nice new brown coats.
- IMPROVED:
- * Anti-Aliasing: Increased sharpening effect since it was quite subtle.
- * Greatly reduced rival wolf health regeneration rate when despawned.
- BUGS FIXED:
- * Wolves who were affected by the age 0 bug can age up more than one year on their birthday.
- * In certain circumstances, packmate courtship music does not stop playing when it should.
- Update v2.0.2b:
- IMPROVEMENTS:
- * Emotes: When you remove an emote from the Favorites section, that spot now remains empty, to be filled by the next emote that you add to Favorites (so placement of other emotes does not shift).
- * Expanded coat bio for Y1T (provided by Tom Gable, Project Lead for Voyageurs Wolf Project).
- * Controller: When using joystick and getting into Head or Scent camera mode, tapping Head or Scent button now switches back to Normal mode.
- * Controller: More reliable detection of controllers when disabling one and enabling another.
- * If a pup reaches age 1, they will be playable in the Family Tree even if they die in the game.
- * Newborn fawn/calf icon is now hidden if Minimal HUD is selected. (Also, note that this icon is centered on the mother, because that's who wolves would notice. The newborn is hidden even from the omniscience of the game UI.)
- * Made packmates less likely to notice hidden calves and force a small delay before they attack.
- * When an adult packmate is deciding whether to eat a newborn calf carcass, use the same rules as with regurgitant.
- * When playing as a dispersed pup from previous player pack, former pack may stay on the map for quite a bit longer now.
- * Adjusted lighting on wolf face in badge so it's not overexposed.
- * When exiting Photo Mode, set HUD mode to the value it has upon entering Photo mode (hidden or not).
- * Expanded the range for nametags scale slider.
- * Enabled young/old coat toggle for any player-wolf.
- BUGS FIXED:
- * New hidden achievement is not hidden.
- * Opening Family Tree from Setup Up Saved Multiplayer Game with a wolf that was not the last played wolf messes up the Family Tree.
- * Family Tree is not updated if pups grow to yearlings during a Survive quest.
- * When one pup bites another's tail, the latter does not do the corresponding animation.
- * In very particular circumstances, Fight/Flee meters do not appear on invading rival wolves.
- * Snow appears on animals sometimes when it should not.
- * When starting a new game with an existing mate, the selected territory configuration shows several months of simulated change.
- * If a pup disperses immediately after a new quest begins, and the player chooses to play as that pup, the game doesn't fade back in after the transition.
- * Game stalls after pups are born due to since-fixed bug which set wolf age as zero. (So this fixes those save files.)
- * Don't show tutorial tip about Scavenger Hunt achievement when finding new Slough Creek collectible object.
- * Bloodlines achievement is not unlocked when it should be, when lineage was broken by a since-fixed bug.
- * Vegetation and terrain issues.
- * Various typos.
- Update v2.0.2a:
- HOTFIX (Windows only)
- * When using controller or Steam Deck, new Minnesota Browns coats are not selectable.