- Update v244.513.575.0:
- Highlights
- Time Trials - New map and game mode. Starts with three active Time Trials, each week one of them goes away and a new one appears. There are a total of 22 Time Trials rotating. Outside of the Time Trials the map functions like a typical Sandbox map.
- Controller Improvements - Virtual Cursor.
- Twenty (20!) new blocks!
- Two new outfits, three hats and three new hairstyles (bald is a hairstyle right?!)
- New Blocks
- Aiming Sensor
- Panel 1x3
- Panel 1x4
- Panel 2x3
- Panel Corner 2x2
- Panel Corner Cut 2x2
- Panel Rounded 1x1
- Panel Rounded 2x2
- Corner Wedge 1x1x1
- Corner Wedge 2x2x2
- Wedge 1x1x1
- Wedge Corner 1x1x1
- Wedge Corner 2x1x1
- Inverted Corner 2x1x1
- Inverted Corner 3x1x1
- Inverted Corner 4x1x1
- Quarter Cone 1x1x2
- Rounded Wedge Corner 2x1x1
- Cylinder 2x2x1
- Cylinder 2x2x4
- Outfits
- Bald
- Wavy Hair
- Hi-Top
- Business Suit
- Casual Outfit
- Rounded Transparent Glasses
- Rounded Glasses
- Sixpence Hat (oi mate)
- Changes
- Pioneers Tutorial - Master Sapo is now voiced by Game Designer Victor Majorin in the tutorial.
- Pioneers - Added the new 2.4 Blocks to Pioneers Campaign crates.
- Builder - Greatly optimized the Block and Blueprint Inventory view.
- Builder - Optimized the performance of the Build Slots UI.
- Builder - You can now see the name of any Blueprint Folders you have created.
- Builder - Added Build Complexity to the tooltip when hovering over a Blueprint so you can see that at a glance without needing to spawn it in.
- Builder - Slightly changed the ordering of some blocks in the inventory to make more sense.
- Danger Zone - Added a new Spawn Point to the Dock area.
- Race Island - Removed the thing that took control of your camera when you entered a Race Start Zone.
- Race Island - The four races that are on Melvin Island and previously only active during the Racing Festival are now a permanent fixture.
- Decals - The seasonal Decals that were previously rewarded for completing these Seasonal Events are now just available to everyone.
- Great Carrier Reef - made some slight tweaks to the smaller islands around the outskirts of the map.
- Great Carrier Reef - Extended the Deathmatch max repair time slider from 20 to 60 seconds.
- Added in World Icon on player so you can see when they are controlling a remote control structure.
- Made it so you can see the ammo counter for remote controlled structures.
- PlayStation - If you are playing the PlayStation 4 version of the game on the PlayStation 5, we’ll now notify you.
- Bug Fixes
- Fixed cases of the Main Menu video and some Campaign Introduction videos having playback issues.
- Fixed the weird colliders on the Side Mirror Accessory blocks.
- Fixed some clientside issues related to the upgrade/downgrade Online Profile flow.
- Frozen Tracks - Fixed some BOTNAK Sentries that had gotten stuck inside terrain.
- Fixed the Landing Wheels not having a unique wheel trail.
- Fixed some cases of block particles not correctly rendering when part of a remote controlled structure.
- Fixed an incorrect button prompt being shown on Accessory Blocks you had not yet unlocked.
- Fixed a bug with the Tank Steering Device where it would continue to slowly rotate after receiving input.
- Fixed some cases of a new profile incorrectly defaulting to having white block, outfit and character colours rather than the intended defaults.
- Fixed opening the Map with the Drone Overlay enabled not removing the Drone Overlay.
- Fixed the Underwater Propeller incorrectly still making a sound when not receiving input if moving via Sails.
- Fixed cases of trying to rotate blocks on the Mirror Plane in Mirror Mode creating overlapping and ghost blocks.
- Fixed a bug where entering the Configurator very quickly during structure spawn would cause values to not load/display.
- Fixed some incorrect info being present in the description for the Tone Generator block.
- Fixed cases of some blocks that were previously mission rewards in original Pioneers saves not correctly being rewarded in Pioneers 2.0.
- Fixed text being incorrectly center-aligned in Workshop/Gallery.
- Fixed the Forces Warning indicator being incorrectly positioned in the Builder.
- Fixed some sunken Crates in Pioneers.
- Fixed some cases of opening the Edit Folder UI blocking some shortcuts working.
- Fixed a bug with dust trails appearing from the last point you were on the ground to the spot you landed.
- Fixed a crash that could occur on Xbox when quickly switching between different Rally races.
- Fixed friends on Leaderboards not correctly being highlighted.
- Fixed yourself not correctly being highlighted on PS4 leaderboards.
- Fixed an issue with the nubs on the Rounded Wedge 2x4 incorrectly have collision.
- Fixed a selection issue with three of the old Panel blocks incorrectly getting selected when clicking the empty space in front of them.
- Modding (Steam Only)
- Spawned objects with custom meshes will now default use “Asphalt†physics material (instead of “Stoneâ€) making the material feel like the floor in TestZone
- Features
- Added function to return ModStructure for players who are standing near structures and are prompted with Press F to enter.
- Added function to remove any ban- and/or limit of a blocktype
- Added new enum for physics materials
- Each spawn custom object function now has an optional argument for setting the physics material of the custom mesh.
- Added 2 new spawnables
- PFB_ExclamationMark
- PTC_MegaDrill_DestroyedAndBurning
- Fixed
- UI elements in mod windows is now more white similar to prior 2.3.
- Label texts in mod windows are now centre aligned.