- Changelog v2.1.25.121153
- New Content
- Adding comfort bonus stat to additional deployables
- Added gameplay config for comfort level range, removing hard coded 1000 range
- UI pass on new comfort level
- Update sleep screen and bed tooltip UI
- Adjusting Stat name from comfort -> homeliness
- Added homeliness bonus to trophies
- Changing Homeliness -> Coziness
- Added the ability to sleep near an active Air Conditioner, Heater or Dehumidifier (shown as climate control in UI)
- Changed Homliness to Comfiness in string table, Effectiveness curve now takes in comfort level/sleep quality of bed and player instead of just comfort level. Duration now doesn't just add the comfort in seconds but now a %. Added missing 's' and '%' to duration and effectiveness values
- Allow steel-barred building pieces to be crafted at Fabricator
- Added new comfort value colour changes to the sleep screen. Removed feature level from function library and bed base
- Changed how the calculation for coziness works. % values now correctly work as percent rather than adding as if it was an additive stat
- Fixed
- Removed unnecessary hard references in tree stumps and building base, reducing memory usage of these assets
- Update tree fall audio check to cast instead of tag query (to avoid any issues with reloading or incorrect tagging)
- Fixing accidentally deleting text component
- Future Content
- Fixing croc exit water anim to fix root bone movement for ghost croc
- Adding base pass on horse rig and physics asset and hooked up to horse character, missing textures and dead item assets - to follow
- Added SK_ITM_Cart_Harvesting, Watering and Seed_Plough variations
- Added DEP_Snare_Trap
- Adjusting water trough T4 audio and BP event. To be adjusted by Jake for updated requirements
- Fixing T4 Food Trough so it stops trying to churn food when there is no space in its inventory
- Added SM_DEP_Cat_Bowl
- Added SM_DEP_Dog_Bowl
- Adding Icons for New Saddles and Carts
- Removed DNT from Exotic Affliction entries
- Submitting black, orange and grey cat only. There's no carcass and bones yet
- Added Translatable strings for alteration bench confirmation buttons, attachment lists and shelter warning on processors
- Added Exotic Affliction modifier and escalations
- Added arctic explorer saddle art assets for the buffalo, moa, and terranus
- Adding food trough T4 loop event and adjustments to water trough BP to play audio loop
- Added art assets for the animal hitching post and a material for a tileable rope
- Added comfort bonus stats to all decorations
- Adding Cat and Dog Bowls and their setups
- Removing auto restart on the water trough and adjusting filling logic
- Adjusted position of armoured and desert saddle static meshes. Updated LODs on Delix leather and bear hide saddle static meshes
- Added DM for hitching post asset
- Setup functionality for different child classes of seat_mount to be used, d_saddles now has a blueprint override. Base functionality for watering cart
- Added textures and materials to Horse
- Adding reaver bite attack movement audio and event and notify
- Adding Skeletal mesh asset to the cat character, missing corpse and bones so no dead item yet for it
- Adding Missing Sockets on the Carts as they were causing issues with the build validation
- Added text for cat and dog bowls
- Added Exotic Debuff Icons
- Seed plough cart functionality added. Digs 3 dirt mounds at intervals determined by gameplay config and plants a seed if it has any in its inventory
- Adding lots more reaver attack movements and whooshes and whips etc audio and notifies
- Adding various reaver attacks and movements to animations
- Added dialogue lines for RELOCATED mission
- Added dialogue lines for Null Sector missions
- Adding movement sounds and events for reaver to be used when creature is moving. Fast and medium movements
- Changed the skeleton on the Watering cart/Seed plough to match the wood cart to allow for same anim/control rig to play. Also initial creation of seed plough saddle bp
- Adding reaver double slam attack audio and events and notify
- Added functionality for the harvesting cart, made the harvesting code more generic (no longer requires a player but now an actor). Removed Debug spheres from water cart and harvesting cart
- Small balance tweaks to chac hunting rifle
- Adding all dialogue lines for Null Sector
- Changed Exotic Debuff icons
- Adding deploy dog bowl audio and event
- Added 2 texture variants for the horse, as well as fixed the normal map
- Changed colours of value and sleep text as per UI Pass