1. Changelog v2.1.25.121153
  2.  
  3. New Content
  4.  
  5. Adding comfort bonus stat to additional deployables
  6. Added gameplay config for comfort level range, removing hard coded 1000 range
  7. UI pass on new comfort level
  8. Update sleep screen and bed tooltip UI
  9. Adjusting Stat name from comfort -> homeliness
  10. Added homeliness bonus to trophies
  11. Changing Homeliness -> Coziness
  12. Added the ability to sleep near an active Air Conditioner, Heater or Dehumidifier (shown as climate control in UI)
  13. Changed Homliness to Comfiness in string table, Effectiveness curve now takes in comfort level/sleep quality of bed and player instead of just comfort level. Duration now doesn't just add the comfort in seconds but now a %. Added missing 's' and '%' to duration and effectiveness values
  14. Allow steel-barred building pieces to be crafted at Fabricator
  15. Added new comfort value colour changes to the sleep screen. Removed feature level from function library and bed base
  16. Changed how the calculation for coziness works. % values now correctly work as percent rather than adding as if it was an additive stat
  17. Fixed
  18.  
  19. Removed unnecessary hard references in tree stumps and building base, reducing memory usage of these assets
  20. Update tree fall audio check to cast instead of tag query (to avoid any issues with reloading or incorrect tagging)
  21. Fixing accidentally deleting text component
  22. Future Content
  23.  
  24. Fixing croc exit water anim to fix root bone movement for ghost croc
  25. Adding base pass on horse rig and physics asset and hooked up to horse character, missing textures and dead item assets - to follow
  26. Added SK_ITM_Cart_Harvesting, Watering and Seed_Plough variations
  27. Added DEP_Snare_Trap
  28. Adjusting water trough T4 audio and BP event. To be adjusted by Jake for updated requirements
  29. Fixing T4 Food Trough so it stops trying to churn food when there is no space in its inventory
  30. Added SM_DEP_Cat_Bowl
  31. Added SM_DEP_Dog_Bowl
  32. Adding Icons for New Saddles and Carts
  33. Removed DNT from Exotic Affliction entries
  34. Submitting black, orange and grey cat only. There's no carcass and bones yet
  35. Added Translatable strings for alteration bench confirmation buttons, attachment lists and shelter warning on processors
  36. Added Exotic Affliction modifier and escalations
  37. Added arctic explorer saddle art assets for the buffalo, moa, and terranus
  38. Adding food trough T4 loop event and adjustments to water trough BP to play audio loop
  39. Added art assets for the animal hitching post and a material for a tileable rope
  40. Added comfort bonus stats to all decorations
  41. Adding Cat and Dog Bowls and their setups
  42. Removing auto restart on the water trough and adjusting filling logic
  43. Adjusted position of armoured and desert saddle static meshes. Updated LODs on Delix leather and bear hide saddle static meshes
  44. Added DM for hitching post asset
  45. Setup functionality for different child classes of seat_mount to be used, d_saddles now has a blueprint override. Base functionality for watering cart
  46. Added textures and materials to Horse
  47. Adding reaver bite attack movement audio and event and notify
  48. Adding Skeletal mesh asset to the cat character, missing corpse and bones so no dead item yet for it
  49. Adding Missing Sockets on the Carts as they were causing issues with the build validation
  50. Added text for cat and dog bowls
  51. Added Exotic Debuff Icons
  52. Seed plough cart functionality added. Digs 3 dirt mounds at intervals determined by gameplay config and plants a seed if it has any in its inventory
  53. Adding lots more reaver attack movements and whooshes and whips etc audio and notifies
  54. Adding various reaver attacks and movements to animations
  55. Added dialogue lines for RELOCATED mission
  56. Added dialogue lines for Null Sector missions
  57. Adding movement sounds and events for reaver to be used when creature is moving. Fast and medium movements
  58. Changed the skeleton on the Watering cart/Seed plough to match the wood cart to allow for same anim/control rig to play. Also initial creation of seed plough saddle bp
  59. Adding reaver double slam attack audio and events and notify
  60. Added functionality for the harvesting cart, made the harvesting code more generic (no longer requires a player but now an actor). Removed Debug spheres from water cart and harvesting cart
  61. Small balance tweaks to chac hunting rifle
  62. Adding all dialogue lines for Null Sector
  63. Changed Exotic Debuff icons
  64. Adding deploy dog bowl audio and event
  65. Added 2 texture variants for the horse, as well as fixed the normal map
  66. Changed colours of value and sleep text as per UI Pass
  67.