1. Update v1.1.0.3:
  2. NPC (Non-Player) FACTION CHANGES
  3.  
  4. Changed NPC Factions to use a points-based scoring system,
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  6. Adding a framework for diversity, using the point system for making it possible to give the different NPC Factions "personalities", acting differently in different situations
  7.  
  8. “War Objectives” are introduced, so the NPC Factions can commit a group of units to a single target, making it more likely that they succeed
  9.  
  10. NPC Factions will "sacrifice" units to reach a "War Objective", if the sum of the group will kill the enemy unit. Typically while defending a city or similar
  11.  
  12. NPC Factions can now build roads to reach a target in order to attack it, if that makes a difference to kill the unit
  13.  
  14. The hard AI is now a lot harder
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  16. When playing Skirmish, you are in war with all hard AIs from the start. Friendly with easy AI and neutral with normal AI
  17.  
  18. NPC Factions now will prioritize special units of the factions
  19.  
  20. NPC Factions now will prioritize upgrading king
  21.  
  22. NPC Factions now will use the “Attack & Move” skill to get back to safety
  23.  
  24. NPC Factions now will prioritize to build elites (The Don, Moore, Shams) when available through policies
  25.  
  26. NPC Factions now have some priorities regarding going "tall" (fewer cities, that are bigger) or "wide" (a lot of cities, but smaller)
  27.  
  28. NPC Factions now use the "keep attacking" skill plus a lot of other improvements.
  29.  
  30.  
  31.  
  32. Co-op
  33.  
  34. Added possibility to play on a team (multiplayer) with other humans against the NPC Factions
  35.  
  36. NPC Factions can also be part of a team now
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  38.  
  39.  
  40. Multiplayer Sync Issues
  41.  
  42. Fixed all known issues with de-synch
  43.  
  44.  
  45.  
  46. Campaigns
  47.  
  48. Some of the campaigns were incredibly hard, and sometimes the NPC Factions could finish the mission goal within a few turns, this has now been fixed. The AI is still strong and difficult to compete against, but it will not win the mission in a few turns
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  52. Smaller Bugs
  53.  
  54. A lot of smaller bugs in addition have been fixed as well