1. Update 47:
  2. added new Captain's Chair to the capital ship bridge
  3. Captains can assign an enemy capital ship section to focus, this info gets transmitted to both AI and player turret operators, and smaller fighters
  4. Captains can also fire advanced weapons like torpedoes from the Captain's Chair
  5. Captains can also see information about their ship, and the enemy ship (if available) and have a small map they can give orders on
  6. increased captains chair map size
  7. increased "focus section" part of the captains chair UI
  8. added frigate to "focus section" part of the captains chair UI
  9. added ship orientation (relative to the enemy capital ship) command to the captains chair
  10. improved AI general ship driving skills (better navigation/path finding, now rotates the ship forward instead of awkwardly drifting to the target)
  11. added new "navigation system" tab to the Captain's Chair, opens a map of the space surrounding the capital ship and allows the captain to place a waypoint
  12. added new capital ship navigation waypoints, shown on the Captain's Chair navigation system and to players flying the capital ship, AI also follows them
  13. fixed captains chair UI persisting into the next round if it was opened at the end of a round
  14. added enemy shield info to the Captain's Chair UI (if available)
  15. Captain's Chair target frigate option now only shows when the enemy team has a frigate
  16. added keybinding info to the nav system
  17. can now zoom/move the nav system camera
  18. fixed orders showing on the nav system screen
  19. drastically increased turret accuracy when manual shooting
  20. Captain's Chair order now has a seperate cooldown (15s) to the class ability (since classes other than Officer can be Captain)
  21. new chair order cooldown is now displayed at the Captain's Chair UI
  22. potential fix for homing missile lock-on not being removed correctly
  23. increased homing missile damage from 10 to 20
  24. increased homing missile damage multiplier against AI interceptors from 1x to 3x (2 homing missiles now should destroy an AI interceptor)
  25. fixed nav system waypoints not appearing for clients
  26.  
  27. Update 46:
  28. -ADDED: hitmarker for bombs dropped by the bomber fighter
  29. -ADDED: impact sound inside the capital ship when B2 attack pod hit the ship
  30. -ADDED: B2 attack and Fireo robot spawn locations are now randomized
  31. -ADDED: "Allow Self-Destruct" host option
  32. -ADDED: self-destruct terminal to the bridge, after a 60 second timer it blows up the whole capital ship, AI will try to stop the timer
  33. -ADDED: "allow uneven team" host option (allows for 1vs3 games for example)
  34. -ADDED: AI will now utilize Barsk Security Guards on the two highest difficulty settings
  35. -ADDED: loading screen tips
  36. -ADDED: second bridge sentry (remember you can deactivate the sentries by destroying the generator)
  37. -ADDED: dealt damage amount to hitmarker
  38. -ADDED: damage amount toggle option
  39. -ADDED: new self-destruction warning UI
  40. -ADDED: "allow mid-round class changes" server host option
  41. -NERFED: reduced bomber speed by 30%
  42. -BUFFED: increased bombers bomb damage by 20%
  43. -CHANGED: AI respawn timer increased from 8 to 16 seconds
  44. -IMPROVED: self-destruct terminal is now completely hidden if self-destruct option is disabled
  45. -IMPROVED: slight changes to selection phase UI to improve chat visibilty
  46. -IMPROVED: self-destruction countdown sound
  47. -FIXED: potential fix for smaller fighters sometimes spawning inside the science bay
  48. -FIXED: every player getting a hit marker if a drone hit something
  49. -FIXED: sweepo robots can now use the medbay doors
  50. -FIXED: potential fix for intruder alert not disabling itself after a while