- Update 47:
- added new Captain's Chair to the capital ship bridge
- Captains can assign an enemy capital ship section to focus, this info gets transmitted to both AI and player turret operators, and smaller fighters
- Captains can also fire advanced weapons like torpedoes from the Captain's Chair
- Captains can also see information about their ship, and the enemy ship (if available) and have a small map they can give orders on
- increased captains chair map size
- increased "focus section" part of the captains chair UI
- added frigate to "focus section" part of the captains chair UI
- added ship orientation (relative to the enemy capital ship) command to the captains chair
- improved AI general ship driving skills (better navigation/path finding, now rotates the ship forward instead of awkwardly drifting to the target)
- added new "navigation system" tab to the Captain's Chair, opens a map of the space surrounding the capital ship and allows the captain to place a waypoint
- added new capital ship navigation waypoints, shown on the Captain's Chair navigation system and to players flying the capital ship, AI also follows them
- fixed captains chair UI persisting into the next round if it was opened at the end of a round
- added enemy shield info to the Captain's Chair UI (if available)
- Captain's Chair target frigate option now only shows when the enemy team has a frigate
- added keybinding info to the nav system
- can now zoom/move the nav system camera
- fixed orders showing on the nav system screen
- drastically increased turret accuracy when manual shooting
- Captain's Chair order now has a seperate cooldown (15s) to the class ability (since classes other than Officer can be Captain)
- new chair order cooldown is now displayed at the Captain's Chair UI
- potential fix for homing missile lock-on not being removed correctly
- increased homing missile damage from 10 to 20
- increased homing missile damage multiplier against AI interceptors from 1x to 3x (2 homing missiles now should destroy an AI interceptor)
- fixed nav system waypoints not appearing for clients
- Update 46:
- -ADDED: hitmarker for bombs dropped by the bomber fighter
- -ADDED: impact sound inside the capital ship when B2 attack pod hit the ship
- -ADDED: B2 attack and Fireo robot spawn locations are now randomized
- -ADDED: "Allow Self-Destruct" host option
- -ADDED: self-destruct terminal to the bridge, after a 60 second timer it blows up the whole capital ship, AI will try to stop the timer
- -ADDED: "allow uneven team" host option (allows for 1vs3 games for example)
- -ADDED: AI will now utilize Barsk Security Guards on the two highest difficulty settings
- -ADDED: loading screen tips
- -ADDED: second bridge sentry (remember you can deactivate the sentries by destroying the generator)
- -ADDED: dealt damage amount to hitmarker
- -ADDED: damage amount toggle option
- -ADDED: new self-destruction warning UI
- -ADDED: "allow mid-round class changes" server host option
- -NERFED: reduced bomber speed by 30%
- -BUFFED: increased bombers bomb damage by 20%
- -CHANGED: AI respawn timer increased from 8 to 16 seconds
- -IMPROVED: self-destruct terminal is now completely hidden if self-destruct option is disabled
- -IMPROVED: slight changes to selection phase UI to improve chat visibilty
- -IMPROVED: self-destruction countdown sound
- -FIXED: potential fix for smaller fighters sometimes spawning inside the science bay
- -FIXED: every player getting a hit marker if a drone hit something
- -FIXED: sweepo robots can now use the medbay doors
- -FIXED: potential fix for intruder alert not disabling itself after a while