1. Changelog v2.2.29.129911
  2.  
  3. New Content
  4. Fixing it so calves only grow up into cows for now
  5. Added cow talent tree icon
  6. Assigned cow talent icon
  7. Adjusted calf locomotion speed to match animations, should reduce foot sliding
  8. Fixed cow and calf meshes hovering below and above ground
  9. Fixed additional, uninitialised tooltip showing on juveniles
  10. Tweaked fuzzy search on CustomComboBox widget to show exact match first
  11. Added ParentCharacter variable to IcarusCharacter and IcarusCharacterRecorderComponent, is currently used to record and restore a juvenile's birth parent
  12. Domesticated juveniles (calf, lamb, chick) can now be led/tamed even if they have a parent creature
  13. Added cheat to make nearest animal pregnant (if supported)
  14. Tweaked lookat height for both cows and calves
  15. Fixed bug where IcarusMountCharacter::HusbandryBehaviourState wasn't replicating correctly
  16. Fixed calf carcass itemable name
  17. Updated the INT_02 dropship texture with Sol tribute added to one one of the post it notes
  18. Added small amount of physics sim to calf/cow tails
  19. Fixed bug where domesticated juveniles were designating nearest mount as parent on spawn
  20. Update Seat camera/springarm setup to make it customizable so that RespawnPods can have their camera adjusted to be inside the pod
  21. Add FirstPerson arms to Respawn Pod
  22. Show FirstPerson arms when in first person and seated
  23. Restrict FP camera rotation amount in dropship seat to prevent players looking through FP arms
  24. Unlocking Workshop Item: Cryogenic Calf
  25. Unlocking Cow
  26. Unlocking Cheese, Cheese Recipes, Milk Containers and Associated Blueprints
  27. Milk can now Spoil - when spoiled the milk container will empty
  28. Adding Milk Function Library for Easy use of milk related items
  29. Unlocking Cow / Calf and Milk Related Items Blueprints and Talents
  30. Adding Descriptions to Milk Pail and Milk Bottle to describe if milk spoils when contained within
  31. Added interactable to cow that calls milk bucket actionable behaviour
  32. Flipped boolean condition inside BT_Tame_CowIdle to fix cows not producing milk correctly
  33. Slightly increased precise reach height multiplier for Cow BP
  34. Milk can now be consumed for a stamina regen & shared xp bonus
  35. Milk now provides water when consumed
  36. Adjusting Cow Milk production times (as 12 seconds for a cow to produce a full udder of milk was just a test value)
  37. Adding Cream, Butter, Cheese Roll, Cheese Pizza & Pavlova Recipes
  38. Cows now have their fillable set to milk by default
  39. Cows produce ~1.5 L per 10mins if they are fed and watered, they hold a maximum of 30L
  40. Fixed bug where calves couldn't eat from food containers
  41. Added cow, bull, and calf trophy art assets. Updated cow and bull torphy BPs and created calf trophy BP. Added cattle bestiary image and updated bestiary data table
  42. Added Cattle bestiary text
  43. Setup Cattle bestiary stats
  44. Fixed Skittish bestiary trait icon being missing
  45. Fixed stack sizes and recipe sets for new dairy recipes
  46. Added modifier stats for new dairy food items
  47. Added variant recipes for pastry and crispy bacon using butter
  48. Workshop crates that spawn juvenile NPCs will now automatically start the taming process and make the spawned NPC follow interacting player
  49. Adding Cow / Calf Vestiages / Trophies and unlocking
  50. Updated cattle trophy fur meshs LODs. Uopdated cow trophy LOD with custom LOD to prevent fur clipping. Added splines to cow trophy Gfur
  51. Adding Recipes / Items / Icons / Modifiers for Butter, Cream, Pizza, Pavlova, Bacon Butties, Berries and Cream
  52. Adjusting Milk Pail Fillable Size, reducing cow fillable size, and reducing the amount of milk produced per 10 minutes
  53. Added bestiary points for milking cows
  54. Added setup for emptying milk, controls and resetting the milks spoil timer when the pail is empty and you get new milk
  55. Update milk resource color to be closer to white but still slightly tinted (to differentiate from oxygen)
  56. Setup milk field guide resource
  57. Fixed food tag on new dairy items (food slots, ice box, refrigerator)
  58. Changed milk resource icon colour
  59. Unlocking Workshop Calf as it was locked
  60. Fixed bug where cow would immediately fill up with milk on first tick of relevant idle logic
  61. Increased the efficiency of Butter alternate recipes
  62. Fixing issue where cream and butter would not spoil into anything
  63. Fixed new dairy not being able to be placed in Deep Freeze. Updated tag for Deep Freeze, Icebox and Refrigerator to all use a Spoilable_ColdSlowsSpoilRate query, so items that can go in one can go in all of them
  64. Adding Recorder Component for cows so their milk status is saved
  65. Fix Bestiary setup for Dribbo (from the quest) being not set
  66. Coffee can now correctly be crafted with or without cream, adding cream now grants the Coffee with Cream flavoring, instead of the Coffee flavoring. Crafting Coffee without Cream correctly grants the Coffee flavoring (instead of Coffee with Cream)
  67. Fixed cheese, butter, milk pails and cream being not storable in fridge or icebox
  68. Updated calf trophy LODs to remove base mesh crashing through Fur. Updated Deployable data tables with correct placement meshs
  69. Fixing Coffee With Cream Recipe to Include Cream
  70.  
  71.  
  72.  
  73. Fixed
  74. Fix Lupine: Extraction is not granting players ability to craft black wolf items
  75. Add translated text to Operations selection button
  76. Fixed animation on gears as the small ones driving the stones were going the wrong direction. Turned out being a seeming limitation on how many times a bone is able to rotate in an animation in UE4
  77. Update quest strings to permit keybinding
  78. Add ability to show bound/remapped keys in quest steps
  79. Fixed a number of typos
  80. Fixed highlight tooltip not following overflow bags if they fall due to gravity
  81. Stonejaws now take damage while wet if they're enraged, and wetness is removed from them after 5 seconds (the Fire Extinguisher is an effective anti-stonejaw weapon)
  82. Fire Extinguisher water usage increased
  83. Cleanup Olympus: remove many Notes that are now obsolete, ungroup everything, remove (unsupported) vertex mesh painting to dramatically reduce developer level filesize, flush grass cache
  84. Correcting the stone pickaxe crafted sound to be the correct generic craft sound not the crafting bench sound
  85. Fix final nullsec '3 character talents' is awarded, but does not apply to subsquently created new characters, or other existing characters
  86. Reduced amount of hitching when opening loadout screen via Orbital Exchange Interface
  87. Fixed HEAL device being unable to be crafted at the Machining Bench
  88. Added translatable text to server join message when the server is in lobby mode
  89. Fixed multiple error messages showing when the Orbital Exchange device is sheltered
  90. Adding Logic so Frozen Wood Viens will now spawn on existing prospects
  91. Fixed a typo in some generic dialogue
  92. Adjusting Teenage Caveworm Fire Resistance to match the cave worm (-1000 -> -100)
  93.  
  94.  
  95.  
  96. Future Content
  97. Quick Prototype of a Mission Radio Device that accesses a C0NT4CT device when held in your hand so you can kick missions off while not being at a C0NT4CT device
  98. Adding IceMammoth Trap Description and Lore
  99. Setup up Great Hunt device as a device brough from orbit
  100. Great Hunt Device can now access hunts or open the crafting menu depening on interact point
  101. Add Scorpion, Sandworm, Lavahunter, Black Wolf, Slug, Lava Hunter, Ice Mammoth, Rock Golem & Great Ape items to the great hunt device
  102. Adding Blueprints and Setup for the Rock Golem Trophy Lamp
  103. DLC2 - swapped entrances and added switchbacks to new DC caves
  104. Modifying WorldStats Subsystem so it can incorperate all of Prospect Stats, Great Hunt Stats and Custom Game stats into the World Stats List and calls update appropriately where required
  105. Adding World Stats for the Rock Golem Great Hunt and Assigning to Various Missions
  106. The World Talent Manager now spawns as part of the IcarusGameStateSurvival, is set to spawn everytime and set to findonly when reloading
  107. Added most appropriate armour audio set to swamp ape armour in data table setup
  108. DLC2 - duplicated meshes and BPs for DC cave entrances, added switchback segments to CAVE_DC_MED_001_DLC2
  109. Shifting the Location of one of the sub quests in GH_RG_D
  110. Placing Outpost Quest Markers for GH_RG_C2 & GH_RG_D
  111. Making Ice Version of the Rock Golem Juvenile Spawner
  112. DLC2 - added 3rd new impassable for desert
  113. Adding open audio for hte great hunt interfaced device. Audio, event, notify
  114. Small fix to assault rifle recoil which was meaning it would move more horizontally than vertically with each shot
  115. Added DEP_LandingPad_T4 with meshes, animation, textures and materials. Also added the meshes to the BP. Still need to add lights to BP
  116. Adding appropriate audio for rock golem boss trophys
  117. Fixing build issue for D_DeployableSetup_Rock_Golem_Lamp_B
  118. Updated DEP_Trophy_Golem_2 and destructible
  119. GH_RG_C mission has had the mining platform updated
  120. Cliff Pass Blockout on Yellow Quad, Elysium
  121. Landscape Sculpting Pass and Cliff Pass on Green Quad, Elysium
  122. Delete Portable Beacon actor accidentally placed into Outpost 002 level and folder cleanup
  123. DLC2 - test mesh and FT for cliff foliage
  124. Adjustments to great hunt device deploy audio volume. Also adjustment to sledgehammer whoosh
  125. Adding Widget for displaying images on the great hunt device
  126. Added lights to the BP for DEP_LandingPad_T4
  127. Adding unique sledgehammer events and notifys with anim data to swap depending on what sledgehammer is used
  128. Adding audio for ape swinging in trees. Audio event and anim notify
  129. Fixed Rock Golem Chair crafting and placement
  130. Add power requirement to light up the landing pad
  131. Filled in some interior holes in DEP_LandingPad_T4 to make it a bit more air tight
  132. DLC2 - duplicated LC SML rocks+ FTs, new decal for covering slopes
  133. Adding biome entries for GH arenas
  134. Updated all meshes for ITM_Sledeghammer_IceMammoth with added Core Skeletal Mesh
  135. DLC2 - added new sand variant materials for remaining cliffs and lrg rocks
  136. Added additional control for sand overlay on master rock material
  137. Landscape Sculpting Pass and Cliff Pass on Green Quad, Elysium
  138. Cliff Pass Blockout on Yellow Quad, Elysium
  139. Added combined mesh for DEP_LandingPad_T4 to use for placement
  140. New BuildingBase weather blocker mesh no longer affects raytracing
  141. Added all textures and updated materials for the different mineral variants for the Juvenile Rock Golem
  142. Fixed Great Hunt UI image reference link for Ape hunt
  143. Fixed IceMammoth Sledgehammer Core blueprint reference
  144. Progress on Garganutan Great Hunt missions D, C and C2
  145. Adding IceMammoth Sledgehammer Item Icon
  146. Rock golem balance pass. Adding cave reverb snapshot to cave ambience so cave audio is triggered in a controllable way. vocal priority adjustments and general distance tweaks
  147. Fix IceMammoth sledgehammer meshable setup
  148. Updated ITM_Sledgehammer_IceMammoth Skeletal and static meshes
  149. DLC2 - various desert and tundra material variants for cliffs and rocks, adjustments to master rock material to fix snow overlay not matching landscape
  150. Fixed landing pad preview mesh
  151. Cliff Pass Blockout on Yellow Quad, Elysium
  152. Landscape Sculpting Pass and Cliff Pass on Green Quad, Elysium
  153. Added inital setup for the flamethrower living weapon textures, materials, and static meshs
  154. Add Ape great hunt mission C and C2
  155. Adding Rock Golem Gauntlet Upgrades
  156. Added HG_Aspen_Var1 with it's colour variants, including the burnt version, FTs and BPs
  157. balance of boss arena reverb level
  158. Adding Ape Leagendary Weapon Upgrades
  159. Adding Hammerhead Slug GLob Launcher Upgrades and setup to Datatable
  160. Display localized keybinds correctly in mission objectives overview
  161. Adding correct biome to rock golem biome override
  162. Adjustments to ice pillar audio culling and volumes, adding boss biome fmod param to set reverb for each. Adjustments to ballistic travel and impact
  163. Added Garganutan quest step setups and first 2 mission implementation framework
  164. Adding audio rows for the boss biomie arenas
  165. Great Hunt Dep Blueprint updated with widget and mission images
  166. Great Hunt Dep widget updated
  167. Great Hunt Dep images added to screen widget
  168. Setting up Lava Hunter Flamethrower Legendary Weapon
  169. Added 3 Custom LODs and two generated LODs for DEP_LandingPad_T4_Base as well as generated LODs for SK_DEPLandingPad_T4_Lights. Also added more appropriate PMs for all materials
  170. adding Great Hunt Dep info screen images
  171. Adding ice pillar audio event and blueprint imp for ice mammoth boss
  172. Fixed some decal FTs that weren't correctly aligning to landscape
  173. Adding Ice Mammoth Sledgehammer Legendary Weapon Part Setup, it can now be purchased used and upgraded
  174. Fixed an error in the flagpole description
  175. Setting biome override on Ice Mammoth and Rock Golem arenas to new entries
  176. Adding unique events for the great hunts boss arenas
  177. Adding back mesh context for condensed exotic meteor and hooking up to Meshable and BP
  178. Ice Mammoth - Added ice pillar attack that targets every nearby player and spawns them under the bats. Added weather events for the ice mammoth
  179. Adding correct deploy audio for landing pad
  180. Added BLD_Door_Barn_Wood_1by1, BLD_Door_Barn_Wood_1by2 and BLD_Door_Barn_Wood_2by2 with animations
  181. Added ice mammoth montage instead of mammoth montage to the ice pillar behavior tree. Adjustment to speed curve of mass projectiles
  182. Reduction in rooster vocal frequencies
  183. Elysium - started blockout of red quad geothermal area
  184. Adjusting Great Hunt Talent Controller so it doesn't require a character state to perform operations as its linked to the prospect and not the character
  185. Fixed resistance and weaknesses on Lava Broodling world spawns
  186. Ice Mammoth Boss - Added frost spots to the larger ice projectiles, Added auras to both the ice pillars and the ice mammoth that applies a cold/slow that then becomes frostbite, Added weather forecast for ice arena
  187. Growth tweaks to the hammerhead slug boss fight to increase damage to structures and some cooldown tweaks to sweep volley attack for medium sized slug
  188. Small further reduction to bounciness of smaller ice mammoth projectiles to stop mass audio and adding unique bat kill NS to play death FX at correct angle facing hte camera
  189. Fixes put in place to stop ice mammoth projectile spawning infinite amounts of ice spots that would cause hundreds of audio cues to try and play. Reducing bounciness and spawning the ice spot on settle which is almost instant. Cooldowns on audio events to limit amount of times they can play
  190. Add DX11/DX12/DX12+RT information to the UI to help diagnose with screenshot reports
  191. Adding Virtual Stat Calculations for the Ape / Rock Golem / Ice Mammoth
  192. Adding Stats for the RockGolem / Juvenile, Ape / Juvenile and IceMammoth and setting up their bestiary enteries + progressive stats
  193. Ice Mammoth den entrance - added ice detail and adjusted mesh positions
  194. Adding frost spot snow ice crack and snow PM to ice mammoth frost spots
  195. Balance and behaviour pass for the hammer head slug world boss, upped health values, added a few new attacks and behaviors and general scaling per player connected
  196. Cliff Pass Blockout on Yellow Quad, Elysium
  197. Landscape Sculpting Pass, Cliff and Macro Pass on Green Quad, Elysium
  198. Adding frosted wind gust ice crack for potential use on overlap of frosted spot. May use something else depending on VFX pass. Not added to BP yet until visuals are updated
  199. WIP Ice Mammoth den entrance
  200. Added new ForceGripIK curve to 1st character rig that will enable left-hand IK for any animation that has the curve (not just weapons as the system currently works)
  201. Remove custom UIProjectionLocation component from Caveworm Drop actor after its base class was changed and now inherits one already
  202. Slight reduction in size of bat kill fx
  203. Add Ape D2 Great Hunt mission
  204. Added sockets to the Lava Hunter Flamethrower skeleton
  205. Fixing focusable disabling the back context for the mesh by adding in 1H focusable and dummy cube context mesh
  206. Fixing Bestiary Progressive stats for Ape & Juvienile
  207. Updated flamethrower legendary weapon meshs, testures, and materials. Added skeletal mesh. Added assets to the data table
  208. Landscape Sculpting Pass, Cliff and Macro Pass on Green Quad, Elysium
  209. Add the rest of the Garganutan Great Hunt missions
  210. Add DT validation for FLOD Flammable Tree entries with no Burnt FLODEntry defined
  211. WIP Great Ape arena entrance, mossy CF cliff material variants
  212. Rock Golem now has a loot inventory that is populated upon first interaction after death
  213. Resaving soem elephant assets to try fix error
  214. Fixed a few typos in GH quest descriptions
  215. Increasing the distance of the spacializer of ice mammoths ballistics so they can be heard coming towards the player sooner
  216. Added LookAt to Rock Golem and associated curve on various montages to disable it when necessary
  217. Added screenshake to a number of Rock Golem heavy attacks
  218. Fixed Rock Golem Juvenile not having it's modifier removed correctly
  219. Increased intensity of Rock Golem's roll screen shake
  220. Added extra knockback strength, damage, and range to Rock Golem's heavy slam attack
  221. Increased Rock Golem's base melee damage by 70%
  222. Setup Ape Great Hunt tree and restrictions
  223. Fixed Garganutan Head Armor item info
  224. Setup Garganutan Armor bonuses and set bonus
  225. Ice Mammoth - Scaled bird spawning. max birds/spawn rate dynamically change value based on nearby characters. 'Scale int' distance now set to 25000 from 15000
  226. Ice Mammoth Arena - Added cave enterance/Prep for instanced level
  227. Ice Mammoth Boss - Turned on external actors/Removed RVTs
  228. Added ActionAnimMappings to chick BP, enabling correct juvenile behaviours
  229. DEV: Added deployable decal setups to allow easy placement of decals in the world while building bases for missions
  230. Added chicken family bestiray image with rooster and chick included. Added art assets for the rooster and chick trophies. Updated rooster trophy bp and created chick trophy BP
  231. Rock Golem Den Entrance - first pass
  232. Great Ape Den Entrance - revised foliage, added extra detail + required material variants for rocks and cliffs
  233. Adding Descriptions and Flavour text for Legendary Weapons
  234. Ice Mammoth - Made ice pillars/map locations replicated
  235. Added SM_DCO_Bed_Quilted_Double and destructicle
  236. Added DCO_Rocking_Chair_Single and Double
  237. Adding ability to see the number of units of a resource required for a recipeAdding all remaining meshes, materials, textures, FTs, BPs and data table entries for all variants of the Aspen trees
  238. Added SM_DCO_DeskLamp_Var2_Brutalist, which has a square lampshade rather than a round one like the current Desk Lamp
  239. Cliff Pass Blockout on Yellow Quad, Elysium
  240. Initial setup of Ape Jr creature
  241. Adding in unique event for when the rock golem loses some of its armor. Also adjustments to some distances for better audible cues for important moments
  242. Landscape Sculpting Pass, Cliff and Macro Pass on Green Quad, Elysium
  243. Add a temporary Ice Mammoth Arena to Outpost_009 for instanced level testing
  244. Updated DC Cave Prefab Switchback
  245. Added legendary weapon - hammerhead slug launcher static meshes, materials and textures
  246. second pass on Rock Golem Den Entrance
  247. Ice Mammoth - Fixed replication issues on pillar on client. Client wasn't able to see ice pillars coming up due to timeline being on server only
  248. Rock Golem Boss VFX for Death/Burrow/Idle/Roll/HeavyAttacks/LightAttacks/Roar/Rock Payload
  249. Added sk meshes for legendary weapon - hammerhead slug and updated data table
  250. Various setup for Great Ape (Anim BP, Blackboard, placeholder behaviour tree etc.)
  251. Adding BaseLevelRecorderComponent to BaseLevelTeleports, this is set to FindOnly and currently only records the teleport active state
  252. Reparenting Den Entrances for Great Hunts to use the Teleport Main base class, fixed collision on assets and placed a single interact point inside the entrances
  253. Replaced the Main Teleport in outpost 009 (temporary) with the Ice Mammoth Den Entrance
  254. Cliff Pass Blockout on Yellow Quad, Elysium
  255. Added art assets for a large plate and three cake flavours. Updated cake blueprints with new assets
  256. Replaced the BP for the hammerhead slug launcher
  257. Updated data table for legendary weapon - hammerhead slug launcher
  258. Elysium - Building out geothermal area in red quad, added some material variants and decal for underwater geothermal assets
  259. Adding IceMammoth Den to Prometheus
  260. Shield no longer equips when holding a weapon with the 'thrown' tag
  261.