- 1.6.0.119 Update
- Attention Soldiers,
- We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
- Visit our Dev Hub to read about Known Issues.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
- 1.6.0.119 Changelog
- General
- Fixed: Some entities were not included in explosion damage traces
- Fixed: Joystick axis count overflow
- Addon: Vulnerability Patch 1 is no longer applicable to servers and should not be used anymore
- Stability and Performance
- Changed: Method of allocation of temporal buffers
- Changed: Crash when streaming in the compartment manager
- Changed: More robust compartment door validation
- Changed: Enable advanced memory mode for Xbox Series X
- Changed: Improved allocations in the texture streaming process
- Changed: Improved allocations of decoded RPC objects
- Changed: Handle out of static memory in ScriptCompiler
- Changed: Transferred a lot of attributes from the component instance to the component data to reduce the memory consumption
- Fixed: Crash on camera set not being available
- Fixed: Possible crash when teleporting a character from a vehicle
- Fixed: Invalid character position when falling with complex collision
- Fixed: Potential crash on asynchronous savegame obtain
- Fixed: Race condition when working with many files
- Fixed: Some clutter structures not being allocated through correct memory allocators
- Fixed: Crash connected to weapon handling in the character preview
- Fixed: Crash possible when interacting with vehicles or turrets without animation component or with a broken animation graph
- Fixed: Crash when defining multiple persistence bundles
- Fixed: Crash on loading save data with deleted prefabs
- Fixed: Crash on saving with a custom bundle setup
- Fixed: Clutter models and materials weren't properly released during game teardown
- Fixed: Possible freeze when downloading fragments from Workshop on Xbox
- Fixed: Avoided crashes by protecting following classes from invalid usage in script - SoundInfo, HitEffectInfo, CollisionInfo, BallisticInfo, ParticleEffectInfo, GameMaterial
- Modding
- Several vanilla components have had their member variables moved to their corresponding ComponentData classes (SomeComponentClass for SomeComponent).
- Affected components:
- SCR_2DPIPSightsComponent
- SCR_2DOpticsComponent
- SCR_BaseDeployableInventoryItemComponent
- SCR_WeaponBlastComponent
- Migration notes:
- Access the data via GetComponentData(), cast the result to the appropriate SomeComponentClass, and use the provided getters.
- Alternatively, move custom logic into the relevant ComponentData class and access the variables directly there.