1. Post-release Update #10
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  3. Hello everyone!
  4. We know we've been quiet over the summer while we were away on holiday, but the new school year has started and everyone is hopefully refreshed and back at the office.
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  6. Our hands are full working on the upcoming faction DLC, and we promise to share more concrete details very soon!
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  8. Until then, here is a regular patch focused mostly on bug fixes and small improvements:
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  12. Changes:
  13. Added music and ambient sounds for the underground cave layer
  14. Changed Limerite icon to better match color of the resource on the map
  15. Nerfed hatchery - each hatchery can only be used once. Once the units are hatched, the hatchery explodes and is replaced by a neutral army that always joins.
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  18. Fixes:
  19. Refilling the energy pool at a base reset the overcharge effect
  20. Charging Coil in USS base and Officer's Club in Fossorian base did not apply bonuses to visiting commanders when built
  21. Planetfall Beacon and DIY Kit used by AI could trigger their effect on the wrong map layer
  22. No game over screen was shown when a commander with a keep-alive condition died
  23. Siege was broken if the base had no commander
  24. Some VFX effects on map objects were deactivated when entering and leaving a base
  25. Surface music and ambience bleeding into the underground layer
  26. Base panel and commander list overlapping in large UI mode
  27. Campaign menu cropped when setting resolution to 1600x1200
  28. Starting commander tooltip heading fixed, whole tooltip tweaked
  29. Some manual texts not fitting in some languages; added Brazilian Portuguese manual translation
  30. Map generator variation was limited
  31. Defeating a scripted enemy in the Battle Arena could trigger map events and break the map
  32. Error when setting a carry-over commander in the campaign map editor
  33. (Empire campaign) mission 4 - corrupted coordinates in first bridge event
  34. (Multiplayer) LAN discovery did not work on some subnets
  35. (Multiplayer) Non-active player could move after losing a battle initiated by AI
  36. (Multiplayer) Host could disconnect the wrong player when preparing a game
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  38. As always, let us know what you think on our Discord or here in
  39. the comments!
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  41. If you're enjoying the update, we'd really appreciate it if you left us a Steam review!
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