- Post-release Update #10
- Hello everyone!
- We know we've been quiet over the summer while we were away on holiday, but the new school year has started and everyone is hopefully refreshed and back at the office.
- Our hands are full working on the upcoming faction DLC, and we promise to share more concrete details very soon!
- Until then, here is a regular patch focused mostly on bug fixes and small improvements:
- Changes:
- Added music and ambient sounds for the underground cave layer
- Changed Limerite icon to better match color of the resource on the map
- Nerfed hatchery - each hatchery can only be used once. Once the units are hatched, the hatchery explodes and is replaced by a neutral army that always joins.
- Fixes:
- Refilling the energy pool at a base reset the overcharge effect
- Charging Coil in USS base and Officer's Club in Fossorian base did not apply bonuses to visiting commanders when built
- Planetfall Beacon and DIY Kit used by AI could trigger their effect on the wrong map layer
- No game over screen was shown when a commander with a keep-alive condition died
- Siege was broken if the base had no commander
- Some VFX effects on map objects were deactivated when entering and leaving a base
- Surface music and ambience bleeding into the underground layer
- Base panel and commander list overlapping in large UI mode
- Campaign menu cropped when setting resolution to 1600x1200
- Starting commander tooltip heading fixed, whole tooltip tweaked
- Some manual texts not fitting in some languages; added Brazilian Portuguese manual translation
- Map generator variation was limited
- Defeating a scripted enemy in the Battle Arena could trigger map events and break the map
- Error when setting a carry-over commander in the campaign map editor
- (Empire campaign) mission 4 - corrupted coordinates in first bridge event
- (Multiplayer) LAN discovery did not work on some subnets
- (Multiplayer) Non-active player could move after losing a battle initiated by AI
- (Multiplayer) Host could disconnect the wrong player when preparing a game
- As always, let us know what you think on our Discord or here in
- the comments!
- If you're enjoying the update, we'd really appreciate it if you left us a Steam review!