1. Update v1.0.2.10:
  2. ADDED
  3. - Italian localizations.
  4. - Performance optimizations.
  5. - Option for player indicator circles to tell co-op players apart more easily.
  6. - Green dot indicator for gear you can afford to upgrade.
  7.  
  8. CHANGED
  9. - UI tweaks.
  10. - Allowing using larger windowed resolutions but hiding the window title bar and using thinner frames in those cases.
  11. - Decal tweaks and sharper sources graphics.
  12. - Player no longer receiving damage during cutscenes (prevents you from dying to poison puddle while you can't move).
  13. - Launchpad tunnel doors are now always open if the player has finished the game.
  14.  
  15. FIXED
  16. - Localization fixes.
  17. - Player death position set properly for both of the players (using position for whoever dies the last).
  18. - Acquiring map happens right after you leave the first link tower even if there are notifications queued.
  19. - Showing built structures like turrets in the map before loading the actor type assets.
  20. - Fixed quest items in "Hot Head" not returning to destructible when they should.
  21. - Walking animation does not get stuck anymore during "Warm up the engine" main quest phase.
  22. - Saving now works correctly when exiting the game while sitting on the campfire.
  23. - Clicking special tool icon now correctly changes the special tool instead of the primary weapon.
  24. - Mouse and gamepad controls now use the same minimum and maximum camera tilt values.
  25. - Usual open world fixes to visual glitches and some objects.
  26.  
  27. Update v1.0.1:
  28. ADDED
  29. - Option screen tab icons.
  30. - More resolutions visible in resolution selector (Windows and macOS).
  31.  
  32. CHANGED
  33. - UI tweaks.
  34. - Both players now sleep when sleeping at the campfire.
  35. - Changes to numerous object parameters, such as hp, dmg threshold and drops.
  36. - Buffed katana "DMG to monsters" parameter.
  37. - Initial Bandage invent cost raised a bit.
  38. - Increased Lumberjack damage vs trees.
  39. - Removed main quest Crown phase where you needed to visit the Collapsed Road to continue.
  40. - Changed Crown Station Tomb puzzle to a simpler one.
  41. - Slight Tomb Guard damage reduction.
  42. - Adjusted the 'Displaced' quest.
  43. - Stage sounds are suppressed while playing myth tablets.
  44.  
  45. FIXED
  46. - Localizations (still some strings waiting for translation).
  47. - Audio crash (macOS).
  48. - Fixed material magnet and retweaked modifier.
  49. - Numerous open world fixes to graphical glitches.
  50. - Slight optimisation to open world.
  51. - The quest "Displaced" now only rewards xp upon completion.
  52. - The main quest now correctly progresses to the "link relay" phase after scanning for relays.
  53. - Monsters are able to traverse through opened drawbridges now.
  54. - Power attack effects should not appear anymore during normal attacks.
  55. - Player can now press the run button down while exiting the camp fire screen.
  56. - Fixed saving game for Windows user names with special characters.
  57. - Audio system falls back from XAudio2 to DirectSound if early initializations fail.
  58. - Fixed a bug that sometimes caused wandering enemies to get stuck on obstacles.
  59. - "Archaeological Expedition" quest phase fixes if the player has skipped portions of it by mistake.
  60. - Releasing a combined running/dodge button while running and changing weapon at the same time does not start dodge rolling anymore.
  61. - Potential fix for a bug where player's falling animation keeps playing forever.
  62. - Material slots cannot hold negative amounts anymore.