- Update v1.0.2.10:
- ADDED
- - Italian localizations.
- - Performance optimizations.
- - Option for player indicator circles to tell co-op players apart more easily.
- - Green dot indicator for gear you can afford to upgrade.
- CHANGED
- - UI tweaks.
- - Allowing using larger windowed resolutions but hiding the window title bar and using thinner frames in those cases.
- - Decal tweaks and sharper sources graphics.
- - Player no longer receiving damage during cutscenes (prevents you from dying to poison puddle while you can't move).
- - Launchpad tunnel doors are now always open if the player has finished the game.
- FIXED
- - Localization fixes.
- - Player death position set properly for both of the players (using position for whoever dies the last).
- - Acquiring map happens right after you leave the first link tower even if there are notifications queued.
- - Showing built structures like turrets in the map before loading the actor type assets.
- - Fixed quest items in "Hot Head" not returning to destructible when they should.
- - Walking animation does not get stuck anymore during "Warm up the engine" main quest phase.
- - Saving now works correctly when exiting the game while sitting on the campfire.
- - Clicking special tool icon now correctly changes the special tool instead of the primary weapon.
- - Mouse and gamepad controls now use the same minimum and maximum camera tilt values.
- - Usual open world fixes to visual glitches and some objects.
- Update v1.0.1:
- ADDED
- - Option screen tab icons.
- - More resolutions visible in resolution selector (Windows and macOS).
- CHANGED
- - UI tweaks.
- - Both players now sleep when sleeping at the campfire.
- - Changes to numerous object parameters, such as hp, dmg threshold and drops.
- - Buffed katana "DMG to monsters" parameter.
- - Initial Bandage invent cost raised a bit.
- - Increased Lumberjack damage vs trees.
- - Removed main quest Crown phase where you needed to visit the Collapsed Road to continue.
- - Changed Crown Station Tomb puzzle to a simpler one.
- - Slight Tomb Guard damage reduction.
- - Adjusted the 'Displaced' quest.
- - Stage sounds are suppressed while playing myth tablets.
- FIXED
- - Localizations (still some strings waiting for translation).
- - Audio crash (macOS).
- - Fixed material magnet and retweaked modifier.
- - Numerous open world fixes to graphical glitches.
- - Slight optimisation to open world.
- - The quest "Displaced" now only rewards xp upon completion.
- - The main quest now correctly progresses to the "link relay" phase after scanning for relays.
- - Monsters are able to traverse through opened drawbridges now.
- - Power attack effects should not appear anymore during normal attacks.
- - Player can now press the run button down while exiting the camp fire screen.
- - Fixed saving game for Windows user names with special characters.
- - Audio system falls back from XAudio2 to DirectSound if early initializations fail.
- - Fixed a bug that sometimes caused wandering enemies to get stuck on obstacles.
- - "Archaeological Expedition" quest phase fixes if the player has skipped portions of it by mistake.
- - Releasing a combined running/dodge button while running and changing weapon at the same time does not start dodge rolling anymore.
- - Potential fix for a bug where player's falling animation keeps playing forever.
- - Material slots cannot hold negative amounts anymore.