1. Update v1.13:
  2. Changes:
  3. Main Storyline: Operation Phoenix Lost & Found (new)
  4.  
  5. Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).
  6.  
  7. Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.
  8.  
  9. Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.
  10.  
  11. Main Storyline: TERMINAL NEXUS (new)
  12.  
  13. Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.
  14.  
  15. Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place.
  16.  
  17.  
  18.  
  19. Local Story missions:
  20.  
  21. All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated
  22.  
  23. Missions in general:
  24.  
  25. All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission without having to speak to the mission quest giver.
  26.  
  27. Please note that the new story dialogues and texts have not yet been translated.
  28.  
  29. General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).
  30.  
  31. POI
  32. Added several new POI for the story mission
  33.  
  34. Updated several POI for the rest of the game (thx to all our builders!)
  35.  
  36. Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues!
  37.  
  38. For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.
  39.  
  40.  
  41.  
  42. Models & Technical
  43. Added Warp Drive T2 for Capital vessels (60LY range)
  44.  
  45. Warp Drive T2 is now an upgrade of T1 and can not be crafted independently
  46.  
  47. Increased Pentaxid cost per AU jump (inside a solar system)
  48.  
  49. Talon’ar Faction Entity update: Added several colored variants of the “modern” Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked.
  50.  
  51. The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)
  52.  
  53. Changed explosive effect of explosive blocks (self and radius)
  54.  
  55. Added new Portal blocks: Tech portal (with frame) and “free standing” spherical portals in different sizes from 3x3 to 87x87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).
  56.  
  57.  
  58.  
  59. New starter planet:
  60.  
  61.  
  62. Seed-randomized, hard veteran start on an improved Arid playfield (Medium size)
  63.  
  64. Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.
  65.  
  66. Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog.
  67.  
  68. No Crashsite protection!
  69.  
  70. Galaxy rework (Default scenario)
  71.  
  72.  
  73. New galaxy structure:
  74.  
  75. Higher diversity: At least 17 new stars, double star systems, 9 new nebulae
  76.  
  77. Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors,
  78.  
  79. Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies.
  80.  
  81. Added region markers to help with navigation and orientation.
  82.  
  83. Two regions allowing to spawn in local challenge playfields
  84.  
  85. WIP setup to have faction-themed trading stations
  86.  
  87.  
  88.  
  89. New playfields (Story):
  90. Onyx Progenitor structures (Destroyed and Whole)
  91.  
  92. New playfields (WIP):
  93. CarbonPlateau
  94.  
  95. Hothouse
  96.  
  97. NitrogenVolcanic
  98.  
  99. TemperatePrairie (Omicron)
  100.  
  101. MoonIceDusted
  102.  
  103. New playfields (Sketches):
  104. NitrogenIce, and its orbit
  105.  
  106. RadiatedIce
  107.  
  108. LavaCollided 1 & 2, and their orbits
  109.  
  110. LavaOcean
  111.  
  112. BarrenCooled
  113.  
  114. Two dedicated space playfields for Pentaxid asteroids close to radiated stars
  115.  
  116. (Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.)
  117.  
  118.  
  119.  
  120. Playfield distribution rework:
  121. Most star types prefer specific regions of the galaxy.
  122.  
  123. Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star.
  124.  
  125. Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.
  126.  
  127. Resource distribution rework:
  128. High tier materials in large quantities: At Lava planets.
  129.  
  130. Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).
  131.  
  132. There is still a small chance to encounter a Lava variant in standard systems.
  133.  
  134. High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched
  135.  
  136. Their resources are usually harder to reach without Autominers.
  137.  
  138.  
  139.  
  140. Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.
  141.  
  142. Pentaxid asteroids spawn with high chances at radiated and dead stars. (M, M-M, WR, N, BH, D, Dd, SmBH)
  143.  
  144. Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.
  145.  
  146. The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.
  147.  
  148.  
  149.  
  150. Playfield generation:
  151. Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4
  152.  
  153. Misc:
  154. Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.
  155.  
  156. Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.
  157.  
  158. Added new icons for new devices and blocks
  159.  
  160. Various updates and fixes on the main and locale missions
  161.  
  162. Changes: Official Vanilla Server:
  163. A whole new galaxy layout with around 35k stars to explore
  164.  
  165. The galaxy has the same layout and content as the Single Player version
  166.  
  167. Official EU/NA Server:
  168. A whole new galaxy layout with around 35k stars to explore
  169.  
  170. The galaxy has the same layout and content as the Single Player version build around Invader vs Defender
  171.  
  172. Added the Chocolate Planet and Dark Metal Planet (Thanks to Escarli!)
  173.  
  174. Added all missing factions (Arkenian Republic, Prenn Trading Federation, Tresari, Karana, Tesch, BoF, ARC, Wastelanders, Ravengers and Helios)
  175.  
  176. Opened up the origin specific areas in the Galactic Trading Station. You get an access card with your starting gear
  177.  
  178. Added credibility tokens for all factions that have a reputation and added them to the GIN > Contact an Ambassador
  179.  
  180. Added decoration variants of the different bots and gave them an unique bonus when places on a structure (Green Bot: + CPU, Red Bot: + ShieldBonus and ShieldRechargeBonus, Orange Bot: Cargo Container, Purple Bot: -Energy Consumption)
  181.  
  182. Updated the Epic Gift Rewards and changed Polaris reputation to Arkenian Republic
  183.  
  184. Removed Generators and Forcefields from traders to better balance the economy
  185.  
  186. Stock scenarios:
  187. Default Multiplayer:
  188.  
  189. Added ‘Contact Point Alpha (Hard Start)’ as starting planet in Default Multiplayer
  190.  
  191. Added the new galaxy from Single Player to our Default Multiplayer Scenario.
  192.  
  193. Note: To have the new starting planet and the new galaxy setup a fresh save game is required!
  194.  
  195. Invader vs Defender:
  196.  
  197. Added the new Star Visual from Single Player to our Invader vs Defender Scenario
  198.  
  199. Note: To have the new visuals a fresh save game is required!
  200.  
  201. Fixes:
  202. Possible fix for: 01527: NPCs can be found under POI’s (This would only work on any new POI’s or wiped POI’s/playfields)
  203.  
  204. 01522: HUD still displays under 10% ore after deposit is depleted by vessel laser drills
  205.  
  206. 01465: CoQ with Custom Difficulty Options in Scenarios
  207.  
  208. 01654: Manual Weapons LauncherSS do not affect Reputation Matrix
  209.  
  210. Fix: Removed floating blocks from UCH Dronebase
  211.  
  212. Fix: Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)
  213.  
  214. Fix: Elevation of UCH Farming Hub was too high
  215.  
  216. Fix: Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore
  217.  
  218. Fix: Fixed dialogue crash for Spanish loca on GIN Consoles
  219.  
  220. Fix: Wrong offset for egg pile (BAN_EggPileLarge):
  221.  
  222. Fix: Trading station Masperon (TSP_Masperon)  was not airtight
  223.  
  224. Fix: Legacy asteroid fields may have no legacy patrol vessels or POI
  225.  
  226. Fix: Trading station playfields occasionally without Trading stations
  227.  
  228. Fix: Couldn't start the Invader vs Defender scenario in CooP
  229.  
  230. DLC:
  231. Fixes:
  232. RotDF: Fixed issue with warping to Aratos (Requires a new save game to work if you created a new save for this during the v1.13 Experimental phases)
  233.  
  234. Update v1.12.3:
  235. Fixes:
  236.  
  237. - Fix for a regression with player stats on relog to a dedicated server.
  238.  
  239. Update v1.12.2:
  240. Fixes:
  241. Fixed some exploits
  242. Exception with Vulpex web viewer and Turkish PC language
  243. Fixed some doors were not set to public
  244.  
  245. Invader VS defender scenario:
  246. Fix Gas Station mission empty completing messages in IvD
  247. Fix Action and Reaction - Temperate mission NPCs not spawning in IvD
  248.  
  249. Update v1.12.1:
  250. Changes:
  251. Structure Ownership Transfer limited to players max 500m away
  252. CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)
  253.  
  254. Fixes:
  255. Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.
  256.  
  257. Update v1.12:
  258. Changes
  259. Max speeds change
  260. Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
  261. The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
  262.  
  263. Structure ownership transfer feature
  264. Players can now transfer the ownership of a structure (BA, CV, etc.) to another player.
  265. Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher.
  266. Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
  267. Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.
  268.  
  269. Replace a Structure/Blueprint at runtime:
  270. Content Creators can now replace a given structure with a different blueprint at runtime. This allows, for example, time travel scenarios or a POI that changes over time with different devices or loot inside. Technically, this can be done in PDA missions by using the PlayfieldOp “ReplaceStructureStandingIn” element.
  271.  
  272. Field repair
  273. When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP. The player has to go to the device to use it; it's not accessible via the control panel.
  274.  
  275. It won’t work when
  276. The structure/vessel is under attack (similar to shields do not recharge when being fired at)
  277. When the shields are active
  278. When turrets are active & firing
  279. Not enough resources
  280.  
  281. Blocks/devices
  282. New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
  283. New Energy Walkways (New Techtree Unlock: Cannot be walked through, cannot shoot through, doesn't seal a structure)
  284. Both of the above blocks are controllable by the signals & circuits system to allow for configurations such as disabling & enabling them for when you want them on or off.
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  286.  
  287. Added new CV Jet Thrusters (variants can be up/downgraded between each other) with new Templates for CV Jet Thrusters including new crafting items
  288. Added four new NPC Spawners (Thin) with offset positions (front, back, corner with either variant of looking “inward” and “outwards”)
  289.  
  290. Missions / PDA
  291. Added a 'Send us your feedback' chapter to PDA (F1), including feedback forms for the new UCH missions, the HeKaTon event, a general 1.12 survey and more.
  292. Added 5-chapter UCH faction mission ‘Operation Phoenix: New Terra’; Warp to the “Phoenix System” to start.
  293. Added HeKaTon Cup qualifying event; Warp to Arkenia System and visit the Howling Hurrz Hoverbikes Store in the new Arkenia Prime Capital city or fly directly to the Arkenia Prime Moon
  294. Added ‘helper chapters’ to the PDA (F1) faction groups (currently for UCH and Arkenian Republic related missions and events)
  295. Note: A new savegame is required for all elements described in this paragraph!
  296.  
  297. UCH Faction
  298. Full set of new NPC models dedicated to represent the UCH soldiers and civilians
  299. Added new EClassConfig UCH NPCs with walking/guard/static behavior.
  300. Set up new home system PHOENIX for UCH
  301. Added new planet type (VolcanicPlateau) as UCH home planet 'New terra'
  302. Added new UCH POIs (thx to Stellar_Titan)
  303. Added new loot tables and variations for UCH npcs
  304. IMPORTANT NOTE TO CREATORS (Builders/Scenarios) about the UCH Model replacements: The new UCH-NPC models do not automatically replace old UCH models, as they have different configurations and technical settings. Furthermore, the new models are now considered the standard models used with the UCH faction. This means that if you base your EClassConfig on that of the standard scenario and/or use the now obsolete entities such as ‘UCHSoldierFemale2AssaultRifle’ in one of your POIs, they may no longer be spawned. Ideally, you would replace them with the new UCH models in the POI spawners. Alternatively, you could re-enable the outdated entity definition for the UCH in the EClassConfig (search for the line ‘OUTDATED / NO LONGER CANON for UCH!’ in the configuration file for more details). However, the latter only works for scenarios that use/want to use their own EClassconfig. Not for individual blueprints, e.g. in the workshop.
  305.  
  306. POI & Prefabs
  307. Added 89 new and updated bases and vessels by sulusdacor, Don2k7, Stellar_Titan, Escarli, teakeycee, AkevaBanshee, Matcz, MAX, oojimaflip, vermillion, vicomt
  308. New stock prefab: GEI Aquila & GEI MizoRei (by AkevaBanshee)
  309. Added missing RAV OPVs: Ursus Venator/Mater Ursi Gunship/Heavy Freighter (by Don2k7)
  310. Adjusted Epsilon BP groups (set old BPs to "outdated" groups)
  311. Removed Epsilon POI from non-Zirax Homeworlds
  312. Updated / Added POIs: Eggpile (floating, ARC Weapon Factory, Lava Caves, AsteroidVoxel (Empty) (Thx to ravien,fractalite & Escarli)
  313. Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
  314. Prenn Homeworld: Replaced POIs with new theme set.
  315. Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
  316. Zirax Homeworld: Added Serdu POIs (Full update).
  317. Added POI: Abyssal Command ( thanks to Don2k7, Vermillon, and teakeycee).
  318. Added POI: Ravagers Mining HQ (thanks to Don2k7).
  319. Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields.
  320. Note: A new savegame is required for all elements described in this paragraph!
  321.  
  322. Other changes
  323. Updated Localization for supported Languages
  324. Improved wood cutting ability & speed of Survival Tool and Chainsaw
  325. New Robot & Ripperdog barking dialogues (by sulusdacor)
  326. Changed: Reduces stepping/jumping height for most NPCs (Zirax, AlienCivlians, Human/Alien Soldiers) to reduce the event of them jumping on furniture or walls (please test),
  327. Swapped Survival Tool Drill mode with Defense mode (now the Drill is auto-selected when equipped)
  328. All consoles from the consoles deco group can now use a Dialogue setup
  329. Added new model for sleeping (and snoring!) zirax commander (EClassConfig)
  330. Added new device group ‘forcefield emitters’
  331. Changed: Energy Barriers, Energy Walkways, Shield Generators will now appear in the new forcefield-emitter group in control panel when autogrouped
  332. Added new BAI templates in EClassConfig: guards, mobile/static + combat/flee) + inline docu
  333. Removed unused galaxy config files from Default Mutiplayer scenario
  334. Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
  335. Merged individual “new material found” messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
  336. Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
  337. Added Pistol + Ammo to Akua Start (Player Inventory).
  338. Added Survival Constructor to Akua Start (Player Inventory).
  339. Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.
  340.  
  341. Model / Technical Changes & Additions
  342. New Drone bay model (replaces the old one)
  343. Added new models for the shield generator block + Shield extender block
  344.  
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  346.  
  347.  
  348. Added kill_teleport death effect (for use with story NPCs; check EClass Config > Admiral Yaden)
  349. Added localized ambient sound effects creating dynamic background conversation noise ( added to occupied tables with at least two seated people)
  350. Added localized ambient sound effect to gambling tables
  351. Added /improved animation controllers for handling Gatling, Rocket and other weapons (Please check Comments in EClassConfig!) in relation to UCH weaponry
  352. Added animation controllers used for specific situations for STATIC UCH npc variants (discussing, chatting, console work; Note that each UCH entity type has a particular behavior especially for STATIC variants. )
  353. Reworked the SharedData for the "Default Random" & "Rise of the Dark Faction" scenarios so the folders are smaller in size to download when setup with the "SharedDataURL" feature See here for our guide on how to setup & use the SharedDataURL feature for Local Co-op & MP on dedicated servers:
  354.  
  355. SharedData to Cloud Setup
  356. A Guide for Empyrion - Galactic Survival
  357. By: Taelyn
  358. The Official Guide for setting up the SharedData to Cloud Feature for Empyrion Multiplayer & Local Co-op. Please use of the sidebar shortcuts "Guide index" on the right.
  359.  
  360. Extensive update to the Default Multiplayer scenario to be inline with Single Player. NOTE: requires a fresh Save Game
  361.  
  362. Playfield additions:
  363. Added two new playfields "MoonDesertCanyon" & "BarrenTemperate"
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  365.  
  366.  
  367. Added 11 new terrain stamps
  368.  
  369. Guided Tutorial Tweaks and fixes:
  370. Removed label 'needs captain's key' when door was already unlocked
  371. Fix for marker vanishing when sitting on a bench in the destroyed starter vessel
  372. Opened the beach teleporter box
  373. Added key press info for task of harvesting plant protein & for closing drone view at backpack mission
  374. Increased despawn timer for backpack mission. The backpack now only spawns in when needed
  375. Further increased despawn times for some other important items
  376. Added fallback cores to tech caches
  377.  
  378. Multiplayer / Server Info
  379. Official EU / NA Server:
  380. Added Cocoa Granules to Taelyn’s Treats Trader so you can craft the Chocolate Bars
  381. Added a few more Taelyn Bot variants (Guards)
  382. Added Epic Solar Panels with an upgrade token
  383. Added 2 Taelyn Bot (robotic) posters as decoration
  384. Added new mission with a new area to the Galactic Trading Station (thanks to Escarli)
  385. Split the Advanced Core logic in 4 new cores with own stats per structure (you can deconstruct the old advanced core with a multitool to pick one of the 4 new ones)
  386. Added new trader model for Taelyn’s Treats
  387. Replaced some rankings with requests from the community (replaced player kills with total discoveries)
  388. Updated the Flying Dutchman AI Vessel (thanks to Escarli)
  389. Removed some single player mission items
  390.  
  391. Fixes:
  392. 01525: Sprinting & Picking up items not working on gamepads
  393. 01526: Toggle run keybind doesn't work
  394. 01485: Items in the connected toolbar disappear after server restart
  395. 01619: Removing templates can lead to a CoQ in Constructors
  396. 01186: Placing blocks with symmetry replace blocksdevices from another side
  397. 00371: The player can get stuck in the GUI when passing a locked door
  398. Fixed descriptions of all playfields
  399. Fixed Epic Gift dialogues in Invader vs Defender are blank and throw a error
  400.  
  401. Dark Faction DLC:
  402. Changes:
  403. Added more explosives for Uta Outpost
  404. Added fallback for Arena & added 1 more boss each
  405. Added Option to start Creative Mode in Dark Faction
  406.  
  407. Update v1.11.10:
  408. Fixes:
  409. Epic version: Main menu could show Start DF button even if not owned
  410. Epic version: The Epic client doesn't evaluate command line arguments
  411.  
  412. Update v1.11.9:
  413. Changes:
  414. Added preparations for the games release to the EPIC game store on Thursdays Oct 10:
  415. The game will be updated synchronously on both platforms
  416.  
  417. Steam & Epic Account linking:
  418. With the addition of our game on the Epic Store, we've introduced an in-game option in the server browser to link your Steam account to your Epic account for crossplay between Steam and Epic friends in Co-op/MP. Follow the pop-ups that appear when you open the server browser.
  419. If you do not wish to use this Account Linking option, simply select "No" when prompted.
  420. The “Link Account” button will appear from then on in your server browser should you change your mind in future.
  421. Note for Epic players: If you have a PC stats overlay enabled (such as MSI Afterburner + RivaTuner), it may prevent the User Agreement GUI from loading when the client starts for the first time, causing a loading screen loop. This also affects the GUI for linking Steam and Epic accounts & the Epic in-game social UI (shift+F3) from loading. Epic Store players should disable any overlays and restart the game to agree to the User Agreement.
  422.  
  423. Crossplay:
  424. EPIC players will be able to join any steam dedicated server that is publicly visible
  425. Crossplay is available between Steam and Epic versions for Co-op mode once Steam and Epic accounts are linked.
  426. Epic players can invite their Steam friends to join their Co-op sessions, and Steam players can do the same with their Epic friends. Only players added to your friends list can see and join any Co-op games from the server browser's "Friends" tab. When a friend on either platform is hosting a Co-op session & you want to play together, check the server browser's "Friends" tab to find the Co-op server in the list.
  427.  
  428. Update v1.11.8:
  429. Changes:
  430. MP: Updated EAC
  431. Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
  432. Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
  433. New Pentaxid tank model
  434. Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case
  435. Hitpoint changes acc to a more unified ruleset around the following HP ranges:
  436. - Regular soldiers and troops 500
  437. - Elites & special 700-800
  438. - Civilians: 300
  439. - Damaged / infected: 400
  440. - Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel
  441.  
  442. Fixes:
  443. 00906: Players can take damage when in a cockpit & being fired on
  444. 01195: Dialogue Input Disables AI Permanently Until Reload MP
  445. 01030: Infinite loading screen after teleporting to a destination that was destroyed
  446. Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted
  447. 01520: [MP/Co-op] PDA signals (*Signal) are not stored in Blueprints when used as Logic Circuit input signal
  448. Fixed an error on the dedicated server when "HeartBeat:" is enabled in the dedicated.yaml
  449. Fixed a crash that was triggering when approaching certain structures (player & POI’s)
  450. Fixed Pivot Point Polaris Scout Stock Prefab
  451. Fixed an issue with street lights despawning in Survival mode when placed.
  452. Fixed PL translations (default scenario; UI/Messages) being shifted to wrong original texts
  453.  
  454. EAH:
  455. https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
  456. Increased Player Version
  457. Added SharedDataURL property
  458.  
  459.  
  460. Dark Faction DLC
  461. Changes:
  462. Added Dark Faction Disruptor & Translocator turrets:
  463.  
  464. Update v1.11.7:
  465. Dark Faction DLC:
  466. Fixes:
  467. 01375: Repeated corruption of the playfield generates a new indestructible DF pillar
  468.  
  469. Main game & Dark Faction DLC:
  470. General Additions & Changes
  471. Added new tables & consoles to the Console & Tables deco groups
  472. Added new light blocks to the “Lights” group & a new “Street lights” & “Work Lights & Lamps” group
  473.  
  474.  
  475. Added Outdoor trees for builders to decorate structures with. Search for “Outdoor Tree” in the item menu to filter for them.
  476. Added back the Lon Lat UI, you can now enable / disable it in Options/Misc. Off by default.
  477. Switched default of block range preview to ctrl + f
  478. Various Optimizations have been done to make changing from planet to orbit or orbit to planet smoother & loading in to saves should be faster, although this can depend on how many objects are in the playfield scene.
  479. Added a reworked version of Ashon II start to Default Multiplayer
  480. Removed password option for local co-op servers.
  481. Updated Unity to LTS v2022.3.22f1
  482.  
  483. Gravity Generators
  484. Overlapping gravity generator fields no longer stack their gravitational effects: The gravitational effect is only applied once per default, but you can set it to stack in the device setting.
  485. The direction of artificial gravity fields is now interpolated, making circular walkable gravity fields easier to set up!
  486.  
  487. Multiplayer: Scenarios SharedData
  488. NEW: Added a new way to download the SharedData folder: SharedData download can now be done via cloud storage service which is much faster and saves dedi bandwidth on login.
  489. See the stock dedicated.yaml that comes with the "Standalone dedicated server" (Steam > tools > Empyrion Dedicated server) for full details at the bottom.
  490. SharedData cloud download now shows progress in % and with total download size
  491. How to use
  492. For the Standalone dedicated server/MP
  493. Right click on the SharedData folder in the custom scenario folder & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google drive”, “Dropbox” or “OneDrive (Personal)”.
  494. Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & set that link in the SharedDataURL parameter in the Dedicated.yaml & then save the file & start the server.
  495. For Co-op mode
  496. Right click on the SharedData folder in the custom scenario folder you wish to use & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google drive”, “Dropbox” or “OneDrive (Personal)”.
  497. Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & copy the link.
  498. Next in the Co-op setup menu where you will see a GUI element for “SharedDataURL” click on it & add the link you copied & paste it here then when ready start the co-op server & the link will get added to the dedicated.yaml that is automatically generated in the save game folder for the co-op game you have started.
  499. !ATTENTION!
  500. Any time a custom scenarios SharedData folder is updated you should also upload a new version of it to your file host of choice & create a new share link which needs to be added to the dedicated.yaml replacing the previous link setup there.
  501.  
  502.  
  503. BP Collection tool
  504. Fixed bug that if resizing a blueprint part, the snap points got repositioned
  505. Fixed bug that rotating a blueprint part with the snap point tool did result in resetting to the first snap point
  506. BlueprintPartsUI: reloading the scenario folder if "reload blueprint list" is pressed so you can switch the scenarios without restarting the game
  507. BlueprintPartsUI: some improvements and bug fixes (f.e. now "small blocks" are supported)
  508. BlueprintPartsUI: another try for fixing "blueprint part not getting loaded if from workshop"
  509. BlueprintPartsCollection: improved font size of part names for 2m and 0.5m block BPs
  510. SnapPoints: reverted change with overlap flag. Now snap points overlap only if both have the overlapping flag NOT set.
  511. BlueprintPartsTool: added possibility to move the BPP when pressing LMB long after choosing a part
  512. BlueprintPartTool: fix for black preview images if a group was selected
  513.  
  514. Vanilla Playfield changes
  515. Fix for terrain stamp “CraterBattle_Geo1a” lines on map. (Note: If you use this stamp, keep the playfield at TerrainHeightMapMax of 490 to prevent stamp edges.)
  516. Adjusted StampDatabase for yOffset of this stamp.
  517. Playfield tweaks: Alien, HomeworldLegacy, MoonForest
  518. Adjusted decoration colors & terrain textures for each
  519. Alien: Darker days (‘Blacklight’ world)
  520. HomeworldLegacy: Less radiation in biomes FlowersEdge and Remnant; Space atmosphere slightly dimmed. New map description text
  521. MoonForest: Weather ‘Fog’ removed (too similar to RainMedium & moon is already foggy). Tweaked POI spawn order.
  522.  
  523. Guided Tutorial (Available from the Main menu)
  524. Guided tutorial: Several fixes, clarity & flow improvements: Bug Fixes
  525. Fixed several rare softlocks (e.g. Galleon NPC missing)
  526. Reduced intensity of unscripted BA attack
  527. Smoothing
  528. Added more variant paths to react to faster players (Hoverbike crafting, steel salvage, Farm generator and fuel tank...)
  529. Improved clarity of some task descriptions, added some more help markers, better message flow (At Farm entry, Artillery, Nest POI, Dronebase...)
  530. Added some extra info messages (O2 generator, large block handling…)
  531. Added chapter timeouts if struggling at Promethium ambush and with scripted BA attack
  532. More help offers when dying a lot at Dronebase raid
  533. Prevent players to respawn in destroyed starting vessel
  534. Filled in missing FAQ sections
  535.  
  536. Fixes
  537. Multiple devices animations not working when they are powered on
  538. Loading into an existing save: Deco & resources near player will disappear if hit by ray or bullet
  539. Hand weapons max range info is missed
  540. Assigning the ALT keybinding to some action broke the features connected to ALT and other modifier keys.
  541. Fix: Key mapping localization for gameplay keys did not show in menu tooltips
  542. Weapons in the Vanilla Game or from Custom Scenarios without the DLC Items show DLC Information on the ToolTip
  543. Fixed regression that Ctrl-A did not fully select the whole part of a blueprint any more (and potential other regressions)
  544. Fixed Human NPCs getting removed in Space
  545.  
  546. Update v1.11.6:
  547. Fixes:
  548. In the New Game Scenario screen any selected custom/workshop scenario can lead to a CoQ on systems without the DLC installed
  549. Changed difficulty settings on a scenario are lost when returning to scenario selection screen
  550.  
  551. Update v1.11.5:
  552. Dark Faction DLC
  553. Changes
  554. The strain feature on the bow will now only fire when the player lets go of the LMB button.
  555. Sword speed increased (hold down LMB for continuous strikes with the sword), sparks effects & another strike animation added.
  556. Added: Shield recharge bar for players to see when it’s next available & body shield shader when shield is active.
  557. Added: Changed the strain controller sprite & placed it close to the center of the screen
  558. Added: New icon on the HUD, Map window & galaxy map to show the Dark field strength in corrupted playfields
  559. A message will appear on the HUD when entering Dark faction playfields with a Dark field
  560.  
  561.  
  562.  
  563.  
  564. Fixes
  565. 01338: Structure swap will use blueprints from the player BP folder if they are named the same as what is setup in the scenario
  566. Various fixes for corrupted NPC's reactions to the player
  567.  
  568. Main game & Dark Faction DLC
  569. Changes
  570. Updated Main Loca for supported languages
  571.  
  572. Added
  573. Added the possibility to see with a visualization sphere some generators area they effect which can be seen when you have f.ex a gravity gen or dark field neutralizer equipped & press alt+right click
  574. Replaced gravity generator model
  575. Added: GravityGenerator radius configurable in BlocksConfig.ecf
  576. Added: Gravity Generators for BACV (4 variants) & for SVHV (4 variants)
  577. Added: both BACV and SVHV Gravity Generators to individual Block Groups
  578. Added: Gravity Generators BA/CV/SV/HV to Techtree + Crafting Templates
  579.  
  580. Fixes
  581. 01359: Reputation ‚Neutral‘ factions send base attacks to player & Base attack did ignore the MinimalBaseStrength parameter
  582. Fix: Base attack did ignore the MinimalBaseStrength parameter
  583.  
  584. Update v1.11.4:
  585. Dark Faction DLC only:
  586. Changes:
  587. Itemicons for DF Ammo & Ores updated
  588.  
  589. Fixes:
  590. Loca of DF Ammo was misplaced for some languages
  591. Multiple fixes made for Co-op mode to work with the “Rise of the dark faction scenario” & improved the DF Scenario start for Coop compatibility. In Co-op for this scenario when the Self destruct in the Vanguard vessel at the beginning is triggered a new spawn location will be activated for anyone joining the session after.
  592.  
  593.  
  594. Main game & Dark Faction DLC:
  595. Changes:
  596. Itemicons for Ores updated
  597. Updated Dialogues/Loca/PDA (DE,IT,FR,ES,PTb,RU,ZHs)
  598. Added: PDA Chapter visibility restriction "MultiplayerOnly"
  599.  
  600. Fixes:
  601. Fixed issues with empty dialogues for some languages (Please recheck!)
  602.  
  603. Update v1.11.3:
  604. Main game:
  605. Fixes:
  606. DF Research console is missing dialogues in SP game with DF injection
  607. Some Wildlife was not spawning on planets
  608. Melee NPC's are not inflicting any damage on players in MP
  609.  
  610.  
  611. DLC:
  612. Changes:
  613. Loca/PDA/Dialogues update for RotDF scenario: DE,FR,IT,ES,PT(b),RU & ZHs
  614.  
  615.  
  616. Fixes:
  617. Some Wildlife was not spawning on planets
  618. Melee NPC's are not inflicting any damage on players in MP
  619. After DF corruption come to Aratos a CoQ triggers
  620. CoQ appear after leaving the Nova planet during story quest
  621. Fixed some occurrences of broken dialogues (Send a screenshot of the ingame-console open with the red dialogue error message visible to loca@empyriongame.com for error reports)
  622.  
  623. Update v1.11.2:
  624. Fixes:
  625. Multiple exceptions found in dedicated server logs
  626. A fix for artifacts on stars with DLSS/FSR enabled
  627.  
  628. Update v1.11.1:
  629. Fixes:
  630. Custom AssetBundles from the "ShardData" Folder do not work anymore
  631. Fixed an issue when exiting to main menu while battle music was still playing
  632. Fixed a crash that happened when opening the Control panel > stats window on some vessels in the Dark Faction scenario