- Update v1.13:
- Changes:
- Main Storyline: Operation Phoenix Lost & Found (new)
- Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).
- Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.
- Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.
- Main Storyline: TERMINAL NEXUS (new)
- Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.
- Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place.
- Local Story missions:
- All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated
- Missions in general:
- All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…â€) or resume a deactivated mission without having to speak to the mission quest giver.
- Please note that the new story dialogues and texts have not yet been translated.
- General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).
- POI
- Added several new POI for the story mission
- Updated several POI for the rest of the game (thx to all our builders!)
- Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues!
- For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.
- Models & Technical
- Added Warp Drive T2 for Capital vessels (60LY range)
- Warp Drive T2 is now an upgrade of T1 and can not be crafted independently
- Increased Pentaxid cost per AU jump (inside a solar system)
- Talon’ar Faction Entity update: Added several colored variants of the “modern†Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked.
- The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)
- Changed explosive effect of explosive blocks (self and radius)
- Added new Portal blocks: Tech portal (with frame) and “free standing†spherical portals in different sizes from 3x3 to 87x87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).
- New starter planet:
- Seed-randomized, hard veteran start on an improved Arid playfield (Medium size)
- Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.
- Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog.
- No Crashsite protection!
- Galaxy rework (Default scenario)
- New galaxy structure:
- Higher diversity: At least 17 new stars, double star systems, 9 new nebulae
- Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors,
- Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies.
- Added region markers to help with navigation and orientation.
- Two regions allowing to spawn in local challenge playfields
- WIP setup to have faction-themed trading stations
- New playfields (Story):
- Onyx Progenitor structures (Destroyed and Whole)
- New playfields (WIP):
- CarbonPlateau
- Hothouse
- NitrogenVolcanic
- TemperatePrairie (Omicron)
- MoonIceDusted
- New playfields (Sketches):
- NitrogenIce, and its orbit
- RadiatedIce
- LavaCollided 1 & 2, and their orbits
- LavaOcean
- BarrenCooled
- Two dedicated space playfields for Pentaxid asteroids close to radiated stars
- (Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.)
- Playfield distribution rework:
- Most star types prefer specific regions of the galaxy.
- Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star.
- Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.
- Resource distribution rework:
- High tier materials in large quantities: At Lava planets.
- Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).
- There is still a small chance to encounter a Lava variant in standard systems.
- High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched
- Their resources are usually harder to reach without Autominers.
- Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.
- Pentaxid asteroids spawn with high chances at radiated and dead stars. (M, M-M, WR, N, BH, D, Dd, SmBH)
- Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.
- The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.
- Playfield generation:
- Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4
- Misc:
- Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.
- Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.
- Added new icons for new devices and blocks
- Various updates and fixes on the main and locale missions
- Changes: Official Vanilla Server:
- A whole new galaxy layout with around 35k stars to explore
- The galaxy has the same layout and content as the Single Player version
- Official EU/NA Server:
- A whole new galaxy layout with around 35k stars to explore
- The galaxy has the same layout and content as the Single Player version build around Invader vs Defender
- Added the Chocolate Planet and Dark Metal Planet (Thanks to Escarli!)
- Added all missing factions (Arkenian Republic, Prenn Trading Federation, Tresari, Karana, Tesch, BoF, ARC, Wastelanders, Ravengers and Helios)
- Opened up the origin specific areas in the Galactic Trading Station. You get an access card with your starting gear
- Added credibility tokens for all factions that have a reputation and added them to the GIN > Contact an Ambassador
- Added decoration variants of the different bots and gave them an unique bonus when places on a structure (Green Bot: + CPU, Red Bot: + ShieldBonus and ShieldRechargeBonus, Orange Bot: Cargo Container, Purple Bot: -Energy Consumption)
- Updated the Epic Gift Rewards and changed Polaris reputation to Arkenian Republic
- Removed Generators and Forcefields from traders to better balance the economy
- Stock scenarios:
- Default Multiplayer:
- Added ‘Contact Point Alpha (Hard Start)’ as starting planet in Default Multiplayer
- Added the new galaxy from Single Player to our Default Multiplayer Scenario.
- Note: To have the new starting planet and the new galaxy setup a fresh save game is required!
- Invader vs Defender:
- Added the new Star Visual from Single Player to our Invader vs Defender Scenario
- Note: To have the new visuals a fresh save game is required!
- Fixes:
- Possible fix for: 01527: NPCs can be found under POI’s (This would only work on any new POI’s or wiped POI’s/playfields)
- 01522: HUD still displays under 10% ore after deposit is depleted by vessel laser drills
- 01465: CoQ with Custom Difficulty Options in Scenarios
- 01654: Manual Weapons LauncherSS do not affect Reputation Matrix
- Fix: Removed floating blocks from UCH Dronebase
- Fix: Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)
- Fix: Elevation of UCH Farming Hub was too high
- Fix: Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore
- Fix: Fixed dialogue crash for Spanish loca on GIN Consoles
- Fix: Wrong offset for egg pile (BAN_EggPileLarge):
- Fix: Trading station Masperon (TSP_Masperon) was not airtight
- Fix: Legacy asteroid fields may have no legacy patrol vessels or POI
- Fix: Trading station playfields occasionally without Trading stations
- Fix: Couldn't start the Invader vs Defender scenario in CooP
- DLC:
- Fixes:
- RotDF: Fixed issue with warping to Aratos (Requires a new save game to work if you created a new save for this during the v1.13 Experimental phases)
- Update v1.12.3:
- Fixes:
- - Fix for a regression with player stats on relog to a dedicated server.
- Update v1.12.2:
- Fixes:
- Fixed some exploits
- Exception with Vulpex web viewer and Turkish PC language
- Fixed some doors were not set to public
- Invader VS defender scenario:
- Fix Gas Station mission empty completing messages in IvD
- Fix Action and Reaction - Temperate mission NPCs not spawning in IvD
- Update v1.12.1:
- Changes:
- Structure Ownership Transfer limited to players max 500m away
- CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)
- Fixes:
- Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.
- Update v1.12:
- Changes
- Max speeds change
- Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
- The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
- Structure ownership transfer feature
- Players can now transfer the ownership of a structure (BA, CV, etc.) to another player.
- Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher.
- Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
- Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.
- Replace a Structure/Blueprint at runtime:
- Content Creators can now replace a given structure with a different blueprint at runtime. This allows, for example, time travel scenarios or a POI that changes over time with different devices or loot inside. Technically, this can be done in PDA missions by using the PlayfieldOp “ReplaceStructureStandingIn†element.
- Field repair
- When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP. The player has to go to the device to use it; it's not accessible via the control panel.
- It won’t work when
- The structure/vessel is under attack (similar to shields do not recharge when being fired at)
- When the shields are active
- When turrets are active & firing
- Not enough resources
- Blocks/devices
- New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
- New Energy Walkways (New Techtree Unlock: Cannot be walked through, cannot shoot through, doesn't seal a structure)
- Both of the above blocks are controllable by the signals & circuits system to allow for configurations such as disabling & enabling them for when you want them on or off.
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- Added new CV Jet Thrusters (variants can be up/downgraded between each other) with new Templates for CV Jet Thrusters including new crafting items
- Added four new NPC Spawners (Thin) with offset positions (front, back, corner with either variant of looking “inward†and “outwardsâ€)
- Missions / PDA
- Added a 'Send us your feedback' chapter to PDA (F1), including feedback forms for the new UCH missions, the HeKaTon event, a general 1.12 survey and more.
- Added 5-chapter UCH faction mission ‘Operation Phoenix: New Terra’; Warp to the “Phoenix System†to start.
- Added HeKaTon Cup qualifying event; Warp to Arkenia System and visit the Howling Hurrz Hoverbikes Store in the new Arkenia Prime Capital city or fly directly to the Arkenia Prime Moon
- Added ‘helper chapters’ to the PDA (F1) faction groups (currently for UCH and Arkenian Republic related missions and events)
- Note: A new savegame is required for all elements described in this paragraph!
- UCH Faction
- Full set of new NPC models dedicated to represent the UCH soldiers and civilians
- Added new EClassConfig UCH NPCs with walking/guard/static behavior.
- Set up new home system PHOENIX for UCH
- Added new planet type (VolcanicPlateau) as UCH home planet 'New terra'
- Added new UCH POIs (thx to Stellar_Titan)
- Added new loot tables and variations for UCH npcs
- IMPORTANT NOTE TO CREATORS (Builders/Scenarios) about the UCH Model replacements: The new UCH-NPC models do not automatically replace old UCH models, as they have different configurations and technical settings. Furthermore, the new models are now considered the standard models used with the UCH faction. This means that if you base your EClassConfig on that of the standard scenario and/or use the now obsolete entities such as ‘UCHSoldierFemale2AssaultRifle’ in one of your POIs, they may no longer be spawned. Ideally, you would replace them with the new UCH models in the POI spawners. Alternatively, you could re-enable the outdated entity definition for the UCH in the EClassConfig (search for the line ‘OUTDATED / NO LONGER CANON for UCH!’ in the configuration file for more details). However, the latter only works for scenarios that use/want to use their own EClassconfig. Not for individual blueprints, e.g. in the workshop.
- POI & Prefabs
- Added 89 new and updated bases and vessels by sulusdacor, Don2k7, Stellar_Titan, Escarli, teakeycee, AkevaBanshee, Matcz, MAX, oojimaflip, vermillion, vicomt
- New stock prefab: GEI Aquila & GEI MizoRei (by AkevaBanshee)
- Added missing RAV OPVs: Ursus Venator/Mater Ursi Gunship/Heavy Freighter (by Don2k7)
- Adjusted Epsilon BP groups (set old BPs to "outdated" groups)
- Removed Epsilon POI from non-Zirax Homeworlds
- Updated / Added POIs: Eggpile (floating, ARC Weapon Factory, Lava Caves, AsteroidVoxel (Empty) (Thx to ravien,fractalite & Escarli)
- Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
- Prenn Homeworld: Replaced POIs with new theme set.
- Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
- Zirax Homeworld: Added Serdu POIs (Full update).
- Added POI: Abyssal Command ( thanks to Don2k7, Vermillon, and teakeycee).
- Added POI: Ravagers Mining HQ (thanks to Don2k7).
- Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields.
- Note: A new savegame is required for all elements described in this paragraph!
- Other changes
- Updated Localization for supported Languages
- Improved wood cutting ability & speed of Survival Tool and Chainsaw
- New Robot & Ripperdog barking dialogues (by sulusdacor)
- Changed: Reduces stepping/jumping height for most NPCs (Zirax, AlienCivlians, Human/Alien Soldiers) to reduce the event of them jumping on furniture or walls (please test),
- Swapped Survival Tool Drill mode with Defense mode (now the Drill is auto-selected when equipped)
- All consoles from the consoles deco group can now use a Dialogue setup
- Added new model for sleeping (and snoring!) zirax commander (EClassConfig)
- Added new device group ‘forcefield emitters’
- Changed: Energy Barriers, Energy Walkways, Shield Generators will now appear in the new forcefield-emitter group in control panel when autogrouped
- Added new BAI templates in EClassConfig: guards, mobile/static + combat/flee) + inline docu
- Removed unused galaxy config files from Default Mutiplayer scenario
- Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
- Merged individual “new material found†messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
- Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
- Added Pistol + Ammo to Akua Start (Player Inventory).
- Added Survival Constructor to Akua Start (Player Inventory).
- Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.
- Model / Technical Changes & Additions
- New Drone bay model (replaces the old one)
- Added new models for the shield generator block + Shield extender block
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- Added kill_teleport death effect (for use with story NPCs; check EClass Config > Admiral Yaden)
- Added localized ambient sound effects creating dynamic background conversation noise ( added to occupied tables with at least two seated people)
- Added localized ambient sound effect to gambling tables
- Added /improved animation controllers for handling Gatling, Rocket and other weapons (Please check Comments in EClassConfig!) in relation to UCH weaponry
- Added animation controllers used for specific situations for STATIC UCH npc variants (discussing, chatting, console work; Note that each UCH entity type has a particular behavior especially for STATIC variants. )
- Reworked the SharedData for the "Default Random" & "Rise of the Dark Faction" scenarios so the folders are smaller in size to download when setup with the "SharedDataURL" feature See here for our guide on how to setup & use the SharedDataURL feature for Local Co-op & MP on dedicated servers:
- SharedData to Cloud Setup
- A Guide for Empyrion - Galactic Survival
- By: Taelyn
- The Official Guide for setting up the SharedData to Cloud Feature for Empyrion Multiplayer & Local Co-op. Please use of the sidebar shortcuts "Guide index" on the right.
- Extensive update to the Default Multiplayer scenario to be inline with Single Player. NOTE: requires a fresh Save Game
- Playfield additions:
- Added two new playfields "MoonDesertCanyon" & "BarrenTemperate"
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- Added 11 new terrain stamps
- Guided Tutorial Tweaks and fixes:
- Removed label 'needs captain's key' when door was already unlocked
- Fix for marker vanishing when sitting on a bench in the destroyed starter vessel
- Opened the beach teleporter box
- Added key press info for task of harvesting plant protein & for closing drone view at backpack mission
- Increased despawn timer for backpack mission. The backpack now only spawns in when needed
- Further increased despawn times for some other important items
- Added fallback cores to tech caches
- Multiplayer / Server Info
- Official EU / NA Server:
- Added Cocoa Granules to Taelyn’s Treats Trader so you can craft the Chocolate Bars
- Added a few more Taelyn Bot variants (Guards)
- Added Epic Solar Panels with an upgrade token
- Added 2 Taelyn Bot (robotic) posters as decoration
- Added new mission with a new area to the Galactic Trading Station (thanks to Escarli)
- Split the Advanced Core logic in 4 new cores with own stats per structure (you can deconstruct the old advanced core with a multitool to pick one of the 4 new ones)
- Added new trader model for Taelyn’s Treats
- Replaced some rankings with requests from the community (replaced player kills with total discoveries)
- Updated the Flying Dutchman AI Vessel (thanks to Escarli)
- Removed some single player mission items
- Fixes:
- 01525: Sprinting & Picking up items not working on gamepads
- 01526: Toggle run keybind doesn't work
- 01485: Items in the connected toolbar disappear after server restart
- 01619: Removing templates can lead to a CoQ in Constructors
- 01186: Placing blocks with symmetry replace blocksdevices from another side
- 00371: The player can get stuck in the GUI when passing a locked door
- Fixed descriptions of all playfields
- Fixed Epic Gift dialogues in Invader vs Defender are blank and throw a error
- Dark Faction DLC:
- Changes:
- Added more explosives for Uta Outpost
- Added fallback for Arena & added 1 more boss each
- Added Option to start Creative Mode in Dark Faction
- Update v1.11.10:
- Fixes:
- Epic version: Main menu could show Start DF button even if not owned
- Epic version: The Epic client doesn't evaluate command line arguments
- Update v1.11.9:
- Changes:
- Added preparations for the games release to the EPIC game store on Thursdays Oct 10:
- The game will be updated synchronously on both platforms
- Steam & Epic Account linking:
- With the addition of our game on the Epic Store, we've introduced an in-game option in the server browser to link your Steam account to your Epic account for crossplay between Steam and Epic friends in Co-op/MP. Follow the pop-ups that appear when you open the server browser.
- If you do not wish to use this Account Linking option, simply select "No" when prompted.
- The “Link Account†button will appear from then on in your server browser should you change your mind in future.
- Note for Epic players: If you have a PC stats overlay enabled (such as MSI Afterburner + RivaTuner), it may prevent the User Agreement GUI from loading when the client starts for the first time, causing a loading screen loop. This also affects the GUI for linking Steam and Epic accounts & the Epic in-game social UI (shift+F3) from loading. Epic Store players should disable any overlays and restart the game to agree to the User Agreement.
- Crossplay:
- EPIC players will be able to join any steam dedicated server that is publicly visible
- Crossplay is available between Steam and Epic versions for Co-op mode once Steam and Epic accounts are linked.
- Epic players can invite their Steam friends to join their Co-op sessions, and Steam players can do the same with their Epic friends. Only players added to your friends list can see and join any Co-op games from the server browser's "Friends" tab. When a friend on either platform is hosting a Co-op session & you want to play together, check the server browser's "Friends" tab to find the Co-op server in the list.
- Update v1.11.8:
- Changes:
- MP: Updated EAC
- Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more
- Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more)
- New Pentaxid tank model
- Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case
- Hitpoint changes acc to a more unified ruleset around the following HP ranges:
- - Regular soldiers and troops 500
- - Elites & special 700-800
- - Civilians: 300
- - Damaged / infected: 400
- - Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel
- Fixes:
- 00906: Players can take damage when in a cockpit & being fired on
- 01195: Dialogue Input Disables AI Permanently Until Reload MP
- 01030: Infinite loading screen after teleporting to a destination that was destroyed
- Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted
- 01520: [MP/Co-op] PDA signals (*Signal) are not stored in Blueprints when used as Logic Circuit input signal
- Fixed an error on the dedicated server when "HeartBeat:" is enabled in the dedicated.yaml
- Fixed a crash that was triggering when approaching certain structures (player & POI’s)
- Fixed Pivot Point Polaris Scout Stock Prefab
- Fixed an issue with street lights despawning in Survival mode when placed.
- Fixed PL translations (default scenario; UI/Messages) being shifted to wrong original texts
- EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
- Increased Player Version
- Added SharedDataURL property
- Dark Faction DLC
- Changes:
- Added Dark Faction Disruptor & Translocator turrets:
- Update v1.11.7:
- Dark Faction DLC:
- Fixes:
- 01375: Repeated corruption of the playfield generates a new indestructible DF pillar
- Main game & Dark Faction DLC:
- General Additions & Changes
- Added new tables & consoles to the Console & Tables deco groups
- Added new light blocks to the “Lights†group & a new “Street lights†& “Work Lights & Lamps†group
- Added Outdoor trees for builders to decorate structures with. Search for “Outdoor Tree†in the item menu to filter for them.
- Added back the Lon Lat UI, you can now enable / disable it in Options/Misc. Off by default.
- Switched default of block range preview to ctrl + f
- Various Optimizations have been done to make changing from planet to orbit or orbit to planet smoother & loading in to saves should be faster, although this can depend on how many objects are in the playfield scene.
- Added a reworked version of Ashon II start to Default Multiplayer
- Removed password option for local co-op servers.
- Updated Unity to LTS v2022.3.22f1
- Gravity Generators
- Overlapping gravity generator fields no longer stack their gravitational effects: The gravitational effect is only applied once per default, but you can set it to stack in the device setting.
- The direction of artificial gravity fields is now interpolated, making circular walkable gravity fields easier to set up!
- Multiplayer: Scenarios SharedData
- NEW: Added a new way to download the SharedData folder: SharedData download can now be done via cloud storage service which is much faster and saves dedi bandwidth on login.
- See the stock dedicated.yaml that comes with the "Standalone dedicated server" (Steam > tools > Empyrion Dedicated server) for full details at the bottom.
- SharedData cloud download now shows progress in % and with total download size
- How to use
- For the Standalone dedicated server/MP
- Right click on the SharedData folder in the custom scenario folder & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google driveâ€, “Dropbox†or “OneDrive (Personal)â€.
- Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & set that link in the SharedDataURL parameter in the Dedicated.yaml & then save the file & start the server.
- For Co-op mode
- Right click on the SharedData folder in the custom scenario folder you wish to use & select to zip/compress the SharedData and upload the zip file to a cloud service such as “Google driveâ€, “Dropbox†or “OneDrive (Personal)â€.
- Once the compressed copy is uploaded to your file host of choice enable sharing for the uploaded file & create a share link for it & copy the link.
- Next in the Co-op setup menu where you will see a GUI element for “SharedDataURL†click on it & add the link you copied & paste it here then when ready start the co-op server & the link will get added to the dedicated.yaml that is automatically generated in the save game folder for the co-op game you have started.
- !ATTENTION!
- Any time a custom scenarios SharedData folder is updated you should also upload a new version of it to your file host of choice & create a new share link which needs to be added to the dedicated.yaml replacing the previous link setup there.
- BP Collection tool
- Fixed bug that if resizing a blueprint part, the snap points got repositioned
- Fixed bug that rotating a blueprint part with the snap point tool did result in resetting to the first snap point
- BlueprintPartsUI: reloading the scenario folder if "reload blueprint list" is pressed so you can switch the scenarios without restarting the game
- BlueprintPartsUI: some improvements and bug fixes (f.e. now "small blocks" are supported)
- BlueprintPartsUI: another try for fixing "blueprint part not getting loaded if from workshop"
- BlueprintPartsCollection: improved font size of part names for 2m and 0.5m block BPs
- SnapPoints: reverted change with overlap flag. Now snap points overlap only if both have the overlapping flag NOT set.
- BlueprintPartsTool: added possibility to move the BPP when pressing LMB long after choosing a part
- BlueprintPartTool: fix for black preview images if a group was selected
- Vanilla Playfield changes
- Fix for terrain stamp “CraterBattle_Geo1a†lines on map. (Note: If you use this stamp, keep the playfield at TerrainHeightMapMax of 490 to prevent stamp edges.)
- Adjusted StampDatabase for yOffset of this stamp.
- Playfield tweaks: Alien, HomeworldLegacy, MoonForest
- Adjusted decoration colors & terrain textures for each
- Alien: Darker days (‘Blacklight’ world)
- HomeworldLegacy: Less radiation in biomes FlowersEdge and Remnant; Space atmosphere slightly dimmed. New map description text
- MoonForest: Weather ‘Fog’ removed (too similar to RainMedium & moon is already foggy). Tweaked POI spawn order.
- Guided Tutorial (Available from the Main menu)
- Guided tutorial: Several fixes, clarity & flow improvements: Bug Fixes
- Fixed several rare softlocks (e.g. Galleon NPC missing)
- Reduced intensity of unscripted BA attack
- Smoothing
- Added more variant paths to react to faster players (Hoverbike crafting, steel salvage, Farm generator and fuel tank...)
- Improved clarity of some task descriptions, added some more help markers, better message flow (At Farm entry, Artillery, Nest POI, Dronebase...)
- Added some extra info messages (O2 generator, large block handling…)
- Added chapter timeouts if struggling at Promethium ambush and with scripted BA attack
- More help offers when dying a lot at Dronebase raid
- Prevent players to respawn in destroyed starting vessel
- Filled in missing FAQ sections
- Fixes
- Multiple devices animations not working when they are powered on
- Loading into an existing save: Deco & resources near player will disappear if hit by ray or bullet
- Hand weapons max range info is missed
- Assigning the ALT keybinding to some action broke the features connected to ALT and other modifier keys.
- Fix: Key mapping localization for gameplay keys did not show in menu tooltips
- Weapons in the Vanilla Game or from Custom Scenarios without the DLC Items show DLC Information on the ToolTip
- Fixed regression that Ctrl-A did not fully select the whole part of a blueprint any more (and potential other regressions)
- Fixed Human NPCs getting removed in Space
- Update v1.11.6:
- Fixes:
- In the New Game Scenario screen any selected custom/workshop scenario can lead to a CoQ on systems without the DLC installed
- Changed difficulty settings on a scenario are lost when returning to scenario selection screen
- Update v1.11.5:
- Dark Faction DLC
- Changes
- The strain feature on the bow will now only fire when the player lets go of the LMB button.
- Sword speed increased (hold down LMB for continuous strikes with the sword), sparks effects & another strike animation added.
- Added: Shield recharge bar for players to see when it’s next available & body shield shader when shield is active.
- Added: Changed the strain controller sprite & placed it close to the center of the screen
- Added: New icon on the HUD, Map window & galaxy map to show the Dark field strength in corrupted playfields
- A message will appear on the HUD when entering Dark faction playfields with a Dark field
- Fixes
- 01338: Structure swap will use blueprints from the player BP folder if they are named the same as what is setup in the scenario
- Various fixes for corrupted NPC's reactions to the player
- Main game & Dark Faction DLC
- Changes
- Updated Main Loca for supported languages
- Added
- Added the possibility to see with a visualization sphere some generators area they effect which can be seen when you have f.ex a gravity gen or dark field neutralizer equipped & press alt+right click
- Replaced gravity generator model
- Added: GravityGenerator radius configurable in BlocksConfig.ecf
- Added: Gravity Generators for BACV (4 variants) & for SVHV (4 variants)
- Added: both BACV and SVHV Gravity Generators to individual Block Groups
- Added: Gravity Generators BA/CV/SV/HV to Techtree + Crafting Templates
- Fixes
- 01359: Reputation ‚Neutral‘ factions send base attacks to player & Base attack did ignore the MinimalBaseStrength parameter
- Fix: Base attack did ignore the MinimalBaseStrength parameter
- Update v1.11.4:
- Dark Faction DLC only:
- Changes:
- Itemicons for DF Ammo & Ores updated
- Fixes:
- Loca of DF Ammo was misplaced for some languages
- Multiple fixes made for Co-op mode to work with the “Rise of the dark faction scenario†& improved the DF Scenario start for Coop compatibility. In Co-op for this scenario when the Self destruct in the Vanguard vessel at the beginning is triggered a new spawn location will be activated for anyone joining the session after.
- Main game & Dark Faction DLC:
- Changes:
- Itemicons for Ores updated
- Updated Dialogues/Loca/PDA (DE,IT,FR,ES,PTb,RU,ZHs)
- Added: PDA Chapter visibility restriction "MultiplayerOnly"
- Fixes:
- Fixed issues with empty dialogues for some languages (Please recheck!)
- Update v1.11.3:
- Main game:
- Fixes:
- DF Research console is missing dialogues in SP game with DF injection
- Some Wildlife was not spawning on planets
- Melee NPC's are not inflicting any damage on players in MP
- DLC:
- Changes:
- Loca/PDA/Dialogues update for RotDF scenario: DE,FR,IT,ES,PT(b),RU & ZHs
- Fixes:
- Some Wildlife was not spawning on planets
- Melee NPC's are not inflicting any damage on players in MP
- After DF corruption come to Aratos a CoQ triggers
- CoQ appear after leaving the Nova planet during story quest
- Fixed some occurrences of broken dialogues (Send a screenshot of the ingame-console open with the red dialogue error message visible to loca@empyriongame.com for error reports)
- Update v1.11.2:
- Fixes:
- Multiple exceptions found in dedicated server logs
- A fix for artifacts on stars with DLSS/FSR enabled
- Update v1.11.1:
- Fixes:
- Custom AssetBundles from the "ShardData" Folder do not work anymore
- Fixed an issue when exiting to main menu while battle music was still playing
- Fixed a crash that happened when opening the Control panel > stats window on some vessels in the Dark Faction scenario