1. Update v7.0.1:
  2. Adding/adjusting features
  3. 'Victory Road β' Tournament to be held
  4. ●We will be holding our first official online tournament, "Victory Road β".
  5. By registering for the tournament, you will be able to play through the qualifiers, main tournament, and final tournament.
  6. *To play in the main tournament, you must advance through the qualifying rounds.
  7. *To play in the final tournament, you must advance through the main tournament.
  8. *The tournament schedule varies depending on the region you register in.
  9.  
  10. The tournament has the following features:
  11.  
  12. Online matches can be played using the same rules as the casual match tournament.
  13. You can play by registering for the tournament.
  14. - Tournament Shop:
  15. You can exchange Victory Medals, which can be obtained in each match within the tournament (qualifiers, casual matches, etc.), for items.
  16. -
  17. You can obtain achievement titles. Titles can be used in all modes, not just tournaments.
  18. - Rewards:
  19. You can earn rewards based on the results of the qualifying rounds, main tournament, and final tournament.
  20. For more details, please see here .
  21. Add teams for Legend Match
  22. ●45 new teams have been added to the Legend Battle mode in Chronicle mode.
  23. Added a setting to disable the playback of copyrighted background music (vocal tracks) during Legend matches.
  24. ●To make it easier for you to stream and broadcast, we have added an option to the settings menu that allows you to disable the playback of copyrighted background music (vocal songs) during Legend matches.
  25. Added an auto-save function during consecutive matches.
  26. ●When playing consecutive matches, we've implemented a feature that automatically saves the game after each match.
  27. Bug fixes
  28. ● Fixed an issue where placing a photo of the characters together in the Kizuna Link feature could not strengthen the Kizuna Line with some characters.
  29. ● Fixed an issue where voice lines were not played during matches when "Benigiku" was included as a player in the team.
  30. ● Fixed a bug in Aaron Adams' Abilar Board where a special move was not set in the first shooting technique slot.
  31. ● Fixed an issue in Story Mode where the background music would not play when the training BGM was set to "Official Match".
  32. ● Fixed an issue where the minimap would sometimes not be displayed during matches.
  33. ● Fixed an issue where the effect value of the passive skill "When Bond Power is 20% or higher, Team's AT +○% during Direct Hits" was set lower for HERO and BASARA rarities than for LEGENDARY rarities.
  34. ● Fixed a bug where the icon for the character using the Super Dimensional Technique in the lower left corner of the screen would sometimes change to a smiley face even if the character was a legitimate character during a match.
  35. ● Fixed an issue where the voice lines during the special attack animations were not played correctly when "Beta" in its Avatar Armed state used "Spinning Trans-Am" or "Plasma Ball".
  36. ● Fixed a bug in Legend matches where opposing players were using Soul Techniques in their evolved form.
  37. ● Fixed a bug in the Chronicle Mode Victory Route's Chronicle Battle against Raimon where it was impossible to win if the tactic "Strong Opponent Seal" was used before conceding a goal.
  38. ● Fixed a bug in Zone mode where, when the goalkeeper approached a character who was the target of a pass, they were frequently unable to steal the ball.
  39. ● Fixed a bug in the Abilar Board where, by following a specific procedure, it was possible to unlock the restriction on the special move changed in the 3rd special move/super-dimensional move slot while only having one equipped.
  40. ● Fixed a bug where, if the same character used Kizuna Trans twice in a single match, the second time the character would transform into the player selected the first time, regardless of who was chosen.
  41.  
  42. Update v6.1.1:
  43. Balance Adjustments
  44. Low-Level Passives Consolidated & Rebalanced
  45. ● Low-level passives on all players, managers, and coordinators of Legendary rarity and below will be replaced with their higher-level counterparts.
  46. Additionally, custom passives currently equipped on owned managers and coordinators will also be automatically replaced with higher-level passives.
  47.  
  48. The following custom passives will be converted into their higher-level counterparts, with quantities consolidated into Custom Passive No. 41 and above:
  49.  
  50. ・ Manager Passives No. 1-40
  51. ・ Coordinator Passives No. 1-40
  52.  
  53. Update v6.0.2:
  54. Bug Fixes
  55. ● Fixed an issue with Seasonal Characters that occurred when not connected to the servers.
  56.