- Update v6.4.10:
- CHANGE
- All selected APCs will now be sent when a capture order was given, instead of the minimum number required to capture.
- FIXES
- On Heist Part II, the captured Bergen Delta awarded to the player was not equipped with the heavy battle lasers that can be seen during the mission.
- On Heist Part II, the relay stations could be captured.
- After loading a saved game, ships set to hold fire may begin firing. This also affected some missions where ships were scripted to be inactive for all or part of the mission.
- Some weapons had wrong icons on ship tooltips and in mission awards.
- Incorrectly sized nodes on the mission editor.
- Typo on Burst Refinery description.
- Internal stability fixes.
- Update v6.4.9:
- CHANGE: Knight MkII and Wolf MkII can now be built at Standard Shipyards.
- FIX: Loadout list on the loadout view sometimes cuts off the bottom ships if the list is long.
- Update v6.4.8:
- CHANGES
- Performance improvements.
- Balance update. Heavy laser was incorrectly doing as much damage as the heavy battle laser. Heavy laser damage decreased 400->320, placing it between the medium laser and heavy battle laser for damage output.
- FIX
- Memory leak caused by missions ending during intense combat.