1. Update v6.4.10:
  2. CHANGE
  3. All selected APCs will now be sent when a capture order was given, instead of the minimum number required to capture.
  4.  
  5. FIXES
  6. On Heist Part II, the captured Bergen Delta awarded to the player was not equipped with the heavy battle lasers that can be seen during the mission.
  7.  
  8. On Heist Part II, the relay stations could be captured.
  9.  
  10. After loading a saved game, ships set to hold fire may begin firing. This also affected some missions where ships were scripted to be inactive for all or part of the mission.
  11.  
  12. Some weapons had wrong icons on ship tooltips and in mission awards.
  13.  
  14. Incorrectly sized nodes on the mission editor.
  15.  
  16. Typo on Burst Refinery description.
  17.  
  18. Internal stability fixes.
  19.  
  20. Update v6.4.9:
  21. CHANGE: Knight MkII and Wolf MkII can now be built at Standard Shipyards.
  22.  
  23. FIX: Loadout list on the loadout view sometimes cuts off the bottom ships if the list is long.
  24.  
  25. Update v6.4.8:
  26. CHANGES
  27. Performance improvements.
  28. Balance update. Heavy laser was incorrectly doing as much damage as the heavy battle laser. Heavy laser damage decreased 400->320, placing it between the medium laser and heavy battle laser for damage output.
  29.  
  30. FIX
  31. Memory leak caused by missions ending during intense combat.
  32.