1. Update v1.0.5.114544:
  2. New Content
  3. Added the new Prototype, Bullet, available for unlock through a dedicated DLC.
  4.  
  5. This character pack includes:
  6.  
  7. New Prototype: Bullet.
  8.  
  9. A set of Prototype Palettes for Mai, Bullet, Es, and Taokaka.
  10.  
  11. A brand-new exclusive Avatar.
  12.  
  13. Added a new feature so that now you can save your own customized Mind Crystal preset.
  14.  
  15. Prototype Optimizations and Bug Fixes
  16. Fixed an issue where Jin's Block visual effect was missing; Jin now also gains a brief window of damage immunity after a successful Block.
  17.  
  18. Fixed an issue where Rachel's MP recovery visual effect displayed improperly under certain conditions.
  19.  
  20. Fixed an issue where Taokaka's \[Falling Cat!] could not break Susanoo's Block from the front.
  21.  
  22. Improved the responsiveness of Taokaka's \[Fervent Kaka Knock!] when transitioning into follow-up moves.
  23.  
  24. Fixed an issue where Hibiki's \[Pulverizing Fin] could not quickly transition into other moves in certain situations.
  25.  
  26. Fixed an issue where Hibiki's invisibility from Skill activation and the Legacy effect could improperly negate damage from Elite Enemy traps.
  27.  
  28. Fixed an issue preventing Noel’s ground dash from transitioning into Skills when no relevant Potential was active.
  29.  
  30. Fixed the issue where the \[Neutralize] Block sound effect was missing, and the Block effect played repeatedly when using ICEY's Palette "Noe...ey?";
  31.  
  32. Fixed the issue where Mai could not chain into a jump after \[Floral Blizzard Blossom], and the issue where an airborne dashes could not be chained after \[Moon Blossom];
  33.  
  34.  
  35. Other optimizations and bug fixes
  36. Susanoo in the final trial of the main storyline can now use moves from Advanced Transcendence difficulty ;
  37.  
  38. Optimized the warning prompt when Susanoo uses their finishing move;
  39.  
  40. Fixed the error caused by attaching Shadow Chain via other Tactics;
  41.  
  42. Fixed an issue where returning Flying Blades may cause level-skipping in multiplayer mode;
  43.  
  44. Adjusted the stacks mechanics of the Ice Sword. The total number of stacks required to reach maximum is now reduced, and stacks decrease only upon hitting an enemy;
  45.  
  46. Fixed an issue where the Ice Sword object could not be properly removed after replacing Tactic;
  47.  
  48. Ice Sword now has a persistent effect: applies 1 stack of "Cold" to nearby enemies every second;
  49.  
  50. Fixed an issue where Ice Sword could not accumulate Cold stacks continuously due to freeze cooldown mechanics;
  51.  
  52. Fixed an issue where a large amount of damage - where excessive damage was being transferred when the Electric Pillar link and Tentacle Devouring activated simultaneously.
  53.  
  54. Fixed an issue that caused online level skipping when hail was generated.
  55.  
  56. Fixed an issue where Electric Pillar, deleted after exceeding the quantity limit, could still trigger the Shadow Chain effect.
  57.  
  58. Fixed an issue where Shadow Chain Electric Pillar could not trigger additional conduction damage when only two enemies were present.
  59.  
  60. Fixed an issue where Electric Pillar Summon would occasionally fail to activate.
  61.  
  62. Fixed an issue where Thunder Cloud Fire Projectiles and Burning Bombs could not trigger Fire Projectile Flash.
  63.  
  64. Adjusted the Tactic effect of Ice Spike Mark. Now Ice Spikes can both mark enemies and trigger the mark, creating an explosion.
  65.  
  66. Added a damage description for Tentacle Devouring against Elite Enemies.
  67.  
  68. Fixed an issue where certain negative Trial effects persisted after the Trial concluded.
  69.  
  70. Fixed an issue where the full-screen burst effect of the Elite Enemy Tree of Origin upon near-death was misaligned with its Attack hit box.
  71.  
  72. Fixed an issue where the Fire Sword effect of the Elite Enemy NAN-FIRE BITE's aerial descent was misaligned with its Attack hit box.
  73.  
  74. Fixed an issue where certain Elite Enemies would repeatedly play their death animation after being defeated by Fatal Rend.
  75.  
  76. The Elite Enemy Watcher is now throwable.
  77.  
  78. Fixed an issue where the Elite Enemy Defiling Eye could not be locked by certain moves during its descent stage;
  79.  
  80. Improved the in-game description of the 'BlazBlue Prototype';
  81.  
  82. Improved some text descriptions;
  83.  
  84. Fixed some other issues;