1. Update v1.2.1:
  2. The game is now fully compatible with Steam Deck:
  3.  
  4. Made the video cinematics visible on Steam Deck.
  5. Adjusted the input UI to be more comfortable to read on Steam Deck.
  6. Improved the performance on Steam Deck.
  7. Set the default settings to Medium on Steam Deck to ensure better performance.
  8. Tweaked the sonar gadget.
  9.  
  10. Reduced the sonar cooldown from 25 to 18 seconds.
  11. Increased highlight time for major collectables from 5 to 7 seconds.
  12. Removed feedback noise and vibrations from minor collectables.
  13. Made the sonar launch position fixed and not dependent on player position.
  14. Fixed some UI issues.
  15.  
  16. Fixed an issue with the UI that allowed you to open two menus on top of each other and get them stuck.
  17. Fixed some UI sprites having too low resolution when graphics were set to lower resolutions.
  18. Text and localization improvements.
  19.  
  20. Updated the "Replay chapter" message on the Stats screen to make it clearer that this action makes the chapter not count as completed.
  21. Improved Russian localization.
  22. Fixed some minor typos in the Spanish localization.
  23. Reduced the length of the conversation between Ayana and Mira in Chapter II.
  24. Navigation fixes and adjustments.
  25.  
  26. Fixed some spots where you could accidentally get out of bounds, get stuck, or skip areas.
  27. Fixed some spots where you could go through ceilings in Shadow Merge.
  28. Fixed some accidental invisible blockers.
  29. Adjusted some colliders.
  30. Gameplay fixes and adjustments.
  31.  
  32. Fixed an issue affecting some players that caused the camera to slowly lean until it became uncomfortable.
  33. Fixed an issue that caused the game to not show subtitles or dialogue sound on PCs with the system language set to Turkish.
  34. Fixed an issue with the Shadow Vortex getting stuck if hit by light at the same time it's being cast.
  35. Fixed an unintended way of solving the third puzzle of the temple in Chapter VI.
  36. Fixed an issue with some dialogues being interrupted abruptly by nearby enemy conversations.
  37. Fixed the Draw Distance causing some main objectives to not be visible from afar.
  38. Fixed an issue that made the Visor mark human enemies as supportive even when you're playing neutral or lethal.
  39. Fixed a bug that caused a fake game over if the battery in Chapter VII was left in specific spots.
  40. Adjusted some checkpoint respawns that were a bit confusing.
  41. Visual fixes and adjustments.
  42.  
  43. Fixed in-game screens and temple runes resolutions being too low when playing with lower graphic settings.
  44. Adjusted some minor art props that were misplaced or floating above the ground.
  45. Adjusted some culling issues.
  46. Other minor visual fixes.
  47.  
  48. Update v1.1.18:
  49. Chapter II - Fixed a problem that was causing a checkpoint to get stuck in a loop, making the game run at 6 fps
  50. Chapter V - Fixed a checkpoint after absorbing the first shadow orb, that was saving an incorrect location
  51.  
  52. Hotfix:
  53. Fixing a bug that was happening with HDR screens, in which the game was seen very bright.