- Update v1.2.1:
- The game is now fully compatible with Steam Deck:
- Made the video cinematics visible on Steam Deck.
- Adjusted the input UI to be more comfortable to read on Steam Deck.
- Improved the performance on Steam Deck.
- Set the default settings to Medium on Steam Deck to ensure better performance.
- Tweaked the sonar gadget.
- Reduced the sonar cooldown from 25 to 18 seconds.
- Increased highlight time for major collectables from 5 to 7 seconds.
- Removed feedback noise and vibrations from minor collectables.
- Made the sonar launch position fixed and not dependent on player position.
- Fixed some UI issues.
- Fixed an issue with the UI that allowed you to open two menus on top of each other and get them stuck.
- Fixed some UI sprites having too low resolution when graphics were set to lower resolutions.
- Text and localization improvements.
- Updated the "Replay chapter" message on the Stats screen to make it clearer that this action makes the chapter not count as completed.
- Improved Russian localization.
- Fixed some minor typos in the Spanish localization.
- Reduced the length of the conversation between Ayana and Mira in Chapter II.
- Navigation fixes and adjustments.
- Fixed some spots where you could accidentally get out of bounds, get stuck, or skip areas.
- Fixed some spots where you could go through ceilings in Shadow Merge.
- Fixed some accidental invisible blockers.
- Adjusted some colliders.
- Gameplay fixes and adjustments.
- Fixed an issue affecting some players that caused the camera to slowly lean until it became uncomfortable.
- Fixed an issue that caused the game to not show subtitles or dialogue sound on PCs with the system language set to Turkish.
- Fixed an issue with the Shadow Vortex getting stuck if hit by light at the same time it's being cast.
- Fixed an unintended way of solving the third puzzle of the temple in Chapter VI.
- Fixed an issue with some dialogues being interrupted abruptly by nearby enemy conversations.
- Fixed the Draw Distance causing some main objectives to not be visible from afar.
- Fixed an issue that made the Visor mark human enemies as supportive even when you're playing neutral or lethal.
- Fixed a bug that caused a fake game over if the battery in Chapter VII was left in specific spots.
- Adjusted some checkpoint respawns that were a bit confusing.
- Visual fixes and adjustments.
- Fixed in-game screens and temple runes resolutions being too low when playing with lower graphic settings.
- Adjusted some minor art props that were misplaced or floating above the ground.
- Adjusted some culling issues.
- Other minor visual fixes.
- Update v1.1.18:
- Chapter II - Fixed a problem that was causing a checkpoint to get stuck in a loop, making the game run at 6 fps
- Chapter V - Fixed a checkpoint after absorbing the first shadow orb, that was saving an incorrect location
- Hotfix:
- Fixing a bug that was happening with HDR screens, in which the game was seen very bright.