- What We're Working On - Aug 14, 2023
- Hello! We've been hard at work fixing up the issues that y'all have reported since 30XX entered 1.0 on August 9th. We wanted to share where our focus is this week, as well as list most of the issues we've fixed in the past few days.
- Today's post is only focused on fixes & Quality of Life stuff - after we've got all the 1.0 kinks worked out, we'll be publishing our plans for Content Patch 1, the game's first post-release content patch. Those plans aren't final yet, but we're looking at adding new challenge characters, updating Glory Zone variety, adding new Augs of all sorts, and much more!
- Fix updates will continue to roll in this week and next - I really appreciate folks taking the time to tell us when something doesn't match their expectations! This list is accurate as of 1.00.8, which'll go live shortly after this post. We'll report another hotfix roundup later this week.
- We don't have an update about 30XX's Switch release yet. We'll update you as soon as we do.
- WHAT WE'RE WORKING ON:
- Options & defaults to reduce visibility clutter in certain late-game situations (usually involving repros, co-op partners with giant beams, and a mix of the two).
- Permanent Upgrade toggles, so you can customize active upgrades from the set you've purchased (in case you want to turn some of them off)
- Updating a few out-of-date tooltips & fixing some text errors
- Updating localizations in several languages in response to player feedback
- Misc. game fixes, largely targeted at (but not limited to) online co-op
- GAME FIXES SINCE AUG 9:
- Fixed two rare potential issues blocking progress in the Endgame.
- Fixed an issue causing players to visit certain alternate level at an inappropriate time.
- Fixed said alternate level not being exitable without dying.
- Restored Ace's brilliant Combo Flame.
- Delta no longer offers character-specific Augs in co-op play where both characters are in use.
- Fixed Experiment 9 sometimes attacking corpses in co-op play.
- Fixed Vibrodevourer being circumventable by toggling autocharge on and off.
- Fixed the Untouchable achievement triggering improperly.
- Fixed the Fully Loaded achievement not triggering properly.
- Fixed nuts resetting to 0 when dying in or completing a stage in Mega Mode.
- Fixed Capital Punishment's fist sometimes flying out of the arena at higher levels.
- Fixed Penumbra's Orb Blocks/Switches sometimes desyncing.
- Fixed your online co-op partner's health and NRG not being visible if the health draw type is set to "bars only".
- Fixed Nina sometimes shooting an endless stream of bullets when Hoot Cheerleader is used with Autocombo enabled.
- Fixed Nina shooting 2 bullets instead of 3 if Hoot Cheerleader is used with Autocombo enabled.
- Fixed the final boss sometimes dying early.
- Fixed said alternate level not being exitable without dying.
- Fixed dialog not showing when using the Community hub's Memory Index before the regular hub's for the first time.
- Fixed controllers not registering input for the first few seconds on the main menu under certain conditions.
- Fixed a crash that could occur when selecting the "Replay" button after completing a level playtest.
- Level catalog levels now pause when the game window gets out of focus.
- Fixed an error causing Assist Mode's player damage taken to not save between sessions properly.
- The game now always plays the level music while playtesting your level or chunk, and stops it when the level or chunk is completed, or when the game window gets out of focus.
- Mega Mode files now display icons for the final levels.
- Fixed the button prompts on Ace's technique HUD sometimes being incorrect.
- Fixed Crushers sometimes being able to damage you when standing on them with reversed gravity.
- Fixed Osafune sometimes having a broken animation after using Thanatos in the air.
- Chests and Slot Machines on ceilings now apply reversed gravity to the items they drop.
- Fixed L9's miniboss sometimes getting stuck on a wall.
- Fixed sliding on slopes during NPC dialog.
- Fixed the final boss sometimes getting inappropriately jammed.
- Hopefully fixed the final boss dying early under rare circumstances.
- [*]Any active lasers at a certain point in the endgame are now disabled at an appropriate time.