- NEW UPDATE 1.09 IS AVAILABLE!
- Knock, knock, travelers!
- Here’s the weekly update in which we fixed quite some bugs and also made some changes.
- New additions
- Added the ability to change the hero in the crypt.
- "Fast mode" setting now affects text speed in events and the quest log, and allows you not to wait for all text to appear before choosing a response in events.
- Miillenis totem now kills if the player has no cards left
- The death amulet class item has been completely reworked for the new reality due to the impossibility of summoning more than 1 Tulip
- Added an effect on the barrel showing its resistance to effects
- Bjorn's starting axe has been reworked
- Reworked the lunar druid set helmet for better synergy with the set effect
- Changed some cards that were dependent on the target's intention - Defence
- Fixes
- Fixed the sound of taking damage for Vanadis
- Fixed a bug where the fox would start inflicting Bleeding when being recalled
- Fixed an issue where empty dialogues appeared in text events
- Added death animation for the boar when killed by the veteran berserker
- Added death animation for the bear when killed by the elf boss Assassin
- Corrected the text position in the Polish language
- Fixed an issue with empty pages displaying after using the search function in the glossary
- Fixed several soft locks in events including "Tell about the visions" and "The three graves"
- Fixed an exploit in the card selling mechanic
- Fixed a bug with infinite camera shaking during a pause
- Fixed an issue where the game would prompt to equip a two-handed weapon after purchase if another two-handed weapon was already equipped
- Fixed an issue in the tutorial where it did not prompt to equip an item after purchasing it
- Fixed several issues where balance changes from updates or ascension rewards were not applied in story mode when continuing the game from the crypt
- Fixed the position of the pop-up text for the shapeshifting elf
- Fixed the background for card ability descriptions, now the background color matches the class
- Fixed an issue for certain cards where potential damage was displayed correctly, but damage in the description was not updated to the current value
- Fixed an issue where, in trials with the card theft modifier, a soft lock could occur in the next battle
- Fixed the need for double-clicking to start a video in the glossary
- Fixed the position of creatures’ ability descriptions in the bestiary
- Fixed checking for presence of a specific item in an event
- Fixed fleeing of a cowardly unit from the battlefield upon the player's death
- Fixed a soft lock that happened when killing a totem with the help of a summoned pet or through negative effects
- Added additional checks to the method that copies buffs
- Fixed an issue where goblins in the arena with the Nimble effect wouldn’t chuckle when dodging non-targeted damage
- Fixed an issue where the damage in card descriptions wasn’t updated on the card selection panel
- Fixed a game freeze when exiting the ascension tapestry during the animation of closing the old and opening the new points
- Removed the empty bar at the bottom of the screen on the perk selection panel for ascensions
- Fixed the order of buff icons so that applied buffs appear before others
- Changed the outline when hovering over icons in battle for the Flash Amulet and Golem Core
- Added saving of the selected coffin until the run begins
- Fixed the text size of price tags at vendors
- Fixed an issue where the explosion effect wouldn’t play on a dying unit when using a Fragmentation Grenade
- Fixed an issue where temporary cards, such as status effects, could be upgraded and added to the deck at the end of the battle
- Fixed "From the Ashes" card
- Fixed unit spawning after using the Illusion Dispelling Potion when there were not enough slots
- Replaced the sound of taking damage for the druid
- Removed the display of karma changes for actions that could be repeated multiple times in events
- The search bar is now cleared when viewing full info for items/cards/enemies
- Fixed an issue with updating and resetting the attack counter for the Brass Knuckles item
- Fixed some errors where card descriptions went off the screen
- Fixed tooltip display in the deck for cards with a reverse side
- Fixed an issue where summoning a pet to a full field would cause one of the allies to disappear permanently
- Corrected the "Repeat the Lesson" card mechanics
- Fixed an issue where a reward was given at the start of each biome after fully completing an ascension branch
- Fixed incorrect level display on the game results screen
- Fixed an issue where the effect of the 3-piece Thundering Mountain set dealt damage without accounting for the block update during the enemy's turn
- Fixed the "Irreversible Consequences" complication
- Fixed incorrect taunts from the knight's allies at the start of battle
- Fixed "I Cast Fist" achievement
- Added an upgrade diamond to the improved version of the "Fan the Flames" card
- Fixed the interaction between the "Fury of the Stray" card and the "Vampire Claws"
- The Mind Breakdown now works correctly in the final battle
- Fixed an issue where the game would freeze when using buffs
- The "Exhaust" cards from the heavy bow now add to the draw in random order
- Added automatic use to some cards where target selection isn’t important
- Vanadis’ cards that spent maximum health now correctly ignore Insubstantiality
- Fixed the interaction between the "Boots of Balance" and the "Mind Breakdown" effect
- Fixed the "Small Ball" trophy for Vanadis
- Updated the background for the "Hungry Demon" event
- Fixed visual bugs for the backgrounds of the "Abandoned Tavern" event
- Fixed the visual issue with Vanadis's fingers positioning on the weapon
- Fixed an issue where, after dying from effects, an ally would reappear in the next battle
- Upon resurrection from the ichor, players will no longer wrongly receive healing from certain sources
- The Flash Amulet now correctly plays animations if the effect was blocked by Ward at the start of battle
- Fixed the "Iron on the Outside, Iron on the Inside" achievement
- Fixed the incorrect size of the ichor debuff icon
- Fixed the missing achievement for the "Barbed Set" for Vanadis
- Fixed the death idol texts in the abandoned tavern
- Fixed some enemies that were impossible to stun
- Fixed the class item "Fox Hat" for Vanadis. Jab is always granted now, even if no status cards were burned
- The "Dastardly Bite" card now correctly doubles breach
- Fixed tooltip display on cards when viewing the deck
- "Embrace of Flame" now correctly activates Burning and interacts with other effects that trigger on Burning activation
- The "Quick Hand" card now displays the opponent's animation of taking damage
- We don't stop there ;)