1. Update v1.5.5.0 hotfix:
  2. LMDh: Minor diffuser baseline lift adjustment (all models); AI calibration pass
  3. GT3 Gen2 (all models): Set the LD default final drive to the longer option
  4. LeMans 24h / Bugatti : Added missing crowds on garage grandstand; Further LOD and performance tuning; AI line redone for 24h layout (faster, smoother & less late braking)
  5. Porsche 963: Adjusted driver animations
  6.  
  7. Update v1.5.5.0:
  8. CONTENT
  9. Tracks
  10. Added Le Mans featuring Circuit des 24h du Mans, Bugatti layouts (part of the Circuit des 24h du Mans DLC, free for all for the first few days
  11.  
  12. Cars
  13. Added LMDh class featuring BMW M Hybrid V8, Cadillac V-Series.R, Porsche 963 GTP (part Endurance Pack Pt1 DLC, free for all for the first few days)
  14. Added GT3 Gen2 class featuring BMW M4, Mclaren 720S EVO, 2023 Mercedes AMG GT3 EVO, Porsche 992 GT3-R (part Endurance Pack Pt1 DLC, free for all for the first few days)
  15.  
  16. GENERAL
  17. Added official support for driver swaps with a generic AI driver, fixing previous inconsistent skill level compared to the other drivers in the session
  18. Added support for working track light LED panels (WIP, only Green / FCY states for now and only Le Mans & Montreal already set up for them)
  19. Added option to limit maximum number of visible vehicles
  20. Multiplayer: Added some additional MP logging around an unrecoverable condition when the local client is promoted to session host. Removed geographic restrictions on dedicated server searches. Increased MP browser list refresh speed
  21. Added/Updated Championships for F-Vintage, F-Retros, F-Classic, F-HiTech, F-V12, F-V10, F-Reiza, F-Ultimates (all Gens), Stock Car Brasil 1979-2023, Copa Montana, Sprint Race, pCup Brasil, GT1, Group C, BMW M1 Procar
  22. Added series points sets for user custom Championships for majority of all classes
  23. Improved raindrop visuals and dynamics & updated rain drop and rain streak textures to achieve denser raindrops
  24. Adjusted undertray sparks dynamics and colouration
  25. Logitech G923 (low torque) TrueForce device improved sustained ffb effects / overall strength.
  26. Added Class Scoring option to Custom Championship editor
  27.  
  28. UI & HUD
  29. Added class filter to championship end of weekend screen
  30. Fixed pole position bonus points showing race bonus points on champ scoring selection dialog
  31. Fixed long session lengths escaping their bounding box on Start New Championship screen
  32. Fixed localisation and alignment issues on Controls screen active suspension labels
  33. Fixed cancel/save buttons sharing same key bind on Edit Grid page
  34. Updated motorsport preset for Group C
  35. Added event presets for LMDh+GT3Gen2, LMDh and GT3 Gen2
  36. Interlagos 1993: Added missing track map in HUD display for Interlagos 1993
  37.  
  38. PHYSICS
  39. Added support for progressive third springs (used by new LMDh cars & Cadillac DPi)
  40. GT3 (both gens): Adjusted body drag for all models & engine peaks for AMG Mercedes & Porsche to rectify excessive terminal top speed
  41. Added Low Downforce setup configurations for GTE
  42. Adjusted traction control actuation for GTE, GT4, GT3 Gen1 (all models)
  43. Revised FFB for GT1, GTE, GT Open, Porsche Cup, GT4, Ginetta G55 Supercup, GT5 and G40 Cup (all models)
  44.  
  45. AI
  46. Added car-specific AI race start mistake scalar overrides so AI for more modern formula cars (F-Reiza / F-Ultimates) with advanced clutches don´t struggle with major burnouts off the line, while those happen more often in stats with F-Vintages / F-Retros / F-Classics / F-V12 / F-V10 Gen1
  47. Adjusted AI launch performance on wet for all high power formula classes listed above
  48. Slightly increased the likelihood of AI making a mistake during braking when under pressureDisabled AI half-spin mistakes on corner exit
  49. Caterham (all models): Adjusted AI suspension rates & increased roll torque stab in attempt to minimise issues with higher curbs
  50. Increased amount of AI lifting off the throttle under blue flags
  51. Kart 125 shifter: fixed bounce when spawned to track
  52. AI calibration pass for LMDh, DPI & P1 (both gens)
  53.  
  54. AUDIO
  55. Added reverb and wall reflection volume sliders to AUDIO options
  56. Fixed missing starter sound for: F-Trainer, F-Classic G1M2, F-Vee, McLaren F1 GT1
  57. Metalmoro MRX P3 Turbo: adjusted engine sound and position
  58. Fixed engine starter sound for Camaro SS, VW TSI Cup cars
  59. Adjusted curb sounds so volume is less dependent on tire loads
  60. Fixed missing doppler effect in trackside audio for ARC Camaro and Kart Cross
  61. Adjusted surface sounds for McLaren Senna & Karts
  62. Adjusted engine sound for F-Hitech G1M4
  63. increased gearshift volume for Porsche 911 GT3-R & VW Polo RX
  64. Camaro SS: fixed missing startup sound and adjusted external chase cam sound rev range
  65.  
  66. TRACKS
  67. Interlagos 1991 / 1993: Fixed issue with the pitwall collision causing strange FFB on contact
  68. Cleveland: Reduced chance of a player car missing the timing sector triggers which results in the lap not recorded
  69.  
  70. VEHICLES
  71. Fixed shader emissive LCD and LED screens being too bright at night and too dim during the day
  72. Updated cockpit display for GTE, GT3 Gen1, GT4 (all models) to suit shader developments
  73. Fixed Chevrolet Corvette C8 Z06 windscreen HUD being too dark at night
  74. GTE: added leader lights on the Porsche 991 RSR and Corvette C8.R
  75. F Classic G4M2: Fixed bonnet camera clipping
  76. Mclaren MP4/7: Fixed wheels and brake disc´s pivot points
  77.  
  78. Update v1.5.3.5:
  79. GENERAL
  80. Slightly increased wetness level of Damp Track Preset
  81. Further minor reduction of initial water puddle size scalar so that puddles don´t grow as deep over a wet session
  82.  
  83. PHYSICS
  84. Fixed excessive tire wear when flatspotting tire on a wet surface
  85. Further minor reduction of initial water puddle size scalar
  86. Revised oval tire treads for Super V8, StockV8 (2019-2022), Montana, Opala 86 & Omega 1999
  87. Minor tire tread adjustments for all karts & Superkart, tintop oval variants (Stock 2019-2023, Super V8, Opala 86, Omega 99, Copa Montana)
  88. F-Retro Gen1: Adjusted undertray collision for generic models & Mclaren M23; Minor aero adjustment for Lotus 72E
  89. F-V10 Gen2: Made default gear ratio one click higher
  90. Kartcross: Slightly increased rear wing downforce; Increased AI field spread. AI adjustments
  91. Rallycross: Moved default brake bias slightly forward; AI adjustments
  92. Minor adjustment to front splitter yaw sensitivity for StockV8 2019-2023 & Copa Montana
  93. Revised intermediate tire tread for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
  94. Further launch control adjustments for F-HiTechs & Rallycross cars
  95.  
  96. AI
  97. AI lines redone for Buenos Aires (6S, 12, 15 layouts), Cleveland, Interlagos 91/93, Road America (both layouts), Brasilia External, Campo Grande, Cascavel, Imola 1972, Imola 2001, Nurburgring RX, Tykki Dirt 1
  98. Further adjusted AI fuel load & tire wear performance scalars for all cars
  99. Revised AI tire wear rates, correcting excessive wear for GT and Prototype classes
  100. Adjusted Ai brake usage for Opalas, Corvette C3 & C3R, Fusca FL
  101. Increased AI field spread for F-Dirt, Kartcross
  102. AI wet & damp calibration pass for F-Vintage (both gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
  103. AI adjustments & calibration for tintop oval variants, Rallycross, Kartcross
  104. AI calibration pass for F-Retro Gen2
  105.  
  106. TRACKS
  107. Minor adjustments to track grip ranges for all surface types
  108. Watkins Glen: Revised track limit at T1 to exclude run-off area as legal road
  109. Spa Francorchamps 1993: Fixed safety car not returning to pits in a FCY causing caution period to never end
  110.  
  111. VEHICLES
  112. Fixed missing windscreen in cockpit for F-Classic G4M2 & F-Hitech G1M2
  113. F-Vee (both models): Adjusted front suspension animations to correct lifting front wheels at speed
  114. F-Vintage G1M2: further adjusted rear height offset
  115.  
  116. Update v1.5.3.4:
  117. GENERAL
  118. Reverted new camera switch behaviour on Cockpit Configuration page pending further assessment
  119. Added -ffb_nofade launch command switch to disable FFB effect smooth fade in/out on pause and session start
  120.  
  121. UI & HUD
  122. Added Motorsports Presets for Formula HiTech Gen1-2
  123. Removed spurious help text from Scheduled FCY setting
  124. Fixed redundant Gol FL boost setting in setup menu
  125.  
  126. PHYSICS
  127. Disabled F-Classic qualifying tires until better support exists for AI cars to run them
  128. Adjusted baseline tire pressures for F-HiTech Gen2 cars (setup reset recommended)
  129. Improved launch control efficiency for F-Hitech G1M2 & all Gen2 engines
  130. Nissan GT-R: Revised suspension geometry
  131.  
  132. AI
  133. Redone AI lines For Interlagos 91/93, Oulton Park Classic, Watkins Glen (all layouts), Spa 1993
  134. Further adjusted fuel load AI scalars for all classes, factoring fuel tank capacity along with car charateristics
  135. Fine-tuned AI tire degradation to more closely match that of player for all classes
  136. Further increased function to discourage AI from decididng to run off-track
  137. Ai calibration pass for GTE, Porsche Cup (wet), Copa Classic B & FL, F-V12, F-Ultimate Gen1, F-HiTech Gen2, Kartcross, Superkart
  138. Adjusted corridors at Daytona RC Bus Stop Chicane and Velopark 2010 to discourage drivers from driving off track and bouncing off inside wall respectively
  139.  
  140. TRACKS
  141. Added dedicated safety car pitbox to Oulton Park, Watkins Glen
  142. Barcelona GP: Fixed a physical irregularity in the track surface near the Europecar corner exit
  143.  
  144. VEHICLES
  145. Added colour matching driver outfits & helmets for all drivers in Copa Classic B/FL, Copa Fusca, Copa Uno, HotCars
  146. Further increased speed thresholds for F-Classics & F-HiTechs to produce undertray sparks (further improvements to their visuals & dynamics still in progress