1. Update v1.0.74111:
  2. Headline Changes
  3. 24 new events and 11 new items
  4. Two new premade maps designed for 1v1 duels
  5. Tech tree and Law rebalancing
  6. Performance and AI improvements
  7. Hall of Fame improvements
  8. Polishing updates to the Rise of Carthage and Heroes of the Aegean campaigns
  9. Design
  10. Added 19 base game events, 5 Behind the Throne events and 11 new items
  11. Base game events have a focus on Exploring characters and acquiring items that give unique benefits
  12. Behind the Throne events relate to Rising Star leaders. The Rising Star trait is no longer automatically removed on becoming leader
  13. Base Game Events
  14. [CHARACTER]’s Travels
  15. The Streets of [CITY]
  16. Ransom
  17. [CITY] Within Reach
  18. A Gift
  19. A Gift (alt)
  20. A Crown from [NATION]
  21. Towering Stones
  22. Under Attack
  23. A Dream in the Forest
  24. Taking Root
  25. The Ground
  26. Stitched Together
  27. [CHARACTER]’s Gift
  28. From the Dead
  29. Unwavering
  30. Something to Remember Them By
  31. Another Sunrise
  32. The New Face of [NATION]
  33. Behind the Throne events
  34. To Rule is to Disappoint
  35. A Waning Star
  36. A Towering Reputation
  37. [NATION] Rules [NATION], for Now
  38. [NATION] Rules [NATION], for Now (alt)
  39. Tech Tree Changes
  40. Moved Free Akkadian Archer card to Forestry
  41. Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
  42. Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
  43. Moved Free Scholar tech card from Forestry to Metaphysics
  44. Moved Architecture and Vaulting back a tier in the tech tree
  45. Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
  46. Architecture requires Drama instead of Portcullis
  47. Portcullis no longer requires Drama
  48. Stirrups requires Portcullis instead of Citizenship
  49. Martial Code now requires Citizenship
  50. Windlass requires Manor instead of Architecture
  51. Siege Tower bonus card requires Windlass
  52. Free Perfume card requires Architecture instead of Portcullis
  53. Money Boost bonus card increased from 2000 to 4000 money
  54. Law Changes
  55. Slavery now gives +4 Iron and +4 Stone per city instead of increasing Mine and Quarry output. No longer gives +1 Discontent
  56. Freedom now gives +1 Happiness and +20% Growth in all cities instead of Money per Specialist
  57. Tyranny now gives +20% Training in all cities instead of a global Training boost. Money per unit in territory increased from 8 to 10
  58. Divine Rule now gives +1 Order per Pagan Religion in all cities instead of Happiness per Shrine
  59. Pilgrimage now gives +25% State Religion spread. Holy City Money per Religion boost increased from +5 to +10. No longer affects Science from Groves
  60. Grove improvements now always give +2 Science in addition to previous effects
  61. New Maps
  62. Two new 1v1 premade maps added
  63. Punic wars: Rome against Carthage
  64. Median wars: Greece against Persia
  65. These are accessible using the Premade Map option on the setup screen and from the Scenario menu under World Maps
  66. Other Design Changes
  67. Most map scripts in multiplayer now place all human players on the same landmass.
  68. Exceptions are Archipelago, Continents, Player Islands and Disjunction
  69. This is optional on Mediterranean and Lakes and Gulfs maps using 'Connected Player Starts' as this can significantly affect player starting positions
  70. In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can't the player will not get them
  71. Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
  72. Laurion Mines now enable a Miner specialist on the tile
  73. Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.
  74. Slums and Estates are now permanent and cannot be built over or pillaged (Behind the Throne)
  75. Programming
  76. Performance improvements relating to unit movement and reminders
  77. Tribal unit movement AI is now somewhat more sophisticated
  78. AI no longer declares war on tribes to expand when it's already actively fighting other players
  79. AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas
  80. Improved player start selection on premade maps that do not dictate specific starting locations
  81. Added randomization of player start selection on premade maps
  82. Achievement code cleanup
  83. Add virtual function for sorting of city site candidates, better for mods
  84. Improved AI unit danger estimate
  85. AI now helps their allies count down the capture timer for cities
  86. UI
  87. Added sorting and filtering dropdowns and a regenerate button to Hall of Fame
  88. Hall of Fame now has a SP/MP (Singleplayer / Multiplayer) column and this is shown on the game tooltip
  89. Hall of Fame now shows icons instead of text for Load and Delete
  90. Added audio option for continuing audio track when switching fullscreen tabs
  91. Added obsoleting information to unit encyclopedia entries
  92. Added Religion Opinion tracking to stats screen
  93. Goals/Ambitions with time limits now show limit in bonus text
  94. Removed some details of unlocked missions from tech tooltips
  95. Tiles are now highlighted when hovering over event options that affect specific tiles
  96. In Rise of Carthage scenario 4 the anchor command will now show an explanatory tooltip if ships can't anchor due to scenario rules
  97. Added notification for units that you kill during your turn
  98. City borders now pulse when hovering over the city center
  99. Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
  100. Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
  101. Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
  102. Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
  103. Family tree toggles now remember their previous state
  104. Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
  105. Added support for a more complete set of stats in No Characters mode
  106. Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
  107. Smaller tech status icons to reduce overlap on mini tech tree
  108. All laws and theologies now show yield previews where relevant
  109. Moved the generic improvement pings to the top of the dropdown list
  110. Ambitions and goals with multiple requirements now show progress for each requirement on separate lines
  111. Added yield name and sign in some bonus helptext
  112. Improved text selection in ping and bug reporting popups
  113. Heroes of the Aegean scenario 6 now highlights goal cities on the map
  114. Updated Credits
  115. Bugs Fixed
  116. Rise of Carthage and Heroes of the Aegean campaign polishing pass, many bugs fixed
  117. Fixed damaged unit healthbar not always showing
  118. Fixed resources staying faded when a unit exits a tile
  119. Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
  120. Fixed raiding units not raiding after making peace with their original tribe
  121. Fixed pinned characters getting removed on leaders death
  122. Fixed tribe widgets being occluded by terrain in some cases
  123. Fixed the effect of multiple holy cities in the same city not stacking
  124. Fixed abdication sometimes leaving permanently exploring leaders
  125. Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
  126. Fixed events not popping up on start of turn in hotseat
  127. Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
  128. Fixed hover effect not showing on tech cards
  129. Fixed nation/tribe opinion not updating immediately after diplomacy changes
  130. Fixed city camera state not resetting at start of turn when selecting a city between turns
  131. Fixed Royal characters sometimes not appearing in family tree
  132. Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
  133. Fixed invalid index exception from rebels spawning from a city without a family
  134. Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
  135. Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI
  136. Fixed errors with portrait interpolation enabled when portraits are not setup for it
  137. Fixed portraits of characters without a tribe or nation
  138. Fixed AI hang
  139. Fixed inheritance preview showing wrong character when there will be no heir
  140. Fixed AI danger calculation for units that need to be unlimbered
  141. Fixed AI unit protection bug
  142. Fixed grammar on Unit Killed notification
  143. Fixed nested link issue in unit type link with promotions
  144. Fixed assert from using waypoints to move units
  145. Fixed critical hit icon sometimes briefly appearing before a unit goes on cooldown
  146. Fixed undo crash
  147. Fixed AI building ships where it should not be building any i.e. in small seas
  148. Fixed Inheritance screen not updating
  149. Fixed some reminders starting dismissed
  150. Fixed "No Team Movement" game option
  151. Fixed autonomous rule cities not repairing
  152. Fixed units not fully resetting their animation queue when an undo or redo occurs
  153. Fixed loading of lost games from the Hall of Fame
  154. Fixed bug preventing the hire of allied tribal units when in a player city
  155. Fixed loss of existing border expansion preview after selecting an event option
  156. Fixed credits popup null reference on application close
  157. Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
  158. Text and Event fixes
  159.  
  160. Update v1.0.73676:
  161. Bugs Fixed
  162. Fixed issue with game getting stuck due to looping attack animation
  163. Fixed hidden units being visible on minimap and selectable.
  164.  
  165. Update v1.0.73566:
  166. Design
  167. Game of the Week Event Level now has a 4% chance to be each of the non-default settings
  168. Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
  169. Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne)
  170. Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne)
  171. Programming
  172. Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
  173. AI performance and behavior improvements
  174. Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
  175. Exposed minimum turn for 1 city ambitions to XML for use by modders
  176. Moved some hardcoded AI parameters to globalsAI.xml for use by modders
  177. UI
  178. Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
  179. Added player notification when their previously hidden units become visible
  180. Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
  181. No longer possible to convert a network game to cloud if there are any unclaimed player slots
  182. MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
  183. Improved tooltip for specialist luxuries
  184. Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
  185. Added Game of the Week icon to Hall of Fame games
  186. Game credits updates
  187. Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
  188. Improvements to culture tooltips
  189. Context menus are no longer closed when clicking on a locked tooltip
  190. Bugs Fixed
  191. Fixed diplomatic missions in No Events mode
  192. Fixed GIF export path on Mac and Linux
  193. Fixed date completed not populating Hall of Fame entry when game completed
  194. Fixed some scenario leader names not displaying correctly in Hall of Fame
  195. Fixed some completed games being excluded from Hall of Fame
  196. Fixed Alliance Victory display in Hall of Fame
  197. Fixed AI assert
  198. Fixed AI thinking it cannot occupy a city tile with both land and water units
  199. Fixed opinion rates appearing over multiple lines in tab panels
  200. Fixed client assert on load
  201. Fixed invalid player index
  202. Fixed hotseat turn state button refresh
  203. Fixed hotseat selection issue on player switch
  204. Fixed MP join screen for teams with many players
  205. Fixed turn button label text in MP
  206. Fixed incorrect religion/city colors in turn summary
  207. Fixed general character tooltip not locking from unit widget archetype icon
  208. Fixed inconsistent ESC key behavior on scenario screen
  209. Fixed AI saying they refuse to declare war when they are already at war
  210. Fixed possible resources on urban terrain with mirror maps
  211. Fixed unit selection causing flickering on adjacent objects
  212. Fixed clicking on city widget selecting units first
  213. Fixed click issues with family seat icon and city healthbar
  214. Fixed display of units in stacks
  215. Fixed popups not always closing when the active player changes in hotseat
  216. Fixed improvement recommendations showing on tiles with recommended improvement already started
  217. Fixed issue with religion founding game log
  218. Fixed warrior built event not popping automatically in Learn to Play 2
  219. Fixed character filter lists not updating immediately
  220. Fixed errors occuring when rapidly scrolling lists
  221. Fixed double-submit in file browser when input field is focused
  222. Fixed nested link in tutor mission links
  223. Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
  224. Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties)
  225. Text and event fixes