1. Update v1.5.0:
  2. Challenge Modes
  3. “Old Fashioned Way” Can you crash through tougher competition without weapons? Opponents won’t respawn when wrecked, just like the good ol’ days.
  4. “No Second Chances” Buckle up and avoid damage like the plague, because every mistake WILL cost you in the long run.
  5. Event Type
  6. Added Arena event and 3 arenas to fight for survival on
  7. Vehicle
  8. Added Mitsushi, based on a particular Group B rally car. Frail and slippery, but fast and deadly!
  9. Steering Wheel Support
  10. Steering wheel support added to the main game branch, added configuration for the Logitech G920
  11. Rebalancing
  12. Faster acceleration. All vehicles have more torque at low RPMs so they accelerate faster. Top speeds haven’t changed much, but…
  13. More boost is granted for wrecking enemy vehicles and killing Wasted
  14. Stronger boost push for harder and more satisfying bashing
  15. Firecracker and SQR-NE55 swapped in the Black Market
  16. Introduced “Lucky Finds” in the Campaign shops: you can occasionally find items that have not yet been unlocked in the Black Market, to encourage exploration and add variety in the early to mid game
  17. Tremorz gameplay improvements; review of the lock system, phases timing, weak spot collider position and size, melee damage multipliers. Improved response to weapon hits. Revised speed when close to the player vehicle, and more!
  18. Bug Fixes
  19. General
  20. Fixed a generic crash caused by certain physics interactions
  21. Fixed Common Wasted sometimes stuttering when player drives close
  22. Fixed Common Wasted flying on Tremorz’s Gorge
  23. Fixed Common Wasted blasting off into space after being killed while submerged in sewage
  24. Fixed a broken animation for Siren seen from far afield
  25. Fixed flying and underground Boomers
  26. Removed postmortem reflex from cars (sidebash animation no longer loops if used at the moment of death)
  27. Improved destruction effects of cardboard boxes (No green Mazdas were hurt during the process)
  28. Removed clipping on camera shake while using Bonnet Camera
  29. Tuned FOV and movement for Bonnet Camera on race intro sequences
  30. Intensified visible blood splatter visuals for Bonnet Camera
  31. Fixed weapons mounted on roof not disappearing with wrecked cars
  32. Fixed “Reset to default” option not resetting some options to default
  33. Fixed wrong default video settings for the Steam Deck
  34. Fixed issues related to wrong Scaling Resolution values while using Upscalers
  35. Fixed Machine Gun Turret missing word “Turret” in its name
  36. Fixed OG Eagle spontaneously emitting glass shards
  37. Fixed missing fins on OG Eagle if player have entered Photo Mode from Bonnet Cam
  38. Fixed lights on Enforcers being pink on low quality settings
  39. Gameplay
  40. Fixed scoring actions on Enforcers in Survival not recognizing types of Enforcers and not granting correct bonus points from perks
  41. Fixed Weapon Dealer not offering upgrade to the currently owned weapon when the weapon tier difference was too big
  42. Fixed Horde containers not being able to be opened via weapons
  43. Shortened base boost duration of Piccolo to match the other cars
  44. Removed "beyblades" from barrels dropped by Bullzerker
  45. Fixed “Death Cheater” achievement being triggered by quitting the race while in Last Stand mode (We know it also fits the name but no, sorry!)
  46. Performance
  47. Improved performance of Common Wasted and their navigation precision and collision
  48. Improved performance and various minor visual glitches of ragdolling corpses
  49. Perks
  50. Fixed Score-related perks (such as Russian Roulette, M.A.X. or Big Game Hunter) not giving a correct amount of credits and boost points in certain cases
  51. Streamlined Pyromaniac’s description
  52. Altered Gun’s Game behavior: now counts amount of times a weapon has been bought since the start of the run instead of since acquiring the perk
  53. Fixed Bulk not scaling its bonus collision damage correctly
  54. Tracks
  55. Fixed flying checkpoint flares on Downtown
  56. Fixed visible finish checkpoint flare effects over the cutscene ending the tutorial
  57. Smoothed ground collision near obstacles in the crash site area on The Hospital
  58. Removed a prankster with an umbrella from one of tunnel exits on Thunderhill events who made the rain appear and disappear rapidly over a specific track section
  59. UI/UX
  60. Added “Wrong Way” indicator for the final boss fight
  61. Fixed various instances of “selection buildup” SFX not being played when it should
  62. Fixed possibility of “ELITE” caption of Elite events clipping through other icons on the campaign map
  63. Fixed a rare issue of Elite event’s finish position displaying 2nd place even though the player has finished 1st by a small margin
  64. Fixed wrongly formatted text for secondary objectives about boosting
  65. Fixed pivot point and rotation issues for Orbital Camera in Photo Mode
  66. Fixed Photo Mode camera clipping through the ground
  67. Fixed Weapon Dealer camera pointing at wrong weapon mounting spots on Piccolo Enforcer
  68. Fixed camera clipping through the car on rolling start cutscene while using Bonnet View
  69. Fixed rumble not working while firing a Lasergun
  70. Fixed challenge posters briefly showing Easy Mode poster on every challenge