- Update v3.01:
- Stuck Turns
- Fixed Lost Unit Notification not clearing when a unit transport cannot reach the destination
- Fixed ships that would get stuck when starting movement on a hyperlane
- War
- Fixed an issue where players in a war with another civilization could not negotiate peace after declining the initial peace offer, preventing them from ever ending the war
- Map Generation
- Normal settings for “Sector Layout†and “Hyperlane Frequency†are more likely to cluster and produce Hyperlanes.
- Multiplayer
- Fixed a bug where players are unable to load into a multiplayer game larger than 32mb.
- Fixed an issue where players are unable to join a multiplayer game they were not originally apart of.