1. var1.05: Bug Fix
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  3. Bug Fixes
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  5. - Fixed an issue where skills could be placed in the condition slot by following specific steps.
  6. - Fixed a bug where battle predictions would break if a shop event triggered while a skill was selected.
  7. - Fixed display issues when applying the special condition "Enchanted Sword" to skills like "Authority" and "Alchemy" that involve Energy, MP, and Research.
  8. - Fixed an issue where the relic "Basics of Magic" did not properly restore MP.
  9. - Fixed an issue where losing a battle immediately after gaining Gold would cause the Gold to not roll back correctly.
  10. - Fixed a bug where the effect of the relic "Apple Pie" was displayed even when not in possession.
  11. - Fixed a bug where the relic "Twisted Heart" would show its effect even for enemy healing actions.
  12. - Fixed a bug where Strength values of four digits or more would not display correctly.
  13. - Changed skills "Fiery Body" and "Fire Fist" so that self-inflicted damage no longer causes Burn on the user.
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  15. Individual Response
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  17. - "Do we really need the 40-skill-per-turn limit?"
  18. → I want to avoid interfering with the combos players come up with as much as possible, but without a usage limit, predictions would continue infinitely due to how the system works. Sorry about that... 40 is a number chosen to strike a balance between the thrill of game-breaking loops and a manageable prediction length.
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  21. Bug fix
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  23. - Fixed a bug where the relic "Lovely Apple" didn't function correctly when being caught up by Mama.
  24. - Fixed a bug where, while possessing the relic "Basics of Magic", MP would stop decreasing after reaching its maximum.
  25. - Fixed a bug where MP was consumed twice when doubled via double tap.