1. Patch notes for 19/06/2024
  2.  
  3. v3.5.9.38413
  4.  
  5. Hounds Balancing
  6. From the data we’ve tracked regarding the balancing of the Clan, the Clan doesn’t seem to be too strong overall (Winrate in ranked: 35% in Duel | 51% in 3v3 | 3% in FFA), but we’ve seen from your feedback many of you still find it too strong in some settings, so the strength of the Clan may be still unbalanced at higher ranks. We’ll be investigating this in particular, but in the meantime, we’re still reducing its stronger aspects to prevent potential exploits.
  7.  
  8. Knowledge
  9. _We’ve seen many discussions about Bloodthirst, and the fact it’s breaking a fundamental rule about healing in combat, which is something we usually do not allow, as we’ve lately made changes to some clans to reinforce this (like the Eagle boneyard, and Snake Scorched Earth).
  10. We usually prevent this because, on a large warband, this can lead to long and frustrating fights for the opponents, where it can feel like the enemy is not even taking damage.
  11.  
  12. We do allow it in some cases where it increases the survival chances of a few important units. We do, for example, allow it for Torfin with the knowledge Unstoppable, and the same logic applies to Hounds. As the Clan has the smallest warband among all clans, it is easier to target one unit to take down, and each unit lost is a significant setback for the Clan, so it needs ways to help its units survive the fight.
  13. We will decrease the speed at which it heals the units to make it less frustrating to the opponents. Still, we do not want to remove the possibility of healing during combat, as it is already not fast enough to prevent a unit from being killed if targeted._
  14.  
  15. Bloodthirst
  16. At a speed of 1 HP per second → 0,75 HP per second
  17. Units
  18. Foxskin
  19.  
  20. Attack Power 12,5 → 12
  21.  
  22. Shredding Claws (Lvl 2 ability)
  23.  
  24. Each attack slows the target by -7,5% → -3%
  25. With Hord Instinct each Foxskin increases this value by +2,5% → +1,5%
  26. To a maximum of -20% > -15%
  27. Hunter’s Mark (Lvl 3 ability)
  28.  
  29. No longer reduces the target speed
  30. Increase the damages they receive by +35% > +15%
  31. With Hord Instinct each Foxskin increases this value by ~~+10% ~~> +3%
  32. Bearskin
  33. Similarly to the heal during combat of Bloodthirst, we’ve seen many discussions about the fairness of Death Deceiver and the ability to make a unit unkillable for a few seconds. As this only affects one unit at a time and only lasts a few seconds, for us, it is a tool for the Clan to avoid losing a valuable unit without a chance to react and not something we want to remove. But we’ll make the effect last a bit less time to try and make it less frustrating to opponents.
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  35.  
  36. Death Deceiver (Lvl 3 ability)
  37.  
  38. Make the first unit in the zone to die invincible for 3 seconds > 2 seconds
  39.  
  40.  
  41. Bugfix
  42. Cross of Vidar - Fixed raid in mission 4 getting stuck
  43. Hounds - Fixed foxes soul size when summoned from a dead Foxskin
  44. Hounds - Fixed Wild Hunt event not working when foes were killed in conquest mission God's Fury
  45. Hounds - Fixed Brawler not forging the sword in conquest mission Shards of Misfortune
  46. Hounds - Fixed carcass not collectable if too close to a border of a tile
  47. Hounds - Fixed a crash with the last bonus conquest if spectral doesn’t have the space to be spawned
  48. Owl - Fixed Healing Herbs military experience earned when placed on the Clan of the Hound
  49. Owl - Fixed erudition lore not granting a free lorestone if placed in an ally territory before reaching 30 in relation
  50. Raven - Fixed life amount for the giant sent in raids
  51. Boar - Fixed herbalism not working as intended
  52. Stoat - Fixed an issue with Military upgrade that all could be placed on different Sentry camp
  53. Snake - Fixed tile discovered by Scorched Earth in conquest mission “Lands of Oblivion”
  54. Kingdom - Fixed camera position at the start of a game
  55. Conquest - Fixed foes being invisible when attacking in conquest “Lands of Oblivion”
  56. Conquest - Fixed hostility in conquest mission “Gem cutter”
  57. Save - Fixed some crash when loading a save
  58. Crashes - Fixed crash caused by special character in player tag
  59. AI - Fixed AI not building lighthouse
  60. Environment - Fixed crows life bar
  61. Achievement - Fixed “Knowledge is power” not unlocking
  62. Relic - Fixed relic being forged instantly when forged in first
  63. Known Issues
  64. Translation issues in some texts
  65. Endless slowing effect after being hit by a foxskin (occasionally - details or videos needed )
  66. Server issues