- Changelog c2.2.9.124268
- New Content
- Added kiwifruit plant with all growth stages to the project. Updated growth stages data table
- Adding kiwi nest destroy audio and event
- Fixed Kiwi not providing a vestiage when skinned
- Adding Dried Kiwifruit, Kiwifruit Jam, Kiwifruit Sorbet, Fruit Skewers and Fruit Smoothie Recipes and Item Setup
- Unlocking Kiwi and Kiwi related items
- Fixing Kiwi Vestiage being incorrectly dropped as a cat vestiage
- Modified Kiwifruit Sorbet as it is a frozen food which should decay in heat
- Fix quest datatable link
- Added Target on Kiwi Nest so they can be attacked by animals
- Adding Boss Icons to both the Matriach & Fowler Epic Creatures
- Adding Stats to Matriach & Fowler Epic Creatures so they are tougher to fight
- Increased Moa & Matriach Teather Distances
- Fowler Boss now spawns at the cave, a set location rather than a dynamic one
- Added control rig to Kiwi to shrink neck length.
- Adjusted fur on kiwi to make it more visible, fixed fur LOD reducing fur layer count at LOD0.
- Kiwi mesh is now scaled instead of default root component
- Kiwifruit harvesting will now give you kiwifruit seeds
- Slightly increased number of kiwi fruit per harvest
- Adjusting wolf spawners in kiwi mission so they don't float
- Changing descriptor on wolf spawners
- Adjusted Wolf Spawn Location on Spawers so they wont spawn inside and get stuck
- Fixing Fowler now spawning during kiwi quest
- Adjusting wolf spawn location from dens
- Adding in Wild Kiwi Spawning Nests and setup spawning on olympus and styx
- Fixed placement mesh for kiwi fruit trees
- Fixed
- Station to station: Extended survey (Oly_Arctic_LongSurvey) - Removed return to dropship mission
- Fixed bug where you couldn't craft items while mounted.
- Fixed bug where some items were hidden when opening crafting menu while mounted
- Fixed issue where allowlist wasn't working correctly for T4 Water Trough (powered)
- Added tooltips to exotic deposits and trees
- Tweaked the bestiary description for Antelope slightly
- Fixed a number of typos in item descriptions and modifier descriptions
- SNOWCRASH: Update drop pod step to have a clearer icon and description
- Update ABYSS steps to prevent accidental completion of the mission without collecting rewards.
- Increased research speed after each primary objective is complete
- Future Content
- Fix first time voxel cache generation is not working in editor for new rock types (internal dev only)
- Added full (no bounds) Prometheus map to Developer prospects for testing
- Add initial setup of Ashlands Transport mission
- Move Prometheus Phase 2 folder structure to better fit more missions
- Setup Ashlands transport mission requirement steps
- Fix DT validator whitespace grizzles
- Switch off a WIP gameplay config (should not have been committed last commit)
- Move to DT driven Instanced Maps (pick from group with rule). Add a whole lot of validation/tools for WB
- Add talent, faction mission and prospect list for Prometheus phase 2 missions
- Remove spurious warnings under Build, Map Check relating to editor only prefabs
- Reorganize Prometheus phase 2 missions folder structure to same format as phase 1
- Setup deployables for 2 additional Prometheus missions
- Added remaining stone brick icons and hooked them up to building pieces data table
- Added Stone Brick variants for missing roof and half stair pieces
- Added Stone Brick Icons and hooked them up to D_BuildingPieces and D_Itemable
- Adding nest audio destruction audio to blueprint.
- Adding bush PM to nest to play correct hit audio.
- Adjustment to audio of broken nest