1. Changelog c2.2.9.124268
  2.  
  3. New Content
  4.  
  5. Added kiwifruit plant with all growth stages to the project. Updated growth stages data table
  6. Adding kiwi nest destroy audio and event
  7. Fixed Kiwi not providing a vestiage when skinned
  8. Adding Dried Kiwifruit, Kiwifruit Jam, Kiwifruit Sorbet, Fruit Skewers and Fruit Smoothie Recipes and Item Setup
  9. Unlocking Kiwi and Kiwi related items
  10. Fixing Kiwi Vestiage being incorrectly dropped as a cat vestiage
  11. Modified Kiwifruit Sorbet as it is a frozen food which should decay in heat
  12. Fix quest datatable link
  13. Added Target on Kiwi Nest so they can be attacked by animals
  14. Adding Boss Icons to both the Matriach & Fowler Epic Creatures
  15. Adding Stats to Matriach & Fowler Epic Creatures so they are tougher to fight
  16. Increased Moa & Matriach Teather Distances
  17. Fowler Boss now spawns at the cave, a set location rather than a dynamic one
  18. Added control rig to Kiwi to shrink neck length.
  19. Adjusted fur on kiwi to make it more visible, fixed fur LOD reducing fur layer count at LOD0.
  20. Kiwi mesh is now scaled instead of default root component
  21. Kiwifruit harvesting will now give you kiwifruit seeds
  22. Slightly increased number of kiwi fruit per harvest
  23. Adjusting wolf spawners in kiwi mission so they don't float
  24. Changing descriptor on wolf spawners
  25. Adjusted Wolf Spawn Location on Spawers so they wont spawn inside and get stuck
  26. Fixing Fowler now spawning during kiwi quest
  27. Adjusting wolf spawn location from dens
  28. Adding in Wild Kiwi Spawning Nests and setup spawning on olympus and styx
  29. Fixed placement mesh for kiwi fruit trees
  30. Fixed
  31.  
  32. Station to station: Extended survey (Oly_Arctic_LongSurvey) - Removed return to dropship mission
  33. Fixed bug where you couldn't craft items while mounted.
  34. Fixed bug where some items were hidden when opening crafting menu while mounted
  35. Fixed issue where allowlist wasn't working correctly for T4 Water Trough (powered)
  36. Added tooltips to exotic deposits and trees
  37. Tweaked the bestiary description for Antelope slightly
  38. Fixed a number of typos in item descriptions and modifier descriptions
  39. SNOWCRASH: Update drop pod step to have a clearer icon and description
  40. Update ABYSS steps to prevent accidental completion of the mission without collecting rewards.
  41. Increased research speed after each primary objective is complete
  42. Future Content
  43.  
  44. Fix first time voxel cache generation is not working in editor for new rock types (internal dev only)
  45. Added full (no bounds) Prometheus map to Developer prospects for testing
  46. Add initial setup of Ashlands Transport mission
  47. Move Prometheus Phase 2 folder structure to better fit more missions
  48. Setup Ashlands transport mission requirement steps
  49. Fix DT validator whitespace grizzles
  50. Switch off a WIP gameplay config (should not have been committed last commit)
  51. Move to DT driven Instanced Maps (pick from group with rule). Add a whole lot of validation/tools for WB
  52. Add talent, faction mission and prospect list for Prometheus phase 2 missions
  53. Remove spurious warnings under Build, Map Check relating to editor only prefabs
  54. Reorganize Prometheus phase 2 missions folder structure to same format as phase 1
  55. Setup deployables for 2 additional Prometheus missions
  56. Added remaining stone brick icons and hooked them up to building pieces data table
  57. Added Stone Brick variants for missing roof and half stair pieces
  58. Added Stone Brick Icons and hooked them up to D_BuildingPieces and D_Itemable
  59. Adding nest audio destruction audio to blueprint.
  60. Adding bush PM to nest to play correct hit audio.
  61. Adjustment to audio of broken nest
  62.