- Update v1.02:
- Changes
- Updated AMD FSR, NVIDIA DLSS, and Intel XeSS upscalers and frame generation.
- Improved performance auto-detect algorithms to achieve a better quality/performance balance across different hardware.
- Added support for setting a custom image as the episode preview in the Community Puzzles menu. This custom image will also be used as the Workshop item preview.
- If no custom image is used, episode previews will continue showing multiple level screenshots, and Workshop uploads will use the first level screenshot as the preview image.
- Refined the design of publish options in the Community Puzzles menu.
- Choosing not to upload an episode image in the Community Puzzles menu now also prevents level preview images from being uploaded.
- Improved controller navigation in the Community Puzzles menu.
- Optimized episode and thumbnail loading in the Community Puzzles menu.
- Bug Fixes
- Fixed an issue where using auto-detect in the video options menu would reset the upscaling method/preset.
- Fixed a softlock that could occur during a specific terminal conversation in Gehenna.
- Fixed an issue where QR codes could still be painted on certain secret signs that should not support painting.
- Fixed missing translations in several places, including Journal entries, the Message Selection screen, and Tombstone epitaphs.
- Fixed an issue where the Plasma Wall hit sound could be spammed at an uncomfortable rate.
- Fixed an issue where Messengers would wake up lying displaced from the center.
- Fixed an issue where “Hold X to Reset†could be triggered during cutscenes.
- Fixed an issue where NPCs could glitch out when Photomode was opened.
- Fixed an issue where destroyable objects allowed laser beams to pass through before being destroyed.
- Fixed a bug where a specific Roman-style wall could sometimes let a laser beam pass through.
- Fixed an issue where picking up a fan cover while inside a fan stream could lock the player in place.
- Fixed an issue in Gehenna 3 – BFF where a mine-carrying cube could get stuck beneath an arch when entering a fan.
- Fixed an issue where the Axe/Crowbar could be dropped through certain fences and become unretrievable.
- Fixed various bugs with floating objects and missing collisions across multiple levels.
- Improved physics stability for puzzle items and resolved related bugs.
- Fixed an issue where pressing the default Back key in the “Stop Game†prompt would trigger Exit to Desktop instead of Cancel.
- Fixed an issue where the “Left Hand†gamepad control preset caused conflicting key bindings, leading to gameplay issues.
- Fixed various controller navigation issues (missing stick deadzones, double inputs).
- Fixed an issue where the Rewind key sometimes failed to work on gamepad after dying to a Mine or Turret.
- Fixed an issue where the gamepad’s Left Trigger could stop working after exiting a Terminal.
- Fixed an issue where the Reset Value button in Photomode stopped working on most options after closing and reopening Photomode.
- Fixed an issue where a Switch in Community Puzzles would not refresh its visual state after using Gameplay Rewind.
- Fixed an issue in the Puzzle Editor where Receivers/Emitters placed on walls had sideways dirt decals instead of flowing downward.