- Update v1.1.5.9:
- General:
- Fixed an issue with the mouse cursor disappearing during the death screen.
- Fixed some wrong death cause descriptions.
- Fixed sound volume bug that was being caused by Shepherd's gramophones.
- Fixed an issue with crystals not being counted as inserted into slots after loading a save.
- Fixed a visual glitch in the main menu.
- Some sounds were rebalanced.
- Fixed an issue with charging near the plug generator.
- Fixed an issue when crystals weren’t registered as inserted into graviton pad slots after loading a save.
- Some dialogue adjustments.
- Fixed some wrong death reasons.
- Changed the barrels design.
- Changed the Sticky movements at the Shepherd's House.
- Station:
- Some collision fixes when climbing up the vents.
- Fixed a dialogue in the final vent ending abruptly.
- Reactor:
- Fixed an issue that would make the player invincible to all damage after falling into the reactor pool.
- Fixed a dialogue skip during the reactor ignition sequence.
- Fixed an issue with the reactor door not opening properly.
- Fixed an issue with a constrained aspect ratio during one of the cutscenes.
- Added more barrels to the red maintenance room to be more noticeable to the player.
- The Lighthouse:
- Fixed an issue when a player was forced to drop a generator when connecting it to a plug.
- Shepherd's House:
- Fixed some visuals.
- Fixed a dialogue that was missing its captions.
- The rift in the sacrifice room is now opened by default to prevent unneeded backtracking.
- Shepherd bossfight:
- Fixed an issue that would allow the player to spam orange energy shots into his shield.
- Fixed a visual bug related to orange energy.
- Back to Facility 51:
- Fixed an issue with the generator not getting connected to the door during the chase sequence with the Shadow.
- Fixed an issue with the generator door opening when not needed after loading a save.
- A player can no longer push the generator.
- Mushroom intro:
- Fixed a problem with the save that would cause graviton crystals to drop out of their slots.
- Mushroom Kingdom 1:
- Some dialogues fixed.
- Magic box removed :(
- Update 2:
- Enemies/bosses adjustments
- The Shadow:
- Added HUD and sound effects to alert the player when the Shadow is near.
- Added sound cue to Shadow's "walls".
- All Shadow chases are now reworked, some walls are moved to different positions or removed completely.
- The fog effect was reworked during one of the chase sequences, allowing players to see the escape route more clearly.
- One of the chase sequences in the reactor area is now removed.
- Added more clear indication that the reactor core room is a safe zone, now when you get close to it during the chase sequences, the alarm goes off and the protective coils light up.
- Stick creatures:
- Movement speed was slightly nerfed.
- Patrol radius nerfed.
- Stick creatures no longer search for a player when far from him.
- The Shepherd (chase sequence):
- Increased time window to open the escape rift.
- The path leading to the chase's beginning is blocked when the Shepherd summons the Sticks, to prevent any confusion.
- The Shepherd (bossfight):
- All attack timings were reworked.
- Added sound cue and a distinct visual effect when the Shepherd recharges his shield.
- Shepherd no longer stuns the player if his shield is down.
- Shepherd’s stun no longer discharges the player’s gun.
- Portal attacks are now getting canceled if the lantern is hit.
- Shepherd no longer spawns additional rocks when his shield is hit, previously this could cause a lot of bugs and distractions for the player.
- Controller support
- Full controlled support is now available in the game! We also implemented an adjustable aim helper system that allows a smoother and more cinematic gameplay experience. (The helper strength can be lowered or completely disabled at any time)
- Another significant fixes/adjustments:
- General:
- Full save system rework, now saves should load faster.
- Fixed an issue when turning off motion blur wasn’t working after loading a save.
- Now by default V-Sync is disabled and the Max FPS option is set to 60.
- All small physics objects no longer have a collision with a player to prevent physics glitches.
- Electric puddles fixed & improved, added new visual and sound effects.
- Slightly adjusted generators charging hitbox.
- Fixed an issue with the photon gun’s energy absorption effect (now it will always be the right color)
- Now you can double click on the selected save to instantly load it
- Improved load time when pressing the “CONTINUE†button in the main menu.
- Added an option to show only location entrance saves instead of showing all of them.
- Fixed an issue when the connected generator effect was active when the generator was unplugged after saving.
- All generator slots are now highlighted.
- Some saves are reworked (added new checkpoint during the Prologue, checkpoint moved during the Lighthouse level, final bossfight save adjusted).
- Entangled doors' positions are now getting saved.
- Added checkpoint in the Shepherd's house when you activate the gateway leading to the bridge room.
- Added checkpoint in mushroom caves entrance after you insert the battery into the tutorial EMP device.
- Added new checkpoints after cutscenes.
- Added more clearer effect when trying to enter a portal with the gun charged with orange energy.
- Fixed the player’s gun getting on the screen during some cutscenes.
- Some slight overall lighting optimizations.
- Fixed the "Loving husband" achievement.
- Kettles were reworked (some positions changed, also added a new model!)
- Station:
- Removed some heat energy tip dialogues in Lilian's room.
- Added electrified water to the cook’s room as a tutorial.
- Reactor:
- Fixed a door that could previously randomly block the player.
- Iso field positions changed.
- Merged 2 cutscenes during the Reactor wakeup sequence to prevent gun glitches.
- Fixed a random bug that could prevent a player from absorbing heat from the furnace.
- Fixed collision with physics objects on observation windows (forest chamber).
- Fixed some dialogue overlaps.
- Forest:
- Fixed a bug that would loop the wind sound during teleportations indefinitely.
- Lighting fixed, removed some ugly artifacts.
- Some dialogue changed.
- Now there are fewer Sticks during the final loop.
- Fixed a bug that would cause the transition level to go completely white on medium/low settings.
- Lighthouse:
- The quantum emitter is now active by default, while the "toggle power" button is removed.
- Fixed a bug with physics objects falling under the map.
- Shepherd's chase:
- Minor clipping fixes to prevent the player from getting out of bounds.
- Shepherd's voice during the chase is now 3D.
- The possession cutscene now continues until the protagonist exits the shack to prevent an awkward situation.
- Back to Facility 51:
- Added a checkpoint after the initial cutscene.
- More clear indications & visual cues were added during the chase sequence.
- Slightly adjusted some timings during the chase sequence.
- A player no longer needs to wait for the coordinates to calculate if all the dialogues are finished.
- Some fixes for the final cutscene.
- Mushroom intro:
- Fixed a terminal that could previously randomly block itself.
- Mushroom 1:
- Asteroid positions adjusted to allow for more smooth jumping.
- Mushroom 2:
- Some dialogues were removed.
- Some physics objects were fixed.
- Some level adjustments to prevent misdirection during puzzle solving.
- Music overlap fixed.
- Mushroom Caves:
- Fixed a blocker after defeating the Shadow.
- Fixed a bug with fingerprint buttons having an incorrect state after loading a checkpoint.
- EMP batteries no longer disappear in the Wind Turbines dimension.
- Fixed airlock room collision.
- The Shadow now loses the player if he enters the Wind Turbines dimension.
- Photon Project facility:
- Graviton funnel leading to the Atlas device fixed.
- Big laser fixed.
- Bridge in the Dark Sun dimension is now fixed & made more comfortable to interact with.
- Fixed elevator sound that would play every time the level is loaded.
- Fixed clipping in the entrance room (player no longer can get out of bounds).
- Death trigger in the Dark Sun dimension raised to prevent soft-lock if the player falls down.
- Fixed teleportation of physics objects through some rifts that could previously cause physics glitches.
- Energy siphon fixes, animations no longer tied to FPS.
- Final bossfight:
- Music fixed.
- Lighting fixed.
- Some dialogue logic was reworked.
- Fixed an issue with some captions not showing.
- Fixed an issue with the player’s gun disappearing after a final cutscene.
- Update 1:
- General:
- Added an option for disabling the headbobbing effect while walking.
- Resetting settings to default ones now properly saves and overrides previous presets when launching next time.
- Added localization for some settings.
- After completing the game if you press the “CONTINUE†button the last game save before the player’s first choice is loaded.
- The “NEW GAME†button is now in the main menu.
- Adjusted the size of the backlog widget in the pause menu.
- Reactor:
- Increased volume of the Shadow’s sound cue while in the quantum fog so the player can hear it better
- Nerfed Shadow’s patrol radius (now it won't get too close to the player)
- Fixed an issue with the wall appearing at the first encounter with the Shadow behind the player’s back.
- While escaping the Shadow for the second time after blinding the camera, the pathways leading not to the reactor are now unavailable to prevent disorienting the player
- The Forest:
- Fixed an issue with Alex’s voice lines overlapping at the first encounter with a Stick creature.
- All dialogues are now triggering properly.
- Lighthouse:
- Fixed an issue with Alex’s voice lines overlapping when entering the Lighthouse.
- Fixed an issue with the generator left at one map location falling under the ground after using the portal.
- Fixed an issue with losing the generator after going through the portal for the first time.
- Shepherd’s House:
- Fixed an issue with the closed door between rooms in the apartment dimension.
- Fixed an issue with charging the generator while being behind the glass.
- Escape from the Shepherd:
- Fixed an issue with duplicating the save after the escape beginning.
- Fixed a collision bug that was launching the player from the boss fight area.
- Back to Facility 51:
- Disabled messing with the quantum entanglement mechanism when it’s on.
- Fixed an issue with an uncharged but connected generator while escaping from the Shadow.
- Mushroom World intro:
- Fixed a minor issue with a terminal.
- Mushroom World Part 1:
- Added a checkpoint after connecting the generator to the broken door.
- Mushroom World Part 2:
- Added a clue for pink gravitons at the beginning.
- Fixed the main island collision.
- Crystals now can’t be covered by decals.
- Caves:
- The Shadow is now certainly blocked after locking in the room with the crystals.
- Photon Project Facility:
- Fixed an issue with an energy drainer targeting speed: it no longer depends on fps.
- Fixed minor issues with the energy siphon.
- Hotel dimension:
- Fixed an issue when a player could get blocked in the room with the chairs.
- Final Boss Fight:
- The save is happening after the fight starts, not before the opening cut-scene.
- Improved the boss's logic during the fight.
- Added some extra clues in the voice-over.