1. Update v1.1.5.9:
  2. General:
  3. Fixed an issue with the mouse cursor disappearing during the death screen.
  4. Fixed some wrong death cause descriptions.
  5. Fixed sound volume bug that was being caused by Shepherd's gramophones.
  6. Fixed an issue with crystals not being counted as inserted into slots after loading a save.
  7. Fixed a visual glitch in the main menu.
  8. Some sounds were rebalanced.
  9. Fixed an issue with charging near the plug generator.
  10. Fixed an issue when crystals weren’t registered as inserted into graviton pad slots after loading a save.
  11. Some dialogue adjustments.
  12. Fixed some wrong death reasons.
  13. Changed the barrels design.
  14. Changed the Sticky movements at the Shepherd's House.
  15.  
  16. Station:
  17. Some collision fixes when climbing up the vents.
  18. Fixed a dialogue in the final vent ending abruptly.
  19.  
  20. Reactor:
  21. Fixed an issue that would make the player invincible to all damage after falling into the reactor pool.
  22. Fixed a dialogue skip during the reactor ignition sequence.
  23. Fixed an issue with the reactor door not opening properly.
  24. Fixed an issue with a constrained aspect ratio during one of the cutscenes.
  25. Added more barrels to the red maintenance room to be more noticeable to the player.
  26.  
  27. The Lighthouse:
  28. Fixed an issue when a player was forced to drop a generator when connecting it to a plug.
  29.  
  30. Shepherd's House:
  31. Fixed some visuals.
  32. Fixed a dialogue that was missing its captions.
  33. The rift in the sacrifice room is now opened by default to prevent unneeded backtracking.
  34.  
  35. Shepherd bossfight:
  36. Fixed an issue that would allow the player to spam orange energy shots into his shield.
  37. Fixed a visual bug related to orange energy.
  38.  
  39. Back to Facility 51:
  40. Fixed an issue with the generator not getting connected to the door during the chase sequence with the Shadow.
  41. Fixed an issue with the generator door opening when not needed after loading a save.
  42. A player can no longer push the generator.
  43.  
  44. Mushroom intro:
  45. Fixed a problem with the save that would cause graviton crystals to drop out of their slots.
  46.  
  47. Mushroom Kingdom 1:
  48. Some dialogues fixed.
  49. Magic box removed :(
  50.  
  51. Update 2:
  52. Enemies/bosses adjustments
  53.  
  54. The Shadow:
  55. Added HUD and sound effects to alert the player when the Shadow is near.
  56. Added sound cue to Shadow's "walls".
  57. All Shadow chases are now reworked, some walls are moved to different positions or removed completely.
  58. The fog effect was reworked during one of the chase sequences, allowing players to see the escape route more clearly.
  59. One of the chase sequences in the reactor area is now removed.
  60. Added more clear indication that the reactor core room is a safe zone, now when you get close to it during the chase sequences, the alarm goes off and the protective coils light up.
  61.  
  62. Stick creatures:
  63. Movement speed was slightly nerfed.
  64. Patrol radius nerfed.
  65. Stick creatures no longer search for a player when far from him.
  66.  
  67. The Shepherd (chase sequence):
  68. Increased time window to open the escape rift.
  69. The path leading to the chase's beginning is blocked when the Shepherd summons the Sticks, to prevent any confusion.
  70.  
  71. The Shepherd (bossfight):
  72. All attack timings were reworked.
  73. Added sound cue and a distinct visual effect when the Shepherd recharges his shield.
  74. Shepherd no longer stuns the player if his shield is down.
  75. Shepherd’s stun no longer discharges the player’s gun.
  76. Portal attacks are now getting canceled if the lantern is hit.
  77. Shepherd no longer spawns additional rocks when his shield is hit, previously this could cause a lot of bugs and distractions for the player.
  78.  
  79. Controller support
  80.  
  81. Full controlled support is now available in the game! We also implemented an adjustable aim helper system that allows a smoother and more cinematic gameplay experience. (The helper strength can be lowered or completely disabled at any time)
  82.  
  83. Another significant fixes/adjustments:
  84.  
  85. General:
  86. Full save system rework, now saves should load faster.
  87. Fixed an issue when turning off motion blur wasn’t working after loading a save.
  88. Now by default V-Sync is disabled and the Max FPS option is set to 60.
  89. All small physics objects no longer have a collision with a player to prevent physics glitches.
  90. Electric puddles fixed & improved, added new visual and sound effects.
  91. Slightly adjusted generators charging hitbox.
  92. Fixed an issue with the photon gun’s energy absorption effect (now it will always be the right color)
  93. Now you can double click on the selected save to instantly load it
  94. Improved load time when pressing the “CONTINUE” button in the main menu.
  95. Added an option to show only location entrance saves instead of showing all of them.
  96. Fixed an issue when the connected generator effect was active when the generator was unplugged after saving.
  97. All generator slots are now highlighted.
  98. Some saves are reworked (added new checkpoint during the Prologue, checkpoint moved during the Lighthouse level, final bossfight save adjusted).
  99. Entangled doors' positions are now getting saved.
  100. Added checkpoint in the Shepherd's house when you activate the gateway leading to the bridge room.
  101. Added checkpoint in mushroom caves entrance after you insert the battery into the tutorial EMP device.
  102. Added new checkpoints after cutscenes.
  103. Added more clearer effect when trying to enter a portal with the gun charged with orange energy.
  104. Fixed the player’s gun getting on the screen during some cutscenes.
  105. Some slight overall lighting optimizations.
  106. Fixed the "Loving husband" achievement.
  107. Kettles were reworked (some positions changed, also added a new model!)
  108.  
  109. Station:
  110. Removed some heat energy tip dialogues in Lilian's room.
  111. Added electrified water to the cook’s room as a tutorial.
  112.  
  113. Reactor:
  114. Fixed a door that could previously randomly block the player.
  115. Iso field positions changed.
  116. Merged 2 cutscenes during the Reactor wakeup sequence to prevent gun glitches.
  117. Fixed a random bug that could prevent a player from absorbing heat from the furnace.
  118. Fixed collision with physics objects on observation windows (forest chamber).
  119. Fixed some dialogue overlaps.
  120.  
  121. Forest:
  122. Fixed a bug that would loop the wind sound during teleportations indefinitely.
  123. Lighting fixed, removed some ugly artifacts.
  124. Some dialogue changed.
  125. Now there are fewer Sticks during the final loop.
  126. Fixed a bug that would cause the transition level to go completely white on medium/low settings.
  127.  
  128. Lighthouse:
  129. The quantum emitter is now active by default, while the "toggle power" button is removed.
  130. Fixed a bug with physics objects falling under the map.
  131.  
  132. Shepherd's chase:
  133. Minor clipping fixes to prevent the player from getting out of bounds.
  134. Shepherd's voice during the chase is now 3D.
  135. The possession cutscene now continues until the protagonist exits the shack to prevent an awkward situation.
  136.  
  137. Back to Facility 51:
  138. Added a checkpoint after the initial cutscene.
  139. More clear indications & visual cues were added during the chase sequence.
  140. Slightly adjusted some timings during the chase sequence.
  141. A player no longer needs to wait for the coordinates to calculate if all the dialogues are finished.
  142. Some fixes for the final cutscene.
  143.  
  144. Mushroom intro:
  145. Fixed a terminal that could previously randomly block itself.
  146.  
  147. Mushroom 1:
  148. Asteroid positions adjusted to allow for more smooth jumping.
  149.  
  150. Mushroom 2:
  151. Some dialogues were removed.
  152. Some physics objects were fixed.
  153. Some level adjustments to prevent misdirection during puzzle solving.
  154. Music overlap fixed.
  155.  
  156. Mushroom Caves:
  157. Fixed a blocker after defeating the Shadow.
  158. Fixed a bug with fingerprint buttons having an incorrect state after loading a checkpoint.
  159. EMP batteries no longer disappear in the Wind Turbines dimension.
  160. Fixed airlock room collision.
  161. The Shadow now loses the player if he enters the Wind Turbines dimension.
  162.  
  163. Photon Project facility:
  164. Graviton funnel leading to the Atlas device fixed.
  165. Big laser fixed.
  166. Bridge in the Dark Sun dimension is now fixed & made more comfortable to interact with.
  167. Fixed elevator sound that would play every time the level is loaded.
  168. Fixed clipping in the entrance room (player no longer can get out of bounds).
  169. Death trigger in the Dark Sun dimension raised to prevent soft-lock if the player falls down.
  170. Fixed teleportation of physics objects through some rifts that could previously cause physics glitches.
  171. Energy siphon fixes, animations no longer tied to FPS.
  172.  
  173. Final bossfight:
  174. Music fixed.
  175. Lighting fixed.
  176. Some dialogue logic was reworked.
  177. Fixed an issue with some captions not showing.
  178. Fixed an issue with the player’s gun disappearing after a final cutscene.
  179.  
  180. Update 1:
  181. General:
  182. Added an option for disabling the headbobbing effect while walking.
  183. Resetting settings to default ones now properly saves and overrides previous presets when launching next time.
  184. Added localization for some settings.
  185. After completing the game if you press the “CONTINUE” button the last game save before the player’s first choice is loaded.
  186. The “NEW GAME” button is now in the main menu.
  187. Adjusted the size of the backlog widget in the pause menu.
  188.  
  189. Reactor:
  190. Increased volume of the Shadow’s sound cue while in the quantum fog so the player can hear it better
  191. Nerfed Shadow’s patrol radius (now it won't get too close to the player)
  192. Fixed an issue with the wall appearing at the first encounter with the Shadow behind the player’s back.
  193. While escaping the Shadow for the second time after blinding the camera, the pathways leading not to the reactor are now unavailable to prevent disorienting the player
  194.  
  195. The Forest:
  196. Fixed an issue with Alex’s voice lines overlapping at the first encounter with a Stick creature.
  197. All dialogues are now triggering properly.
  198.  
  199. Lighthouse:
  200. Fixed an issue with Alex’s voice lines overlapping when entering the Lighthouse.
  201. Fixed an issue with the generator left at one map location falling under the ground after using the portal.
  202. Fixed an issue with losing the generator after going through the portal for the first time.
  203.  
  204. Shepherd’s House:
  205. Fixed an issue with the closed door between rooms in the apartment dimension.
  206. Fixed an issue with charging the generator while being behind the glass.
  207.  
  208. Escape from the Shepherd:
  209. Fixed an issue with duplicating the save after the escape beginning.
  210. Fixed a collision bug that was launching the player from the boss fight area.
  211.  
  212. Back to Facility 51:
  213. Disabled messing with the quantum entanglement mechanism when it’s on.
  214. Fixed an issue with an uncharged but connected generator while escaping from the Shadow.
  215.  
  216. Mushroom World intro:
  217. Fixed a minor issue with a terminal.
  218.  
  219. Mushroom World Part 1:
  220. Added a checkpoint after connecting the generator to the broken door.
  221.  
  222. Mushroom World Part 2:
  223. Added a clue for pink gravitons at the beginning.
  224. Fixed the main island collision.
  225. Crystals now can’t be covered by decals.
  226.  
  227. Caves:
  228. The Shadow is now certainly blocked after locking in the room with the crystals.
  229.  
  230. Photon Project Facility:
  231. Fixed an issue with an energy drainer targeting speed: it no longer depends on fps.
  232. Fixed minor issues with the energy siphon.
  233.  
  234. Hotel dimension:
  235. Fixed an issue when a player could get blocked in the room with the chairs.
  236.  
  237. Final Boss Fight:
  238. The save is happening after the fight starts, not before the opening cut-scene.
  239. Improved the boss's logic during the fight.
  240. Added some extra clues in the voice-over.